Drop Dead Studios

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Crafting has never been so much fun! ... The Artisan is a new base class from Drop Dead Studios for players who love crafting and making the most of their magical equipment. Building off the mechanics of the Master Craftsman feat, the artisan uses his crafting skills to create magic items, giant...

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Drop Dead Studios is proud to announce their latest Pathfinder Roleplaying Game class, the Vauntguard! ... Located at the intersection of soldier and spy, the vauntguard is the first line of defense for a government or society; he is the troubleshooter and undercover agent, who must seek out...

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Need a fighter? A wizard? A cleric? A rogue? Why not someone who can be all 4? ... The dilettante is an adventurer who studies everything she can, from odd bits of arcane theory, to new fighting styles, to outlandish gods and religions. True jacks of all trade, dilettantes can shift easily...

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Mystic warriors hailing from the primal lands, war dancers are powerful manipulators of the battlefield. These men and women read the signs and omens of combat, feel the flows of his enemy's energy, and manipulate it to their own advantage. ... The war dancer is a martial controller, manipulating...

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Sometimes magic isn't about finesse or manipulation. Sometimes it's about power. Raw, unadulterated power. ... The channeler is a spellcaster who channels his power through his own body, trading hit points for spells. On one hand, he can achieve heights of arcane prowess his fellows can rarely...

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Gods are for wimps. ... The spiritualist is a divine caster who summons and manipulates their own spirit, rather than call down power from on-high. Through monk-like training, inherent second-sight, and great meditation, these combatants learn to enact rituals that delve the future, raise the...

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Empowered by the spark of divinity, Aspects serve as the mortal voice and embodiment of a divine being. Greater than a Cleric, an aspect is a living piece of their god, walking the line between mortal and deity like never before. ... This 20-level base class takes the powers of Pathfinder deities...

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As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and...

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Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. Spheres of Power lets you adapt magic to fit your needs rather than forcing games to adapt to the magic, and...

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Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. Spheres of Power lets you adapt magic to fit your needs rather than forcing games to adapt to the magic, and...

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Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. ... Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the...

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Drawn from the entries of the 2015 Spheres of Power Worldbuilding Contest, this 45 page PDF features three entire worlds for your campaigning pleasure! ... Along with setting info, story hooks, and adventuring guidelines, each world comes with its own set of custom mechanics that can easily be...

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I have become the destroyer of worlds. ... So begins a player's adventures in Skybourne. A wizard's arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a...

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Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame...

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The heroes find themselves caught between a halfling merchant and a town of Cherufe, all under attack by an ancient evil ... and a horde of undead dinosaurs. ... Designed for a party of PCs of 7th-8th level, for ... use with the Skybourne campaign setting.

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The Old World has ended. What survivors there were needed a place to survive. ... That place was Andrus. ... Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of...

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This PDF features 10 new Destruction talents, designed to give you new ways ot enjoying the Spheres of Power system for your Pathfinder games. Use destructive blasts for demolition, brand your enemies with deadly tattoos that limit their actions, or even make destructive blasts as attacks of...

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This PDF features 10 new Dark talents, designed to give you new ways to enjoy the Spheres of Power system for your Pathfinder games. ... Go beyond the basics with Spheres Apocrypha!

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This PDF features 5 new Nature talents and 5 new spellcraftings, all focused around the Earth package of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. ... Go beyond the basics with Spheres Apocrypha!

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This PDF features 7 new Nature talents, 2 new advanced talents, and 3 feats, all focused around the Fire package of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. ... Go beyond the basics with Spheres Apocrypha!

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This PDF features 3 new Nature talents, 4 new feats, and a new general drawback, all focused around expanding the spirit options of the Nature sphere of the Spheres of Power system. Designed for use with the Pathfinder Roleplaying Game. ... Go beyond the basics with Spheres Apocrypha!

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NOTE: This book contains information already presented in the book Wizard's Academy, here separated into its own for Wizard's Academy players and others who want the bestiary without the attached adventure! ... Within these pages, famed Windfell graduate Winterlynn Graysun reveals her secrets and...

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Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres' systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit...

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The Mentalist’s Handbook is an expansion to the Mind sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new class options, and more for making the most of Mind magic in your games. ... The Mentalist’s Handbook is book 10 in a multi-part series.

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The Vivomancer's Handbook is an expansion to the Life sphere from the Spheres of Power magic system. Inside these pages you’ll find new archetypes, new talents, new feats, new class options, and more for making the most of Life magic in your games. ... The Vivomancer's Handbook is book 11 in a...

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The Creator’s Handbook is an expansion to the Creation sphere from ... the Spheres of Power magic system. Inside these pages you’ll fi nd new ... talents, new feats, new archetypes, rules expansions, and more for ... making the most of Creation magic in your games. ... The Creator’s Handbook is...

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The Conjurer’s Handbook is an expansion to the Conjuration sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, companion archetypes, and more for making the most of conjured companions in your games. ... The Conjurer’s Handbook is...

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The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and the magic of alignment and other metaphysical aspects in your...

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The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages, you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. ... The Abjurer’s Handbook is book 15 in a multi-part...

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The Geomancer’s Handbook is an expansion to the Nature sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new packages, new magic items, new rituals and incantations, and even nature-themed monsters transposed to using the Spheres of Power system. ... The...

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The Telekinetic’s Handbook is an expansion to the Telekinesis sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new magic items, expansions and explanations of telekinetic mechanics, new rituals and incantations, and more to help make the most...

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The Destroyer's Handbook is an expansion to the Destruction sphere from the Spheres of Power magic system. This book contains new talents, new feats, new magic items, alternate destruction-themed racial powers, new monsters, rituals and incantations, and more! ... The Destroyer's Handbook is book...

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The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. ... The...

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The Enhancer's Handbook expands the powers and abilities of the Enhancement sphere from Spheres of Power, adding new talents, new feats, new magic items, and new archetypes built around enhancing either yourself or your allies to give them a powerful edge in combat. ... The Enhancer's Handbook is...

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The Illuminator’s Handbook is an expansion to the Light sphere from the Spheres of Power magic system. Inside these pages you’ll find new talent types including light archetypes, new talent types including lens and nimbus talents, new feats and magic items, and more to make light a valuable...

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The Shapeshifter's Handbook is an expansion to the Alteration sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new racial abilities, new incantations, and GM information for making the most of alteration magic in your games. ... The...

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The Battlemage’s Handbook is an expansion to the War sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new incantations, and new archetypes for making the most of War magic in your games. ... The Battlemage’s Handbook is book 8 in a...

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The Nyctomancer’s Handbook is an expansion to the Dark sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new rules, new monster templates, and more for making the most of Dark magic in your games. ... The Nyctomancer’s Handbook is book 9 in a...

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Presented by Drop Dead Studios, the Luchador is a new 20-level Monk/Vigilante hybrid class for the Pathfinder Roleplaying Game! ... These masters of the ring traverse the world in search of greater and greater foes to battle. Like the vigilante, the luchador lives a double-life: one as an...

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There are two sides to every game; that which happens in the world, and that which happens around the table. Now you can mess with both with Metafeats! ... Want to reward a player for good behavior? Want to incentize someone to get into character or run a one-shot session? Want a justification...

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Starfinder Compatible!! ... There's so much more to martial combat than swinging a sword, and so much more to martial characters than waiting for the next fight. ... Spheres of Might is a brand new approach to building martial characters in the Pathfinder Roleplaying Game. From the makers of...

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In the skies above the great Forest, many adventurers hide their true identities behind masks. Some are pirates hunting treasure, some are saviors protecting the weak, and some are simply renegades, seeking their fortune however they see fit. ... 'Vigilantes of Skybourne' is a book of expansion...

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Whether you want to make the most out of the wild magic drawback or just want some enormous random events tables, Wild Magic is a handy resource for both players and GMs for making the most out of unstable magic in their games. With archetypes, feats, traits, and pages upon pages of wild magic...

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NOTE: This volume includes FANTASTIC CREATURES AND HOW TO SURVIVE THEM, which is necessary for running this adventure. ... Windfell Academy is an enigmatic place. Alongside their traditional studies, students can gain personalized summoning advice from a reformed succubus, delve the library’s...