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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Um to be clear, I was aiming at the elf figurine all the way on the right side of the screen. Which I think is a wizard, unless that really is a barbarian in the back.
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() will: 2 + 1d20 ⇒ 2 + (15) = 17 Not haven been under doom, Mordack moves around to a better spot where he can shoot at the guy in the back. that the wizard, cause that'd be vengeance for him
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack is just out of range after moving, but he moves as close as he can get and he readies a snowball for the first barbarian to get within that 30 foot range hit: 2 + 1d20 ⇒ 2 + (2) = 4 vs touch dmg: 1d6 ⇒ 6 and make a fort save or be staggered
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() I'm with you, but I say we keep the lost records for ourselves and don't show it to anyone not us, if this information falls into the wrong hands, there is no telling what the consequences are. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack moves up behind Hannah even though he is aiming at the scorpion behind cover, ie Hannah hit: 2 + 1d20 - 2 ⇒ 2 + (18) - 2 = 18 vs touch and probably flatfooted too -2 for aiming over cover
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Not having passed history class, Mordack will wait for someone to explain, that is if he can remember and try not to sleep through the explanation. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() I sold of my chain shirt for some leather armor to reduce spell failure chance to 10%, 20 is too high, plus there hasn't been that many ranged attacks on me, let alone melee for me to benefit from it. I also adjusted my AC to fit. 14 ac, ff 12, and t 12.
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Still in for number 3. Say, I didn't see my chronicle for this one yet, maybe I missed it in my emails since my inbox gets loaded with junk mail. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Allies are in his way and they are into melee but Mordack will try another bloodline power as this is it, the finally. hit: 2 - 2 - 4 + 1d20 ⇒ 2 - 2 - 4 + (18) = 14 dmg: 1d6 ⇒ 1 electric ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() I move closer to the crocodile and shoot the bloodline ability at it, elemental ray of electricity hit: 2 - 4 + 1d20 ⇒ 2 - 4 + (12) = 10 firing into melee dmg: 1d6 ⇒ 6 spell failure: 1d100 ⇒ 93 and despite it not actually using up a spell slot, Mordack still can't maneuver his innate bloodline ability around his chain shirt. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack will move to a better spot to snowball the boss liazard as it is his last level 1 hit: 2 + 1 + 1d20 ⇒ 2 + 1 + (11) = 14 vs touch bless included
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Okay, now can we rest down here, I doubt anyone or anything is coming for us. It is not like these Troglodytes move up and down through the tower to investigate every eight hours. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack moves to a better position (into the split square as indicated on the map but in the room with the frog) And he will ray of frost it hit: 2 + 1d20 ⇒ 2 + (8) = 10
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() While we are still on the third floor. Hold up guys, some of us spellcasters are down spells. I don't know about the rest of us, but I only have one spell left, other than that, I have my bloodline power, then I have my crappy all day long spells. Are we really going to go up against the enemies down some resources? If they don't know we are here we can board up here in the third floor in one of the rooms. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() When will this end?! hit: 1d20 - 6 ⇒ (9) - 6 = 3 Am I blessed too? if so add +1 to hit. I guess it won't matter, not going bother editing in the spell failure chance either. dmg: 1d3 ⇒ 2 As he ray of frosts the wall again. Mordack is just getting tired and sloppy. He wants to gag, oh why must he deal with this in his sickened condition. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack thinks this is useless but will take another ray of frost, why does he even bother, he can't hit given everything in his way and his sickened condition. hit: -6 + 1d20 ⇒ -6 + (5) = -1 dmg: 1d3 ⇒ 1 ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack did say he was delaying so now he acts. See as the Trog is still standing he will ray of frost it hit: -6 + 1d20 ⇒ -6 + (4) = -2
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() As Mordack does not know what he wants to do yet and would rather study the battle for another few seconds, Mordack will delay to go last. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() looks like it will be at the top of the round again. Mordack moves out of the room to where he can see the last trog hit: -6 + 1d20 ⇒ -6 + (11) = 5
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack fires again, maybe he will hit against all odds with his ray of frost hit: -6 + 1d20 ⇒ -6 + (9) = 3 Pretty much his only way with all the penalties involved is to crit
But he overcompensates to not hit his allies and aims in front of the Trogs feet. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Considering Mordack is low on spells, he will resort to cantrips, not to mention with all the things involved he doubt he'd hit. -2 for sickened, -2 for softcover, and -4 for firing into melee acidspalsh: 1d20 + 2 - 2 - 2 - 4 ⇒ (13) + 2 - 2 - 2 - 4 = 7 dmg: 1d3 ⇒ 2
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack moves back and readies a snowball for the first trog to be within 10 feet of the door where he can get a clearer shot. hit: 2 - 2 + 1d20 ⇒ 2 - 2 + (15) = 15 the -2 for sickened is included vs touchdmg: 1d6 ⇒ 4 and a con save or be staggered. spell failure: 1d100 ⇒ 71 did not realize a new post was up ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() I'll be in the back. I only went ahead that one time cause I was confident my spell would annilate that thing, it is just a matter of time before I get use to the armor. I'll probably also eventually be able to afford Mithril as well which will help with that. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Thanks Bartaeus, I saw fire, tried to put it out with my snowball and my arm didn't lift up fast enough due to the armors weight, causing my spell to fail, next thing I know it is on me swinging its sword. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack single moves in to be between two skeletons, as he notices they are on fire. Well, I guess I'm going to have to put out the fire
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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack says, We made some noise, we should come back down, go back to the stairway and go into that room the normal way, they are probably excepting us to come through that secret door. Actually there are floors above us, so when we go back to the stairs, we should just go straight to the top floor, as they are expecting us to do these floors in order, thus we will have the element of surprise. The enemies will be shocked to know we went to the fifth floor before we completed the third. Mordack says this excitely but not loud like he has this bright idea in his head. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Mordack will just take another defensive action. Sorry guys, but all my spells only target one creature at a time, acid splashing each and everyone one of them would take forever, if I had burning hands I'd use it. There seem to be hundereds of them, can't help you. Mordack then casts the cantrip mage hand and puts it near Durlo spellfailure: 1d100 ⇒ 89 This is about as useful as I'll be, maybe Durlo I can help you dig out vials of acid/fire faster, just grab it out of my mage hand as it gets it out of your backpack. spellfailed Nevermind it is going to take me a second to cast my mage hand. ![]()
Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance
![]() Um, when I look at the map, we are on the 3rd floor, we had to go through room 7 to get to room 6. How did we go through a secret door marked S without making any perception checks to find it. Actually how did we even enter the door? Did it slide open, did we push a button? Anything on a map with an S on it is usually a secret door and anything with a on a map with a T on it is usually a trap, and that goes for any D&D or pathfinder game. edit: when I reread it, it says ramp, but exactly where was the ramp? We climbed up through the unnumbered door? From what spot exactly?
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