Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

DM Baldwin: Can I fit in F10? If so, Karnog will move there and cast obscuring mist with the center @ intersection F/G-9. If not, will cast from @ intersection E/F-10

In dwarven: "To the east! Mind the mist, and move slow!"


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Come at me and taste dwarven steel! Varl yells, hunkering down behind his shield.

FRA: Total Defense, AC 26


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim attempts to grab his battleaxe and stow it Reflex: 1d20 + 7 ⇒ (14) + 7 = 21.

Disco! And he gets up grinning at the gobbos.

________________________________________
Move action: Grab and stow the axe
Move action: stand-up
5-foot step: to E13


Evil GM

Karnog you will be able to squeeze in F10/11.

Argrim keeps eye contact on his slick battle axe but manages to stow it and stand up.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim round seven is a not-great attempt at intimidation.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn moves quickly into the eastern cavern to threaten the goblins there and assist Agrim.

double move to D13 and threaten with long axe.


Evil GM
Digger Chandler wrote:
Kalim round seven is a not-great attempt at intimidation.

I'll let you take another action in RD 7, you didn't really know sight line and whatnot.


Evil GM

RD 7- mid-update

GB6, (longbow) - shot at Varl missed
GB4, (bard) - drumming contineus grease on Argrim's battleaxe
Rammellorn - Dbl moved to D13
Nib -
GB1 - dead
GB2 - dead
GB3 - dead
GB8 -
Argrim - picked up battleaxe stowed it, stood up 5ft step to E13
Vatilda -
GB5, (longbow)-
Varl -
GB7 -
kalim - acid splash misses
Karnog - 5ft steps F10/11, cast obscuring mist F/G9


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim sends a minor splash of acid at the nearest goblin. touch attack: 1d20 + 2 ⇒ (9) + 2 = 11damage: 1d3 ⇒ 1


Evil GM

Kalim are you moving in the round? your attack missed.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

He'll move up behind the frontmost member longspear out just in case.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 7

Vatilda moves forward a few steps, and peers into the entrance of the side tunnel the dwarves are blocking off... She stows her mace and fires off a dark bolt at the goblin in her line of sight.

move to (D,10)
ranged touch vs D,15: 1d20 + 2 ⇒ (6) + 2 = 8

She feels her power waning as the bolt fails to reach its target.


Evil GM

Mid Rd 7 map

Waiting on Nib to act in RD7.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
Karnog Kegmeister wrote:
In dwarven: "To the east! Mind the mist, and move slow!"

Nibb carefully walks towards the east cave section, as told by Karnog.

Stealth check (using the mist):1d20 + 9 ⇒ (7) + 9 = 16

GM:
While moving (using the full-round action), can Nibb reload the crossbow? If not, then he will double move (20 feet using stealth) to reach a defensive position.


Evil GM

Nibb I assume you are going to hold your action until after Karnog casts his spell. Technically, your action comes before Karnog. Obscuring mist obscures all sight and there is 50% miss chance if farther than 5 ft away (20% if 5ft away.)

Nibb:
Reloading the cross bow is a move action.


Goblin NPC

Rd 7: goblins

Goblin 8 will throw a spear at Rammellorn, then he draws his long sword.

spear: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15;damage: 1d6 + 1 ⇒ (2) + 1 = 3

Goblin 5 will use his longbow prior to Karnog casting obscuring mist firing at Varl.

longbow: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26;damage: 1d6 + 1 ⇒ (2) + 1 = 3
The arrow bites Varl.

Goblin 7 will throw a spear at Rammellorn, then he draws his short sword

spear: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24;damage: 1d6 + 1 ⇒ (4) + 1 = 5
the spear pierces the dwarf.


Evil GM

RD 7- mid-update

GB6, (longbow) - shot at Varl missed
GB4, (bard) - drumming contineus grease on Argrim's battleaxe
Rammellorn - Dbl moved to D13
Nib - moved toward east cave
GB1 - dead
GB2 - dead
GB3 - dead
GB8 - missed spear
Argrim - picked up battleaxe stowed it, stood up 5ft step to E13
Vatilda - moved to D10, tried RTA but failed
GB5, (longbow)- hit Varl with arrow 3HP
Varl - total defense.
GB7 - hit rammellorn with spear 5 HP
kalim - acid splash misses
Karnog - 5ft steps F10/11, cast obscuring mist F/G9

Karnog's misty spell blankets much of the cavern and it's passages.

Obscuring mist:

A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.


Evil GM

RD 8:

GB6, (longbow) -
GB4, (bard) -
Rammellorn -
Nib -
GB1 - dead
GB2 - dead
GB3 - dead
GB8 -
Argrim -
Vatilda -
GB5, (longbow)-
Varl -
GB7 -
kalim -
Karnog

MAP RD 8


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim takes aim at the bowman he faces. Acid Blast: 1d20 + 2 ⇒ (17) + 2 = 19damage: 1d6 + 1 ⇒ (1) + 1 = 2


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Can Argrim take a free action to feel if his battleaxe is still affected by the spell?

Argrim tumbles near the gobbo and punches with his spiked gauntlets.

___________________________________________
Move action: Tumble to E15 Acrobatics to avoid AOO: 1d20 + 7 ⇒ (16) + 7 = 23
Standard action: Attack gobbo D15: 1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
I'll roll damage after I confirm hit and if I can use battleaxe that he could draw in move action.


Evil GM

kalim you are now in the obscuring mist so roll a d100 for missed chance.


Evil GM

The template of the mist spell is there it is outlined in pink.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

1d100 ⇒ 66


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps back a few paces and unleashes a burst of healing energy.

Dwarven: "Be made whole!"

1d6 ⇒ 5 healing (1/4 remaining) to all within 30' and line of effect. Step to E11


Evil GM

Argrim your attack missed. Are you drawing your greased battleaxe? If so, roll a reflex save.


Evil GM

Kalim's acid hits home causing damage on the bowman.


Evil GM
Karnog Kegmeister wrote:

Karnog steps back a few paces and unleashes a burst of healing energy.

Dwarven: "Be made whole!"

1d6 healing (1/4 remaining) to all within 30' and line of effect. Step to E11

the healing happens at the end of round 8, so hold off replacing HP until then. There are several goblin attacks in the meantime. Evil Smirk[/ooc]


Evil GM

Argrim and Rammellorn are the only two PCs currently outside the obscuring mist, the others are in cloud.


Goblin NPC

RD 8:

GB 6:

The goblin with the long bow does not fire an arrow, and the party can not see what, if anything, it is doing because of the mist.

---
The bard goblin continues his drum and casts a spell on Rammellorn, Argrim, Kalim and Nibb as the music sounds like lullaby rocking your senses.

Will DC 11 save

---
GB 8:

With his long sword this goblin steps up 5ft to E14 and attacks agrim.

longsword: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13;damage: 1d6 + 1 ⇒ (5) + 1 = 6


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote:
Argrim your attack missed. Are you drawing your greased battleaxe? If so, roll a reflex save.

Argrim wants to check if the battleaxe is still greased before drawing it. I was hoping that it was a free action to check.

Will save: 1d20 + 4 ⇒ (14) + 4 = 18


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Seeing the misty hazy flooding our from Karnog, Varl lowers his shield. The mist should obscure the goblins aim, making it easier to hold his choke point. Going silent, Varl readied his axe preparing to swing at any goblins who might try to rush past.

Readied Action: Attack any goblin that enters my reach.


Evil GM

Argrim your battleaxe is quite greasy and you make your Will save. You did not have to move to the goblin he moved up 5 ft, since his goes before you. Of course, you could Acro to get yourself closer to flanking position.

Varl prepares for the worse.


Evil GM

RD 8: mid_RD summary

GB6, (longbow) - does not fire bow
GB4, (bard) - drums, and cast spell
Rammellorn -
Nib -
GB1 - dead
GB2 - dead
GB3 - dead
GB8 -
Argrim - missed spiked guantlet attack.
Vatilda -
GB5, (longbow)-
Varl - readies action
GB7 -
kalim - acid blast 2 HP on GB8
Karnog


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

will save: 1d20 + 4 ⇒ (20) + 4 = 24


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Will Save: 1d20 + 4 ⇒ (5) + 4 = 9Kalim's face begins to distort again when his bulbous eyes suddenly shut. Kalim collapses to the ground.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote:
Argrim your battleaxe is quite greasy and you make your Will save. You did not have to move to the goblin he moved up 5 ft, since his goes before you. Of course, you could Acro to get yourself closer to flanking position.

Yes please, tumble to E15.


Evil GM

Kalim you start to become drowsy and inattentive, with the thumping music the rhythm starting to sooth your nervous. You are able to maintain your standing position. lullaby not sleep

Kalim:
Taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect.


Evil GM

Rammellorn you have not problem shacking off that wretched drumbeat as it grates on your nervous.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Round 8
Move to E14 Rammellorn moves to close in on Goblin (D15)
and attack him with the long axe. Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d12 + 4 ⇒ (11) + 4 = 15


Evil GM

I'm going to modify the move to reflect the changes in the map. the goblin already moved from D15 to E14

Rammellorn waits till after Argrim tumbles behind the goblin stepped into E14. Now Rammellorn and Argrim are flaking the goblin and Rammellorn's attack slices the green fella in to.

EAST CAVE Revised


Evil GM

RD 8: mid_RD summary

GB6, (longbow) - does not fire bow
GB4, (bard) - drums, and cast spell
Rammellorn - steps to E13 and killed GB8
Nib -
GB1 - dead
GB2 - dead
GB3 - dead
GB8 - dead
Argrim - moved to E15, missed spiked gauntlet attack.
Vatilda -
GB5, (longbow)-
Varl - readies action
GB7 -
kalim - acid blast 2 HP on GB8
Karnog


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn yells grumpily at Agrim, Get outta my way you pin cushin', I got some slaying to do!


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Will Save:1d20 + 5 ⇒ (4) + 5 = 9

Nibb stays still, unknowing to the goblins outside the mist. He will take a deep breath to check his own wounds and then he will reload the crossbow.

"Second Wind":1d4 + 1 ⇒ (3) + 1 = 4
_________________________________________
With standard action, use "Second Wind" and reload with the move action.


Evil GM

Nibb as you hear the drumbeat it starts the repetition starts to relax you.

Nibb:

Taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect.


Evil GM

RD 8 Actions remaining:

Vatilda -
GB5, (longbow)-
Varl - readies action
GB7 -
Karnog

I'll wait a bit longer before having the GB 5 and GB 7 to act.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 8

Vatilda can no longer tolerate the goblin's drumming. She grips her mace again, and pushes through Varl and Karnog through the mist until she can see the first goblin well enough to swing.

Move to (I,10)
Swing mace at goblin at (J,10)

1d20 + 4 ⇒ (10) + 4 = 14
miss chance: 1d100 ⇒ 32
damage if hits: 1d8 + 2 ⇒ (5) + 2 = 7


Evil GM

As Vatilda moves south she finds her movement is hampered by the width of the southern passage. The passage is basically 2.5 to 3.5 feet wide making it dreadful going only getting to H10 before you exhaust your normal movement.

Dbl movement and you think you could be getting close to escape artist rolls if it gets any tighter.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Thought I healed in RD 8. Or was that the end of RD 7?


Evil GM

Karnog you healed folks in RD5

LInk to Healing


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
baldwin the merciful wrote:

Karnog you healed folks in RD5

LInk to Healing

GM, I think Karnog is talking about a mass healing that happened last round.

The event depicted in the link is about a healing with a CLW scroll/wand only to Argrim.

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