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SPECIAL ABILITIES
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Cheek Pouches: Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Envoy Improvizations: If an improvisation allows you to grant an effect to an ally, you cannot grant yourself that effect unless the improvisation states otherwise. If an envoy improvisation allows a saving throw to resist its effects or requires an enemy to attempt a skill check, the DC is equal to 10 + half your envoy level + your Charisma modifier (DC 15). Some envoy improvisations are language-dependent, mind-affecting, sense-dependent, or some combination of any or all of these.
…Get ‘Em! (language-dependent, mind-affecting, sense-dependent) As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.
...Inspiring Boost (Ex) [language-dependent, mind-affecting, sense-dependent] - As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after your last turn ended. That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier; at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points. At 6th level, you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.
...Used On: Remi
Expertise: You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. When attempting a Sense Motive check, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. You can use this and other expertise abilities as long as you have at least 1 Resolve Point remaining. At 5th level, anytime you roll your expertise die, you gain a +1 bonus to the result. At 9th, 17th, and 20th levels, this bonus increases by 1. At 13th level, you roll 1d8 as your expertise die instead of 1d6. Beginning at 9th level, you have even greater expertise with skills to which you can add your expertise die that you have also selected with the Skill Focus feat. For each such skill, once per day when rolling your expertise die to add to that skill, you may roll the expertise die twice and take the better of the two results.
…Skill Expertise: At 1st level and every 4 levels thereafter, you can use expertise with one additional class skill. You must have at least 1 rank in a skill to select it, and it must come from the following list: Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), and Medicine (Int).
...Additional Skill Expertise: Bluff
Moxie: Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Theme Knowledge (xenoseeker) You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
Weapon Specialization You add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
Jump Jets You can activate jump jets as part of a move action in order to fly during your movement. You can fly up to 30 feet (average maneuverability) with a maximum height of 10 feet, or you can fly up to 20 feet straight up. You must land at the end of your move action. Jump jets can’t lift you if you’re encumbered.
AbadarCorp Acquaintance - AbadarCorp Respect (social boon)
During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you have earned the ire or respect of the Pact World Corporation. Both outcomes for this boon may have positive repercussions in future scenarios, which your GM will tell you prior to slitting your boons. (Respect)
Automated Defenses (Starship Boon):
You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon red at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
Budding Media Celebrity (Social Boon):
Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability.
Duskmire Allegiance (Ally Boon): You befriended one or more groups within the Duskmire vault in the mysterious complex of Salvation’s End. When you first earn this boon, select one of the following groups to be your most fervent ally and cross the remaining options off this boon.
...Gnolls:
...Unicorn: Sparklemane
...Yetis: The raucous yetis of the Muckfur tribe hold regular celebrations, even after their escape from the Duskmire vault. Prior to the start of a scenario, you can partake in a Muckfur party and gain some yeti-inspired confidence before your mission. For the duration of the scenario in which this boon is slotted, you gain a +1 bonus to Strength- and Dexterity-based skill checks and a +1 bonus to Fortitude saves.
Dwarven Admittance (Personal Boon; Limited Use):
Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Star nders—possibly even recruited from the Marbleheart clan found in Salvation’s End. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use of this Chronicle sheet.
New Character: You can play a dwarf character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character. (Used for Orianna)
Existing Dwarf: You can apply this boon to an existing dwarf character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this bene t from this boon only once.
Friend of the Ghibrani (Social Boon):
During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario. Befriended: Husk Ghibranis, Membrane Ghibranis
Ghibran Linguist (Slotless Boon):
So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.
High Society Influence (Ally Boon):
During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more guests in attendance. How this influence will play out in the future is not yet clear, but you have ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees you failed to influence.
Successfully Influenced: Iteration-177, Naiaj, Royo, Ykris, Zo!
Honorary Spider (Social Boon):
You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select intimidate or sense motive. You gain a circumstance bonus to that skill check equal to half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.
Journey to the Scoured Stars: Segment 1 (Unidentified Boon):
You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represent’s your character’s involvement in this historic first dtep toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle Sheet.
Publicist (Ally Boon):
You have a follower who provides free publicity and can cover up some misdeeds. When slotting this boon, select either Culture, Diplomacy, or Profession. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). If you gain any Infamy while this boon is slotted, you can choose to forgo gaining Reputation at the end of the adventure to avoid gaining any Infamy. If you choose to do this, mark this boon as being permanently expended. If you gain Infamy and use this boon to pay it off, that character can never retake this boon—no publicist will ever work with such a scoundrel again.
Protector of the Future (Slotless Boon):
You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon. If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.
Salvation’s Delver (Slotless Boon; Limited Use):
[] Salvation’s End has proven an incredible nd with untold potential for further exploration, and discovering this would not have been possible without your e orts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Star nder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.
Second Seekers (Luwazi Elsebo) Champion (Faction Boon)
True Saviour of Tasch (Slotless, limited use) [x] [x] [x] [x] [x] You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the small town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle Sheet associated with that scenario, indicating you partook in this endeavour. Once all five boxes have been checked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop the now thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.
Completed Scenarios:
#1-02: Fugitive on the Red Planet
#1-05: First Mandate
#1-09: Live Exploration Extreme!
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GM Credit: Module - Skitter Shot
GM Credit: #1-03- Yesteryear's Truth
#1-20: Duskmire Accord 9
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#1-25: The Beacon Code Dilemma
IN PROGRESS - None
Background:
Rora is an entitled little ysoki born and raised in Absalom Station. Like many hip, young, spoiled youths she desperately wanted to be famous. Unfortunately, although she’s got a bit of talent in pretty much everything, she’s never really excelled at anything. She spent her teenage years shopping, networking, and party hopping, which allowed her to mingle with some of the stars, and even earned her some screen time alongside them. Now, totally full of herself and convinced she’s famous, Rora’s out to spread her name throughout the galaxy.
Oh, and that fame she thinks she’s got?
You’ve never heard of her.
Recently, Rora appeared in a bomb detector commercial, Live Exploration Extreme! and secured herself a modelling deal for Clashwear!
Appearance and Personality:
Aurora Vim is a flamboyant little ysoki with a large enough ego to cover an entire city in shade. She’s pompous and proud, but always out to make more friends and fans, so it tends to be tempered by her friendly demeanour.
She has beady little red eyes and a wide, smile. Her teeth are impossibly white and straight. Her white fur is meticulously groomed, and the hair all atop of her head is died a riot of colours and styled in a short, wild hairdo. It's the hippest hair-do on Absalom Station, but clearly took at least an hour to style just so.
She’s fashionable and hip, and always tries to not only follow trends, but set them. She wears shiny silver hoop earrings that jingle as she walks and a stylish blue and gold jacket so clean it seems to shimmer.
Unsurprisingly, she’s beginning to make quite a name for herself as a rookie Starfinder, having saved a town on Akiton, captured a traitorous agent, forged an alliance with AbadarCorp, saved an important Starfinder gala, and earned the respect of more than a few important citizens.
Recently, she starred in an advertisement campaign about bomb detectors, funded by Zo!
Intro:
A flamboyant little ysoki struts into the room. She looks around with beady little red eyes and smiles broadly, revealing shiny white teeth. Her white fur is meticulously groomed, and the hair all atop of her head is died a riot of colours and styled in a short, wild hairdo. It's the hippest hair-do on Absalom Station, but clearly took at least an hour to style just so. The fashionable little ysoki stands tall, places her foot up on a nearby chair, and puts her hands on her hips. Her shiny silver hoop earrings jingle at the motion, and her stylish blue and gold jacket is so clean it seems to shimmer in the artificial lights of the room.
"Hello, there, comrades!" She squeaks grandly. "Aurora Vim, at your service. But you might know me better as..." she pauses dramatically, with glittering eyes and a wide smile. "RORA!"
She preens. clearly expecting at least some of you to recognize her by name and reputation.
She winks at the group winningly, then flips her bangs out of her eyes with a toss of her head.
"And who has the honour of joining me on this mission, today?"