Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Kalim, Vatilda and Varl have RD 5 actions remaining.

RD 6:

Nibb
Goblin 2
goblin 1
Argrim
Kalim
Vatilda
Karnog
Rammellorn
Varl


Goblin NPC

RD 6:

The goblins will both attack Varl the lead dwarf with daggers,

dagger: 1d20 + 1 ⇒ (14) + 1 = 15;damage: 1d3 ⇒ 3

dagger: 1d20 + 1 ⇒ (15) + 1 = 16;damage: 1d3 ⇒ 1

"yanah babdai adkh nadah"

goblin speak:
"Toe fung's"


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 5 + 6
With the boar down, Vatilda moves to Kalim's side again to determine his current condition. She has difficulty with all the activity and the amount of blood, so she heals him with gesture and tap to the head again to be certain he is in working order.

heal check to determine condition: 1d20 + 5 ⇒ (5) + 5 = 10
cure light on Kalim: 1d8 + 2 ⇒ (5) + 2 = 7

She then equips her mace again, and looks to see how dealing with the obstacles and goblins is coming.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Round 5

Smiling from beneath his helmet as the clumsy goblin fails to grab the torch and then Rammellorn extinguishes it. Varl hews into the goblins with his curved dwarven axe. Sweeping the axe around in a great arc Varl attempts to cleave into both of the hateful goblins.

>Melee vs Goblin 1 1d20 + 1 + 6 + 1 ⇒ (10) + 1 + 6 + 1 = 18
>>Damage vs Goblin 1 1d10 + 3 ⇒ (4) + 3 = 7
>>>Cleave vs Goblin 2 1 + 1d20 + 1 + 6 + 1 ⇒ 1 + (15) + 1 + 6 + 1 = 24
>>>>Damage vs Goblin 2 1d10 + 3 ⇒ (7) + 3 = 10

Round 6

It sounds like more are coming up da tunnel! Varl shouts in dwarven while wildly hacking away at the little green menaces. Common ya bastards! Varl yells in common. There's plenty o' axe da go around.

>Melee vs Goblin 1 1d20 + 1 + 6 + 1 ⇒ (11) + 1 + 6 + 1 = 19
>>Damage vs Goblin 1 1d10 + 3 ⇒ (3) + 3 = 6
>>>Cleave vs Goblin 2 1 + 1d20 + 1 + 6 + 1 ⇒ 1 + (16) + 1 + 6 + 1 = 25
>>>>Damage vs Goblin 2 1d10 + 3 ⇒ (7) + 3 = 10


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 6

Argrim moves behind Rammellorn and bellows in Dwarven, "You better leave some gobbos for me, Varl. Or I'm not sharing my fresh bacon out here with you!"


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn attacks with reach past Varl against the first goblin he sees. Attack with long AXE: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d12 + 4 ⇒ (9) + 4 = 13


Evil GM

The two goblins slump over from their wounds, their meager daggers clatter to the ground.


Evil GM

Updated MAP

As the lead members round the corner you realize its another tight tunnel, if it get any tighter those in heavy armor will be in serious trouble. There are some crates ahead and squawking behind them that cover, the two arrows fly at Varl. Since you are in one continuous battle you are not FF at this time.

Surprise RD;

GB1, arrow: 1d20 + 3 ⇒ (9) + 3 = 12;damage: 1d4 ⇒ 1

GB2, arrow: 1d20 + 3 ⇒ (20) + 3 = 23;damage: 1d4 ⇒ 2
confirming Crit:

GB2, arrow: 1d20 + 3 ⇒ (18) + 3 = 21;crit damage: 2d4 ⇒ (3, 2) = 5


Evil GM

RA Initiative:

Karnog: 1d20 + 1 ⇒ (2) + 1 = 3
Varl: 1d20 + 1 ⇒ (11) + 1 = 12
Argrim: 1d20 + 2 ⇒ (12) + 2 = 14
Rammellorn: 1d20 + 2 ⇒ (20) + 2 = 22
Kalim: 1d20 + 2 ⇒ (2) + 2 = 4
Vatlida: 1d20 + 2 ⇒ (11) + 2 = 13
Nibbfir: 1d20 + 5 ⇒ (14) + 5 = 19
GB1: 1d20 + 6 ⇒ (10) + 6 = 16
GB2: 1d20 + 6 ⇒ (10) + 6 = 16
GB3: 1d20 + 6 ⇒ (9) + 6 = 15

RD1: Into the Cave

Rammellorn
Nib
GB1
GB2
GB3
Argrim
Vatilda
Varl
kalim
Karnog


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Hey! How'd everyone get past me? I double-moved in Round 6. It's OK. Argrim has had a good kill rate so far if you want other participation.


Evil GM

your right behind Rammellorn where you said you were. I updated the map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves into the cave, careful not to squeeze any of his comrades against the stone walls with his thick armor and cumbersome shield.

"Blasted little goblins. Can't even fashion a proper passage here."


Evil GM
Karnog Kegmeister wrote:

Karnog moves into the cave, careful not to squeeze any of his comrades against the stone walls with his thick armor and cumbersome shield.

"Blasted little goblins. Can't even fashion a proper passage here."

♪ ♫ It's going to be like fitting a square peg in tiny round hole. ♫


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
baldwin the merciful wrote:
Karnog Kegmeister wrote:

Karnog moves into the cave, careful not to squeeze any of his comrades against the stone walls with his thick armor and cumbersome shield.

"Blasted little goblins. Can't even fashion a proper passage here."

♪ ♫ It's going to be like fitting a square peg in tiny round hole. ♫

A stubborn, smelly, swearing peg at that. ..


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 1

Vatilda mutters a spell to ward herself, then picks up her everburning torch as she makes her way through the tunnel.

cast Protection from Evil on myself

>Goblin cave map repost<


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim tries to move through his companions and bounce through the barricade attempting to avoid the gobbo blades.

__________________________________________
Move 20-ft to C or D8
Move 10-ft to anywhere in column 10 with Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 to flank the gobbos


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Got selected for jury duty the same day as my parents came into town ...I might be awol-ish, especially during the day.


Evil GM

I'll DMPC you during the day then.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Thanks!


Goblin NPC

RD 1:

The two goblins behind the hay stack fire arrows again at the lead dwarf, Varl. They each take aim at the foolish,

GB 1: 1d20 + 3 ⇒ (13) + 3 = 16;damage: 1d4 ⇒ 4

GB2: 1d20 + 3 ⇒ (9) + 3 = 12;damage: 1d4 ⇒ 3

The third goblin in D9 holds, since he has longsword in hand. Once Argrim tumbles by he attacks Argrim.

With a hateful look in he beady black eyes the goblin pounces a the opportunity to bring glory to his unit. Hacking a slice of dwarf flesh.
GB3, long sword: 1d20 + 4 ⇒ (17) + 4 = 21;damage: 1d6 ⇒ 3


Evil GM

RD1: Into the Cave

Rammellorn - moved to D8, missed his attack
Nib

GB1 - shots arrow at Varl missing
GB2 - shots arro at varl missing
GB3 - has long sword will Hold till Argrim moves, attacks Argrim.

Argrim - moves to C10, not drawing an AOO because the goblin had ranged weapon in hand. Hitting for 3HP

Vatilda - cast Prot from Evil on self

Varl
kalim
Karnog


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn will move the necessary steps to make a reach attack.
attack with long axe: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d12 + 4 ⇒ (11) + 4 = 15


Evil GM

Rammellorn moves up to D8 but misses with his attack.

UPDATED MAP MID RD

If Varl moves up to C8 he will have flanking with on goblin. He'll take an AOO from another goblin though.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Roaring out a Dwarven battlecry Varl rushes foward with his stubby little legs To C8. As he barrels towards the goblin he swings at the green beast with his axe.

Attack Gobblin w/ PA: 1d20 + 1 + 2 - 1 + 6 + 1 ⇒ (9) + 1 + 2 - 1 + 6 + 1 = 18
Damage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

>Mid round map repost<


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves up to E6 and calls out to the group.

"Everyone OK? I can bring forth some more healing if you're hurt and needing some help."


Evil GM

AoO on Varl: 1d20 + 4 ⇒ (18) + 4 = 22;damage: 1d6 ⇒ 1

A filthy pitted longsword lashes out a the dwarf giving the battle cry. Another slice of dwarf blood trickles to the ground.

Varl update your HP stat line, you've been hit a couple times.

----
Varl's attack kills the goblin in C9 that was being flanked with Argrim.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Updated


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Karnog Kegmeister wrote:

Karnog moves up to E6 and calls out to the group.

"Everyone OK? I can bring forth some more healing if you're hurt and needing some help."

"Aye, a little healing would be welcome," Argrim replies in Dwarven.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Dwarven: "Right then. Just let me get to you, ya nimble jumpy dwarf."

Karnog's voice puffs slightly, just a bit out of breath from his exertions in plate armor.

Move action: remove scroll of CLW from haversack


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Nibb is going to turn back and face to the cave's entrance, making use of the cover that the dwarves and the rest of the party can provide. Then he will look for any threats that would come to them like the boar's now-widow mate with his crossbow readied.

Perception check:1d20 + 10 ⇒ (4) + 10 = 14


Evil GM

Nibb pulling rear gaurd duty does not see anything at this point.

karnog moves up 20 feet to E5, pulling out his scroll of CLW.


Evil GM

RD1: Into the Cave

Rammellorn - moved to D8, missed his attack
Nib - pulls rear guard duty, does not see anything.

GB1 - shots arrow at Varl missing
GB2 - shots arro at varl missing
GB3 - has long sword will Hold till Argrim moves, attacks Argrim.

Argrim - moves to C10, not drawing an AOO because the goblin had ranged weapon in hand. Hitting for 3HP

Vatilda - cast Prot from Evil on self

Varl - moved to C8 and killed the goblin in C9
kalim - Will move to E6.
Karnog - moved up 20 Feet to E5, pulled out CLW scroll

----
Rd2: Into the Cave

Rammellorn -
Nib
GB1 -
GB2 - dead
GB3 -
Argrim -
Vatilda -
Varl
kalim
Karnog

MAP RD 2:
RD GOBLIN CAVE


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn attempts an axe chop again. attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d12 + 4 ⇒ (9) + 4 = 13


Evil GM

Rammellorn axe misses his target.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Round 2: Into the Cave

Better keep up Argrim, I’m up to three! Varl yells swinging his axe around towards the nearest goblin (D9)/

>SA: Attack D9 w/PA 1 + 1d20 - 1 + 6 + 1 ⇒ 1 + (13) - 1 + 6 + 1 = 20
>>Damage 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15


Evil GM

Argrim and Varl:

From your POV you begin to appreciate the series of defenses that the goblins have set up, all designed to soften up the attackers. A series of barricade with a couple defenders and the like most goblin tribes they seem to have an endless supply of fodder. You both see yet another new goblin in position to join the defenders and possibly flank Argrim.

DM:

New goblin joining the fight
GB4: 1d20 + 6 ⇒ (16) + 6 = 22

Rd2: Into the Cave

GB4 - a drum beat can be heard and the goblins appear to be in fenzy.
Rammellorn - missed attack
Nib
GB1 -
GB2 - dead
GB3 -
Argrim -
Vatilda -
Varl
kalim
Karnog

GB 4 action -

There is drumming sound coming from down deeper down the wall which appears to stiff up the goblins resolve. He then moves back into cave complex out of immediate danger but his drum echoes clearly throughout.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves up to B9 double move provoking twice, potentially.

"Okay lads, let's keep moving in. Death to goblins!"


Goblin NPC

RD 2: Goblins actions

The goblin behind the low crate 5 ft steps from B8 to B9 dropping his bow and pulling his dogslicer.

The goblin in D9 with his long sword attacks Agrim, renewed malice in his eyes with the drum beating in the background.

longsword: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9damage: 1d6 + 1 ⇒ (1) + 1 = 2

The cavern has come to life as small goblin feet scurry to assemble and defend their territory.


Evil GM

Varl has a rude awakening when he realizes his axe misses the goblin, it looked so perfect but his blade failed him.


Evil GM

karnog you will need to make either a climb or acro check to get over the low create in your way.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Great...skills...

1d20 - 5 ⇒ (19) - 5 = 14 Climb


Evil GM

karnog will be able to make it over the low crate. I'll move you once the others act. there is a goblin currently in B9 so I put you in B8/9


Evil GM

Rd2: Into the Cave - update

GB4 - a drum beat can be heard and the goblins appear to be in fenzy.
Rammellorn - missed attack
Nib
GB1 - moved back 5ft, B9, dropping bow and drawing dogslicer
GB2 - dead
GB3 - attacked Argrim
Argrim -
Vatilda -
Varl - missed his attack on the goblin in D9
kalim
Karnog - double moves to B8/9

Rammellorn currently all the goblins are out of range, or too close, from yoru reach weapon when the next round begins.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 2

Argrim steps to flank the gobbo that missed him and swings his battleaxe. "Damn drums!"

--------------------------------
5-foot step to D10 flanking D9 with Rammellorn
Do we still have Bless up from earlier?
attack two-handed with flanking: 1d20 + 7 ⇒ (19) + 7 = 26 +1 with Bless if still up.
if hit, damage: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 2

Vatilda moves through the tunnel as quickly as she can... considering the bootleneck of allies. She grumbles like a dwarf as she tries to negotiate over the debris in her way.

climb: 1d20 + 0 ⇒ (12) + 0 = 12 (move forward when I can...)

>Map repost< (as it was at beginning of Round)

Bless is two minutes, it should still be up


Evil GM

Argrim's battleaxe hit home but the goblin simply snarls at his wound. Argrim yoiu notice the south passage is very narrow those in heavy armor my not be able to get through, you can also see at least two goblins with longbows taking position on you.


Evil GM

vatilda you get to move up to E 7 but then the bottleneck stops your advancement.

Rd 2: DMPC Kalim

He is stalled with the bottleneck.

Rd 2: DMPC Nibb

Nibb moves in tight behind Kalim.


Evil GM

Rd3: Into the Cave -

GB6, longbow - hits Argrim with arrow 7 HP
GB4 - maintains bard drum beat and hold actions.
Rammellorn -
Nib
GB1 -
GB2 - dead
GB3 -
Argrim -
Vatilda -
GB5, longbow-
Varl -
kalim
Karnog

Mid-section cave

GM:

Init
GB5, longbow: 1d20 + 6 ⇒ (6) + 6 = 12
GB6, longbow: 1d20 + 6 ⇒ (17) + 6 = 23

I edited to include GB6 and GB 4 actions


Goblin NPC

Rd 3:

GB 6: Action-

An arrow whizzes at Argrim from the southern cave tunnel, the goblin's seems to be quite accomplished with his aim. the goblin feeling the rythm of the drum beeat take aim.

longbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22;dice: 1d6 + 1 ⇒ (6) + 1 = 7

GB4:

Free action maintains the inspiration of his beat. The thumping of the drum has a hideous cadence that is grinding and repulsive but the goblins are thriving to the sound.

He will hold his action to see if anyone approaches.

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