| Varl Togaard |
Baldwin, is the tunnel totally blocked by the barrels or can I push through somehow towards the goblin that is using the spear?
| Vatilda Lateef |
| Karnog Kegmeister |
"Get em!
Karnog keeps his eyes open while his comrades engage in tunnel warfare.
1d20 + 8 ⇒ (19) + 8 = 27 perception
| baldwin the merciful |
Varl the barrels are three deep on the bottom, and 2 barrels deep on top, taking up the 5 ft section and is 5 feet high. One barrel is damaged form your axe, another one has been pushed down. It will be difficult to push through and you don't know if the bottom ones are filled with anything.
| Varl Togaard |
Ok, since I am right next to the barrel would you allow me try to push the top ones back onto the goblins with a bullrush?
| baldwin the merciful |
Varl - I'll let you try to push a barrel back using a melee attack. The barrel doesn't really have a CMD. Remember the top barrels are slanted towards you, so you are trying to tip it backward when it is designed to fall forward.
| Karnog Kegmeister |
"Kalim, watch the bushes! Something is rustling around in there."
Karnog casts shield and stows his shield.
| Varl Togaard |
Giving a roar Varl uses the flatside of his axe to try and push the barrel back ontop of the goblin and clearing room for the stout dwarf to climb over.
Melee to push barrel 1d20 + 6 ⇒ (5) + 6 = 11
| baldwin the merciful |
Rammellorn you still need to push your way through the barrels
The barrels that Varl push on topple, one goes backwards but the second one topples forward, oil splashing everywhere soaking the area. You can see two goblins one has a spear the second one has a waterskin flushing his eyes, both are colored white with powder. There is a torch near the one flushing his eyes.
You've cleared the second layer of barrels, leaving only three on the bottom to get by.
| Vatilda Lateef |
Round 3
Hearing the rustling sound, Vatilda tightens the grip on her mace and turns... her arm pings with the electric anticipation of swinging at something both squishy and crunchy.
(ready an action to swing at any hostile to come within striking distance)
readied mace strike: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 2 ⇒ (8) + 2 = 10
| Rammellorn |
Rammellorn yells back to the others to back out of the tunnel. Back out! They're gonna light us ablaze!
Rammellorn attempts to push lower barrels back.
Strength check?
| baldwin the merciful |
RD 3 update
Initiative Order:
Nibb - see a boar rushing
Goblin 2 - attacked varl missed
Goblin 1 - mistakenly poured whiskey in his eyes while trying to flush them
Argrim- heals selft for 2 HP
Kalim - doesnt see anything
Vatilda - see boar
Karnog - sees boar
Rammellorn - open a wedge in the barrels with his melee
Varl - pushed on abarrel.
boar init.: 1d20 + 0 ⇒ (20) + 0 = 20
A boar emerges 40 feet away from Kalim. And it is charging.
------
RD 4
Initiative Order:
Nibb -
boar -
Goblin 2 -
Goblin 1 -
Argrim-
Kalim -
Vatilda -
Karnog -
Rammellorn -
Varl -
| Nibbfir Grumepgarth |
"Look out! A... a angry boar is heading toward us!"
Then Nibb is going to move up to 10 feet avoiding a possible charge from the boar, and shoot the rampaging beast.
Shoot!:1d20 + 4 ⇒ (9) + 4 = 13
Damage:1d6 ⇒ 1
| Varl Togaard |
Round 4
Using his strength Varl pushes his way through the blocked passageway, finally past the barricade. I'm through! Varl yells to the others.
Using a full round action to move and push the barrels to the side and farther down the cave.
| baldwin the merciful |
Rd4:
Nibb's attack misses the boar.
The ill-tempered beast's tiny, bloodshot eyes glare angrily above a mouth filled with sharp tusks.
1 and 2=nibb,3 and 4=kalim,5 vatilda
random: 1d5 ⇒ 4
The boar charges the flat footed kalim,
gore: 1d20 + 4 ⇒ (20) + 4 = 24;damage: 1d8 + 4 ⇒ (6) + 4 = 10
confirming crit: ouch
gore: 1d20 + 4 ⇒ (11) + 4 = 15;damage: 1d8 + 4 ⇒ (3) + 4 = 7
Kalim if you have a reach weapon in your hand you will get an AoO.
| Karnog Kegmeister |
Karnog fires a desperation bolt on the angry pig.
1d20 - 4 ⇒ (13) - 4 = 9 to hit (in melee, cover); 1d8 ⇒ 7 damage
"Blasted pig! Kalim, are you ok?"
| Argrim |
Round 4
By Magrim's beard! Agrim jumps as the boar crashes into Kalim. He moves next to the big pig and swings at it with his battleaxe two-handed.
Move next to Boar avoiding AOO
attack with battleaxe two-handed: 1d20 + 4 ⇒ (12) + 4 = 16
if hit, damage: 1d8 + 3 ⇒ (7) + 3 = 10
| Vatilda Lateef |
Round 4
Vatilda hears Kalim's flesh tear... she immediately begins her bestial chanting while stowing her mace. She finishes with a gesture and taps Kalim on the head. She then takes a few steps back, to let the burlier ones through.
cure light wounds: 1d8 + 2 ⇒ (4) + 2 = 6 to Kalim, 5 foot step to (B,1)
| baldwin the merciful |
AOO-
Kalim -stuck boar for 7 HP
RD 4 update
Initiative Order:
Nibb - shot at but missed the boar
boar - gored Kalim
Goblin 2 - missed attack on Varl
Goblin 1 - rinsed eyes finally
Argrim- stepped up and hit boar for 10HP
Kalim -
Vatilda - healed kalim for 6 HP
Karnog - missed his attack on the boar
Rammellorn - pushed his way through the barrels
Varl - opened up a bigger wedge through the barrels
Kalim has Rd 4 actions remaining.
------
RD 5:
Initiative Order:
Nibb -
boar -
Goblin 2 -
Goblin 1 -
Argrim-
Kalim -
Vatilda -
Karnog -
Rammellorn -
Varl
| Kalim Gudlavaletti |
Kalim's face contorts in pain ...and then rage. Looking barely human he lets loose a blast of acid. blast: 1d20 + 3 ⇒ (20) + 3 = 23damage: 1d6 + 1 ⇒ (4) + 1 = 5touch attack crit conform: 1d20 + 3 ⇒ (17) + 3 = 20crit damage: 1d6 + 1 ⇒ (6) + 1 = 7
| baldwin the merciful |
The wild boar should be dead but it fights on with ferocity. As it whips its head around trying to gore the human flesh before it.
Nibbs turn.
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. The creature still dies when its hit point total reaches a negative amount equal to its Constitution score.
So it get a single action per round (move or attack)
| baldwin the merciful |
Rd 5: Goblins
The goblins drop their spears, one grabs at the torch to drop on the ground and oil.
torch reach: 1d20 + 1 ⇒ (1) + 1 = 2
The goblin misses his attempt to get the torch. lucky bastards.
The second one pulls his dagger to attack varl.
dagger: 1d20 + 1 ⇒ (7) + 1 = 8;damage: 1d3 ⇒ 3
| Karnog Kegmeister |
Karnog steps up and around the witch, drawing his hammer as he moves.
"And now you die, pig!"
1d20 + 3 ⇒ (12) + 3 = 151d1d8 + 1 ⇒ (8) + 1 = 9 damage
| Nibbfir Grumepgarth |
Unable to take a good shot angle from the boar no Precise Shot, Nibb moves until reach Kalim's back and with a touch, attempt to heal the grievous wounds.
Cast Cure Light Wounds:1d8 + 2 ⇒ (7) + 2 = 9
"You have done well, human. It's too soon for your story to meets its end..."
| baldwin the merciful |
RD 4: update
Kalim hit boar with Acid 12 HP
RD 5: Update
Initiative Order:
Nibb - healed kalim for 9 HP
boar - hit kalim for 8 HP
Goblin 2 - missed getting torch
Goblin 1 - missed dagger attack
Argrim- Acro to flank and kille boar finally
Kalim -
Vatilda -
Karnog - double checks the boar is dead by bashing it again
Rammellorn - puts out a wall torch with his waterskin.
Varl
Leaving Kalim, Vatilda and Varl's 5th round actions. Varl still ahs two goblins nearby to attack.