Matrena Goldthorpe

Orianna Marbleheart's page

48 posts. Organized Play character for Jessica Catalan (Organized Play Line Developer).


Full Name

Orianna Marbleheart

Race

| SP: 7/7, HP: 12/12, RP: 4/4 | EAC 12, KAC 13, CMD 21 | DR: -- Resistances: -- | F:+1 R:+1 W:+5 | Init +1 | Perc +7, Intimidate +3, Social -1, Sense Motive +3 |

Classes/Levels

Computers +4, Engineering +4 (+8 traps), Mysticism +8 (+12 traps), Survival +7 | Speed 20 ft. | Spells: 1st: 1/3 | Healing Touch: 1/1 | Healing Channel (1 RP) | Active Conditions: None

Gender

Female Dwarf

Deity

Torag

Location

Salvation's End, Absalom Station

Languages

Common, Dwarven

Strength 14
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 16
Charisma 8

About Orianna Marbleheart

Statistics:

SFS # 276820-708
Experience 1
Fame 2
Reputation Dataphiles 2

Orianna Marbleheart
Female Dwarf Priest Mystic (star knight) of Angradd 1
LG Medium humanoid (dwarf)
Init +1; Senses Darkvision 60 ft., Perception +7

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DEFENSE
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SP 7 HP 12 RP 4
EAC 12 (10 +1 armour, +1 Dex, +0 misc)
KAC 13 (10 +2 armour, +1 Dex, +0 misc)
AC vs. Combat Maneuvers 21 (8+KAC)
…+4 vs. attacks from giants
…+4 vs. bull rush and trip while standing on the ground
DRResistances
Fort +1, Ref +1, Will +5
…+2 vs. poison, spells and spell-like abilities

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OFFENSE
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Speed 20 ft. (never modified when they are encumbered or wearing heavy armour)
Melee assault hammer +2 (1d6+2 B) (analog)
Ranged azimuth laser pistol +1 (1d4 F/burn 1d4) (80 ft.) (Ammo 20/Usage 1: 0 used)
Spells Known (CL 1st, Concentration +4)
1st3/day—mystic cure, mind thrust, reflecting armour
0At Will—detect affliction, detect magic, stabilize, telekinetic hand

Offensive Abilities Traditional Enemies (+1 attack vs. goblinoids and orcs)

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STATISTICS
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Str 14, Dex 12, Con 13, Int 10, Wis 16, Cha 8
Base Atk +0;
Feats Skill Synergy (computers, engineering)
Skills Computers +4, Engineering +4 (+8 to disarm traps), Intimidate +3, Mysticism +8 (+12 to disarm traps), Perception +7, Survival +7
(6 points; 0 class, 6 INT)
Abilities connection (healer), connection power (healing channel), connection spells, healing touch, slow and steady, stonecunning, theme knowledge (priest), traditional enemies, weapon familiarity
Proficiencies light armour, basic melee weapons, advanced melee weapons, small arms
Languages Common, Dwarven

Special Abilities:

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SPECIAL ABILITIES
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Connection - Healer
Connection Power
Healing Channel - (Su) - You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 hit points and increases by 2d8 at 3rd level and every 3 levels thereafter.

Healing Touch (Su) - Once per day, you can spend 10 minutes to magically heal an ally up to 5 hit points per mystic level.

Stonecunning +2 to Perception cehcks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They recieve a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Theme Knowledge (priest) Angradd. Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks.

Traditional Enemies +1 attack against creatures with the goblinoid or orc subtype and a +4 racial bonus to AC against attacks from a creature with the giant subtype

Weapon Familiarity Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear assault hammer, azimuth laser pistol, extra battery, mk 1 healing serum
Possessions second skin (1 upgrade slot: empty), tier-1 computer, consumer backpack, everyday clothing, personal comm unit, tool kit (engineering, hacking, trapsmith’s), marble holy symbol of Angradd, worn and chipped marble holy symbol of Torag
Carrying Capacity
Unencumbered 0-7 Encumbered 8-14 Overburdened 15+
Current Bulk 4 (6L)
Credits 778

Temp. Gear:

Augmentations:

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Society Subdermal Graft
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Model: Single
Level: 1
Price: 150
This implant rests beneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in a species that lacks hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder's Society's symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Slotted Boons:

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SLOTTED BOONS
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Ally -
Faction - Dataphile’s Champion
Personal - Dwarf Admittance
Promotional -
Social - Faction's Friend
Starship -
Slotless - Star Sugar Hearlove!!!

Boons:

[] [] [] - Faction's Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploit, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album cross this boon off your chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Completed Scenarios:

1-01 - The Commencement
IN PROGRESS - None

Background:

Orianna Marbleheart and her entire clan were born and raised on GOlarion, and spent their lifetimes toiling on the never ending Quest for Sky. Torag had abadoned them, and their prayers were no longer answered. They believed they had angered him. But, it was all a lie. Starfinders entered their realm, and proved their world to be a self-contained simulation on the artificial moon Salvation’s End.

Their world was shattered.

Who had kept her people prisoner and operated the experiment on them for untold generations is a mystery. One that she and her people had no intention of finding out. Instead, they hitched a ride with the Starfinders back to Absalom Station where they were trained and taught about the outside worlds. Then, they were released onto Absalom Station. Many of her people were overwhelmed with life in space. Still, they banded otgether, as they always had, converted to the worship of Angradd, and began to live in the slums of the lowest levels of the Spike.

Orianna was one of the few souls who instead, entered the Starfinders. She believes that a lack of knowledge kept her people prisoners for untold generations. She refuses to let this happen again. She desperately wants to learn all she can about the Pact Worlds, so that she and her people can forge their own place in it, free and happy — and far from the slums of this artificial metropolis.

Appearance and Personality:

”What’s that? Teach me.”

Orianna is obsessed with learning everything she can about everything. Its not out of curiosity, but rather necessity. She’s stern and serious. Stoic and pious. Proud of her people’s history, yet ashamed of her kin’s imprisonment. Once a priestess of Torag, she angry that her god abandoned them, but is happy that Angradd, at least, kept them in his heart.

Worships Angradd, The Forge-Fire. LG God of dwarves, fire, tradition, and war. When Torag vanished with Golarion during the Gap, he left his younger brother Angredd to assume guardianship of the dwarven race. Agressive and militaristic, Angradd exhorts the dual importance of upholding ancient dwarven traditions and fighting to preserve them.