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Mordack Dune 2's page

133 posts. Organized Play character for DoubleGold.


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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

No day job

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

stabilize: -7 + 2 + 1d20 ⇒ -7 + 2 + (20) = 15

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

stabilize: 2 - 7 + 1d20 ⇒ 2 - 7 + (1) = -4

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Um to be clear, I was aiming at the elf figurine all the way on the right side of the screen. Which I think is a wizard, unless that really is a barbarian in the back.
Anyway, I think death save is an order con: 2 + 1d20 - 6 ⇒ 2 + (1) - 6 = -3

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

will: 2 + 1d20 ⇒ 2 + (15) = 17 Not haven been under doom, Mordack moves around to a better spot where he can shoot at the guy in the back. that the wizard, cause that'd be vengeance for him
hit: 2 + 1d20 + 1 ⇒ 2 + (11) + 1 = 14 almost forgot bless then added it in vs touch dmg: 1d6 ⇒ 6 cold dmg as a snowball comes at him and make a fort 14 or be staggered spell failure, 10% chance: 1d100 ⇒ 1
if that is a hit Yeah, feel the cold

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack is just out of range after moving, but he moves as close as he can get and he readies a snowball for the first barbarian to get within that 30 foot range hit: 2 + 1d20 ⇒ 2 + (2) = 4 vs touch dmg: 1d6 ⇒ 6 and make a fort save or be staggered
spellfailure 10%: 1d100 ⇒ 48

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

What is the test of Starstone? asks Mordack to the nearest person in the crowd.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Thanks for the heads up As Mordack waits for instructions.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack looks at the images stupefied. though an arcanist, does not have ranks in knowledge arcana.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack would just simply ask the voice Where is Fimbrick?

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

We better check the coin to make sure it isn't cursed. I hope you ain't marked.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack just stands far back, knowing he can't be anywhere close if trouble does start.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

I'm with you, but I say we keep the lost records for ourselves and don't show it to anyone not us, if this information falls into the wrong hands, there is no telling what the consequences are.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack throws out another acid splash hit: 2 - 4 - 2 + 1d20 ⇒ 2 - 4 - 2 + (19) = 15 now I'm firing into melee vs touch
dmg: 1d3 ⇒ 2

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack moves up behind Hannah even though he is aiming at the scorpion behind cover, ie Hannah hit: 2 + 1d20 - 2 ⇒ 2 + (18) - 2 = 18 vs touch and probably flatfooted too -2 for aiming over cover
And considering they are scorpions, he is using his wimpy spells...acid splash dmg: 1d3 ⇒ 1 acid, and yes he'd focus fire on the blue one, unless it died.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack moves ahead, eager to explore the basement.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack goes up to Janira Gavix to shake his hand, How you been? The confirmation really prepared me for things to come.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Not having passed history class, Mordack will wait for someone to explain, that is if he can remember and try not to sleep through the explanation.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

I sold of my chain shirt for some leather armor to reduce spell failure chance to 10%, 20 is too high, plus there hasn't been that many ranged attacks on me, let alone melee for me to benefit from it. I also adjusted my AC to fit. 14 ac, ff 12, and t 12.
Sold my normal dagger to buy a masterwork one. Ready to go.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Still in for number 3. Say, I didn't see my chronicle for this one yet, maybe I missed it in my emails since my inbox gets loaded with junk mail.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack will help pull up anyway needing help up.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack moves over to the edge to lower down a spider silk rope for any allies that need to get back onto the platform.

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Allies are in his way and they are into melee but Mordack will try another bloodline power as this is it, the finally. hit: 2 - 2 - 4 + 1d20 ⇒ 2 - 2 - 4 + (18) = 14 dmg: 1d6 ⇒ 1 electric

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

I move closer to the crocodile and shoot the bloodline ability at it, elemental ray of electricity hit: 2 - 4 + 1d20 ⇒ 2 - 4 + (12) = 10 firing into melee dmg: 1d6 ⇒ 6 spell failure: 1d100 ⇒ 93 and despite it not actually using up a spell slot, Mordack still can't maneuver his innate bloodline ability around his chain shirt.

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack will move to a better spot to snowball the boss liazard as it is his last level 1 hit: 2 + 1 + 1d20 ⇒ 2 + 1 + (11) = 14 vs touch bless included
colddmg: 1d6 ⇒ 4 and a fort save of 14 or be staggered.
spellfailure: 1d100 ⇒ 19

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack is in the back

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack points at his allies. You have all of them to thank for this rescue, I was pretty worthless that last fight and the fight before

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Okay, now can we rest down here, I doubt anyone or anything is coming for us. It is not like these Troglodytes move up and down through the tower to investigate every eight hours.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack moves to a better position (into the split square as indicated on the map but in the room with the frog)

And he will ray of frost it hit: 2 + 1d20 ⇒ 2 + (8) = 10
dmg: 1d3 ⇒ 1
spell failure: 1d100 ⇒ 9

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

While we are still on the third floor. Hold up guys, some of us spellcasters are down spells. I don't know about the rest of us, but I only have one spell left, other than that, I have my bloodline power, then I have my crappy all day long spells. Are we really going to go up against the enemies down some resources? If they don't know we are here we can board up here in the third floor in one of the rooms.

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

When will this end?! hit: 1d20 - 6 ⇒ (9) - 6 = 3 Am I blessed too? if so add +1 to hit. I guess it won't matter, not going bother editing in the spell failure chance either.

dmg: 1d3 ⇒ 2 As he ray of frosts the wall again.

Mordack is just getting tired and sloppy. He wants to gag, oh why must he deal with this in his sickened condition.

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack thinks this is useless but will take another ray of frost, why does he even bother, he can't hit given everything in his way and his sickened condition. hit: -6 + 1d20 ⇒ -6 + (5) = -1 dmg: 1d3 ⇒ 1

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack did say he was delaying so now he acts. See as the Trog is still standing he will ray of frost it hit: -6 + 1d20 ⇒ -6 + (4) = -2
dmg: 1d3 ⇒ 1

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

As Mordack does not know what he wants to do yet and would rather study the battle for another few seconds, Mordack will delay to go last.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

looks like it will be at the top of the round again. Mordack moves out of the room to where he can see the last trog hit: -6 + 1d20 ⇒ -6 + (11) = 5
dmg: 1d3 ⇒ 1 acid
spell failure: 1d100 ⇒ 72

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack fires again, maybe he will hit against all odds with his ray of frost hit: -6 + 1d20 ⇒ -6 + (9) = 3 Pretty much his only way with all the penalties involved is to crit
dmg: 1d3 ⇒ 3
spell failure: 1d100 ⇒ 75

But he overcompensates to not hit his allies and aims in front of the Trogs feet.

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Considering Mordack is low on spells, he will resort to cantrips, not to mention with all the things involved he doubt he'd hit. -2 for sickened, -2 for softcover, and -4 for firing into melee

acidspalsh: 1d20 + 2 - 2 - 2 - 4 ⇒ (13) + 2 - 2 - 2 - 4 = 7 dmg: 1d3 ⇒ 2
spell failure: 1d100 ⇒ 39

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack moves back and readies a snowball for the first trog to be within 10 feet of the door where he can get a clearer shot. hit: 2 - 2 + 1d20 ⇒ 2 - 2 + (15) = 15 the -2 for sickened is included vs touchdmg: 1d6 ⇒ 4 and a con save or be staggered. spell failure: 1d100 ⇒ 71 did not realize a new post was up

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

If you need it, I have this Mordack pulls out his skeleton key. [ooc]one time use, +10 to disable device on doors.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

I'll be in the back. I only went ahead that one time cause I was confident my spell would annilate that thing, it is just a matter of time before I get use to the armor. I'll probably also eventually be able to afford Mithril as well which will help with that.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Thanks Bartaeus, I saw fire, tried to put it out with my snowball and my arm didn't lift up fast enough due to the armors weight, causing my spell to fail, next thing I know it is on me swinging its sword.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Okay, so how much did you heal me, or did you just stabilize me?

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack single moves in to be between two skeletons, as he notices they are on fire. Well, I guess I'm going to have to put out the fire
His range does not quite reach, so as soon as the far skeleton comes within reach of 25 feet his snowball goes off, as he figures Durlo has the near one prettty much dead hit: 2 + 1d20 ⇒ 2 + (18) = 20 vs touch
dmg: 1d6 ⇒ 6 cold damage. and a fortitude save of 14 or be staggeredspell failure: 1d100 ⇒ 99 Crap, that was good hit too.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack moves forward before Durlo opens the door to stay closer to the party.

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack says, We made some noise, we should come back down, go back to the stairway and go into that room the normal way, they are probably excepting us to come through that secret door. Actually there are floors above us, so when we go back to the stairs, we should just go straight to the top floor, as they are expecting us to do these floors in order, thus we will have the element of surprise. The enemies will be shocked to know we went to the fifth floor before we completed the third. Mordack says this excitely but not loud like he has this bright idea in his head.

Dark Archive

Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Mordack will just take another defensive action. Sorry guys, but all my spells only target one creature at a time, acid splashing each and everyone one of them would take forever, if I had burning hands I'd use it. There seem to be hundereds of them, can't help you.

Mordack then casts the cantrip mage hand and puts it near Durlo spellfailure: 1d100 ⇒ 89 This is about as useful as I'll be, maybe Durlo I can help you dig out vials of acid/fire faster, just grab it out of my mage hand as it gets it out of your backpack.

spellfailed Nevermind it is going to take me a second to cast my mage hand.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Um, when I look at the map, we are on the 3rd floor, we had to go through room 7 to get to room 6. How did we go through a secret door marked S without making any perception checks to find it. Actually how did we even enter the door? Did it slide open, did we push a button? Anything on a map with an S on it is usually a secret door and anything with a on a map with a T on it is usually a trap, and that goes for any D&D or pathfinder game.

edit: when I reread it, it says ramp, but exactly where was the ramp? We climbed up through the unnumbered door? From what spot exactly?

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

There are too many of them for me to deal with Mordack takes the total defense action.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Yep, I mean, yes I guess I have to be, this place is filled with too many different creatures.

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Male Human #135676-9 Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

we could clear out the second floor and rest by healing.

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