Ice Seer

Ferradei's page

124 posts. Organized Play character for Jessica Catalan (Organized Play Line Developer).


Full Name

Ferradei Isendale

Race

| SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 |

Classes/Levels

Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

Gender

Female Winterborn Ryphorian Technomancer 2

Languages

Common, Aquan, Draconic, Elven

Strength 8
Dexterity 14
Constitution 12
Intelligence 17
Wisdom 12
Charisma 10

About Ferradei

Statistics:

SFS # 276820-705
Experience 4
Fame 8
Reputation Exo-Guardians 8, Second Seekers (Luwazi Elsebo) 1

Ferradei
Female Winter-born Ryphorian Themeless Technomancer 2
N Medium humanoid (ryphorian)
Init +2; Senses Low-light vision, Perception +4

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DEFENSE
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SP 6 HP 9 RP 4
EAC 14 (10 +2 armour, +2 Dex, +0 misc)
KAC 15 (10 +3 armour, +2 Dex, +0 misc)
AC vs. Combat Maneuvers 23 (8+KAC)
DRResistances Cold 5
Fort +3, Ref +2, Will +6
...+2 vs. spells and other magical effects.

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OFFENSE
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Speed 30 ft.
Melee tactical baton +3 (1d4-1 B) (analog, operative)
Ranged energy ray +3 (1d3 A/C/E/F)
Spells Known (CL 2nd, Concentration +5)
1st—3/day—magic missile, grease, flight
0—At Will—dancing lights, daze, detect magic, energy ray, mending (1d4)

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STATISTICS
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Str 8, Dex 14, Con 12, Int 17, Wis 12, Cha 10
Base Atk +1;
Feats Great Fortitude, Iron Will
Skills Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6 (1R), Perception +5, Profession (soldier) +7 (1R), Survival +6
(7 points; 4 class, 3 INT)
Abilities general knowledge (survival, INT), keen senses, magic hack (spell countermeasures), spell cache (gauntlet made of dragonkin bone), trimorphic
Languages Common, Aquan, Draconic, Elven
Proficiencies light armour, basic melee, small arms

Special Abilities:

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SPECIAL ABILITIES
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Magic Hack When casting a spell, you can apply no more than one magic hack that affects the attributes of a spell (such as distant spell or extended spell). If a magic hack allows a saving throw to resist its effects, the DC is equal to 10 + half your technomancer level + your Intelligence modifier. DC 14
...Spell Countermeasures - You gain a +2 bonus to saving throws against spells and other magical effects.

Spell Cache (Su): As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level. If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete. (gauntlet made from dragon bone)

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear tactical baton, mk 1 healing serum (6), spell gem of magic missile (4), spell gem of grease (2)
Possessions freebooter armour, backpack, hygiene kit, tool kit (engineering kit, hacking kit), personal comm unit

Carrying Capacity
Unencumbered 0-4 Encumbered 5-8 Overburdened 9+
Current Bulk 2 (5L)
Credits 1,860

Temporary Gear:

None

Slotted Boons:

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SLOTTED BOONS
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Ally - Dream Whispers
Faction - Exo-Guardian Champion
Personal - Alien Archive Admittance (ryphorian)
Promotional - None
Social - None
Starship - Defender of the Fleet (Finest Computers) OR Star Monster Slayer
Slotless - Private Vault

Boons:

Alien Archive Admittance (Personal Boon): You belong to a species known to have a strong and growing presence within the Starfinder Society. You may play a character of an uncommon race—either ryphorian or wrikreechee—beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of one of the rulebooks listed below to all sessions in which you play this character as if access to this race selection were granted by the Additional Resources list.

[ ] [ ] [ ] Contractor’s Respect (Social Boon, Limited Use): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armour or a non consumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced, How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boon. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with the organization is expended.
For tracking purposed, your GM should mark the name of your hiring organization here: Skyfire Legion.

Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, you partook in at least on Starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder Fleet. Whenever you slot this boon you can pick one of the following options:
Finest Computers - You can improve the onboard computers of your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade, the computer’s bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines - You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thursters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8, or C8 thrusters).
Finest Weapons - Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die, you must keep the second result.

Dream Whispers (Ally Boon): Because you researched its dreamspun tales, the Liavaran Dreamer known as Whisperer of Solar Winds has taken an interest in you. When you slot this boon, the Dreamer imparts some knowledge to you in the form of a cryptic comment that may prove helpful later in your mission. Once per adventure, anytime you miss an attack or fail a saving throw, you can call upon the Dreamer’s mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability.

Private Vault (Slotless Boon; Vanity): The staff of the Communion Vaults takes note of your actions in helping to resolve Whisperer of Solar Winds’ dreamspun tales. The staff provide you with a reasonable space of your own within the Communion Vaults. This 20-by-20-foot square chamber can be used to store any major magical finds you’ve recovered or purchased during your travels. You can bring any number of creatures into this space whenever you like. While this chamber is mostly a personal accomplishment and an area you can show off to others, it does have one tangible benefit: the entire area within your vault is warded by a nondetection effect (caster level 10th).

Scoured Stars Survivor (Personal Boon): You survived the events of the Scoured Stars and they’ve impacted you, or you’ve passed this information onto someone who has learned from your experiences. If you already have a permanent boon in your personal boon slot (such as a special race boon), then you can instead gift this boon to any other character you’ve created that does not already have a permanent personal boon. If you pass this boon onto another character, keep a copy of this chronicle sheet with that character. When you slot this boon in your personal boon slot, once per day, as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP). When you use this ability to stabilize, you also immediately gain 1d6 hit points for every 2 character levels you have. => TRADED TO JULAKESH-701

Scoured Stars Veteran (slotless boon, limited use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle Sheet.
Rescued Starfinder crossed off
Scoured Stars Field Experience: Your time in the Scoured Stars has taught you lessons that other agents take multiple missions to learn. You can only benefit from this boon if you have 2 XP or fewer after gaining this Chronicle Sheet. You immediately gain a number of XP to increase your total to 3. For each XP you gain as a result, you gain 720 credits as well as 2 Fame and 2 Reputation with any one faction for which you possess a faction boon.

Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran Whelp. Since the battle, you’ve ,altered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow cremates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

Exo-Guardian Champion

Completed Scenarios:

1-12: Ashes of Discovery
Special - Scoured Stars Incident
...Bonus XP Scoured Stars Veteran Boon
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Dreaming of the Future
IN PROGRESS - None

Background:

Ferradei is a soldier from Triaxus who joined the Skyfire Legion. She trained hard, but rose through the ranks slowly as her cold magic was of little use on her frozen home planet. This bothered her little. Among the Skyfire Legion, and her fellow shoulders, she had forged a family to replace the one who had been lost to war in her distant childhood.

Ferradei has an easy smile, and a joyous laugh. She made many friends. In time, she met the dragonkin Ortannis, and the two become soul mates, bonded in mind and spirit. Never has she felt such joy! Such love! Such acceptance! She and Ortannis were one.

They fought together in many battles, but after only a few decades of battle and companionship, Ortannis was cut down. As she clutched his bleeding, broken form, Ferradei felt a sadness unlike anything she had ever known.

"Don't let me go." Ortannis told her.

And as he died, her heart and soul died right along with him.

Ferradei was devastated. Heartbroken, depressed. She had suffered a trauma that she could not return from. Although her platoon tried to be patient and supportive, in time they grew tired of offering condolences and pity. Many soldiers died. Ortannis was one in a legion. Honoured, but not mourned more than any other. As Ferrdei drew into herself and her sorrow, her military family stepped away.

One night, in a fit of sorrow, Ferradei dug up the remains of Ortannis. She couldn't bear to be apart from him any longer. And besides, wasn't that what he wanted? To stay with her?

She carved his skull into a gauntlet, and carved funerary rights across its surface. Upon the inside she scribed vows of devotion, love, and three prominent words: "Don't let go." As she wept over his remains and placed the gauntlet on her arm it surged with magic. That was the moment Ferradei knew he was with her. Even past death, she and Ortannis weren't separated.

Unfortunately, her superiors didn't see it her way. Ferradei was an unstable, shadow of her former self. A withered, broken soldier, no longer with the will to fight. Clearly she had suffered some kind of mental break! She was discharged from the Skyfire Legion in disgrace.

Ferradei didn't mind. Not really. She and Ortannis were together again. That was all that mattered.

She decorated her coat with the last few tiny bone shards she had, and left Triaxus behind. She and Ortannis would start fresh. They'd find a new organization to join. A new world to protect. She would have preferred the Stewards. But, Ortannis has his heart set on the Starfinders... And how could she say no to her beloved, now that she had him back?

Appearance and Personality:

Ferradei is a tall, frail looking winter born rhyphorian covered in a thick layer of white fur. She stands still and stoic, hands clasped behind her back, like a soldier awaiting orders. She wears a long black coat with shoulders studded in bone spikes. On her right arm is an elaborate gauntlet that looks like a dragon skull, which has been etched with draconic sigils. She wears a blue bandana pulled down near to her eyes. There's a baton and a few vials hooked onto her belt, and a backpack worn over her shoulder.

She's stoic and serious. She rarely smiles and has no friends. She deeply mourns the loss of her beloved Ortannis, but has recently one to believe his spirit resides in her gauntlet she carved from his skull. Whether this is the truth or a psychotic delusion remains to be seen...