Kilarra Calvennis's page

833 posts. Alias of meloriel.

Full Name

Kilarra Calvenis


| HP: 74/74 | AC 23 (T 16, FF 18) (+2 vs. traps) | CMB: +13 CMD: 27 | F:+11* R:+14* W:+8* (+2 vs. divine, +2 vs. traps, +5 vs. continuing FX) | Init +4 | Perc +15*, SM +12, Bluff +12, Diplomacy +1, Intimidate +5


| Speed 30 ft. | Active Conditions: None


Female Human Slayer 10






She distrusts the gods.




Common, Infernal

Strength 17
Dexterity 18
Constitution 12
Intelligence 11
Wisdom 14
Charisma 10

About Kilarra Calvennis


Kilarra Calvennis
Female Human (Taldan) Slayer 10
CN Medium Humanoid (human)
Init +4; Senses Perception +15 (+20 vs. traps)

AC 24, touch 16, flat-footed 19 (+8 armour, +2 deflection, +4 Dex, +0 shield)
(Special Modifiers: +2 dodge bonus vs. traps)
hp 74 (10d10+10)
Fort +11, Ref +14, Will +8
...+5 to recover from continuing effects
...+2 on saving throws against divine spells and the spell-like abilities granted by levels in a divine casting class
...+3 Reflex vs. traps

Speed 30 ft.
Melee +2 sawtooth sabre +13/+8 (1d8+5/17-20 plus 1 bleed) and +2 sawtooth sabre +13/+8 (1d8+5/17-20 plus 1 bleed)
+2 sawtooth sabre +15/+10 (1d8+5/17-20 plus 1 bleed)
MW longsword +14/+9 (1d8+3/19-20 plus 1 bleed)
MW machete +14/+9 (1d6+3/19-20 plus 1 bleed)
Dagger +13/+8 (1d4+3/19-20 plus 1 bleed)
MW trident +14/+9 (1d8+3)

+1 composite [+3] shortbow +15/+10 (1d6+4/x3)
Dagger +14/+9 (1d4+2/19-20)
Acid +14 touch (1d6 acid) (splash: 1 dmg)
Alchemist’s fire +14 touch (1d6 fire) (splash: 1 dmg); round 2: 1d6 fire unless extinguished

Str 15 (17), Dex 18, Con 12, Int 11, Wis 14, Cha 10
Base Atk +10/+5; CMB +13; CMD 27
Traits Ex-Recruit, Red Mantis Bleeding
Feats Divine Defiance, Double Slice, Exotic Weapon Proficiency (sawtooth sabre), Improved Critical (sawtooth sabre), Quick Draw, Two-Weapon Fighting, Improved Two-Weapon Fighting
Skills Acrobatics* +17, Appraise +2, Bluff +12, Climb* +12, Diplomacy +1, Disable Device* +23, Escape Artist* +11, Intimidate +5, Knowledge (geography), +8, Knowledge (history) +1, Knowledge (local) +9, Knowledge (nobility) +3, Perception +15 (+20 to locate traps), Sense Motive +12, Sleight of Hand* +13, Stealth* +18, Survival +12 (+17 to track, +14 to avoid becoming lost), Swim* +6
(+2 on all knowledge checks pertaining to Ilizmagorti)
(10 points/lv; 6 class, 2 background, 0 INT, 1 race, 1 favoured class)
(*Armour Check Penalty = -1)
Abilities Advanced Talents, Slayer Talents (Evasion, Poison Use, Trapfinding [Trapfinding +5, Trap Sense +3], Rogue Talent [Combat Trick: Improved Two-Weapon Fighting], Woodland Stride), Sneak Attack (3d6), Studied Target (+3, 3rd), Track +5
Languages Common, Infernal

Special Abilities:


Divine Defiance (feat): You distrust, disrespect, or doubt the gods, which helps you fight off their power. You gain a +2 bonus on saving throws against divine spells and the spell-like abilities granted by levels in a divine casting class. In certain circumstances, some outsiders and creatures of other types might have a strong connection to a specific deity they work for as agents and servants. These creatures’ spells and spell-like abilities should likewise be affected by this feat, regardless of the creatures’ planar origins or sources of magical power, subject to the GM’s discretion.

Ex-Recruit (trait): You were recruited by the Red Mantis and were an initiate for a short time. You learned some of the ways of the Red Mantis, but never visited Mediogalti Island. Perhaps you became disillusioned with the Mantis God and realized the Red Mantis’s goals were antithetical to your way of life or perhaps someone showed you the error of your ways. Whatever the case, you abandoned the Red Mantis to forge your own path. However, your time with the Red Mantis did impart you with some specialized skills. You receive a +1 trait bonus on Disable Device, Escape Artist, and Stealth checks and one of them (Escape Artist) is a class skill for you. When you take 20 on Disable Device and Escape Artist checks, you may do so in half the time normally needed.

Poison Use (Ex): Kilarra is trained in the use of poison, and cannot accidentally poison herself when applying poison to a weapon.

Red Mantis Bleeding (trait): You witnessed the training of Red Mantis assassins, either as a child on Mediogalti Island or as an aspirant, and learned to leave bleeding wounds. Whenever you confirm a critical hit with a slashing weapon, you also deal 1 point of bleed damage.

Sneak Attack: If Kilarra catches an opponent unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when she flanks her target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should she score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), Kilarra can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

Kilarra must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot use sneak attack while striking a creature with concealment.

Studied Target (Ex): Kilarra can study an opponent she can see as a move or swift action. She then gains a +3 bonus on Bluff, Disguise, Intimidate, Knowledge, Perception, Sense Motive, Stealth, and Survival checks attempted against that opponent, and a +3 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. Kilarra can only maintain these bonuses against three opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If Kilarra deals sneak attack damage to a target, she can study that target as an immediate action, allowing her to apply her studied target bonuses against that target (including the normal weapon damage roll)

Track (Ex): Kilarra adds 1/2 her level (minimum 1) to Survival skill checks made to follow tracks.

Trapfinding: Kilarra gains Disable Device as a class skill. She also gains the trapfinding and trap sense rogue abilities, using her slayer level as her effective rogue level.

Trapfinding: Kilarra adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). She can use Disable Device to disarm magic traps.

Trap Sense (Ex): Kilarra has an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when she reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Woodland Stride - A slayer with this talent may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Terrain that is enchanted or magically manipulated to impede motion still affects the slayer as normal.


Combat Gear +2 sawtooth sabre (2), masterwork longsword, masterwork machete, masterwork trident, daggers (4), +1 composite [+3] shortbow, arrows (18), small nets (4), +4 mithral shirt, [s]potion of cure light wounds (10), potion of cure moderate wounds (9), potion of cure serious wounds (6), potion of pass without trace, potion of shield (5), potion of invisibility (2), acid (4), alchemist’s fire (4), caltrops (2), flash powder (2), smoke pellet (2), smokestick (5), tanglefoot bag (7), thunderstone (2), universal solvent (2), greenblood oil, drow poison (2)
Possessions Handy haversack, greater aegis of recovery (5d8+7), belt of giant strength +2, cloak of resistance +3, ring of protection +2, bedroll, belt pouch, compass, deck of playing cards, dice (6), explorer’s outfit, folding chair, gear maintenance kit, grooming kit, masterwork thieve’s tools, mess kit, oil of taggit, pot, skillet, sunrod (4), tindertwig (4), traveler’s any-tool, trail rations (4), waterskin (2), whiskey (10 gp value)

Carrying Capacity
Light 0-50 lb. Medium 51-100 lb. Heavy 101-150 lb.
Current Load Carried 20 lbs. (recalculation needed...)
Money 1,488 GP 0 SP 0 CP
Current Load Carried in Handy Haversack (max 120 lbs.) 94 lbs.


Rix's Paperwork: These documents give you a +2 bonus on all Knowledge checks pertaining to people, places, etc. within the city of Ilizmagorti. It also allows you to attempt such checks untrained without the usual limitations.

Mother-Shaman's Blessings: You may request that Mother-Shaman grant you a blessing from the Mother of Storms. Each of you can have Mother-Shaman cast one spell of 6th level or lower.


Kilarra Calvennis stood in her boyfriend’s bedroom preparing for the worst betrayal of her life. She strapped on her armour slowly, fussing with the buckles with sweaty, shaking hands. She was nervous and excited, all at once.

She was about to undertake a test—one of many she would have to pass in order to become a Red Mantis Assassin. The target was her father. He wouldn’t die—this wasn’t an official assassination. It was just a break in. A simple test of skill, stealth and loyalty. Get into her father’s office without being seen, knock him unconscious, remove all the documents in his office, and slip away without being caught.

She could do this. She knew she could. So why were her hands shaking? And why was her heart fluttering like a panicked bird trapped in her chest?

Kilarra sighed. Her father deserved everything that was coming to him. He was one of the many corrupt nobles that dealt in lies and bribes. Just one among hundreds, but his methods sickened her. She had rebelled against him and against her country. She tried to bring about change, first with words, and then more drastic measures. None of it worked. In the end it wasn’t her father that had changed, or Taldor… It was her. And it wasn’t for the better. She did more harm than her father ever had.

“It’s his fault,” she reminded herself aloud. Her voice shook, but she continued. ”He deserves this. He brought it on himself.”

She slipped her hands into her black and red leather gloves, grabbed her helmet off her boyfriend’s bureau and left the room.

Bastien grinned at her. ”You look beautiful, love,” he said.

Kilarra smiled. If her father was everything wrong in the world, Bastien was everything right. He was her beloved. Her mentor. Her life. He pulled her up from the life of gangs and crime that her father had driven her to and stood her back up. He gave her purpose. He gave her love. He was intoxicating. So when Bastien confided in her that he was an assassin, she accepted that. And when he asked her to worship his strange mantis-god, she prayed with him. And when he said that she was gifted and that he wanted to train her to be like him, she was proud.

She would do anything for him.

”I’m ready,” she replied.

Bastien nodded. ”You are.”

She kissed him goodbye, slipped her red, mantis shaped helmet over her head and crept out the window onto the roof. If she had to rob her father to prove herself to Bastien, she would do so gladly.

The trip to her father’s office was short and uneventful. She kept to the shadows and kept quiet. She slipped in through an open window on the third floor and crept down the dark halls with ease. There was a light around the edges of her father’s office door. He was in there, just as Bastien said he would be. She reached for the doorknob and hesitated.

This would change everything. Whatever happened between her and her father… Whatever he discovered and whatever she did… There was no going back. After tonight Bastien would take her to train among his fellow Red Mantis Assassins. He would train her to kill.

She never wanted to kill anyone. She still didn’t. But the thought of letting Bastien down made her sick to her stomach. She didn’t want to disappoint him. Not after everything he had done for her. She wanted to make him proud. She would make him proud. No matter what.

Kilarra took a deep breath, and turned the doorknob. She cracked the door open and glanced inside. Her father was at his desk, back to her, clutching something at his chest. She moved in silently and shut the door.

He didn’t notice her. He didn’t hear her coming. But something about the way he was twitching in his chair put her on edge…. And the smell..,? Smelt like…


Kilarra inched across the room, hands shaking, afraid of what she would see.

He jerked erratically and fell from his chair, landing in a heap on the floor. A letter opener protruded from his chest.

”Dad!” she exclaimed.

He flinched when he saw her and tried to scream, but the blood in his mouth made it come out a wet gurgle. She tore her helmet off, and tossed it aside. It’s black insectile eyes watched her accusingly from across the room.

Her father’s eyes widened. He gurgled again, trying to speak, but she couldn’t make out what he was saying.

Pain exploded across the back of her head. She fell to the ground in a heap. Her ears rang and her vision blurred. She reached a shaky hand to her head. It was wet. And something was in her hair… She looked at her fingertips and saw they were covered in blood.

The killer was still here. How could she have been so stupid?

Kilarra crawled forward, but the blow she’d taken to the head had been fierce. Her arms were shaking and she couldn’t focus.

Behind her she heard laughter. It was familiar, but… wrong. Cold and cruel where it had once been warm.

“Ba- Bas- tien..?” she whimpered.

”I thought you’d be harder to take down than that! Didn’t you learn anything from me?”

It wasn’t him. I couldn’t be. He loved her.

There was motion beside her, and then pain. The man who sounded like Bastien kicked her so hard in the chest her whole body was lifted off the ground. She fell on her back, her head cracked against the floor with a wet crunch.

And there above her, smiling, was Bastien.

“Why?” she whimpered.

”Sorry, love,” he replied. ”But I’ve always loved playing games.”

He struck her again, knocking her unconscious as a tear streamed down her bloody, swollen face.


When she woke up Bastien was gone, but she wasn’t alone. The guards had found her, bloody and beaten, clutching a bloody letter opener in one hand and her fathers coin purse in the other. Her gear was missing. Her father was dead. Bastien was gone.

She would have done anything for him. Anything.

He took everything from her but her life.


Kilarra stepped out of prison and into the busy, sunlit streets of Oppara for the first time in six years. She looked around, and took a deep breath. Slowly, a smile spread across her scarred face. Gods, freedom smelt good.

”Kilarra Calvennis?”

As she opened her eyes her smile slipped. A woman in a military uniform stood in front of her. She was middle-aged, blonde, clean-cut.

”Who wants to know?”

“Officer Landau. Agent of the Crown.”

”I didn’t do it,” Kilarra replied.

”Do what?”the woman asked.

”Whatever it is you think I did.”

Officer Landau smiled. ”I think you’re the woman who spent six years of her life serving jail time for killing her father. The same woman who spouted tales of mantis headed assassins for years.”

Kilarra sighed. ”And what? You want to hear it again? You want to laugh? I’m out now. A free woman. ”

The officer smirked. ”Yes, convenient, isn’t it? Serving only six years of a life-time sentence.”

Kilarra’s frown deepened. Landau was right. Officially she was being let out for good behaviour, but that was clearly a lie. Kilarra hadn’t been good in prison. First she had cried, and then she had yelled, and then she fell in with a bad crowd all over again—or rather, she made her own bad crowd. ”Leave me alone,” she growled.

The woman raised an eyebrow. ”Why? So you can track down who hired the Red Mantis Assassins and beat them bloody? So you can hunt down your mom, or your grandmother or you brother or any number of other potential suspects and wind up back in the prison you just left by days end?”

Kilarra repressed a frown. That was exactly what she had been planning to do. She plastered a smile across her face and fluttered her eyelashes sweetly. ”I’m reformed.”

”Whoever hired you did so for power, or money, or some other petty reason. You weren’t the target, you were the scape goat. It wasn’t personal for them. But this person—this guy you were with. Bastien. He made it personal, didn’t he? Isn’t that who you should be getting revenge against? The man who betrayed you?”

Bastien. The sound of his name sent a wave of anger surging through her. If she ever saw him again she would cram his stupid mantis helmet down his throat. Focus… ”Did one too many blows to the head make you deaf, Officer Landau? I said I’m reformed. I’m not going to kill anyone. I’m not searching for vengeance. And I’m not talking to you.”

“That’s too bad. See, I’m recruiting for a special assignment. Grand Prince Stavian the Third has entered into an agreement with—“

”Spare me the politics. It’s boring.”

She continued as if she hadn’t been interrupted by a dirty ex-con, but Kilarra could tell her smile had turned cold. ”It’s called the Mantisbane Pact, and its purpose is to send agents to kill the Red Mantis Assassins, destroy their organization and assassinate their god.”

Kilarra froze. ”Achaekek…” she breathed.

The soldier smiled. ”Got your attention, have I?”

“You’re looking for people to assassinate a god?” She burst out laughing. This woman was clearly mad. ”How’s that working out for you?”

“Finding brave enough—“

“Crazy enough, you mean.”

Driven enough volunteers who might actually be able to get the job done is… difficult. Which is why I’m here.”


Officer Landau grit her teeth. ”I’m giving you the opportunity to apply for the team. There’s no guarantee you’ll get in. There’s other volunteers just as driven—“


“As you. Now are you in or can I wash my hands of you?”

Kilarra smiled. ”Well with a sales pitch like that, how can I refuse? Where do I sign up?”



“Pack a bag. The applicants sail for Kyonin tomorrow.”

Final Comments:

Kilarra is a skillful slayer in her late twenties whose good intentions ended up getting her deeper and deeper into the criminal underbelly of Oppara. She’s willing to bend the rules to get results, and will lie, cheat, and steal if it furthers her cause. She’s charming when she wants to be, and is good at reading people. But her life experiences have left her bitter and hurt, a fact which she mostly covers with humour and sarcasm. Kilarra is driven, brave and cautious. When she has something to fight for she does it with her whole being, and right now her cause is to bring Bastien and his whole organization crumbling down. She wants him to hurt just as much (or more) than he hurt her. She wants him to lose his entire world. Although she’ll go to *nearly* any ends to get it, she won’t consider betraying or lying to her comrades since it’s lies and corruptions that drove her to rebel against her father in the first place.
Despite serving years in jail for murder, she’s never actually killed anyone before. A fact she fully expects to change once she gets a Red Mantis Assassin in her sights.