
| Vatilda Lateef | 
 
	
 
                
                
              
            
            Round 5 + 6
With the boar down, Vatilda moves to Kalim's side again to determine his current condition. She has difficulty with all the activity and the amount of blood, so she heals him with gesture and tap to the head again to be certain he is in working order.
heal check to determine condition: 1d20 + 5 ⇒ (5) + 5 = 10
cure light on Kalim: 1d8 + 2 ⇒ (5) + 2 = 7
She then equips her mace again, and looks to see how dealing with the obstacles and goblins is coming.

| Varl Togaard | 
 
	
 
                
                
              
            
            Round 5
Smiling from beneath his helmet as the clumsy goblin fails to grab the torch and then Rammellorn extinguishes it. Varl hews into the goblins with his curved dwarven axe. Sweeping the axe around in a great arc Varl attempts to cleave into both of the hateful goblins.
>Melee vs Goblin 1 1d20 + 1 + 6 + 1 ⇒ (10) + 1 + 6 + 1 = 18
>>Damage vs Goblin 1 1d10 + 3 ⇒ (4) + 3 = 7
>>>Cleave vs Goblin 2 1 + 1d20 + 1 + 6 + 1 ⇒ 1 + (15) + 1 + 6 + 1 = 24 
>>>>Damage vs Goblin 2 1d10 + 3 ⇒ (7) + 3 = 10
Round 6
It sounds like more are coming up da tunnel! Varl shouts in dwarven while wildly hacking away at the little green menaces. Common ya bastards! Varl yells in common. There's plenty o' axe da go around.
>Melee vs Goblin 1 1d20 + 1 + 6 + 1 ⇒ (11) + 1 + 6 + 1 = 19
>>Damage vs Goblin 1 1d10 + 3 ⇒ (3) + 3 = 6
>>>Cleave vs Goblin 2 1 + 1d20 + 1 + 6 + 1 ⇒ 1 + (16) + 1 + 6 + 1 = 25 
>>>>Damage vs Goblin 2 1d10 + 3 ⇒ (7) + 3 = 10

| Rammellorn | 
 
	
 
                
                
              
            
            Rammellorn attacks with reach past Varl against the first goblin he sees. Attack with long AXE: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d12 + 4 ⇒ (9) + 4 = 13

| baldwin the merciful | 
 
	
 
                
                
              
            
            As the lead members round the corner you realize its another tight tunnel, if it get any tighter those in heavy armor will be in serious trouble. There are some crates ahead and squawking behind them that cover, the two arrows fly at Varl. Since you are in one continuous battle you are not FF at this time.
Surprise RD;
GB1, arrow: 1d20 + 3 ⇒ (9) + 3 = 12;damage: 1d4 ⇒ 1
GB2, arrow: 1d20 + 3 ⇒ (20) + 3 = 23;damage: 1d4 ⇒ 2
confirming Crit: 
GB2, arrow: 1d20 + 3 ⇒ (18) + 3 = 21;crit damage: 2d4 ⇒ (3, 2) = 5

| baldwin the merciful | 
 
	
 
                
                
              
            
            Karnog: 1d20 + 1 ⇒ (2) + 1 = 3
Varl: 1d20 + 1 ⇒ (11) + 1 = 12
Argrim: 1d20 + 2 ⇒ (12) + 2 = 14
Rammellorn: 1d20 + 2 ⇒ (20) + 2 = 22
Kalim: 1d20 + 2 ⇒ (2) + 2 = 4
Vatlida: 1d20 + 2 ⇒ (11) + 2 = 13
Nibbfir: 1d20 + 5 ⇒ (14) + 5 = 19
GB1: 1d20 + 6 ⇒ (10) + 6 = 16
GB2: 1d20 + 6 ⇒ (10) + 6 = 16
GB3: 1d20 + 6 ⇒ (9) + 6 = 15
RD1: Into the Cave
Rammellorn
Nib
GB1
GB2
GB3
Argrim
Vatilda
Varl
kalim
Karnog

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            Karnog moves into the cave, careful not to squeeze any of his comrades against the stone walls with his thick armor and cumbersome shield.
"Blasted little goblins. Can't even fashion a proper passage here."

| baldwin the merciful | 
 
	
 
                
                
              
            
            Karnog moves into the cave, careful not to squeeze any of his comrades against the stone walls with his thick armor and cumbersome shield.
"Blasted little goblins. Can't even fashion a proper passage here."
♪ ♫ It's going to be like fitting a square peg in tiny round hole. ♫

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            Karnog Kegmeister wrote:♪ ♫ It's going to be like fitting a square peg in tiny round hole. ♫Karnog moves into the cave, careful not to squeeze any of his comrades against the stone walls with his thick armor and cumbersome shield.
"Blasted little goblins. Can't even fashion a proper passage here."
A stubborn, smelly, swearing peg at that. ..

| Vatilda Lateef | 
 
	
 
                
                
              
            
            Round 1
Vatilda mutters a spell to ward herself, then picks up her everburning torch as she makes her way through the tunnel.
cast Protection from Evil on myself

| Argrim | 
 
	
 
                
                
              
            
            Argrim tries to move through his companions and bounce through the barricade attempting to avoid the gobbo blades.
__________________________________________
Move 20-ft to C or D8
Move 10-ft to anywhere in column 10 with Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 to flank the gobbos

| Sewer Goblin | 
 
	
 
                
                
              
            
            RD 1:
The two goblins behind the hay stack fire arrows again at the lead dwarf, Varl. They each take aim at the foolish,
GB 1: 1d20 + 3 ⇒ (13) + 3 = 16;damage: 1d4 ⇒ 4
GB2: 1d20 + 3 ⇒ (9) + 3 = 12;damage: 1d4 ⇒ 3
The third goblin in D9 holds, since he has longsword in hand. Once Argrim tumbles by he attacks Argrim.
With a hateful look in he beady black eyes the goblin pounces a the opportunity to bring glory to his unit. Hacking a slice of dwarf flesh.
GB3, long sword: 1d20 + 4 ⇒ (17) + 4 = 21;damage: 1d6 ⇒ 3

| baldwin the merciful | 
 
	
 
                
                
              
            
            RD1: Into the Cave
Rammellorn - moved to D8, missed his attack
Nib
GB1 - shots arrow at Varl missing
GB2 - shots arro at varl missing
GB3 - has long  sword will Hold till Argrim moves, attacks Argrim.
Argrim - moves to C10, not drawing an AOO because the goblin had ranged weapon in hand. Hitting for 3HP
Vatilda - cast Prot from Evil on self
Varl
kalim
Karnog

| Rammellorn | 
 
	
 
                
                
              
            
            Rammellorn will move the necessary steps to make a reach attack.
attack with long axe: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d12 + 4 ⇒ (11) + 4 = 15

| baldwin the merciful | 

| Varl Togaard | 
 
	
 
                
                
              
            
            Roaring out a Dwarven battlecry Varl rushes foward with his stubby little legs To C8. As he barrels towards the goblin he swings at the green beast with his axe.
Attack Gobblin w/ PA: 1d20 + 1 + 2 - 1 + 6 + 1 ⇒ (9) + 1 + 2 - 1 + 6 + 1 = 18
Damage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9

| Vatilda Lateef | 

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            Karnog moves up to E6 and calls out to the group.
"Everyone OK? I can bring forth some more healing if you're hurt and needing some help."

| baldwin the merciful | 
 
	
 
                
                
              
            
            AoO on Varl: 1d20 + 4 ⇒ (18) + 4 = 22;damage: 1d6 ⇒ 1
A filthy pitted longsword lashes out a the dwarf giving the battle cry. Another slice of dwarf blood trickles to the ground.
Varl update your HP stat line, you've been hit a couple times.
----
Varl's attack kills the goblin in C9 that was being flanked with Argrim.

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            Dwarven: "Right then. Just let me get to you, ya nimble jumpy dwarf."
Karnog's voice puffs slightly, just a bit out of breath from his exertions in plate armor.
Move action: remove scroll of CLW from haversack

| Nibbfir Grumepgarth | 
 
	
 
                
                
              
            
            Nibb is going to turn back and face to the cave's entrance, making use of the cover that the dwarves and the rest of the party can provide. Then he will look for any threats that would come to them like the boar's now-widow mate with his crossbow readied.
Perception check:1d20 + 10 ⇒ (4) + 10 = 14

| baldwin the merciful | 
 
	
 
                
                
              
            
            RD1: Into the Cave
Rammellorn - moved to D8, missed his attack
Nib - pulls rear guard duty, does not see anything.
GB1 - shots arrow at Varl missing
GB2 - shots arro at varl missing
GB3 - has long sword will Hold till Argrim moves, attacks Argrim.
Argrim - moves to C10, not drawing an AOO because the goblin had ranged weapon in hand. Hitting for 3HP
Vatilda - cast Prot from Evil on self
Varl - moved to C8 and killed the goblin in C9
kalim - Will move to E6.
Karnog - moved up 20 Feet to E5, pulled out CLW scroll
----
Rd2: Into the Cave 
Rammellorn - 
Nib
GB1 - 
GB2 - dead
GB3 - 
Argrim - 
Vatilda - 
Varl
kalim
Karnog
MAP RD 2:
RD GOBLIN CAVE

| Varl Togaard | 
 
	
 
                
                
              
            
            Round 2: Into the Cave
Better keep up Argrim, I’m up to three! Varl yells swinging his axe around towards the nearest goblin (D9)/
>SA: Attack D9 w/PA 1 + 1d20 - 1 + 6 + 1 ⇒ 1 + (13) - 1 + 6 + 1 = 20 
>>Damage 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15

| baldwin the merciful | 
 
	
 
                
                
              
            
            From your POV you begin to appreciate the series of defenses that the goblins have set up, all designed to soften up the attackers. A series of barricade with a couple defenders and the like most goblin tribes they seem to have an endless supply of fodder. You both see yet another new goblin in position to join the defenders and possibly flank Argrim.
New goblin joining the fight
GB4: 1d20 + 6 ⇒ (16) + 6 = 22
Rd2: Into the Cave
GB4 - a drum beat can be heard and the goblins appear to be in fenzy.
Rammellorn - missed attack
Nib
GB1 -
GB2 - dead
GB3 -
Argrim -
Vatilda -
Varl
kalim
Karnog
GB 4 action -
There is drumming sound coming from down deeper down the wall which appears to stiff up the goblins resolve. He then moves back into cave complex out of immediate danger but his drum echoes clearly throughout.

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            Karnog moves up to B9 double move provoking twice, potentially.
"Okay lads, let's keep moving in. Death to goblins!"

| Sewer Goblin | 
 
	
 
                
                
              
            
            RD 2: Goblins actions
The goblin behind the low crate 5 ft steps from B8 to B9 dropping his bow and pulling his dogslicer.
The goblin in D9 with his long sword attacks Agrim, renewed malice in his eyes with the drum beating in the background.
longsword: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9damage: 1d6 + 1 ⇒ (1) + 1 = 2
The cavern has come to life as small goblin feet scurry to assemble and defend their territory.

| Karnog Kegmeister | 
 
	
 
                
                
              
            
            Great...skills...
1d20 - 5 ⇒ (19) - 5 = 14 Climb

| baldwin the merciful | 
 
	
 
                
                
              
            
            Rd2: Into the Cave - update
GB4 - a drum beat can be heard and the goblins appear to be in fenzy.
Rammellorn - missed attack
Nib
GB1 - moved back  5ft, B9, dropping bow and drawing dogslicer 
GB2 - dead
GB3 - attacked Argrim
Argrim -
Vatilda -
Varl - missed his attack on the goblin in D9
kalim
Karnog - double moves to B8/9
Rammellorn currently all the goblins are out of range, or too close, from yoru reach weapon when the next round begins.

| Argrim | 
 
	
 
                
                
              
            
            Round 2
Argrim steps to flank the gobbo that missed him and swings his battleaxe. "Damn drums!"
--------------------------------
5-foot step to D10 flanking D9 with Rammellorn
Do we still have Bless up from earlier?
attack two-handed with flanking: 1d20 + 7 ⇒ (19) + 7 = 26 +1 with Bless if still up.
if hit, damage: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10

| Vatilda Lateef | 
 
	
 
                
                
              
            
            Round 2
Vatilda moves through the tunnel as quickly as she can... considering the bootleneck of allies. She grumbles like a dwarf as she tries to negotiate over the debris in her way.
climb: 1d20 + 0 ⇒ (12) + 0 = 12 (move forward when I can...)
>Map repost< (as it was at beginning of Round)
Bless is two minutes, it should still be up

| baldwin the merciful | 
 
	
 
                
                
              
            
            Rd3: Into the Cave -
GB6, longbow - hits Argrim with arrow 7 HP
GB4 - maintains bard drum beat and hold actions.
Rammellorn - 
Nib
GB1 - 
GB2 - dead
GB3 - 
Argrim -
Vatilda -
GB5, longbow-
Varl - 
kalim
Karnog
Init
GB5, longbow: 1d20 + 6 ⇒ (6) + 6 = 12
GB6, longbow: 1d20 + 6 ⇒ (17) + 6 = 23
I edited to include GB6 and GB 4 actions

| Sewer Goblin | 
 
	
 
                
                
              
            
            Rd 3:
GB 6: Action-
An arrow whizzes at Argrim from the southern cave tunnel, the goblin's seems to be quite accomplished with his aim. the goblin feeling the rythm of the drum beeat take aim.
longbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22;dice: 1d6 + 1 ⇒ (6) + 1 = 7
GB4:
Free action maintains the inspiration of his beat. The thumping of the drum has a hideous cadence that is grinding and repulsive but the goblins are thriving to the sound.
He will hold his action to see if anyone approaches.
 
	
 
     
     
    