Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Guh! Varl grunts as the arrow manages to penetrate his fullplate armor and drive its barbed head into his shoulder. Scanning through the underbrush Varl watches for the movement of the archer, his shield at the ready and his axe prepared to cleave into any of the goblin snakes that make it out of the pit.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Ready Action: Attack first goblin snake to get out of the pit within range.


Evil GM

Varl you simply know that the arrow that hit you came from the cave/hill, you think from higher ground. You do know that the single archer has talent and is not one of those scouts you previously faced.


Evil GM
Karnog Kegmeister wrote:

"Grr...where is the bastars shooting at us? Anyone got eyes on 'I'm?"

perception

I missed your perception check previously, you do see the goblin archer is above the cave opening on ledge twenty feet high. He is wearing a greyish brown chain shirt that has leaves and twigs stuck to hit. He is wielding a longbow.


Evil GM

DMPC kalim's perception check:

perception: 1d20 + 2 ⇒ (4) + 2 = 6

He shakes his head in frustration.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Another goblin! Little bugger's got proper armor and a longbow, on a ledge about 20' up."


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Nibb gets up and try to look where Karnog said the goblin is.

Perception check:1d20 + 10 ⇒ (16) + 10 = 26

At the same time, he pick up the crossbow...


Evil GM

Nibb Only:
You see the camouflaged goblin with a chain shirt that has twigs and greyish brown coloring, which is 20 feet high and over the cave opening (G-18). More importantly, to your left there is a stunted green‐skinned goblin that offers a hateful sneer as it brandishes a pitted longsword. (I-5)


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

"Aarhhg! They're here too!"

Then Nibb retreats two steps in order to procure his safety.

5 feet step to G-3


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

After helping Agrim out of the pit, Rammellorn readies his long ax to charge the first offender that he can discern.


Goblin NPC

Rd2: GBS (Sergeant)

The goblin near Nibb uses his move action due to the terrain to get closer to Nibb (H-3), with an evil grin he slices at the is favored type of flesh...gnome,

longsword: 1d20 + 4 ⇒ (6) + 4 = 10;1d6 ⇒ 1

But he misses, this creature becoming visible to Kalim and Varl from their locations.

---


Evil GM

It the end of the round, if you have not actually taken an action do so.

Rd 2 update

GA - hits Varl for 5 HP
Snakes - tries to climb up the wall, 2 can't while 2 do. one sickens Argrim.

Varl
Kalim
Nibb - 5ft steps to G-3, grabbing his crossbow
Karnog - moves to D5 healing surge 1 HP
Rammellorn - throws rope to argrim, readied action.
Argrim - graps rop climbs to the top edge.
Vatilda - dbl moved to F7
GBS - moved to H-3 to attack Nibb


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Careful Nibb! Varl yells spotting the hidden goblin. Raising his axe the dwarf shuffles foward to protect the gnome.

MA: Move to G3
SA: Attack Goblin (H3) w/ PA 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Evil GM

Varl - Nibb moved into G-3 but you can go to G-4 and attack.

Varl's attack misses.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Again Kalim's eyes gloss white and his features take an unusual composition. "Archer, you cannot stay hidden!ranged touch attack: 1d20 + 2 ⇒ (18) + 2 = 20acid damage: 1d6 + 1 ⇒ (2) + 1 = 3


Evil GM

Kalim the archer is way out of your 30 foot range but the goblin sergeant is not, so unless you say otherwise i will direct the attack on the closer foe,

Updated Map revealing enemy positions


Evil GM

Rd 2 update

GA - hits Varl for 5 HP
Snakes - tries to climb up the wall, 2 can't while 2 do. one sickens Argrim.

Varl - moved to G-4 and missed GBS
Kalim - acid touch attack on GBS.
Nibb - 5ft steps to G-3, grabbing his crossbow
Karnog - moves to D5 healing surge 1 HP
Rammellorn - throws rope to argrim, readied action.
Argrim - graps rop climbs to the top edge.
Vatilda - dbl moved to F7
GBS - moved to H-3 to attack Nibb, took 3HP acid damage from Kalim

------

Rd 3

GA -
Snakes -

Varl
Kalim
Nibb -
Karnog -
Rammellorn -
Argrim -
Vatilda -
GBS -


Evil GM

RD 3:

DM random target:
1=vatilda, 2=Rammellorn, 3=varl, 4=Argrim
1d4 ⇒ 2

The archer lets his longbow string dance as an arrow targets Rammellorn,

Longbow: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14;damage: 1d6 + 1 ⇒ (2) + 1 = 3

but the arrow falls harmlessly nearby the dwarf paladin.

---
RD 3:

The snakes curiously do not follow up the side of the pt but rather they burrow.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim fires again at the sergeant. ranged touch: 1d20 + 2 ⇒ (5) + 2 = 7acid damage: 1d6 + 1 ⇒ (5) + 1 = 6


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Ah got dis one Nibb! Varl yells swinging his axe towards the goblin. Help da others!

SA: Attack Goblin (H3) w/ PA 1d20 - 1 + 6 + 1 ⇒ (10) - 1 + 6 + 1 = 16
Damage 1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Evil GM

Varl looks at his weapon as if it must be broken for missing the squirmy goblin.

kalim misses with his acid attack this time.

This stunted green skinned goblin with a hateful look on his face does have some decent armor on studded leather and heavy wooden shield. The leather looks of good craftsmanship. his longsword is pitted, and he has a couple visible throwing axes on his body.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 3

Vatilda strides forward snarling at the goblin before firing another dark bolt from her hand.

"Degga mahn ugrako d'efflen ik, gorcha"

Aklo:

"You are a fool to disregard me, goblin."

move 30' to (F,-13)
eldritch bolt vs GA: 1d20 + 2 ⇒ (18) + 2 = 20 ranged touch attack
damage: 1d8 + 1 ⇒ (8) + 1 = 9

>Updated battle map repost<


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 3

"Snakes! Why did it have to be snakes?! There are four nasties burrowing under us. Watch yourself!" Argrim announces and tries to get far away from the snakes.

_____________________

He double moves toward Kalim. Avoiding the goblin AOO and attempts to get total cover from the archer. He's trying to get in position to flank with Varl with his battleaxe, either the sergeant or snakes. I don't know which square is difficult, so I can't give you an exact position.

This is my last post for awhile. Good hunting!


Evil GM

Argrim you need to spend a move action standing up as you climb out of the hole. I'll ajjsut your movement.

Good luck tomorrow


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog calls upon the power and strength in dwarven.

As he finishes his brief prayer, a dull golden glow settles over the party.

Karnog casts bless: +1 morale to attack & saves vs. fear for 2 minutes.

He then moves in front of Vatilda, attempting to shield her as best as he can while being almost half her height.

"You could take cover behind me, be a smaller target for that archer bastard, then pop up and return fire."


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

"Ve.. ve... very well! I shall take the one over the cave!"

Nibb retreats a few steps to F-4 and will try to hit the goblin above the cave.

Shoot!:1d20 + 3 ⇒ (20) + 3 = 23
Critical confirmation!:1d20 + 3 ⇒ (18) + 3 = 21
Damage:2d6 ⇒ (4, 1) = 5


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Am I able to move behind Nibb and still attack with reach? If yes, then I will do that for the sake of action economy at te risk of looking cowardly by taking cover behind the gnome.

Rammellorn moves quickly behind Nibb and strikes at the goblin in front of him with the reach of his long ax.

Attack:1d20 + 6 ⇒ (5) + 6 = 11
Damage:1d12 + 4 ⇒ (4) + 4 = 8


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I keep forgetting that I have hatred +1 against goblins and orcs. Also, what range does detect evil at will have and last noob question: How does everyone get all green attack and damage posts? I haven't figured this out yet.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Agrim, nice shout out to Indy! good luck.


Evil GM

Nibb moves to F-4 and hits with his crossbow.

Argrim has to get up from the hole which is a move action, then he uses 15 foot of movement for his standard action positioning himself at G-2.

Karnog cast bless and moved to Vatilda

Rammellorn moves to F-3, hiding behind a gnome, and uses his reach weapon missing the goblin sergeant.

Detect Evil at Will is a 60 ft cone but requires std action and concentration, then it does take 3 rds to get complete information(and I do require that with the detection spells).

Rammellorn I didn't understand want you were referring to with all the green attack and damage posts?


Goblin NPC

RD 3: GBS

The longsword wielding goblin attacks Varl,

longsword: 1d20 + 4 ⇒ (6) + 4 = 10;damage: 1d6 ⇒ 5


Evil GM

Rd 3

GA - missed Rammellorn
Snakes - burrow

Varl - moved to G-4and missed the GBS
Kalim -acid strike the GBS for 6HP
Nibb - moved to F-4, hit with crossbow on GA 5HP
Karnog - cast bless moved to G-7
Rammellorn - moved to F-3, missed with long ax on GBS
Argrim - got up out of the hole, moved to G-2
Vatilda - moved to F-13,eldritch bolt 9HP
GBS - missed his attack on Varl.

----
Rd 4

GA -
Snakes -

Varl
Kalim
Nibb -
Karnog -
Rammellorn -
Argrim -
Vatilda -
GBS -

Current MAP


Goblin NPC

DM random:
1=Karnog, 2=Nibb, 3, varl, 4=Rammellorn
1d4 ⇒ 4
cover prevents a good shot on Vatilda, kalim and Argrim

Rd 4: GA

The archer fires another arrow at Rammellorn.

long bow: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18;damage: 1d6 + 1 ⇒ (5) + 1 = 6

Rd4: snakes to nothign but burrow


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

>Current map repost<


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I've got an idea on how to bring that pesky archer down. Everyone ok so far?"

Karnog sheathed his warhammer before reaching into his haversack for his rope. Finding it right on top and ready to grab, the surly dwarf is pleasantly surprised.

Dwarven:

Spoiler:
"Where was this last winter when I was breaking my back carrying all that damn climbing gear, and the food to boot?!?"

RD 5: 19 rds of bless remaining. Move action sheath, move action retrieve rope. 5' step closer to the cave.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Round 4

Quickly looking of his shoulder, Varl watches as Argrim pulls himself out of the pit and rushes towards the goblin warrior he is locked in combat with. I’ll take the left, you take the right. Varl yells in dwarven to his friend. Just like a hammer un anvil.

MA: Move to I5 for flank w/Argrim vs H3
SA: Attack Goblin (H3) w/ PA 1d20 - 1 + 6 + 1 + 2 + 1 ⇒ (11) - 1 + 6 + 1 + 2 + 1 = 20
Damage 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Evil GM

Rd 4:

The goblin sergeant slumps to the ground with Varl's deft move and attack.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Nibb walks around the hole, careful to not slip and fall 20 feet to D-6, while he recharge his crossbow...

Good, I think I know how this works... It seems not like a big deal.

Then, he will try to find a good angle to shoot at the goblin archer.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Round 4
Rammellorn drops his long ax at the sight of seeing the sergeant go down and draws his composite shortbow and knocks an arrow.
Feckin' vermin fight like cowards. Come down here and fight you pest!Rammellorn takes careful aim at the goblin shooting at him from the cliff and lets an arrow fly his way.

Attack1d20 + 4 ⇒ (14) + 4 = 18
Damage1d6 ⇒ 4


Goblin NPC

Rammellorn's shot is close but pings off some of the twigs he has extended from his armor. He snarls at you showing is 7 teeth.


Evil GM

Rd 4 UPdate

GA - shot at Rommellorn missed
Snakes - burrowed

Varl - hit the BS for 13HP
Kalim
Nibb - moved to D-6, reloading
Karnog - retrieves his rope and steps 5 ft closer to the cave
Rammellorn - crossbow at GA missed
Argrim -
Vatilda -
GBS -


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 4
Vatilda remains in her position. She chants briefly while touching thumb and forefinger knuckle to her forehead. She then scans the area... the cave and along the walls, for other hidden threats.

cast guidance
use guidance on perception check
perception: 1d20 + 0 + 1 ⇒ (13) + 0 + 1 = 14


Evil GM

Vatilda:
the archer is a threat and you sense there are some goblins in the cave behind a makeshift barricade


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim searches again for the archer. perception: 1d20 + 2 ⇒ (1) + 2 = 3


Evil GM

Rd 4 UPdate

GA - shot at Rommellorn missed
Snakes - burrowed

Varl - hit the BS for 13HP
Kalim - taking to find archer
Nibb - moved to D-6, reloading
Karnog - retrieves his rope and steps 5 ft closer to the cave
Rammellorn - crossbow at GA missed
Argrim - will stab the GBS
Vatilda - cast guidnace
GBS - dead

Argrim will use his Rd 4 action to hit the GBS on the ground bashing some skull.

--------

Rd 5

GA -
Snakes - burrowed

Varl -
Kalim
Nibb -
Karnog -
Rammellorn -
Argrim -
Vatilda -
GBS -

MAP


Goblin NPC

RD 5: Archer

The twig covered creature aims his bow and plucks the string letting it rip at Karnog.

Archer: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26;damage: 1d6 + 1 ⇒ (1) + 1 = 2

There a squeal of delight as the arrow sinks home.


Evil GM

RD 5

The snakes are burrowing and are a non-factor.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Cutting down the goblin warrior, Varl turns knowing that his friends are still in danger. Banging his axe against his shield, the dwarf rushes forward on his stubby legs towards the mouth of the cave to hopefully draw fire from the archer and protect Vatilda

Full Action: RUN! (G16)

Run:

You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can't run across difficult terrain or if you can't see where you're going.

(I'm not sure if G5&G6 are difficult terrain as well as G9, G10 and G11. If they are then I want to double move to F7

BTW Vatilda the maps have been a *huge* help!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Ouch. You little bastard!"

Karnog moves closer to the cave, tying a quick slipknot in his rope, fashioning a basic lasso loop.


Evil GM

Karnog are you taking an action?

Argrim G-5 and -6 are difficult terrain G-9 through -12 is not that is large tree overhanging. F-13 and -14 is bush so it is difficult terrain


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Ok, the move to G7 is clear so I will do that.

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