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STATISTICS
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Str 10, Dex 14, Con 12, Int 11, Wis 16, Cha 10
Base Atk +0;
Feats Improved Initiative, Skill synergy (computers, physical science)
Skills Computers +4, Intimidate +4, Life Science +4, Physical Science +4, Mysticism +7, Perception +8, Sense Motive +7
(7 points; 6 class, 0 INT, 1 race)
Abilities connection (mindbreaker), connection power (share pain), connectin spell, healing touch, theme knowledge (death-touched)
Proficiencies light armour, basic melee, small arms
Languages Common
Special Abilities:
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SPECIAL ABILITIES
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Connection Power Connection: Mindbreaker, DC 14 (10 + 1/2 LV + Wis)
…Share Pain Whenever a foe deals damage to you, you can spend 1 Resolve Point as a reaction to shift some of the pain back onto that foe. Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage. This is a mind-affecting pain effect.
Healing Touch (Su): Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
Theme Knowledge (death-touched): Thanks to your experiences with the undead and the growing power of the grave within your form, you have an instinctive understanding and recognition of negative energy and undead. You can use Perception, rather than Mysticism, to recall knowledge about undead and negative energy effects when you first observe them. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
Gear/Possessions:
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GEAR/POSSESSIONS
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Combat Gear azimuth laser pistol, survival knife, serum of healing mk 1 (2), spell gem (mind thrust)
Possessions second skin (upgrade: unused), environmental clothing (radiation), backpack, R2Es (4), hacking kit, flashlight, personal comm unit
[] [] [] Contractor’s Respect (Social Boon; Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes. This boon might have additional uses based on the organization you have in uenced. How this in uence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended. For tracking purposes, your GM should mark the name of your hiring organization here: Veylan Enterprises
Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.
Background:
Dethara is one of the unfortunate humans born and raised on Eox. She competed in more than her fair share of reality shows before earning enough credits that she left the planet and set out to make a fortune for herself on Absalom Station. Despite finally being free of her cut-throat life on the planet of the dead, Dethara has changed little.
Appearance and Personality:
More than a little unstable, Dethara comes off as demented, morbid, and mad. She’s thrilled with her life, particularly her new one, and laughs and smiles nearly constantly.