Hawk

Aya the Kite's page

40 posts. Alias of Jessica Catalan (Organized Play Line Developer).


Full Name

Aya

Race

HP: 10/10 (Fast Healing 1) | AC 16 (T15, FF 13) | CMB: +2 CMD: 10 | F:+2 R:+5 W:+5 | Init +3 | Perc +15, SM +2, Fly +8

Classes/Levels

| Speed 10 ft., Fly 60 ft. | Active Conditions: None

Size

Tiny

Strength 6
Dexterity 17
Constitution 11
Intelligence 6
Wisdom 14
Charisma 7

About Aya the Kite

This small bird of prey is incredibly healthy and vibrant looking. It’s brown and white-tipped feathers are glossy and pristine. It’s yellow beak seems to shine in the light and it’s keen, golden eyes nearly glow. Clearly, this intelligent bird is a paragon of its kind.

Aya
Merutep's Spirit Familiar (kite)
N Tiny Outsider (native)
Init +3; Senses low-light vision; Perception +15

DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 10 (2 HD); Fast Healing 1
Fort +2, Ref +5, Will +5
Defensive Abilities improved evasion

OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +6 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 10
Feats Hover
Skills Fly +7, Perception +15 (Racial Modifier +8 Perception)
Master’s Skills Diplomacy +0, Heal +4, Knowledge (history) +0, Knowledge (nature) +0, Knowledge (planes) +0, Knowledge (religion) +0
Abilities alertness, empathic link, familiar, improved evasion, life spirit ability (fast healing 1), share spells, spirit animal

SPECIAL ABILITIES

Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Familiar: The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light.

Share Spells: The shaman may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A shaman may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (native outsider).

Spirit Animal (Ex): A shaman forms a close bond with a spirit animal tied to her chosen spirit. This animal is her conduit to the spirit world, guiding her along the path to enlightenment. The animal also aids a shaman by granting her a special ability. A shaman must commune with her spirit animal each day to prepare her spells. While the spirit animal does not store the spells like a witch’s familiar does, the spirit animal serves as her conduit to divine power. If a shaman’s spirit animal is slain, she cannot prepare new spells or use her spirit magic class feature until the spirit animal is replaced.

By communing with the incredible powers of her spirit, the shaman forges a cherished bond with one specific servant of that spirit—known as a spirit animal. A spirit animal is a creature chosen by a shaman to serve as a conduit, allowing her to more fully access the magic of her spirit on a daily basis. The shaman’s spirit animal also grants her special powers. This ability uses the same rules as the wizard’s arcane bond class feature and is treated as a familiar, except as noted below.

A shaman uses her level as her effective wizard level when determining the abilities of her spirit animal. A shaman can select any familiar available to wizards to serve as her spirit animal, although her spirit animal is augmented by the power of her chosen spirit. Once selected, the spirit animal cannot be changed. Although a shaman’s spirit animal uses the statistics of a specific animal, it is treated as an outsider with the native subtype for the purposes of spells and abilities that affect it.

Levels of different classes that are entitled to familiars stack with shaman levels for the purpose of determining any spirit animal abilities that depend on the shaman’s level. If a shaman possesses such levels in other classes, her spirit animal always uses the shaman rules for spirit animals, not those used by familiars of other classes (such as witches, wizards, or sorcerers with the arcane bloodline). If the shaman has witch levels, her spirit animal also serves as the conduit to her patron and stores her witch spells. The shaman’s spirit animal is treated as a familiar for the purposes of all spells, effects, and abilities that affect familiars.

If a spirit animal is lost or dies, it can be replaced after 24 hours through a special ritual that consumes material components worth 500 gp per shaman level. The ritual takes 8 hours to complete. The new spirit animal must be of the same sort of creature as the previous one.

Life Spirit Ability: The shaman’s spirit animal appears to be a beautiful and very healthy version of its species, and seems especially vibrant and full of life. Her animal companion gains fast healing 1; if the spirit animal already has fast healing, instead its fast healing increases by 1.