Hasari

Iqu's page

110 posts. Organized Play character for Jessica Catalan (Organized Play Line Developer).


Full Name

Iqupiaqti

Race

| Acrobatics +4, Athletics +7, Crafting +5, Lore (Scouting, Tanning) +3, Nature +5, Survival +5

Classes/Levels

| Active Conditions: None

Gender

| HP: 20/20 | AC 17 | F:+7 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Perc +7

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Iqu

Iqupiaqti
276820 - 2003
Female Human (Wintertouched) Hunter Fighter 1
Ethnicity (Varki), Region (The Saga Lands), Nationality (Linnorm Kingdoms), Birthplace (Icemark)
NG Medium, Human, Humanoid
Fame 9
Faction: Envoy's Alliance (Rep 9), Vigilant Seal (Rep 2)
Education: Swords 3
Items Gained minor healing potion (2)
XP 9

Languages Common, Skald, Varki
Senses Perception +7 (Expert)
Hero Points 1
Class DC 17
Speed: 25 feet (20 feet with armor)

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DEFENSE
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HP: 20
AC: 17 (+3 AC, +1 Dex, +3 Proficiency)
Fortitude: +7 Reflex: +6 Will: +5
Cold Resistance: 1

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OFFENSE
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Melee: Greatclub +9 (1d10+4 B)(backswing, shove)
Melee: Spear +9 (1d6+4 P)(thrown 20 ft)
Melee: Club +9 (1d6+4 B)(thrown 10 ft)
Ranged: Weapon + (1d?)(Range: ?)(Traits) (Ammo: ?/?)

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REACTIONS
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Attack of Opportunity: REACTION
Trigger: A creature within your reach uses a manipulate or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Shield Block REACTION
Trigger While you have your shield raised, you would take damage from a physical attack.
Effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

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ACTIONS
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Power Attack: 2 ACTIONS
Traits Fighter, Flourish
Effect: You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.

Sudden Charge: 2 ACTIONS
Traits Fighter, Flourish, Open
Effect: With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

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Skills
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Acrobatics: +4 (Trained)
Arcana: +0 (Untrained)
Athletics: +7 (Trained)
Crafting: +5 (Trained)
Deception: +0 (Untrained)
Diplomacy: +0 (Untrained)
Intimidation: +0 (Untrained)
Lore (Tanning): +3 (Trained)
Lore (Scouting): +3 (Trained)
Medicine: +2 (Untrained)
Nature: +5 (Trained)
Occultism: +0 (Untrained)
Performance: +0 (Untrained)
Religion: +2 (Untrained)
Society: +0 (Untrained)
Stealth: +1 (Untrained)
Survival: +5 (Trained)
Thievery: +1 (Untrained)
-2 check penalty

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Statistics
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STR 18 DEX 12 CON 14 INT 10 WIS 14 CHA 10

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Feats
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Ancestry: wintertouched human, natural ambition
Background: survey wildlife
Class: shield block, power attack, sudden charge
General:
Skill

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FEAT AND ABILITY DETAILS
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Natural Ambition - You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.
…Power Attack

Survey Wildlife - You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a –2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty.

Wintertouched Human - The power of winter flows through you. This heritage is most common among the Jadwiga of Irrisen, due to their descent from Baba Yaga, and certain Erutaki touched by the spirits. You gain cold resistance equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).

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Equipment
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Armour: hide armor
Weapons: greatclub, club, spear
Alchemical Items
Magical Items minor healing potion (1d8; x7)
Containers: Backpack (Bulk 0/4), Belt Pouch (Bulk 0/4L), Sheath (3)
Equipment: basic crafter’s book, bedroll, candle (4), clothing (ordinary), clothing (winter), cookware, fishing tackle, flint and steel, hooded lantern, oil (4), rations (2 weeks), repair kit, rope, scroll case, signal whistle, soap, tent (pup), waterskin, writing set

Gold 8
Silver: 3
Copper: 9

Bulk 7 4L
Encumbered 9 (5+Str), Maxiumum 14 (10+str)

New Purchases:

BOON:

[] [] Valais’s Assurance (General, Limited Use)
Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point.

Blast from the Past (General)


Defense Proficiencies:

Unarmored: Trained
FORT: Expert
REF: Expert
WILL: Trained
Light Armor: Trained
Medium Armor: Trained
Heavy Armor: Trained

Offense Proficiencies:

Simple Weapons: Expert
Martial Weapons: Expert
Special Proficiencies: Advanced (Trained), Unarmed (Expert)
Arcane Magic Untrained
Divine Magic Untrained
Occult Magic Untrained
Primal Magic Untrained

Reminder:

Untrained +0
Trained 2+level
Expert 4+level
Master 6+level
Legendary 8+level