Kobold Trapper

T'Kesh's page

59 posts. Alias of Jessica Catalan (Organized Play Line Developer).


Full Name

T'Kesh

Race

| SP: 0/6, HP: 7/10, RP: 3/5 | EAC 15, KAC 16, CMD 24 | DR: -- Resistances: -- | F:+0 R:+6 W:+2 | Init +5 | Perc +5, Bluff +2, Diplomacy +7, Intimidate +7, Sense Motive +1 |

Classes/Levels

Acrobatics +10, Athletics +6, Culture +11, Disguise +2, Life Sciences +7, Piloting +5, Profession (chef) +9, Stealth +10, Survival +9 (+13) | Speed 30 ft. Climb 15 ft. | Squirt Blood: 1/1 | Active Conditions: Armour Light

Gender

Female Ikeshti Icon Operative 1

Size

Small

Alignment

NG

Languages

Common, Akitonian, Castrovelian, Draconic, Vesk

Occupation

Reality TV Star / Hunter / Chef

Strength 10
Dexterity 18
Constitution 11
Intelligence 12
Wisdom 10
Charisma 12

About T'Kesh

T’Kesh
Female Ikeshti Icon Operative (explorer) 1
NG Small humanoid (ikeshti)
Init +5; Senses Perception +6

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DEFENSE
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SP 6 HP 10 RP 5
EAC 15 (10 +1 armour, +4 Dex, +0 misc)
KAC 16 (10 +2 armour, +4 Dex, +0 misc)
AC vs. Combat Maneuvers 24 (8+KAC)
DRResistances
Fort +0, Ref +6, Will +2
…Evasion

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OFFENSE
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Speed 30 ft., Climb 15 ft.
Melee survival knife +5 (1d4 S) (analog, operative)
Ranged azimuth laser pistol +5 (1d4 F/burn 1d4) (80 ft.) (Ammo 20 / Usage 1 / Used 3)
…tactical shirren eye rifle +5 (1d10 P) (70 ft., Sniper 250) (Ammo 1 / Usage 1 / Used 1) (analog, unwieldy)
Offensive Abilities Squirt Blood, Trick Attack (1d4, Bluff +2, Intimidate +7, Stealth +10, Survival +13)

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STATISTICS
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Str 10, Dex 18, Con 11, Int 12, Wis 10, Cha 12
Base Atk +1
Feats Skill Focus (culture), Skill Focus (survival), Skill Synergy (diplomacy, life sciences)
Proficiencies Light armour, basic melee, small arms, sniper weapons
Skills Acrobatics +10, Athletics +6, Bluff +2, Culture +11, Diplomacy +7, Disguise +2, Intimidate +7, Life Science +7, Perception +6, Piloting +5, Profession (chef) +9, Sense Motive +1, Stealth +10, Survival +9 (+13 to trick attack)
(9 points; 8 class, 1 INT)
Abilities Desert survivor, evasion, natural climber, operative’s edge +1, shed skin, specialization (explorer), squirt blood, theme knowledge, trick attack
Languages Common, Akitonian, Castrovelian, Draconic, Vesk

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SPECIAL ABILITIES
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Desert Survivor An ikeshti can go without water for 3 days plus a number of hours equal to her Constitution score before needing to attempt Constitution checks to avoid nonlethal damage.

Operative’s Edge Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.
Shed Skin As part of the action to attempt the check, an ikeshti can shed a portion of her skin to gain a +4 bonus to Acrobatics checks to escape from grapples, pins, and restraints.

Specialization Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Explorer You’re an expert in scouting out dangerous locations using your knowledge and survival skills. Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a trick attack by using your surroundings to your advantage.
Specialization Exploit: Ever vigilant.
Into the Unknown (Ex): At 11th level, you gain a +4 bonus to Culture and Survival checks. While you’re outside both the Core Worlds and your home star system (if different), you gain a +2 bonus to initiative checks. At the GM’s discretion, in games centred around a different star system than the Core Worlds, replace the Core Worlds with that star system.

Squirt Blood As a move action, an ikeshti can squirt blood from one of his eyes at a foe within 30 feet, making a ranged attack against the target’s KAC. A successful hit grants the next ally who hits that foe the benefit of harrying fire against it. An ikeshti can use this ability once per day plus one additional time per day for every 5 character levels she has.

Theme Knowledge Profession Chef. You are hooked deeply into the culture of your iconic profession. When attempting a Profession or Culture check to recall knowledge about other icons of your profession or details about your profession’s cultural aspects, increase the DC by 5. You gain a +1 bonus to checks with your chosen Profession skill.

Trick Attack You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or survival) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

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GEAR/POSSESSIONS
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Combat Gear club, survival knife, tactical shirren-eye rifle, azimuth laser pistol, tactical semi-auto pistol small arm rounds (30), sniper rounds (25), battery (3), serum of healing mk 1 (4)
Possessions second skin (upgrade slot: unused), personal comm unit, industrial backpack everyday outfit (5), chef’s outfit (1), mass produced tent, hygiene kit, R2E (her own line, 10)

Carrying Capacity
Unencumbered 0-6 Encumbered 7-12 Overburdened 13+
Current Bulk 5 (9 L)
Credits 312