Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


2,301 to 2,350 of 2,422 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Why settle for one plague when you can start multiple?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

No Malleck, this was an independent thing i was thinking of earlier.

Gertrart, it would take the spell contagion to cause more than one infecteous plague.


Roll20 Maps Loot

I survived the cruise, and so the game should survive, especially since it appears we still have a quorum!!!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

What....i already did my voting for a government, and they are screwups anyway. >_>

Oh...you're talking about a different quorium.
Ok.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I have plans for that dragon.

(Evil grin)


Roll20 Maps Loot

Why is it me that is scared?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

had a horrible week. Couldn't even get to any of my games till now. Will post again in the morning

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9
Our dear GM wrote:
Why is it me that is scared?

Because evil masterminds like us will use every opportunity to do even more wicked deeds?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Malleck, you will really want to chop this thing to death, probably sadistically laughing the process, but that aside, it hits hard and has very big attack bonuses. :)

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Upon becoming an undead, I question whether Malleck can have feelings that could cause laughter.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

It translates into pleasure in the act.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Speaking of which, i still need my share of souls to sacrifice.

GM, how much is a dragon soul worth? :)


Roll20 Maps Loot
"XeramGM, how much is a dragon soul worth? :) [/QUOTE wrote:

15 HD, so 15?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ok.

How many souls do i need for my transformation, 13, 15?


Roll20 Maps Loot

Didn't we work that all out?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I forgot the amount. :P

Sorry.


Roll20 Maps Loot

1 Meellion!


aka Brother Gert A doughy & bloodied wandering worshiper of Mitra
Grymp wrote:
1 Meellion! Mwuhahaha!


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Gazillion jillion

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

You all vish to be incinerated? :P


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hey guys, why won't we all go greater invisibility in our next fight?
And keep communication with message.

:)

Poor GM if we do...sort of....kinda?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1
Xeram wrote:
You all vish to be incinerated? :P

Immune to fire

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I could trick you and dimension door you into space. :)

Oh, imagine what one could pull off with insane bluff and dimension door in PFS. >:)

PC: I know of this one place, but i need help to get the loot. You with me?
NPC: <Sure, i like treasure.>

PC: (buffed with fly) Dimension door to above an active volcano.

NPC: *Falls* <Whyyyyyyyyyy???>


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I'll use my breath weapon to propel me back to the planet

But yes. Fun things can be done with spells. No argument there

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Yet you forgot to fuel up. :P

Spoiler:

Wat een ergernis is, als dat gebeurd.

;)


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Spoiler:

Nes soos jy se =^^=

Pfft. Always ready

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Spoiler:

Dat kon ik zowaar nog begrijpen, zonder vertaal machine erbij te halen.
Makkelijker voor jou dan voor mij, denk ik zo.
:)

-------------------
But yes, any half-decent villain comes back at least once.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Spoiler:

So sukkel ook nou en dan. Moet so 2 of 3 keer stadig lees om te verstaan =^^=

-Posted with Wayfinder


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Well. In our case... 3 or 4 times

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

My friend, you lack ambition.

We -ALWAYS- come back, we are that evil.


Roll20 Maps Loot
Xeram wrote:

Hey guys, why won't we all go greater invisibility in our next fight?

And keep communication with message.

Message allows the Caster (A) to speak with the Castees (BCDE... etc) and vice versa. It does not permit the Castees to talk with one another. So, B and C cannot directly communicate.

Message requires one to actually speak, which even while invisible does provide some chance of being discovered, although probably not more than casting, or shooting, or swinging a weapon, etc.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

It can be whispered.


Roll20 Maps Loot
Xeram wrote:
It can be whispered.

"Hear the details of a whispered conversation 15 "


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
Grymp wrote:
-Mordecai- wrote:
I think if the dragon has DR/magic of it's own, it's attacks bypass DR/magic? Anyway, I'll wait until Malleck's full attack to see if there's a dragon any longer... :)
Did that rule make it to Pathfinder? I can't find it.

Universal Monster Rules under Damage Reduction. Note: for DR/magic it only applies to natural weapons and that the creature has to be an alignment type for its natural (and wielded) weapons to count. Simply having a DR doesn't make the creatures attacks count as the same DR (as we ran it in 3.5 :)


Roll20 Maps Loot

Right, so the dragon's attacks count as Magic!

But right, of course it would be backwards for alignments, right? So you need to be the right type for that.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Yes angels have DR 10/evil, but are sub-type 'good'.
Demons have DR 10/good, but are sub-type 'evil'.

Casting confusion on two demons is not as effective as you think it is Mr. Brek "rules-lawyer" Mindhammer. And you cannot 'win' Savage Tide AP by summoning a demon into Demagorgon's lair and casting confusion. :P


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

So, along with my plan.

A while ago, Xeram asked for a few items to be procured, one of which was an item of animate dead.

After the sacrificing (for which i hope we have time), i will have a Messenger obtain 36 HD worth of obsidian gemstones, 25gp worth each. 900 gp out of his budget, which is nothing to Xeram, as he hasn't spent all his budget. :)

Now, i aim to animate this dragon as either a bloody skeletal dragon, or a variant zombie.

Converted stats, hopefully accurate:

Skeletal dragon

LE huge dragon
Init +5, Senses (undead), darkvision.

Defense:
AC 30, touch 9, flat footed 30 (21 natural, 1 dex, -2 size)
HP: 78 (15D8)
Fort +5, Ref +6, Will +9
DR 5/Blunt, immune (undead traits)

Offense:
Speed 40 ft
Melee [Bite +18 (2d8+10), 2 claws +18 (2d6+7), Tail slap +13 (2d6+10), 2 wings +13 (1d8+3)
Space 15ft, Reach 10ft (15ft with bite)

Statistics:
Str 25 Dex 12 Con - Int - Wis 10 Cha 10
BaB +11, CMB +18, CMD 29 (33 vs trip)
Feats: Improved initiative

Skeletons get feats as they gain lvls, so that means he would still have some feats to pick up.

Any variant skeleton or zombie multiplies the animated corpse's HD to count as double.
Since Xeram is CL9, and animate dead allows 4 HD per CL, he can control of maximum 36 HD worth of animated minions.

Of course he's severely weakened when it comes to powers, but on brute force, it would make an ok addition to our forces. Plus as a bloody skeleton he regenerates slowly.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I'd suggest zombie. Then it can still fly

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

True it can fly. But it won't be able to do a full attack.

Yet even a fast zombie would manage but 2 attacks.
It's such a waste his CHA drops to 0.


Roll20 Maps Loot

I'm certainly not opposed to you guys having an undead dragon. Sheesh, at that point he will have benefitted you three times (once as XP, which I'm not really tracking), and then as sacrificial HD, and then as a new minion.

Isn't it at least a little disappointing at just how fast you guys took down a dragon?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Probably?

I am disappointed my team of lvl 6 adventurers took down a CR 10 dragon.
Beat it to about 2 HP of its life and it fled.

Of course, its shield buff wasn't up either.


Roll20 Maps Loot

My dragon didn't have Shield up either, it's not like he knew when you were coming, and that's not an all day buff. I don't believe it would have helped.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Yes, Malleck is a murder machine.

Searching through the threads, i think 13 was the lucky number of HD to sacrifice for transcendance.

Malleck, i shall join you in undeath power-mayhem, huzzah!

Hey, recall that skeletal griffon we talked about?
I wonder when we can kill and do that. :P


Roll20 Maps Loot
Xeram wrote:
Searching through the threads, i think 13 was the lucky number of HD to sacrifice for transcendance.

So a 15HD, Lawful Good, out for vengeance, do gooder, metallic dragon seems a perfect thematic choice to accomplish the deed?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

In Might and Magic II, slaying a dragon is quite a feat.

So a powerful magical embodiment of Lawful Good, aiming to crush us, seem like a perfect fit to me.

^^


1 person marked this as a favorite.
Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

So i will start to level again, since i was only one level ahead. so when they hit lvl10, i go to 9, etc. same with you, but 10/11

Undeath is quite the thing here. and unlike those filthy vampires, we dont fear sun or anything. Oh, and i will be able to heal you properly, and you will get my buffs as long as you are close. my armor counts as desecrated alter :)


Roll20 Maps Loot

Marketing the merits of undeath eh?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

The more the merrier =^^=

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

^
^
True words. :D


Roll20 Maps Loot

Ok, you guys handled Argossarian on day 220. There will be one final encounter on the morning of day 222, and then at the end of that day, you guys will have completed the ritual (provided you don't kill the one that comes with the blood of the Victor).

I tried looking back at old posts, and can't find where the warning is given, so, I want to make sure you have it.

The Dirges of Apollyon that contained the ritual you guys have been following and reciting three times daily for nearly 222 days also contains a warning that once the ritual is completed, and you are permitted to make demands of Vetra-Kali, that you would by highly advised to make your first demand be a promise to do you no harm. I'll let you guys word it how you want, but there you go, the warning is there.

You'll get 3 "wishes." Assuming 1 is the safety that the book recommends, and the second is requesting the Tears of Achlys which is what you have come here for, that leaves you with a third demand/wish, so maybe discuss what you'll want that to be?

I go out of town for a week tomorrow morning, so we'll get to that final encounter when I return, and Vetra-Kali can finally be summoned!

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