![]()
About 'Hush'‘Hush’
Languages Common, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Jotun, Orcish, Sylvan, Undercommon
--------------------------
--------------------------
Spell Attack +8, Spell DCs 18 School Spells
Spell Repertoire
--------------------------
Drain Bonded Item: - FREE ACTION
Halfling Luck - FREE ACTION
Reach Spell - ONE ACTION
Widen Spell - ONE ACTION
--------------------------
—————————————
--------------------------
--------------------------
Arcane Bond - You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the Drain Bonded Item free action. Arcane Thesis - You’ve realized that the practice known as metamagic is a holdover from a time long ago, when wizards had to work out their own spells and variations rather than rely on spells recorded by others and passed down over the years. This allows you efficient access to various metamagic effects. You gain a 1st-level metamagic wizard feat as a bonus feat. Starting at 4th level, during your daily preparations, you can gain a metamagic wizard feat of your choice that has a level requirement of no more than half your level, which you can use until your next daily preparations. Experienced Professional - You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you’re an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure. Keen Eyes - Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. Nomadic Halfling - Your ancestors have traveled from place to place for generations, never content to settle down. You gain two additional languages of your choice, chosen from among the common and uncommon languages available to you, and every time you take the Multilingual feat, you gain another new language. --------------------------
Armour:
Gold: 3
Bulk 0 4L
--------------------------
Circus Tricks:
Hush and The Incredible Shrinking Prison
Defense Proficiencies:
Unarmed Defense: Trained FORT: Trained REF: Trained WILL: Expert Light Armor: Untrained Medium Armor: Untrained Heavy Armor: Untrained Shields: Trained Offense Proficiencies:
Unarmed Attacks Trained Simple Weapons: Untrained Martial Weapons: Untrained Special Proficiencies: Trained in: club, crossbow, dagger, heavy crossbow, staff Arcane Magic Trained Divine Magic Untrained Occult Magic Untrained Primal Magic Untrained Reminder:
Untrained +0 Trained 2+level Expert 4+level Master 6+level Legendary 8+level Background:
Born and raised in a travelling circus to parents who were both clowns, Millicent Mims — Millie for short — grew up travelling the Isle of Kortos in a caravan of wonders. She learned the art of buffoonery at a young age, adored the spotlight, and fell in love with the spectacle — the lights, the crowds, the excitement, the wonder! When she was just a child, Millie joined her parent’s in their clown act as the Magnificent Millicent Mims. But, times changed. Millie changed. After a life on the road, with no real friends or lovers to cling to, Millie grew lonely. She tired of the circus life — the flashing lights, the roaring crowds, and the thunderous applause had lost their thrill. The wondrous and msyterious had become familiar and mundane. And the fans were the worst — all the gaping and staring and poking and prodding. And the demands! Oh, the demands! ’Do something funny, clown!’ ‘Fall down, clown!.’ ‘Why aren’t you smiling, clown!’ Being laughed at. It used to make her happy. Now it grated. But worst of all? All the noise, noise, noise! All Millie wanted was some peace and quiet. But no matter how still she stayed, and how silent she became, everything around her just kept roaring on. She couldn’t hear herself think over the barkers, and the hustlers, and the crowds, and her parents —constantly with the noisy props! And then it struck her! Inspiration! She could make everyone silent, if she could capture their attention. But could she do it? Could she bring a roaring crowd to silent wonder? Could she enthrall them with actions alone? Send a shiver down a spine with silence? It was that or go mad. Millie took some time off and transformed herself from the The Magnificent Millicent Mims into something different. Someone new. Not a clown, exactly. Not a magician, either. Something oddly in between. Millie was a mime. She called herself ‘Hush.’ Appearance and Personality:
Attitude, beliefs, likes, dislikes, catchphrases |