Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Roll20 Maps Loot

Headed out of town for a funeral in my wife's family. Will be back in town Tuesday evening/Wednesday morning.

No promises about my ability to log in during the time we're out of town.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Ughh, that's twice this year. Best wishes to the family.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Prayers to you and yours GM

I may play an evil Undead overlord in game.

But IRL my heart soul and mind belongs to Jesus. =^^=

-Posted with Wayfinder


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1
Xeram wrote:
Malleck, while browsing the boards, i came upon something really nifty. It will need a few lvls in other classes though. PM me if you want to know why. Can't give away to the GM right now, or he'd lose hairs over worrying. ;)

Come on. Pass it along already =^^=

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I've sent you a PM.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

So I'm suppose to be lvl9 now...

Trading in my Cerberus for this:

I shall call her Misty

-Posted with Wayfinder


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Question to our crafter and GM

Can Malleck get an item that allows him to cast lead blade? Or a permanent effect?

According to item creation it's but 2k

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Huhuhuhuh.... =^^=

Your crafter, sir Dreadnaught, is in the library.

Ever since Faustus left, he's the only one with craft wondrous item.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

There might be a weapon that does something similar. Spell storing for example, might also be an option, if someone else Vann cast it out of combat.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

It's a lvl1 ranger spell. Hence a crafter can. Though at +5 to DC

Another spell that would be handy is Keen Edge.

-Posted with Wayfinder


Roll20 Maps Loot

Keen Edge is relatively simple, there's a scabbard for that, right?

I'd not be opposed to a scabbard that can do both, but it would naturally take 2 rounds of buffing to get them both up and running.

Alternately, each of those is an actual enchantment that can be placed on a weapon, Keen and Impact.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

They are yes. But getting something that lets me cast it on my weapon would be cheaper =^^=

Welcome back

-Posted with Wayfinder


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

So it will be 9000gp. At will lead blades. And 3/day keen edge

-Posted with Wayfinder


Roll20 Maps Loot
Malleck of Alerion wrote:

So it will be 9000gp. At will lead blades. And 3/day keen edge

-Posted with Wayfinder

The scabbard of keen edges follows the creation rules pretty closely. I calculate it's cost at 16,200 gp, and it lists at 16k.

If I do the calculation for a caster level 5 version for lead blades item, 3 times per day, that would be 5400 gp.

Under standard circumstances, putting the two together would be:

16,000 + 1.5 * 5400 = 24,100

And, again, it would take 2 rounds of buffing to get them working.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Since Xeram's working the crafting bit, the spellcraft check for scabbard would be:

5+ CL of spells, +5 per missing requirement.
+1 = CL ranger lead blades
+3 = CL ranger keen edge

I miss both spells, so i'm looking at, correct me if i'm wrong,
check DC 19.

Xeram will take 10 for 24 on spellcraft.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Can we admit this campaign is gone?

I would like to continue the AP, so if anyone sees a later version needing players, please let me know.

Can this thread be marked inactive?


Roll20 Maps Loot

I hate doing that, because I have enjoyed it, but I’ve been swamped lately.

Still, what does the group wish to do?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I would definitely like to continue this.

Our story isn't properly over. :P

If Grymp is too swamped, could we find a GM able to pick things up, handing back the stick when Grymp has more time again?

Who otherwise makes our casters work hard, by rolling hot on save checks?
Who otherwise rolls well for our init to 1-hit do-gooders?

:)


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

im still up, im sorry, i couldnt log on since wednesday. everytime it just kicked me back to log in screen :(


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

It's been that way for several days. :/

Plus, we each have our own agenda to complete.
:)


Roll20 Maps Loot

The site has been brutally slow, down, and the random logout problem is painful.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

I'm in favor to keep going because my character hasn't done much thus far.

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