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About - Eska -Statistics:
Eska Female Human Fighter (dragonheir scion) 7 CG Medium Humanoid (human) Init +1; Senses Perception +12 ------------------------------
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Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Class Skills The dragonheir scion adds Knowledge (arcana) and Use Magic Device to her list of class skills, instead of Handle Animal or Ride. Draconic Bloodline (Su): Each dragonheir scion can draw her lineage back to the influence of a great draconic progenitor. At 1st level, a dragonheir scion must select one of the chromatic or metallic dragon types. Once chosen, this cannot be changed. A number of dragonheir scion’s abilities deal damage and grant resistances based on her dragon type, as noted below. If a dragonheir scion takes a level in another class that grants a bloodline, the bloodlines must be of the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the dragonheir scion can change her former bloodline to make them conform. (blue, electricity) Draconic Defense (Su) : A dragonheir scion gains a +1 natural armor bonus and energy resistance 5 against her energy type. At 7th level, this increases to a +2 natural armor bonus and energy resistance 10; at 13th level, it increases to a +3 natural armor bonus and energy resistance 20. This ability replaces armor training 1, 2, and 3. Draconic Presense (Su): A dragonheir scion receives Dazzling Display as a bonus feat. She does not need a weapon in hand to use this ability, and can use it as a standard action. This ability replaces the bonus feat gained at 6th level.
Demoralize Rules You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. You gain a +4 bonus on Intimidate checks if you are larger than your target and a –4 penalty on Intimidate checks if you are smaller than your target. (standard action) Eldritch Strikes (Su): At 1st level, a dragonheir scion gains Arcane Strike as a bonus feat using her fighter levels as her caster level. She does need to meet its prerequisites. This replaces the fighter feat gained at first level.
Fearful Might (Ex): A dragonheir scion gains a +1 bonus on Intimidate checks to demoralize a foe. This bonus increases to +2 at 6th level and by an additional 1 every 4 fighter levels thereafter to a maximum of +5 at 18th level. This ability replaces bravery. Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait. (You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6)
Intimidating Prowess Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Permanent Scars You carry the physical and emotional scars of your Gray Maiden initiation as mental armor. You receive a +2 trait bonus on saving throws against emotion and pain spells and effects. Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Seeker Basic (Social), You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Weapon and Armor Proficiency: Proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). Weapon Training (Ex): Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Hero Point Uses:
------------------------------ HERO POINT USES ------------------------------ - gain 1 per level up
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Combat Gear +1 halberd, silver spear*, cold iron heavy mace*, masterwork composite (+4 Str) short bow, arrows (20), blunt arrows (20), aegis of recovery (2d8+3), acid (2)*, caltrops (2)*, holy water (2)*, potion of cure moderate wounds*, potion of cure light wounds (3)*, smokestick (2)*, tanglefoot bags (2)*, Possessions +2 agile breastplate, handy haversack* (move to retrieve, doesn't provoke), traveller's any-tool*, badge (Korvosan Guard), bedroll*, belt pouch (coins), chalk (2), charcoal (2), city map (Korvosa)*, crowbar*, explorer's outfit (worn), fetters (2)*, flint and steel*, grappling hook w/ silk rope (50 ft.)*, grooming kit*, hammer*, hip flask, ioun torch*, journal*, manacles (2)*, pitons (10)*, reversible cloak (worn), silk rope (50 ft.)*, signal whistle, signet ring (family heirloom, sigil with a stylized blue dragon), soldier's uniform (Korvosan guard), waterskin*, whetstone* Carrying Capacity Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb. Current Load Carried 51 lbs. Handy Haversack Capacity 120 lbs; Current Load Carried in Haversack* 84 lbs Money 25 GP 5 SP 6 CP Gear Details
Background:
Eska Zavonson was born and raised in Korvosa's North Point district. Her family has been around since the city's founding, and takes great pride in their home and lineage. Magical powers often manifest among her kin, and those who don't become teachers at the Academae, or politicians, often join the Korvosan Guard or the Sable Company Marines. Eska's immediate family is small, with only her grandmother, parents, two older brothers, and a younger sister among them. One of his brothers and her sister are married, and her elder brother has young children of his own. She also has various aunts, uncles, and cousins kicking around the neighbourhood which she's quite close with. Unlike her brothers, both of whom were blessed with sorcerous powers, Eska was a normal child. She fought a lot as a kid and was eventually enrolled in Vencarlo Orsini's combat academy. In time she graduated and joined the Korvosan Guard. She worked a beat in Old Korvosa for many years, and was promoted to Guard Captain in her home district of North Point only a year ago. A few months ago Queen Ileosa requested all the attractive female Korvosan Guards be transferred to her personal retinue, under the command of Sabina Merrin -- a friend Eska once trained with at Vencarlo's. Eska, being rather blunt and far from a slender beauty, was passed over for the job. But her best friend, Grace, was not. Grace was surprised, but happy to be chosen. On the other hand, Eska was thrilled she hadn't been. She thought the Queen was a petulant, spoiled brat. She and the other guards joked that the Queen was making her own personal harem. Until, of course, they saw them. The Gray Maidens. Silent, stern... Cold. The women and friends she used to know had become distant and... strange. Something was off about them. She could feel it. Then, just last month, she happened to pass by the Queen in the barracks. The Queen whispered something -- Eska couldn't quite hear what -- and ordered Eska be transferred immediately. She was to become a Gray Maiden. Eska was both shocked and devastated. She was seized by the Gray Maidens and brought in for initiation -- an process which turned out to include weeks of psychological and physical torture. But, Eska was harder to break than most. When the opportunity to flee presented itself she made a break for it, tearing off one of the Grey Maiden's helmets and beating her with it. The Maiden turned out to be Grace, and her face showed signs that she had been tortured -- just as Eska had been. Shocked and confused, Eska fled the castle. She got home just in time to see the Gray Maidens had come for her family. Having a few sorcerers in the family certainly paid off! After defeating the Gray Maiden contingent alongside her kin, they contacted their extended family, and the whole of the Zavonson family made plans to either lay low, or leave the city. Eska contacted her old mentor Vencarlo Orsini, and with his help she got what family she could to safety. However, Eska was branded a traitor. her face was plastered on wanted posters all throughout the city. To keep the family that remained behind safe, Eska stayed far away from them, and has been hiding out ever since in Old Korvosa. She spends her time obsessively spying on Gray Maidens, and rumourmongering, in a desperate attempt to learn everything she can about the Mad Queen Ileosa and what she did to the women who became her Gray Maidens. Glory to Korvosa! Down with the Queen!
Appearance and Personality:
Eska is a tough-looking woman with long dark hair, brown eyes, and deeply tanned brown skin. She wears a blue headband and a few beads in her hair. Her face is covered in horrendous, jagged scars which look like they've only recently healed. A few are still scabbed over. She wears a fine looking breastplate, worn out clothes, dirty leather pants, and plated boots. On her simple belt is a belt pouch, and a badge marking her as a member of the Korvosan Guard. Over her shoulder is a quiver of arrows and a backpack. Surprisingly she appears unarmed, having not even a bow in sight. On top of it all she wears a navy blue hooded cloak which covers up most of her attire. Her skin is unnaturally tough, and her arms bear what looks like faint tattoos of scales. Eska is tough, bold, and jaded. She's seen a lot on the streets of Korvosa, and little surprises her. She's outspoken and blunt, seeing little point in lying or pandering. She loves her city and the people in it, even the lowly criminals and conmen. She's a terrifying sight to behold on the battlefield, striking fear into her enemies and inspiring her allies. Although typically laid back, she's recently become obsessed with discovering all she can about the Mad Queen Ileosa and what she's done to the women she turned into her Gray Maidens. Her obsession with this has made her tense, and her recent status as a wanted criminal has her more than a little paranoid.
Secrets/Notes (Other players DO NOT LOOK):
- During the reign of Kazavon one of his wives bore him two half-dragon children. When Kazavon was killed the woman fled with her sons, knowing they would be put to the sword. She shortened their last name from Kazavonson to Zavonson in order to throw off suspicions, but was unwilling to part with any more of their proud and noble heritage. - Eventually the descendants of the Zavonsons settled in the newly founded city of Korvosa and have been citizens of the city ever since. - The Zavonson's regularly show sorcerous powers - The Zavonson's signet ring depicts a unique sigil surrounded by the face of a blue dragon (or whatever other symbol Kazavon used to represent himself) - These days, Kazavon himself has long since been forgotten. However, his blood is still present in their veins and the Queen could sense it within Eska. - Eska knows Vencarlo Orsini, Sabina Merrin, Grace (a Gray Maiden), and Cressida Kroft |