
| Varl Togaard | 
 
	
 
                
                
              
            
            Baldwin, do you allow alch fire to catch things on fire? Just want to check before I decide to use something I am saving in case of a swarm.

| baldwin the merciful | 
 
	
 
                
                
              
            
            Oil, Alchemist's Fire
Source Core Rulebook
You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.
I don't generally apply the catching on fire rules when it comes to hitting a creature since its not stated under Alch fire description. If the rule had state there is chance of catching on fire then yes.

| Argrim | 
 
	
 
                
                
              
            
            Oh. I understand now. My meds are making me a little loopy, so extra clarification is required for me. Thanks.
"Looks like I disarmed the only trap in there, so it should be safe. However, those barrels look ready to fall on whoever is first." Argrim whispers to the team. Looking at the reach of the longaxe, he suggests, "Can you push any of those top barrels with that longaxe onto the gobbos? Its reach should be protect you from any tumbling down. Me and any other archers can be ready to fire when we have line of sight. Sound like a plan?" He sheaths his battleaxe and pulls out his bow.

| Varl Togaard | 
 
	
 
                
                
              
            
            Well, I have a longhammer. Varl quietly grunts gesturing to the long handle strapped to his back. Rammellorn has got an axe and is probably best for it.
I'm holding at this point. I think its best for Rammellorn to drop a barrel and then I could step infront of him with my shield incase the goblins rush out.

| Rammellorn | 
 
	
 
                
                
              
            
            Staying just within reach, Rammellorn takes his long axe and pushes a top barrel backwards before taking a five foot step backwards.

| Sewer Goblin | 
 
	
 
                
                
              
            
            Rd1: Goblins
As Rammellorn pushes his longaxe, the two goblins pop up and throw there spears.
'Yahye heyanyd kuymn ya"
"Stinkee dw'f flesh"
Goblin 1:
spear: 1d20 + 3 ⇒ (7) + 3 = 10;damage: 1d4 ⇒ 2
Goblin 2
spear: 1d20 + 3 ⇒ (17) + 3 = 20;damage: 1d4 ⇒ 1
"uykoin yoaundll"
[b]Sun of a slugworm"[b]

| baldwin the merciful | 
 
	
 
                
                
              
            
            Rammellorn pushes on the barrel, it resists going backwards because of the slant, but he muscles it backwards. There is cloud of white powder that fills spreads 20 feet.Rammellorn a reflex save DC13 you get +2 because of the other barrels.
Reflex G1: 1d20 + 3 ⇒ (20) + 3 = 23
Reflex G2: 1d20 + 3 ⇒ (7) + 3 = 10
Everyone hears some coughing coming from the goblins.
Anyone with prof: cooking or knowledge local can make check.
RD 1 Summary:
Initiative Order:
Nibb -cast sift
Goblin 2 -missed with spear
Goblin 1 -hit with spear on Rammellorn
Argrim- stealth andmoved back to the group
Kalim -will cast daze when one pops up
Vatilda - stowed mace pulled everburning torch
Karnog - lassoed failed miserably.
Rammellorn - pushed the barrel
Varl -
Kalim what is the save DC for the goblin.

| baldwin the merciful | 

| Rammellorn | 
 
	
 
                
                
              
            
            Rammellorn takes a moment to stow his axe and draw his hammer to accommodate the tighter space. We'll have ta let the town bakery know about this place.

| Varl Togaard | 
 
	
 
                
                
              
            
            Its single file, so correct me if I am wrong, but Varl could move up infront of Rammellorn and Rammellorn could still attack due to his reach, correct?

| Argrim | 
 
	
 
                
                
              
            
            Argrim sees the bottleneck and grins. He enjoys a second wind as the fight turns messy. "Varl, get in there boyo. Ram, you good? Everyone else help the boys crack the cork and watch our flank."
second wind: 1d4 + 1 ⇒ (1) + 1 = 2
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

| Vatilda Lateef | 
 
	
 
                
                
              
            
            Round 2
Seeing the dwarves ready to charge in, Vatilda tosses her torch over the barrels, and draws her weapon again.
toss everburning torch at intersection (E-F, 6-7): 1d20 - 2 ⇒ (19) - 2 = 17

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            RD 2:
Karnog retrieves his crossbow and stows his hammer. Move/Move
"Careful lads, beware of pits and other traps!"

| Sewer Goblin | 
 
	
 
                
                
              
            
            Argrim its getting congested in the tight cave so it's hard to really make out what is happening from your POV now. The air has tiny particles of white floating down to the ground.
Valtilda's torch flies over head and behind the barrel casting light for those needing it.
"Liguvi kandohyt ajuh"
"Da mighty cave god poops light from overhead"

| Varl Togaard | 
 
	
 
                
                
              
            
            Round 2
Squeezing up past Rammellorn, Varl raises his shield. Aye! I'll push em foward. Varl hollers, raising his axe.
MA: Move to E4
>SA: Attack Goblin at E5 1d20 + 1 + 6 + 1 ⇒ (10) + 1 + 6 + 1 = 18
>> Damage 1d10 + 3 ⇒ (7) + 3 = 10

| baldwin the merciful | 
 
	
 
                
                
              
            
            The dwarves and their companions squeeze and push into the narrow cave opening.
RD 2: mid-rd update
Initiative Order:
Nibb -
Goblin 2 - poked at Varl
Goblin 1 - flushing eyes out
Argrim-
Kalim - waiting to cast daze
Vatilda - threw an everburning torch and drew weapon
Karnog - 
Rammellorn - 
Varl - squeezed up front and whacked a barrel full of oil-like substance.
Rammellorn is really the only one left that actually use melee to push on the barrels because of the tight scenario.

| Nibbfir Grumepgarth | 
 
	
 
                
                
              
            
            Argrim wrote:Argrim took a second wind in round 2What is a second wind?
The ability to heal 1d4+1 hps, which can be used 2 times at a day. You gave that ability to us after character creation.

| baldwin the merciful | 
 
	
 
                
                
              
            
            RD 2: update
Initiative Order:
Nibb -
Goblin 2 - poked at Varl
Goblin 1 - flushing eyes out
Argrim- healed self with 2nd wind for 2 HP
Kalim - waiting to cast daze
Vatilda - threw an everburning torch and drew weapon
Karnog -
Rammellorn -
Varl - squeezed up front and whacked a barrel full of oil-like substance.
Rammellorn was going to take his action later.

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            Karnog switched his hammer for his crossbow, still has shield equipped.

| baldwin the merciful | 
 
	
 
                
                
              
            
            RD 2: update
Initiative Order:
Nibb - hanging back in line
Goblin 2 - poked at Varl
Goblin 1 - flushing eyes out
Argrim- healed self with 2nd wind for 2 HP
Kalim - waiting to cast daze
Vatilda - threw an everburning torch and drew weapon
Karnog - switched weapons
Rammellorn -
Varl - squeezed up front and whacked a barrel full of oil-like substance.
Rammellorn still has his action
-----
RD 3
Initiative Order:
Nibb -
Goblin 2 - 
Goblin 1 - 
Argrim- 
Kalim - 
Vatilda - 
Karnog -
Rammellorn -
Varl - 
 
	
 
     
     
    