Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Baldwin, do you allow alch fire to catch things on fire? Just want to check before I decide to use something I am saving in case of a swarm.
You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.
I don't generally apply the catching on fire rules when it comes to hitting a creature since its not stated under Alch fire description. If the rule had state there is chance of catching on fire then yes.
Oh. I understand now. My meds are making me a little loopy, so extra clarification is required for me. Thanks.
"Looks like I disarmed the only trap in there, so it should be safe. However, those barrels look ready to fall on whoever is first." Argrim whispers to the team. Looking at the reach of the longaxe, he suggests, "Can you push any of those top barrels with that longaxe onto the gobbos? Its reach should be protect you from any tumbling down. Me and any other archers can be ready to fire when we have line of sight. Sound like a plan?" He sheaths his battleaxe and pulls out his bow.
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Well, I have a longhammer. Varl quietly grunts gesturing to the long handle strapped to his back. Rammellorn has got an axe and is probably best for it.
I'm holding at this point. I think its best for Rammellorn to drop a barrel and then I could step infront of him with my shield incase the goblins rush out.
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
Staying just within reach, Rammellorn takes his long axe and pushes a top barrel backwards before taking a five foot step backwards.
Rammellorn you will have to move to approach the barrels then use your long axe as your standard action. You won't get the 5 ft step at the end.
I'll need a to hit to try to push the barrel over.
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
Rammellorn pushes on the barrel, it resists going backwards because of the slant, but he muscles it backwards. There is cloud of white powder that fills spreads 20 feet.Rammellorn a reflex save DC13 you get +2 because of the other barrels.
Everyone hears some coughing coming from the goblins.
Anyone with prof: cooking or knowledge local can make check.
RD 1 Summary:
Initiative Order:
Nibb -cast sift
Goblin 2 -missed with spear
Goblin 1 -hit with spear on Rammellorn
Argrim- stealth andmoved back to the group
Kalim -will cast daze when one pops up
Vatilda - stowed mace pulled everburning torch
Karnog - lassoed failed miserably.
Rammellorn - pushed the barrel
Varl -
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
Rammellorn takes a moment to stow his axe and draw his hammer to accommodate the tighter space. We'll have ta let the town bakery know about this place.
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Its single file, so correct me if I am wrong, but Varl could move up infront of Rammellorn and Rammellorn could still attack due to his reach, correct?
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
I believe that is correct, but I can only attack in front of you.
Argrim sees the bottleneck and grins. He enjoys a second wind as the fight turns messy. "Varl, get in there boyo. Ram, you good? Everyone else help the boys crack the cork and watch our flank."
Argrim its getting congested in the tight cave so it's hard to really make out what is happening from your POV now. The air has tiny particles of white floating down to the ground.
Valtilda's torch flies over head and behind the barrel casting light for those needing it.
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Round 2
Squeezing up past Rammellorn, Varl raises his shield. Aye! I'll push em foward. Varl hollers, raising his axe.
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
The dwarves and their companions squeeze and push into the narrow cave opening.
RD 2: mid-rd update
Initiative Order:
Nibb -
Goblin 2 - poked at Varl
Goblin 1 - flushing eyes out
Argrim-
Kalim - waiting to cast daze
Vatilda - threw an everburning torch and drew weapon
Karnog -
Rammellorn -
Varl - squeezed up front and whacked a barrel full of oil-like substance.
Rammellorn is really the only one left that actually use melee to push on the barrels because of the tight scenario.
Nibb -
Goblin 2 - poked at Varl
Goblin 1 - flushing eyes out
Argrim- healed self with 2nd wind for 2 HP
Kalim - waiting to cast daze
Vatilda - threw an everburning torch and drew weapon
Karnog -
Rammellorn -
Varl - squeezed up front and whacked a barrel full of oil-like substance.
Nibb - hanging back in line
Goblin 2 - poked at Varl
Goblin 1 - flushing eyes out
Argrim- healed self with 2nd wind for 2 HP
Kalim - waiting to cast daze
Vatilda - threw an everburning torch and drew weapon
Karnog - switched weapons
Rammellorn -
Varl - squeezed up front and whacked a barrel full of oil-like substance.