Molly Mayapple

Eralyn's page

130 posts. Organized Play character for Jessica Catalan (Organized Play Line Developer).


Full Name

Eralyn Marrens

Race

| SP: 7/7, HP: 9/9, RP: 4/4| EAC 14, KAC 15, CMD 23 | DR: -- Resistances: -- | F:+3 R:+4 W:+4 (+2 vs. fear) | Init +3 | Perc +3, Social: +1, Sense Motive +1 |

Classes/Levels

Acrobatics +5, Athletics +2, Computers +5, Culture +5, Engineering +6 (+10 traps), Life Sciences +2, Mysticism +1 (+6 traps), Stealth +5, Survival +1 | Speed 30 ft. | Active Conditions: None

Gender

Female Halfling Xenoarchaeologist Starfinder Forerunner Soldier 1

Size

Small

Age

76

Special Abilities

NOTE: You get a +2 circumstance bonus against compulsion effects for the remainder of the scenario.

Alignment

LG

Languages

Common, Celestial, Halfling, Ysoki

Occupation

Starfinder

Strength 10
Dexterity 17
Constitution 10
Intelligence 12
Wisdom 12
Charisma 12

About Eralyn

Statistics:

SFS # 276820-704
Experience 2
Fame 4
Repuatation Second Seekers (Luwazi Elsebo) 4, ExoGuardians 1

Eralyn Marrens
Female Halfling Xenoarchaeologist Starfinder Forerunner Soldier 1
LG Small humanoid (halfling)
Init +3; Senses Perception +3

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DEFENSE
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SP 7 HP 9 RP 4
EAC 14 (10 +1 armour, +3 Dex, +0 misc)
KAC 15 (10 +2 armour, +3 Dex, +0 misc)
AC vs. Combat Maneuvers 23 (8+KAC)
DR N/A Resistances N/A
Fort +3, Ref +4, Will +4
…+2 vs. fear

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OFFENSE
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Speed 30 ft.
Melee survival knife +4 (1d4 S) (analog, operative)
Ranged azimuth laser rifle +4 (1d8 F/burn 1d6) (120 ft.) (20/1: 3 used)
...incendiary grenade I +4 (Explode DC 14, 1d6 F, 1d4 burn, 5 ft.) (20 ft.) (Drawn: 2/2)
Multiattack +0/+0 (dex based)
Offensive Abilities rune of the eldritch knight (magic: azimuth laser rifle)

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STATISTICS
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Str 10, Dex 17, Con 10, Int 12, Wis 12, Cha 12
Base Atk +1
Feats Skill Synergy (computers, culture)
Skills Acrobatics +5 (0R), Athletics +2 (0R), Computers +5 (1R), Culture +5 (1R), Engineering +6 (+10 w/ traps, 1R), Life Sciences +2 (NCC, 1R), Mysticism +2 (+6 w/traps, NCC, 1R), Perception +3 (0R), Stealth +5 (0R), Survival +1 (0R)
(5 points; 4 class, 1 INT) (NCC = not class skill)
Abilities halfling luck, keen senses, primary fighting style (arcane assailant), primary style technique (rune of the eldritch knight), sneaky, sure-footed, theme knowledge (xenoarchaeologist)
Proficiencies light armour, heavy armour, basic melee, advanced melee, small arms, longarms, sniper, grenades
Languages Common, Celestial, Halfling, Ysoki

Special Abilities:

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SPECIAL ABILITIES
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Explode Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.

Rune of the Eldrtich Knight You can imbue a weapon with a magic sigil, the rune of the eldritch knight, allowing the weapon to act as a magic weapon for the purposes of bypassing DR and affecting incorporeal creatures. This takes 10 minutes, and you can imbue only a single weapon at a time. If you imbue a new weapon with the rune of the eldritch knight, any previously imbued weapon loses this benefit. When calculating the Hit Points and hardness of a weapon imbued with the rune of the eldritch knight, treat its item level as 5 higher.

Sneaky Halflings receive a +2 racial bonus to Stealth checks. In addition, halflings reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.

Theme Knowledge (xenoarchaeologist) You have trained yourself to have few suppositions about the foreign devices you uncover. Reduce the DC to identify rare, ancient, or alien tech by 5.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear azimuth laser rifle, survival knife, mk 1 healing serum (2), incendiary grenade (2)
Possessions second skin (1 upgrade slot), backpack, computer (tier 1, miniaturized (brooch), DC 17), everyday clothing, hygiene kit, personal comm unit, tool kit (engineering kit, hacking kit, trapsmith’s tools)

Carrying Capacity
Unencumbered 0-5 Encumbered 6-10 Overburdened 11+
Current Bulk 3 (4 L)
Credits 733

Temporary Gear:

Slotted Boons:

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SLOTTED BOONS
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Ally - None
Faction - Second Seeker’s (Luwazi Elsebo) Champion
Personal - Halfling Admittance
Promotional - None
Social - Faction's Friend
Starship - None
Slotless - Counter Innovation, Marked Field Agent

Boons:

[] Counter Innovation (Slotless Boon; Limited-Use): You curtailed a dangerous threat to Absalom Station: a bodysnatcher slime clinic. Doing so brought these slimes into the light so the Society can study them. You can check the box that precedes this boon to use your Downtime to work with Society engineers to come up with a better defense against these slimes. This earns you the cerebral countermeasures biotech augmentation (Starfinder Alien Archive 2 19) for only 3,000 credits. This biotech upgrade is unique to your physiology and can be resold for only 300 credits.

Halfling Admittance (Personal Boon; Limited Use)
Your efforts on Absalom Station roused the attention of the station’s halfling population. By assisting the halfling Maija and her family, you created a bond between Absalom Station’s halflings and the Starfinder Society. As a result, several halflings have displayed obvious interest in joining the society. Select one of the following uses, and cross the other use off this Chronicle Sheet. New Character You can play a halfling character, beginning at 1st level as normal. Other than access to this additional are, all character creation rules are the same as those outlined in the Satafinder Society Roleplaying Guild Guide, A copy of this chronicle must be the first chronicle sheet for the given character.

[] [] [] - Faction's Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploit, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Society Subdermal Graft Augmentation) Slotless boon.
Society Subdermal Graft
Model: Single
Level: 1
Price: 150
This implant rests beneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in a species that lacks hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder's Society's symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Second Seekers (Luwazi Elsebo) Champion

Completed Scenarios:

#1-01 - The Commencement
#1-30 - Survivor's Salvation
IN PROGRESS - None

Background:

In her younger days, Eralyn Marrens was a Starfinder field agent. Her specialty was exploring unknown planets, ancient ruins, and lost civilizations. She was obsessed with discovering the lost history of the universe, Absalom Station, and her people. She hoped to find Golarion, and discover what happened during the Gap. Her ancestors, her heritage… They were a mystery. One that she would solve!

Adventurous and brave, she had a promising career. After only a decade of service she suffered a severe injury in the field, which rendered her unable to use her left arm. Forced to choose between enduring years at a desk while she recovered naturally, or accepting augmentations (which are highly stigmatized in the halfling community) and getting back to work right away, Eralyn chose to keep the body she was birthed with. In the end, it took her five years of medicine and training to regain full mobility of her arm.

By the time she was ready for active duty, her life had changed. She had fallen in love, gotten married, and was pregnant with her first child. Content with her life on Absalom Station, Eralyn turned down a promotion to field agent, and has worked a desk at the Lorespire Complex for over forty years. Her typical duties include data entry, archive management, and personnel placement. She also teaches entry level courses on traps, and environmental awareness while in the field. During that time she stayed in contact with her old companions, and watched their careers flourish. She’s seen new crops of agent study, set out into the stars, and even retire. Occassional bouts of wanderlust have gripped her through the years, but she always fought it off. Nothing was more important to her now, than her family.

Now an old woman, Eralyn has a husband, six children, and nine grandchildren, with more on the way!

The Scoured Stars Incident changed everything. It was a disaster. Not just for the society, but on a personal level. She lost long-time friends, companions, and co-workers. Agents she had trained in their junior years were gone — some of them fresh out of the Academy. These weren’t just names of a screen. They were people. Real people. Family. She had to bring them home. But the fallout from the Scoured Stars meant that they lacked the resources and personnel to bring anyone home. And other agents, those stationed in distant outposts, were lost. Necessary help couldn’t reach them, or their commanding officers were gone. Starvation. Lack of life support. Distress beacons that could never be answered in time. Some that still weren’t answered. The deaths weighed on her conscience.

Deep in mourning, and suffering through a horrible case of survivor’s guilt, Eralyn made the difficult decision to go back into the field. She had to bring the agents lost in the Scoured Stars Incident home.

Her family would understand.

Appearance and Personality:

Eralyn is an old halfling with a heavily wrinkled face, sparkling brown eyes and a wide smile. Her hair is gray, wavy, and pulled back neatly. She wears comfortable, well-tailored clothes, with long sleeves and a high neckline, cut in classic styles. At the hollow of her throat is pinned an elaborate brooch. Earrings jingle in her ears, rings adorn her fingers, and bracelets line her wrists — some of which look like they were made by a child. Her feet are bare and hairy. Her hands are bony and slender, with clean cut, practical nails. She doesn’t bear and tattoos, augmentations, or other bodily enhancements. She doesn’t even appear to wear makeup or dye her hair. Over her shoulder is a laser rifle, and on her hip is a large knife.

Eralyn views every Starfinder Agent as her extended family. They’re not strangers. She’s seen their names on her console, evaluated their test scores and proficiencies, analyzed their talents and placed them with teams and missions where they would excel. Sometimes she’s even trained them. She’s watched them grow and blossom. Seen careers rise and fall. She mourns every loss, and celebrates every victory. She’s the mother hen of the group. And under her tending, every single agent will come home.

Eralyn is determined and seems fearless, but she is well aware of the dangers inherent in field work, and is more cautious than she seems. She’s always ready with a comforting smile and encouraging words.

Eralyn has come to learn that it’s not knowledge and discovery that’s most important. It’s no the past that matters, or even the future. It’s the present. The connections you’ve made. It’s the people you’ve touched, and loved. Family. Friends. People. Life. That’s what she’s here to save. What she’s fighting for.