Full Name |
Emriss |
Race |
| Speed 20 ft., Fly 50 ft | Acrobatics +14, Fly +14, Song +2, Survival +6 | Active Conditions: None |
Gender |
| Feytouched Giant Raven | HP: 70/70 | DR 3/cold iron | AC 25 (T15, FF 10) | CMB: +10 CMD: 25 | F:+8* R:+11 W:+6 | Init +5 | Perc +9, SM +3 | |
Strength |
18 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
3 |
Wisdom |
15 |
Charisma |
7 |
About Emriss
Emriss
Male Giant Raven Companion (feytouched) 10
N Small Animal
Init +5; Senses low-light vision, Perception +9
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DEFENSE
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AC 25, touch 15, flat-footed 20 (+0 armour, +5 Dex, +10 natural, +0 shield)
hp 70 (10d8+20)
Fort +8, Ref +11, Will +6
…+4 to resist ingested diseases
DR 3/cold iron
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OFFENSE
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Speed 20 ft., Fly 50 ft.
Melee bite +11 (1d8+4)
Spell-like Abilities (CL 9th, Concentration +11)
At Will— dancing lights
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STATISTICS
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Str 18, Dex 20, Con 14, Int 2, Wis 16, Cha 7
Base Atk +6; CMB +10; CMD 25
Feats acrobatic, hover, improved natural armour (x2), improved natural attack (bite), weapon focus (bite)
Skills Acrobatics +14 (3R), Fly +14 (4R), Perception +7 (1R), Perform (song) +2 (1R), Survival +6 (1R)
(8 points)
Abilities fey magic, feytouched skills, iron bane, link, not quite animal, scavenger, small but fierce
Tricks Attack (x2), Come, Defend, Down, Fetch, Heel, Hunt, Seek, Stay
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SPECIAL ABILITIES
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Fey Magic (Sp): A feytouched companion can cast dancing lights at will as a spell-like ability as a full-round action. At 3rd level, a feytouched companion can ready an action for its master’s spellcasting while adjacent to its master, to allow its master to spontaneously cast one of the following spells by sacrificing a spell slot of equal or higher level: faerie fire (1st), glitterdust (2nd), deep slumber (3rd), major image (4th), confusion (5th), feeblemind (7th), mislead (8th). A feytouched companion’s master can cast each of the spells on the list only once each day in this way.
This replaces share spells and Multiattack.
Feytouched Skills: Feytouched companions treat Perform as a class skill.
Iron Bane At 3rd level, a feytouched companion gains damage reduction 1/cold iron. This damage reduction increases by 1 for every 3 levels beyond 3rd. Any creature holding or wearing an item made out of cold iron takes a –10 penalty on Handle Animal checks to handle the feytouched companion.
This replaces evasion, devotion, and improved evasion.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Not Quite Animal: The DC to use Handle Animal on a feytouched companion is 5 higher, as if it were a nonanimal with an Intelligence score of 1 or 2.
Scavenger (Ex) Giant ravens are hardy birds that often feed on carrion or even undead flesh. As a direct result of this unusual dietary habit, they gain a +4 bonus on saves to resist ingested diseases.
Small but Fierce (Ex): A feytouched companion must be an animal companion that normally starts as Small or smaller. At 4th or 7th level, whenever the feytouched companion would normally gain the choice of a listed advancement or a +2 bonus to its Dexterity and Constitution scores, it instead gains a +2 bonus to its Strength, Dexterity, and Constitution scores.
This replaces the 4th- or 7th-level ability score and size advancement.
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GEAR/POSSESSIONS
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Combat Gear
Possessions