Elessia

Jezabel's page

322 posts. Alias of Jessica Catalan (Organized Play Line Developer).


Full Name

Jezabel

Race

| HP: 28/28 | AC 11 (T11, FF 10) | CMB: +3 CMD: 14 | F:+5 R:+3 W:+3 | Init +2 | Perc +1, SM -1, Bluff +2, Diplomacy +5, Intimidate +9

Classes/Levels

| Speed 30 ft. | Spells: 1st: 6/6 | Blood is Life 5/5, Conduit Surge: 5/5, Villain Points: 3/3 | Active Conditions: Ioun Torch, Disguise (circlet)

Gender

Female Human Witch (ley-line guardian) 3

Alignment

NE

Languages

Common, Abyssal, Aklo, Celestial, Infernal

Strength 14
Dexterity 12
Constitution 16
Intelligence 16
Wisdom 8
Charisma 14

About Jezabel

Statistics:

Jezebel
Female Human Witch (ley-line guardian) 3 / VMC sorcerer
NE Medium Humanoid (human)
Init +2; Senses Perception +1

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DEFENSE
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AC 11, touch 11, flat-footed 10 (+0 armour, +1 Dex, +0 shield)
hp 28 (3d6+12)
Fort +5, Ref +3, Will +3
...+2 vs. charm and compulsions
Villain Points 3

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OFFENSE
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Speed 30 ft.
Melee unarmed strike +4 (1d3+2 plus 1d4 bleed)
...silver dagger +3 (1d4+1/19-20)
Ranged sling +2 (1d4+2) (50 ft. range)
...thrown weapon +2 (varies) (10 ft. range)
Spells Known (CL 3rd, Concentration +6)
1st— 6/day —chill touch, comprehend languages, cure light wounds, divine favour
0— At Will — dancing lights, daze, detect magic, read magic, touch of fatigue
Hexes evil eye (DC 14, 6 rounds)

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STATISTICS
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Str 14, Dex 12, Con 16, Int 16, Wis 8, Cha 14
Base Atk +1; CMB +3; CMD 14
Traits Bloody-Minded, Dangerously Curious, Focus Strengthens Your Will, Murder
Feats Belier’s Bite, Bonded Mind (teamwork feat), Improved Unarmed Strike, weapon focus (unarmed strike)
Skills Diplomacy +5, Intimidate +9, Knowledge (arcana) +9, Knowledge (planes) +9, linguistics +4, Perception +1, Perform (song) +5, Profession (cook) +5, Spellcraft +9, Stealth +4, Use Magic Device +9
(10 points; 2 class, 2 background, 2 bonus, 3 INT, 1 race, 0 favoured class)
Abilities Bloodline power (blood is life), cantrips, conduit surge, hex (evil eye), ley-line powered, patron (strength), sorcerer bloodline (undead [sanguine])
Languages Celestial, Common, Abyssal, Aklo, Infernal

Special Abilities:

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SPECIAL ABILITIES
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The Blood Is the Life (Su): You can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must have blood. This ability heals you 1d6 hit points and nourishes you as if you'd had a full meal. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Bloody-Minded (trait): You are always ready for bloodshed. You gain a +1 trait bonus on initiative and Intimidate checks.

Crime: Murder (trait): You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgivable act. Punishment: Death by beheading. Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.

Focus strengthens your will (trait): Adrastus Thorn drills you on ways to avoid magic that seek to take control of your mind and divert you from your mission. You gain a +2 trait bonus on saving throws against charm and compulsion effects.

Ley Line Powered: Instead of preparing her spells, a ley line guardian draws the power casting spells directly from ley lines. A ley line guardian is a spontaneous spellcaster. She knows the same number of spells and receives the same number of spell slots per day as a sorcerer of her witch level. Bonus spells granted by a ley line guardian’s patron are added to the ley line guardian’s total spells known at the appropriate levels. This ability alters the witch’s spellcasting.

Conduit Surge (Su): A ley line guardian is adept at channeling energy from ley lines to enhance her own spells. As a swift action, she can increase her effective caster level for the next spell she casts in that round by 1d4–1 levels. After performing a conduit surge, the ley line guardian must succeed at a Fortitude save (DC = 10 + level of spell cast + number of additional caster levels granted) or become staggered for a number of minutes equal to the level of the spell cast. At 8th level, the caster level increase becomes 1d4. She can use this ability a number of times per day equal to 3 + her Charisma modifier (5/day). This ability replaces familiar and the hexes gained at 1st and 8th levels.

Hex DCs if needed: 10+1/2 Witch's level+Int modifier = DC 14
...Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier (6 rounds). A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear silver dagger, sling, sling bullets (9), acid (4), alchemist's fire (1), holy water (1), unholy water (1), spring loaded scroll case (scroll of cure light wounds inside), spring-loaded scroll case (scroll of mage armour inside), spring loaded scroll case (scroll of sleep (CL 3) inside), scroll case (scroll of cure light wounds inside), wand of cure light wounds (13 charges)
Possessions cloak of resistance +1, fancy clothes (brown tight pants, black leather boots, blue low cut blouse, black velvet vest), nobles outfit, purse, backpack, sack, belt pouch, cookbook, penny dreadful (Dolly Danger in: Terror in the Screaming Jungle: Tribal Urges), waterskin, ioun torch, silver medallion (holy symbol of Asmodeus, not worn), iron circlet (hat of disguise)
Carrying Capacity
Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
Current Load Carried 24 lbs.
Money 17 GP 12 SP 0 CP

Background:

Jezebel had always heard the pulse of the world. She had felt it deep in her soul. She was drawn to it. She followed the pulsing, surging energy of the earth to a nexus—a place where the pulsing ley-lines met. It seemed normal. It was a city like any other on the surface, but she knew at its heart it was so much more. She could feel the energy surging through the earth, tugging at her soul. She could hear phantom voices in strange languages and feel urgings not her own. Whispers from other planes of existence… She experienced all kinds of feelings at first—good and bad. They came through the ley-lines, right up from another world and into her. She was a conduit for their power and their magic.

She hadn’t meant to do it at first… The city had been going through a famine and times were tough. But, he was just laying there, dead as a doorknob. And she was so hungry... There wasn’t much meat on him, but inside there was plenty. The liver was particularly delicious. And the eyes.

The second time was different. She’d run out of food again—the dead man only lasted so long—and the lady in the alley was nearly dead. She would be soon anyway. And what was the point in both of them dying? One was enough. The woman tasted just as good. After that Jezebel never heard the good urges or sounds coming from the ley-lines. But she didn’t need them. Didn’t miss them. The dark urges were more fun.
Eventually finding dinner got harder. The famine had passed and the people were stronger. She asked the ley-lines for gudiance and one of the voices answered back. He taught her how to fight. Turns out it was worth the effort. Healthy people tasted better. She grew to love cooking.

The guards caught her in the end, of course. She had been reckless. She had tried to take one of their own. She knew it was foolish, but he was so strong, and healthy—and stupid. She lured him into an alley with a smile and a flutter of her eyelashes and before he knew it he was dead. Unfortunately, his partner had seen them sneak off together. When her dinner date didn’t return to work they knew where to look for him. And it’s not like she could deny it. She was half-way through dinner when they entered her home. Slow-roasted ribs. He was delicious. She just wished she could have finished him first… Such a waste.

Her parents came into the city for her trial, but when they saw her take the stand they wept. One look at her and they had known. She wasn’t their daughter anymore. She was something else. Something more. She had no one else to defend her. Her neighbours all thought she was odd. Fools. They were blind—all of them—to the power surging all around them.

Jezebel wasn’t afraid when they hauled her off for Branderscar Prison. It didn’t matter how far they took her from the nexus, the ley-lines were a part of her now. She could reach them anywhere. And the voices… Her friends from the other planes… They would help. They always did…

And when the brand was pressed onto her arm, and she heard her flesh sizzle, she smiled despite the pain. Mmmmm.... She smelt delicious...

Appearance and Personality:

Jezebel is an attractive, mesmerizing woman with wild, long brown hair and expressive eyes. She’s always smiling and happy, and often sings little non-sense songs to herself (and the voices). She’s strong, fit and smart—trained in magic and empowered by both the ley-lines and her enthusiastic acts of cannibalism. However, being in tune with the ley-lines of the world and hearing voices from other planes has left her a little unhinged. She both fascinates and unnerves most people, even if they can’t figure out why. She’s enthusiastic and a little manic. Mostly, she’s crazy.

Tasks:

- Deliver weapons to Sakkarot Fire-Axe. He makes his camp on the northern coast of Lake Tarik beyond the Watch Wall.
- After being dropped off in Aldencross Kill the captain and his crew, burn his ship and leave no survivors. Retrieve the coin we paid to him. It is crucial that no one suspects our involvement and that loose ends are taken care of.
- Infiltrate the tower Balentyne, keystone of the Watch Wall, kill its commander and open the gate for Sakkarot’s horde.
- Break the clay seal and await further instructions

Spellcasting:

Conduit Surge: Jezabel thrusts her arms out to the sides, hands open. She mutters under her breath and her body tenses. A green energy seems to manifest in the air around Jezabel, and flow into her open hands. Her eyes glow bright green along with her hands. Jezabel begins to sing softly. The green energy in her hands changes colour, to a....

Spellcasting:
Cure Light Wounds: Jezabel begins to sing a comforting little song in a lyrical language. A warm yellow glow envelops her hands. She reaches out to touch... and a sudden wave of calming, comforting warmth flows from her hands into .... A dangerous feeling when it's a cannibal tending your wounds...