Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


801 to 850 of 17,081 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Evil GM

Once you get into that first opening you can make a know-dungeon check for me.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Nibb, looking that no threat is approaching the party in the near future, will move towards the dwarves to D-7 and will take a look at the battle site.

Perception check:1d20 + 10 ⇒ (2) + 10 = 12


Evil GM

Nibb wedges his body into a small area and notices there is a low crate to his left which acts as an impromptu barricade. The cavern widens up and he can see two goblins in combat with the dwarfs.


Goblin NPC

As the wicked drum beat continues to work the goblin crew up they press their assault.

The goblin in B9 slashes at arnog with his dogslicer,

GB 1, dogslicer: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5;damage: 1d4 + 1 ⇒ (4) + 1 = 5

While the fearless sergeant presses smells the coppery scent of fresh blood from Varl,

longsword: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16damage: 1d6 + 1 ⇒ (5) + 1 = 6

After the attack, the goblin 5 ft steps to E 10, while his companion steps to C10. Decided to do the 5ft step after the fact, to give Argrim a little break from the flanking.


Evil GM

Rd3: Into the Cave -

GB6, longbow - hits Argrim with arrow 7 HP
GB4 - maintains bard drum beat and hold actions.
Rammellorn -
Nib - moves to D7
GB1 - missed his attack on Karnog, 5ft stepped to C10
GB2 - dead
GB3 - missed Varl, 5ft step to E10.
Argrim -
Vatilda -
GB5, longbow-
Varl -
kalim
Karnog

Map Update


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps up to bash the goblin who swung at him.

1d20 + 5 ⇒ (4) + 5 = 9 attack; 1d8 + 1 ⇒ (2) + 1 = 3

"Argrim, watch your back!"


Evil GM

The mighty karnog kegmeister misses his swing, the squirrelly bugger slipped away.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda growls and nudges Rammelorn in an attempt to get him moving.

>map update repost<


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim saw the flank from a mile away. He swung at the former archer and juked to put his back to a wall. Hopefully, if the archer went down, Karnog was free to cast.

He cursed in Dwarven as his battleaxe strikes the floor and vibrates out of his hands.

==========================================================================
swing two-handed at C10: 1d20 + 6 ⇒ (1) + 6 = 7
if hit, damage: 1d8 + 3 ⇒ (3) + 3 = 6
5-foot step to C11

fumble DC 10 Dex check: 1d20 + 2 ⇒ (6) + 2 = 8
No bonus for holding the weapon in two hands?


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Careful Argrim! Varl yells out stepping up to flank the flanker (B10) and taking a swing at the goblin attacking Argrim's back.

>SA: Attack C10 w/PA 1 + 1d20 - 1 + 6 + 1 + 2 ⇒ 1 + (2) - 1 + 6 + 1 + 2 = 11
>>Damage 1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Evil GM

Argrim outstanding a "1" I think you are the first dex check of the of the game. roll a d20 and add you dex mod to it, DC 10 and above you hang on to your weapon, below Oh No. #2 on the houserule tab.


Evil GM

Rd3: Into the Cave -

GB6, longbow - hits Argrim with arrow 7 HP
GB4 - maintains bard drum beat and hold actions.
Rammellorn -
Nib - moves to D7
GB1 - missed his attack on Karnog, 5ft stepped to C10
GB2 - dead
GB3 - missed Varl, 5ft step to E10.
Argrim - missed
Vatilda -
GB5, longbow-
Varl -missed
kalim - jammed up in his current position
Karnog- missed his attack stepped up.

vatilda and rammellorn have action in Rd 3, along with the goblin 5.


Goblin NPC

the goblin will take the AoO on Varl who moved to flank,

AoO: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7;1d4 + 1 ⇒ (2) + 1 = 3

The archer does not seem concerned with his ally stepping within melee with dwarf (Argrim)(precise shot),

longbow: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18;damage: 1d6 + 1 ⇒ (4) + 1 = 5


Evil GM

Rd4: Into the Cave -

GB6,
GB4 -
Rammellorn -
Nib -
GB1 -
GB2 - dead
GB3 -
Argrim -
Vatilda -
GB5, longbow-
Varl -
kalim
Karnog

RD 4 MAP


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Good! Now I hope this helps...

Nibb moves a couple steps 5-feet step (if possible) to C-8 and upon seeing the goblin in E-10 he shoots... hoping that his good luck can guide the bolt.

Swift action to use Archaeologist's Luck.

Shoot!:1d20 + 6 ⇒ (15) + 6 = 21
Damage:1d6 + 1 ⇒ (3) + 1 = 4

Then, he will reload the crossbow.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Round 4: Into the Cave

Just die allready! Varl yells, hacking away at the goblin who attacking his friend.

>SA: Attack C10 w/PA 1 + 1d20 - 1 + 6 + 1 + 2 ⇒ 1 + (10) - 1 + 6 + 1 + 2 = 19
>>Damage 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog swings once more at the goblin currently surrounded by dwarves.

1d20 + 5 ⇒ (11) + 5 = 16 attack; 1d8 + 1 ⇒ (7) + 1 = 8

if he gets smooshed before, will cast CLW from scroll onto Argrim. 1d8 + 1 ⇒ (6) + 1 = 7 healing


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn takes the five foot step and attacks goblin at C10
Rammellorn grips his long axe tightly and extends himself to reach the goblin just ten feet in front of him.
Long Axe attack[/dice: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d12 + 4 ⇒ (6) + 4 = 10


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda ducks between Rammellorn and the tunnel wall as he moves, lets her torch drop to the ground, then quickly scans for how she can best help. She begins to chant and gesture again, but with a more dramatic display; daring the nearby goblins to swing at her while she infuses Argrim with healing energy.

move to (D,9)?, cast CLW on Argrim. CLW: 1d8 + 2 ⇒ (5) + 2 = 7

>current map repost<


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Round 4

Rammellorn attacks the goblin again with more fervor than before because of the miss. Strike True!

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d12 + 4 ⇒ (10) + 4 = 14


Evil GM

Please help me out when you move by telling me a hex number.

Rd 3 concluding actions:

Rammellorn since you are using a 10 foot reach weapon, I assume you moved to C8 to attack the creature in C10.

[ooc]Waiting confirmation on Vatilda's action.


Evil GM

MAP


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I think Vatilda needs an updated map with Argrim in his new square, in order to confirm her action. Because her current action (which I appreciate) of healing Argrim would draw 2 AOO's if she doesn't tumble.

While I'm posting in the gameplay OOC, would one of the three dwarves in full plate get in front of those archers to draw the fire away from the lightly armored arrow-butt who will probably drop this round. You will need him to squeeze through the rocks to get the gobbos. Cheers!


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Apologies, I did move to C8. I will post move in future. Posting from phone stinks.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I also cannot see map from my phone so I have to be vague sometimes.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Round 5 I will do that for you Argrim.


Evil GM

Thanks for helping out with the move clarifcation Rammellorn. PDA are hard to read maps at times.

typing by a pool now on my surface, so I can't update maps till I get on my laptop.


Evil GM
Nibbfir Grumepgarth wrote:

Good! Now I hope this helps...

Nibb moves a couple steps 5-feet step (if possible) to C-8 and upon seeing the goblin in E-10 he shoots... hoping that his good luck can guide the bolt.

Swift action to use Archaeologist's Luck.

Shoot!:1d20+6
Damage:1d6+1

Then, he will reload the crossbow.

Nibb you can't move to C-8 since Rammallorn is in that hex. From your current position I will use your attack roll agaisnt the other goblin that is in C10 and that shot puts the goblin down.


Evil GM

Varl you attacked the goblin in C10 in the 4th round but it's already dead, so I'm going to let you take your action again.

Karnog the goblin is already down in C10 and Vatilda is in the hex next to Argrim and cast CWL, you can ajsut your 4th RD action.

Rd4: Into the Cave - Mid Rd update

GB6, (longbow) - hit Varl with arrow 2 HP
GB4, (bard) - continues his bard drum beat
Rammellorn - hit goblin C10
Nib - hit goblin in C10
GB1 - dead
GB2 - dead
GB3 - stepped up to D9 and attacked Rammellorn
Argrim -
Vatilda - moves to C10 and CLW on Agrim for 7 HP
GB5, (longbow)-
Varl -
kalim
Karnog

I tried to work everyone's action, some of the moves had to be adjusted but we are close enough.

RD4 MAP


Goblin NPC

Rd 4: Goblins

Goblin 6 is an archer and he takes aim at Varl. Feeling the the beat of the drum.

longbow: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27;damage: 1d6 + 1 ⇒ (1) + 1 = 2
His aim is true and the nasty arrow pierces the dwarf.

Goblin 4 continues his drum beat and holds his action, until his foes get closer.

Goblin 3 takes a 5 ft step to D9 and attacks Rammellorn with his dirty pitted longsword.

longsword: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11;damage: 1d6 + 1 ⇒ (6) + 1 = 7
Missing the protected warrior.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Seeing his compatriots squashing goblins and healing dwarves, Karnog moves over and swings his own hammer.

Move to D10, smash gobbo in E10.

1d20 + 5 ⇒ (9) + 5 = 14 attack; 1d8 + 1 ⇒ (7) + 1 = 8 damage


Goblin NPC

Karnog moves into D10 and his attack misses the goblin in E10.

The Goblin in E10 will take his AoO on Karnog,

longsword: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10;damage: 1d6 + 1 ⇒ (2) + 1 = 3

He misses his AoO.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 4

Argrim smiles and nods at Vatilda as she pulls out several arrows from his body and closes their exterior wounds, "Thanks." He still felt like he fell down a pit trap. Oh wait, was that a minute ago when that happened?

He thinks of and pulls out his wand of infernal healing from his Haversack. Then, he attempts to work it on himself. C'mon. I really need this.

When it fizzles, he shrugs and asks Vatilda if she can work this thing offering her the wand.

________________________________________________
Use Magic Device DC 20: 1d20 + 3 ⇒ (12) + 3 = 15


Evil GM

Argrim (LN) I see you have the infernal healing wand which is ok but everyone needs to know, I do have a quirk or houserule with that spell when it comes to Chaotic or Good aligned characters. I don't permit it to work for chaotic orTgood aligned characters since it uses unholy water or devil's blood. to me it's too contradictory. I'll post this under houserules in the game thread.


Goblin NPC

RD 4: Remaining goblin

The last goblin with a longbow will fire an arrow.

Randomness of target:

1=Argrim, 2=Vatilda
1d2 ⇒ 1

The goblin lets an arrow fly a the wounded dwarf (Argrim),

arrow: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10;damage: 1d6 + 1 ⇒ (3) + 1 = 4

DC Check to see if the string breaks: 1d20 + 4 ⇒ (10) + 4 = 14

The bow string twangs but noes not break.


Evil GM

Rd4: Into the Cave - Mid Rd update

GB6, (longbow) - hit Varl with arrow 2 HP
GB4, (bard) - continues his bard drum beat
Rammellorn - hit goblin C10
Nib - hit goblin in C10
GB1 - dead
GB2 - dead
GB3 - stepped up to D9 and attacked Rammellorn
Argrim - tried to activate cure wand but it fizzled
Vatilda - moves to C10 and CLW on Agrim for 7 HP
GB5, (longbow)- missed arrow
Varl -
kalim
Karnog - moved to D10, his attack on the goblin in D9 missed.

Varl and Kalim have actions remaining.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Round 4: Into the Cave

Waddling forward on his stumpy legs, Varl moves around the side of the cave towards the goblin currently locked in combat with Argrim. Fancy a taste of steel, runt? Varl yells, swinging the axe towards the little green menace.

>MA: Move to E-11
>>SA: SA: Attack E10 1d20 + 1 + 6 + 1 ⇒ (13) + 1 + 6 + 1 = 21
>>>Damage 1d10 + 3 ⇒ (3) + 3 = 6
My retcon for round four. I would also like to know if during my movement I can see what is in the cave to the east of us.

Round 5: Into the Cave
Why won’t you die already! Varl yells whipping his axe around in a scything arc towards the pugnacious goblin warrior.

>SA: SA: Attack E10 1d20 + 1 + 6 + 1 ⇒ (5) + 1 + 6 + 1 = 13
>>Damage 1d10 + 3 ⇒ (8) + 3 = 11


Evil GM

Rd4: Varl

By the time your action comes in Rd 4, the goblin moved to D 9, so you can move to C9 and attack, or C11>D11> E10. Since you want to look down the east hall you really need to move to E11 to get the POV angle. (Karnog moved into the D10, I know he is after you but I don't want to recreate those actions)

Your attack hits for 6 HP

Varl:

You catch a quick look done the East passage and see a fire pit, more crate barricades and at least 3 goblins defending 10-15 foot wide cavern.

RD 5 - Varl

Your attack fails on the goblin.


Evil GM

RD 4: DMPC Kalim

He will risk the AOO from the goblin in D9, hoping he does not have combat reflexes, and will move to B10 to get some room. There is no AOO on Kalim.


Evil GM

Rd5: Into the Cave -

GB6, (longbow) -
GB4, (bard) -
Rammellorn -
Nib -
GB1 - dead
GB2 - dead
GB3 -
Argrim -
Vatilda -
GB5, (longbow)-
Varl - attacked Goblin missed.
kalim
Karnog

RD 5 MAP


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

RD 5:

Karnog steps back before applying the blessing of Torag on his wounded ally, Varl.

1d8 + 1 ⇒ (6) + 1 = 7 healing from CLW scroll.

"We're still in this fight, Brother! "


Evil GM

Varl you took your RD 5 action here:

Varl's RD 5 post


Evil GM

RD 5: Goblin 6 and 4

The goblin down the southern cavern passage aims and shoots at Varl,

longbow: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27;damage: 1d6 + 1 ⇒ (2) + 1 = 3
Another arrow digs in deep.

goblin 4, continues his drum beat and holding until someone approaches closer. The death beat of the drum keeping the goblins aggressive.


Evil GM
Karnog Kegmeister wrote:

RD 5:

Karnog steps back before applying the blessing of Torag on his wounded ally, Varl.

1d8+1 healing from CLW scroll.

"We're still in this fight, Brother! "

Your at the end of the round so, I'll hold this until it's closer to your turn. To cast from the scroll will draw an AOO (assuming the goblin is still alive when it's your action), you should consider casting defensively or 5 ft stepping away.

Spell Completion:
Spell Completion - This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that's left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can't already cast the spell, there's a chance he'll make a mistake. Activating a spell completion item is a standard action (or the spell's casting time, whichever is longer) and provokes attacks of opportunity exactly as casting a spell does.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 5

Argrim thanks Vatilda for the cures and returns the wand to his Haversack. He grabs his battle axe and shifts into the Eastern corridor. He then drops prone to avoid more arrows.

============================
Move action: put wand in Haversack
Move action: pick up battleaxe
Free action: 5-ft. step to D11.
Free action: drop prone.


Evil GM

Rd5: Into the Cave - Update

GB6, (longbow) - hit Varl for 3 damage
GB4, (bard) - maintains drum beat, holds action
Rammellorn -
Nib -
GB1 - dead
GB2 - dead
GB3 -
Argrim - 5 ft step, prone and putting gear away.
Vatilda -
GB5, (longbow)-
Varl - attacked Goblin missed.
kalim
Karnog - cast CLW on Varl 7 HP at the end of the RD

UPDATED RD 5 MAP


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah, that's what I intended: Step Back, Cast, allow others to get up some gobbo grill


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 5

Vatilda takes relief in Argrim's response to her using the wand. With no reason for him to realize she could not understand him, she relied on assumption derived from the situation at hand.

sense motive to figure out what Argrim wanted of me: 1d20 + 7 ⇒ (12) + 7 = 19
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

>Updated Round 5 map repost<


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I cannot currently see the map but would like to contribute. What are my options?

801 to 850 of 17,081 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk set in Nirmathas All Messageboards

Want to post a reply? Sign in.