Cherry Poppins |
Markus is chillin at the base of the cliff when hears something.. Looking up what appears to be a sexy half-elf comes wandering out of the woods. She has red hair, green eyes and carries an aura of authority about her. She see's you, smiles and heads your way.
"Good day friend! I am Cherry, the local badass and I heard you guys were out here kicking some butts.. I would like to join in on the butt smacking if possible.."
She is insanely, off the charts hot, charisma 28.. You prob have a hard time not staring..
Sileth |
She is insanely, off the charts hot, charisma 28.. You prob have a hard time not staring..
Lol... Nymph level beauty coming into the scene to stun the MBs into utter uselessness as they are captivated by her ahem ...personality
Sileth |
Sileth is immune because he is only attracted to himself.
Sileth is more cerebral and waits to see if he is attracted to her intellect while the MBs drool over her more obvious qualities
Ulthar the Warped One |
Cerebral? Well, Ulthar is too wahgnian for Sileth to understand. I can make up words too.
Bow 1: 1d20 + 19 ⇒ (3) + 19 = 22
Dam: 1d8 + 3 ⇒ (7) + 3 = 10
Haste Bow: 1d20 + 19 ⇒ (7) + 19 = 26
[dice[=Dam]1d8+3[/dice]
Bow 2: 1d20 + 19 ⇒ (19) + 19 = 38
Dam: 1d8 + 3 ⇒ (1) + 3 = 4
Bow 3: 1d20 + 19 ⇒ (15) + 19 = 34
Dam: 1d8 + 3 ⇒ (6) + 3 = 9
Ulthar continues his war of attrition with the ropers that will most assuredly ruin his day if he gets any closer.
"I say, Sileth! Do you see that fantastically attractive dot on the ground?"
Sileth |
The keen-eyed marksman repies Absolutely ....I wonder what she thinks about DeCartes postulation that the world we perceive is nothing but a system constructed by Modrons to power their civilization with our body heat
spellcombatarrow: 1d20 + 25 ⇒ (15) + 25 = 40
damage: 1d8 + 7 ⇒ (7) + 7 = 14
flame damage: 1d6 ⇒ 6
HASTE arrow: 1d20 + 25 ⇒ (1) + 25 = 26
damage: 1d8 + 7 ⇒ (6) + 7 = 13
flame damage: 1d6 ⇒ 2
arrow#1: 1d20 + 25 ⇒ (15) + 25 = 40
damage: 1d8 + 7 ⇒ (7) + 7 = 14
flame damage: 1d6 ⇒ 3
arrow#2: 1d20 + 20 ⇒ (16) + 20 = 36
damage: 1d8 + 7 ⇒ (7) + 7 = 14
flame damage: 1d6 ⇒ 4
Sileths targeting continues to be ruthlessly logical continuing to choose his targets according to the convenient numbers they have tattooed to their heads...lowest =first
Marckus |
Marckus flexes in every way he can think of, but alas, no social feats come to bear. He curses being a brawler.
"So yeah hi. Problem is the butts are way up there." He gestures to the flying idiots geniuses, "And they're fighting a rock."
Marckus then sits down and stares unabashedly as a moth would a flame. But from a small distance. Like a very lazy moth that probably knows better.
Cherry Poppins |
Obviously impressed by the brut's physique Cherry approaches.. After hearing the predicament she looks up at the two dots fighting rocks in the sky.
"Ah.. Shall we join them then?"
She casts Communal Air Walk, 70 mins each and begins to ascend..
"Let's go poke fun at them while they shoot at rocks.."
Ulthar the Warped One |
Not to mention the massive reach ropers have. Ulthar knows a thing or two about huge veiny reach. And these guys have him beat.
drbuzzard |
Actually I assumed you were targeting the ward, since if you can stay at range, the ropers are fairly moot.
However if you want to kill them, there's a fair number of hits.
Ulthar hits twice, Sileth hits 3 times. I'll assume you focused fire. It's still up however. Given that there's no targets in tentacle range and they are being pelted with arrow, they flee. Their move speed is laughable, so it's like watching someone on a walker 'run' away.
Sileth |
nope dont have unlimited arrow trick....and tbh I have no idea how many arrows Sileth has...
So come up with a reasonable amount and fast forward to the round when the arrows are exhausted and then it will be MB time
Sileth and Cherry Bomb will pull out some chairs and our judges scorecards.
Marckus |
Please, "unlimited" is my middle name. Just keep the Ropers off my back.
Exploit Rock vs DC = 10+CR or hardness: 1d20 + 19 ⇒ (3) + 19 = 22 If successful bypasses DR/hardness
Unarmed 1: 1d20 + 26 - 2 ⇒ (4) + 26 - 2 = 28, Damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
Unarmed 2: 1d20 + 26 - 2 ⇒ (2) + 26 - 2 = 26, Damage: 2d6 + 14 ⇒ (3, 5) + 14 = 22
Unarmed 2.1: 1d20 + 26 - 2 - 5 ⇒ (15) + 26 - 2 - 5 = 34, Damage: 2d6 + 14 ⇒ (5, 3) + 14 = 22
Unarmed 2.2: 1d20 + 26 - 2 - 5 ⇒ (9) + 26 - 2 - 5 = 28, Damage: 2d6 + 14 ⇒ (1, 1) + 14 = 16
Unarmed 3.1: 1d20 + 26 - 2 - 10 ⇒ (3) + 26 - 2 - 10 = 17, Damage: 2d6 + 14 ⇒ (4, 5) + 14 = 23
Marckus |
And a few more for good measure.
Exploit Rock vs DC = 10+CR or hardness: 1d20 + 19 ⇒ (20) + 19 = 39
Unarmed 1: 1d20 + 26 - 2 ⇒ (5) + 26 - 2 = 29, Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20
Unarmed 2: 1d20 + 26 - 2 ⇒ (10) + 26 - 2 = 34, Damage: 2d6 + 14 ⇒ (3, 4) + 14 = 21
Unarmed 2.1: 1d20 + 26 - 2 - 5 ⇒ (8) + 26 - 2 - 5 = 27, Damage: 2d6 + 14 ⇒ (4, 5) + 14 = 23
Unarmed 2.2: 1d20 + 26 - 2 - 5 ⇒ (11) + 26 - 2 - 5 = 30, Damage: 2d6 + 14 ⇒ (5, 6) + 14 = 25
Unarmed 3.1: 1d20 + 26 - 2 - 10 ⇒ (1) + 26 - 2 - 10 = 15, Damage: 2d6 + 14 ⇒ (3, 1) + 14 = 18
Exploit Rock vs DC = 10+CR or hardness: 1d20 + 19 ⇒ (9) + 19 = 28
Unarmed 1: 1d20 + 26 - 2 ⇒ (20) + 26 - 2 = 44, Damage: 2d6 + 14 ⇒ (4, 3) + 14 = 21
Unarmed 2: 1d20 + 26 - 2 ⇒ (4) + 26 - 2 = 28, Damage: 2d6 + 14 ⇒ (2, 6) + 14 = 22
Unarmed 2.1: 1d20 + 26 - 2 - 5 ⇒ (10) + 26 - 2 - 5 = 29, Damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22
Unarmed 2.2: 1d20 + 26 - 2 - 5 ⇒ (4) + 26 - 2 - 5 = 23, Damage: 2d6 + 14 ⇒ (1, 1) + 14 = 16
Unarmed 3.1: 1d20 + 26 - 2 - 10 ⇒ (12) + 26 - 2 - 10 = 26, Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20
Exploit Rock vs DC = 10+CR or hardness: 1d20 + 19 ⇒ (1) + 19 = 20
Unarmed 1: 1d20 + 26 - 2 ⇒ (13) + 26 - 2 = 37, Damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22
Unarmed 2: 1d20 + 26 - 2 ⇒ (7) + 26 - 2 = 31, Damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22
Unarmed 2.1: 1d20 + 26 - 2 - 5 ⇒ (6) + 26 - 2 - 5 = 25, Damage: 2d6 + 14 ⇒ (2, 2) + 14 = 18
Unarmed 2.2: 1d20 + 26 - 2 - 5 ⇒ (15) + 26 - 2 - 5 = 34, Damage: 2d6 + 14 ⇒ (1, 1) + 14 = 16
Unarmed 3.1: 1d20 + 26 - 2 - 10 ⇒ (11) + 26 - 2 - 10 = 25, Damage: 2d6 + 14 ⇒ (3, 6) + 14 = 23
Cherry Poppins |
As Cheery reaches the hooligans attacking old rock men she will hold her hand up..
"Please stop attacking those defenseless rocks.. A'hem.. My name is Cherry and I met you green friend here on the ground. I'm the local badass and I heard from the local bug dudes that a wrecking crew was in town. I'd like to join the crew if you'll have me?"
She leaves little to the imagination now that she's up close. Even her breastplate is form fitting..
What is the goal with the rune? I see yall are trying to destroy it, but i heard diplomacy was an option? I assume it is alive then? Any idea of what it would want to turn itself off?
Cherry Poppins |
"Yo hold up attacking the rune for a second.."
Yea I had no clue on the backstory lol, just throwing something out there..
Cherry will use Communal Resist Energy(elec) before approaching the Rune..
"Any chance we can talk about this?"
Dip: 1d20 + 26 ⇒ (6) + 26 = 32
Charmer Reroll: 1d20 + 26 ⇒ (19) + 26 = 45
Cherry Poppins |
"Yo hold up attacking the rune for a second.."
Yea I had no clue on the backstory lol, just throwing something out there..
Cherry will use Communal Resist Energy(elec) before approaching the Rune..
"Any chance we can talk about this?"
She cast it above. She will move close enough to interact.
Cherry Poppins |
"Yea so I've never had a conversation with a magical rune before, super excited. So what do you like to do for fun?"
Dip: 1d20 + 26 ⇒ (8) + 26 = 34
Cherry Poppins |
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"Ah, I see.. An electric personality you have.. I myself love horseback riding in the spring and then skinny dipping in said spring. Nothing like clear, cool spring water to refresh the day. Wouldn't you agree?"
Diplomacy: 1d20 + 26 ⇒ (8) + 26 = 34
Cherry Poppins |
It's seems we agree! So why don't we all just settle down and be friends eh?
Dip: 1d20 + 26 ⇒ (10) + 26 = 36
Cherry Poppins |
Cherry turns to the murder squad..
"You see boys, some situations can be solved with a pretty smile and a prettier voice. Where to next?"
Marckus |
"Hey Ulthar, I think she called you ugly." Marckus smirks.
"I think we have to overthrow some mighty bad dude totally on our own in spite of all the powerful people who have as much or more than us at stake in this ordeal. Weird right?"
Cherry Poppins |
She stares Ulthar up and down..
"Do by ugly you mean I want him to do ugly things to me? Haha, JK.. He is kinda hunky though.. To be fair my favorite color is green so I'm having a rather good time atm.."
She looks at Sileth..
"Sorry but I'm not really into Johnny Depp stachs.."
..............................
"Well yea isn't that the point of sending the full send squad? I mean they would most likely break a nail or something.. Plus it wouldn't be as much fun if someone else did it.. Are there anymore details? I'm trying to catch up here.."
Are stat lines current? Any ability damage or w/e needed fixing before we move on?
Sileth |
Well I guess that's another way to do it Sileth remarks while watching the newbie cutie sweet talk an angry Glyph into submission
Welcome to the team I guess normally after being recently double-crossed multiple times Sileth would be wary of any newcomer especially one designed to make the MBs IQs drop precipitously upon looking at her but at this point, he's just happy to have some company that doesn't smell like the inside of a dead Tauntaun
Sileth proceeds to fill Cherry Sundae in on some of the details of the mission that the MBs ommited ....And here we are just trying to save the world...for a small fee of course
Sileths good to go....on to the next glyph
Ulthar the Warped One |
"Hah! 'Johnny'. What a strange, made-up sounding name."
The man currently shaped like a gargoyle says.
"We had best move on from this stunning victory to our next. You all know where that is, yes?"
Cherry Poppins |
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Super hunky rock hard then i guess.. Shes kinda slutty if u haven't gathered that.. Kinda wish id of been on this from the get go, seems fun!
drbuzzard |
OK, you're now headed for the last rune. You have a sense of where it is, so you head for it. After a bit of a journey aided by your local allies, the Charda (who enable you to avoid the random encounters which I would skip anyway due to laziness), you arrive near the ward.
Your spidey sense says the ward is within the keep which is situated on a small island in a river of black blood.
Cherry Poppins |
Ok, just wondered if the 24 hour immune to stuff buff was gone.
She will cast Communal Air Walk, let me know if you want this so I can divvy up durations, Life Bubble(last 7 hours each), Freedom of Movement.
Once we reach the keep she will pause to cast Summon Guardian Spirit(using 7th level spell). It lasts 14min.
Lucy (At Summon Monster VII, Lasts 14M)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +12; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +21
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Defense
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AC 28, touch 28, flat-footed 20 (+8 Dex, +2 size, +8 misc)
hp 147 (11d10+77)
Fort +11, Ref +16, Will +16, SR 22
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
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Offense
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Speed 30 ft., fly 80 ft. (perfect)
Melee slam +13 (1d2+2)
Range shortbow +21 (1d2)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 11th; concentration +19, SR +11)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 18), guidance, summon instrument, ventriloquism (DC 18)
1/day-cure light wounds, lesser confusion (DC 19), silent image (DC 19)
1/day-break enchantment, breath of life, contagious flame, cure serious wounds, death ward
1/week-commune (6 questions, CL 12th)
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Statistics
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Str 15, Dex 26, Con 22, Int 20, Wis 24, Cha 26
Base Atk +11; CMB +17; CMD 27
Feats Agile Maneuvers, Great Fortitude, Lightning Reflexes, Improved Initiative, Iron Will, Toughness
Skills Acrobatics +22, Bluff +22, Diplomacy +22, Fly +28, Knowledge (planes) +19, Perception +21, Perform (string) +22, Sense Motive +21, Spellcraft +19, Stealth +30
Languages Celestial, Draconic, Infernal; truespeech
SQ traveler’s friend
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Special Abilities
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Fated Guardian (Su) For 1 round, any time the creature makes an attack or attempts a saving throw, it rolls twice and takes the better result.
Smite Threat (Su) (2/day) As a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours.
Starlight Blast (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 5d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good.
Traveler’s Friend (Su) Once per day, a creature may spend a minute listening to a lyrakien’s performance—doing so removes the effects of exhaustion and fatigue from the listener.
It appears as a Lyrakien, but you get the feeling it's much more.
"Nice to meet you all, my name is Lucy.. Here to vanquish evil eh? Well let's get to it."