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About ElizarStatistics:
Elizar Male Phantom (despair) NG Medium Outsider (phantom, water) Init +3; Senses Darkvision 60 ft., Perception +0 ------------------------------ DEFENSE ------------------------------ AC 13, touch 13, flat-footed 10 (+3 Dex) …+5 deflection (incorporeal), +2 dodge (incorporeal), +5 natural (ectoplasmic) hp 36 (5d10+5+1) ...DR 5/magic slashing (ectoplasmic) Fort +5, Ref +2, Will +4 ...+4 vs.enchantment spells and effects ------------------------------
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Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Deliver Touch Spells (Su): The phantom can deliver touch spells for the spiritualist when fully manifested in incorporeal or ectoplasmic form. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. If the spiritualist is 12th level or higher, the phantom can deliver touch spells within 50 feet of the spiritualist. The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. If the touch spell deals damage, the phantom must make the attack roll. The phantom can’t hold the charge of a touch spell cast by the spiritualist using this ability. If the spell is delivered to the phantom, it must touch a target or the spell is lost. If the spell allows you to touch up to six willing targets, the phantom can accomplish this with an immediate action, but all of the willing targets must be within the phantom’s melee reach at the time. Devotion (Ex): The phantom gains a +4 morale bonus on Will saves against enchantment spells and effects. Link (Su): A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn’t the spiritualist’s turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time. Magic items interfere with a spiritualist’s connection to her phantom; as a result, the spiritualist and her phantom share magic item slots. For example, if the spiritualist is wearing a magic ring, her phantom can wear only one magic ring. In the case of a conf lict, the items worn by the spiritualist remain active, and those worn by the phantom become dormant. The phantom must possess the appropriate appendages to utilize a magic item. Magic Attacks (Su): When the phantom manifests in ectoplasmic form, it treats its slam attacks as if they were magic for the purposes of overcoming damage reduction. If the spiritualist is 10th level or higher, all of the phantom’s weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction. Miserable Strike (Su): If the phantom hits a creature with a slam attack, that creature must succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier = 14) or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect. Penalties from multiple hits don’t stack with themselves. Power from Despair: The phantom gains a +2 bonus on attack and damage rolls against creatures that are shaken, frightened, panicked, cowering, or subject to effects such as aura of despair or crushing despair. Share Spells (Su): The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells. Manifestation Forms When manifested it may be either ectoplasmic or incorporeal:
- Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. At 10th level, the damage resistance increases to 10/magic. At 15th level, it increases to 15/magic, and at 20th level, the damage reduction becomes DR 15/—. - Phase Lurch (Su): A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it’s moving through. An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute. Incorporeal: When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype, including a deflection bonus to AC equal to its Charisma modifier. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can’t attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form. Background:
Elizar is a tall, thin man with long black hair and black, empty eyes. He looks horribly sad and often speaks in a wail. He appears to be soaked, and constantly drips water (real or incorporeal) in all his forms. Elizar is incredibly mournful, though he cannot recall why. Elizar is driven to return to his home—although he cannot recall where it is or express how to get there. He has been urging Ashlyn to bring him there since she was four years old. In life, Elizar was an Azlanti wizard who died during the destruction of his empire. A few of his relatives survived and eventually they became gillmen. In time some of his descendants interbred with humans in what is now Andoran. Elizar has haunted his descendants through the ages, both underwater and back on land. Elizar remembers his past life only in bits of shattered memories. All memories made while bonded with his descendants fade shortly after their deaths, as such the various ages and places he has ‘lived’ through are a confusing blur. |