Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Baldwin, is the tunnel totally blocked by the barrels or can I push through somehow towards the goblin that is using the spear?


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

perception: 1d20 + 0 ⇒ (14) + 0 = 14

>Updated cave map repost<


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Get em!

Karnog keeps his eyes open while his comrades engage in tunnel warfare.

1d20 + 8 ⇒ (19) + 8 = 27 perception


Evil GM

Varl the barrels are three deep on the bottom, and 2 barrels deep on top, taking up the 5 ft section and is 5 feet high. One barrel is damaged form your axe, another one has been pushed down. It will be difficult to push through and you don't know if the bottom ones are filled with anything.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Ok, since I am right next to the barrel would you allow me try to push the top ones back onto the goblins with a bullrush?


Evil GM

Varl - I'll let you try to push a barrel back using a melee attack. The barrel doesn't really have a CMD. Remember the top barrels are slanted towards you, so you are trying to tip it backward when it is designed to fall forward.

Vatilda:
you think you hear something coming from nearby int eh bushes but you can't determine the location.

Karnog:
You definitely hear rustling in the bushes beyond Kalim, past G1, it's not too discrete either.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Kalim, watch the bushes! Something is rustling around in there."

Karnog casts shield and stows his shield.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I am out of town and can't access map. Can I attack any goblins yet or do distilled have to push barrels?


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Giving a roar Varl uses the flatside of his axe to try and push the barrel back ontop of the goblin and clearing room for the stout dwarf to climb over.

Melee to push barrel 1d20 + 6 ⇒ (5) + 6 = 11


Evil GM

Rammellorn you still need to push your way through the barrels

The barrels that Varl push on topple, one goes backwards but the second one topples forward, oil splashing everywhere soaking the area. You can see two goblins one has a spear the second one has a waterskin flushing his eyes, both are colored white with powder. There is a torch near the one flushing his eyes.

You've cleared the second layer of barrels, leaving only three on the bottom to get by.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 3
Hearing the rustling sound, Vatilda tightens the grip on her mace and turns... her arm pings with the electric anticipation of swinging at something both squishy and crunchy.

(ready an action to swing at any hostile to come within striking distance)

readied swing:

readied mace strike: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 2 ⇒ (8) + 2 = 10


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn yells back to the others to back out of the tunnel. Back out! They're gonna light us ablaze!
Rammellorn attempts to push lower barrels back.
Strength check?


Evil GM

Strength check works or a melee attack attack


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Melee: 1d20 + 6 ⇒ (16) + 6 = 22


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Evil GM

Kalim you don't hear anything but the echoing sound from within the cave.

Rammellorn you are able to push a barrel back further, opening a wedge in the barricade.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 3

Argrim grips and regrips his battleaxe unable to go forward and unwilling to go backward. He takes several deep breaths and wonders what to do.

second second wind: 1d4 + 1 ⇒ (1) + 1 = 2


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Perception check:1d20 + 10 ⇒ (11) + 10 = 21


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Can Varl and I rush through the crease?


Evil GM

Not so much rushing as using a full round action to move and push the barrels to the side and farther down the cave.


Evil GM

Nibb, Vatilda and Karnog you finally see what is making the noise from behind you as boar break through the thicket, snorting and in a fury.


Evil GM

RD 3 update

Initiative Order:

Nibb - see a boar rushing
Goblin 2 - attacked varl missed
Goblin 1 - mistakenly poured whiskey in his eyes while trying to flush them
Argrim- heals selft for 2 HP
Kalim - doesnt see anything
Vatilda - see boar
Karnog - sees boar
Rammellorn - open a wedge in the barrels with his melee
Varl - pushed on abarrel.

DM:

boar init.: 1d20 + 0 ⇒ (20) + 0 = 20

A boar emerges 40 feet away from Kalim. And it is charging.
------

RD 4

Initiative Order:

Nibb -
boar -
Goblin 2 -
Goblin 1 -
Argrim-
Kalim -
Vatilda -
Karnog -
Rammellorn -
Varl -


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

"Look out! A... a angry boar is heading toward us!"

Then Nibb is going to move up to 10 feet avoiding a possible charge from the boar, and shoot the rampaging beast.

Shoot!:1d20 + 4 ⇒ (9) + 4 = 13
Damage:1d6 ⇒ 1


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Round 4

Using his strength Varl pushes his way through the blocked passageway, finally past the barricade. I'm through! Varl yells to the others.

Using a full round action to move and push the barrels to the side and farther down the cave.


Evil GM

Rd4:

Nibb's attack misses the boar.

The ill-tempered beast's tiny, bloodshot eyes glare angrily above a mouth filled with sharp tusks.

Randomness:

1 and 2=nibb,3 and 4=kalim,5 vatilda
random: 1d5 ⇒ 4

The boar charges the flat footed kalim,

gore: 1d20 + 4 ⇒ (20) + 4 = 24;damage: 1d8 + 4 ⇒ (6) + 4 = 10

confirming crit: ouch

gore: 1d20 + 4 ⇒ (11) + 4 = 15;damage: 1d8 + 4 ⇒ (3) + 4 = 7

Kalim if you have a reach weapon in your hand you will get an AoO.


Evil GM

RD 4: Goblins

The goblin with the spear pokes at Varl again,

spear: 1d20 + 3 ⇒ (4) + 3 = 7;damage: 1d4 ⇒ 4

the other goblin finally flushes his eyes out this round and will be able to act next round.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

AoO: 1d20 + 3 ⇒ (18) + 3 = 21damage: 1d8 ⇒ 7

His old training kicking in, at the last moment Kalim swings his longspear around on the boar.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog fires a desperation bolt on the angry pig.

1d20 - 4 ⇒ (13) - 4 = 9 to hit (in melee, cover); 1d8 ⇒ 7 damage

"Blasted pig! Kalim, are you ok?"


Evil GM

Karnog's desperate attack misses wide. You can take your regular action too.

Kalim manages to stab the boar but it still gores the man.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 4

By Magrim's beard! Agrim jumps as the boar crashes into Kalim. He moves next to the big pig and swings at it with his battleaxe two-handed.

Move next to Boar avoiding AOO
attack with battleaxe two-handed: 1d20 + 4 ⇒ (12) + 4 = 16
if hit, damage: 1d8 + 3 ⇒ (7) + 3 = 10


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 4

Vatilda hears Kalim's flesh tear... she immediately begins her bestial chanting while stowing her mace. She finishes with a gesture and taps Kalim on the head. She then takes a few steps back, to let the burlier ones through.

cure light wounds: 1d8 + 2 ⇒ (4) + 2 = 6 to Kalim, 5 foot step to (B,1)


Evil GM

the boar looks battered after Argrim's battleaxe hits home, but the beast has a ferocity that inflames it's anger.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn pushes through behind Varl, hoping to make safe passage for the rear flank.


Evil GM

AOO-
Kalim -stuck boar for 7 HP

RD 4 update

Initiative Order:

Nibb - shot at but missed the boar
boar - gored Kalim
Goblin 2 - missed attack on Varl
Goblin 1 - rinsed eyes finally
Argrim- stepped up and hit boar for 10HP
Kalim -
Vatilda - healed kalim for 6 HP
Karnog - missed his attack on the boar
Rammellorn - pushed his way through the barrels
Varl - opened up a bigger wedge through the barrels

Kalim has Rd 4 actions remaining.

------
RD 5:

Initiative Order:

Nibb -
boar -
Goblin 2 -
Goblin 1 -
Argrim-
Kalim -
Vatilda -
Karnog -
Rammellorn -
Varl


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim's face contorts in pain ...and then rage. Looking barely human he lets loose a blast of acid. blast: 1d20 + 3 ⇒ (20) + 3 = 23damage: 1d6 + 1 ⇒ (4) + 1 = 5touch attack crit conform: 1d20 + 3 ⇒ (17) + 3 = 20crit damage: 1d6 + 1 ⇒ (6) + 1 = 7


Evil GM

The wild boar should be dead but it fights on with ferocity. As it whips its head around trying to gore the human flesh before it.

Nibbs turn.

ferocity:

A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. The creature still dies when its hit point total reaches a negative amount equal to its Constitution score.

So it get a single action per round (move or attack)


Evil GM

RD 5: boar

The boar will attack kalim again, assuming Nibb doesn't do it in,

gore: 1d20 + 4 ⇒ (18) + 4 = 22;damage: 1d8 + 4 ⇒ (4) + 4 = 8

It's vicious attack rips the flesh from the human, as his tusk tears a new hole.


Evil GM

Rd 5: Goblins

The goblins drop their spears, one grabs at the torch to drop on the ground and oil.

torch reach: 1d20 + 1 ⇒ (1) + 1 = 2
The goblin misses his attempt to get the torch. lucky bastards.

The second one pulls his dagger to attack varl.

dagger: 1d20 + 1 ⇒ (7) + 1 = 8;damage: 1d3 ⇒ 3


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Do we see goblins in front of us?I want to make sure that rear flank can advance quickly to the front


Evil GM

One is in front of you and the other is wedge next to you fumbling for the torch.


Evil GM

UPDATED MAP

MAP with Boar


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps up and around the witch, drawing his hammer as he moves.

"And now you die, pig!"

1d20 + 3 ⇒ (12) + 3 = 151d1d8 + 1 ⇒ (8) + 1 = 9 damage


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn moves to stomp out the torch. Do I roll anything for this?


Evil GM

Rammellorn you know not to stomp out the torch the whole area is wet with oil. A waterskin on water should to the trick. It's hectic there roll an attack roll, like I did for the goblin trying to pluck it up.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn rushes to empty waterskin on torch waterskin attack: 1d20 + 4 ⇒ (6) + 4 = 10


Evil GM

Rammellorn puts the single torch out with his waterskin. Leaving the two goblins in the cave tunnel fending for their lives there is sound of other goblins coming form deeper within the cave.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Unable to take a good shot angle from the boar no Precise Shot, Nibb moves until reach Kalim's back and with a touch, attempt to heal the grievous wounds.

Cast Cure Light Wounds:1d8 + 2 ⇒ (7) + 2 = 9

"You have done well, human. It's too soon for your story to meets its end..."


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 5

Argrim attempts to tumble around the pig and flank it. "Looks like we're having bacon tonight!"

Move to D,-1
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
flank the pig: 1d20 + 6 ⇒ (18) + 6 = 24
if hit, damage: 1d8 + 3 ⇒ (8) + 3 = 11


Evil GM

Argrim finally slays the boar but not before leaving Kalim with a few scares.


Evil GM

RD 4: update

Kalim hit boar with Acid 12 HP

RD 5: Update

Initiative Order:

Nibb - healed kalim for 9 HP
boar - hit kalim for 8 HP
Goblin 2 - missed getting torch
Goblin 1 - missed dagger attack
Argrim- Acro to flank and kille boar finally
Kalim -
Vatilda -
Karnog - double checks the boar is dead by bashing it again
Rammellorn - puts out a wall torch with his waterskin.
Varl

Leaving Kalim, Vatilda and Varl's 5th round actions. Varl still ahs two goblins nearby to attack.

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