Malgrim

Gertrart aka Blood Desecrator's page

803 posts. Alias of Curaigh.


Full Name

Gertrart the Heraldic Cutter

Race

half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 !

Classes/Levels

crime: defile Perception: +12 (or +14) hp 75 of 75

Languages

Common, draconic, giant, gnoll, goblin, orc

Strength 20
Dexterity 10
Constitution 14
Intelligence 18
Wisdom 8
Charisma 13

About Gertrart aka Blood Desecrator

A short and stocky half-orc. Burn marks make their way up Gertrart’s bulging arms. Long hours at the forge gave him both.

OFFENSE
MELEE falchion +14, (2d4+8 18-20)
MELEE dagger 13, (1d4+7 19-20) +sneak attack 6d6

RANGED dagger +7 (1d4+7 19-20) +sneak attack 6d6
RANGED MW shortbow (composite +3) +7 (1d6+3)

ROLLS:

[dice=falchion]1d20+14[/dice,
[dice=dmg]2d4+8[/dice plus [dice=snk]6d6[/dice

[dice=dagger]1d20+13[/dice,
[dice=dmg]1d4+7[/dice plus [dice=snk]6d6[/dice

[dice=thrown dagger]1d20+7[/dice,
[dice=dmg]1d4+5[/dice plus [dice=snk]6d6[/dice

[dice=bow]1d20+7[/dice
[dice=dmg]1d6+3[/dice plus [dice=snk]6d6[/dice

BAB 6, CMB 11
_______
DEFENSE
AC: 15, tch: 10, ff: -- (+2 MW studded leather, -0 Dex)
hp: 75 (d8 +9d8 +2/HD Con, +5 fcb, +2 SS) (8+40+20+5+2)
F: 8, R: 13, W: 5 (+1 vs. divine spells, +2 vs. poison)
CMD: 20
_______

FEATS:
Amateur Investigator (1), Lightning Reflexes (3), Master Craftsman (5), Craft Magic Arms & Armor (7), Extra Rogue Talent (major magic: vanish (9)

SKILLS:

updated to 9th level
Acrobatics: +7 (+4+0+3)
Appraise: +6 (+4+0+2)
Bluff: +13 (2+7+3+1)
Climb: +9 (5+1+3)
Craft (arms/armor): +18 (+4+9+3+2)
Craft (alchemy): +13 (+4+6+3)
Disable Device: +12 (0+9+3) +1 to disarm magical traps
Disguise: +18 (+2+3+3) +10 item
Escape Artist: +5 (0+2+3)
Intimidate: +2 (1+1)
KN (arcana): +6 (4+2)
KN (dungeoneering): +9 (4+2+3)
KN (engineering): +7 (4+3)
KN (geography): 5 (4+1)
KN (history): 5 (4+1)
KN (local): +9 (4+2+3)
KN (nature): +6 (4+2)
KN (nobility): +5 (4+1)
KN (planes): +6 (4+2)
KN (religion): +6 (4+2)
Perception: +12 (+14, +14) (-1+10+3) +2 to find things/+2 to magical traps
Profession (sailor): +5 (-1+3+3)
Sense motive: +5 (-1+2+3+1)
Sleight of Hand: +14 (+19) (0+10+3+1) +5 to hide weapons
Spellcraft: +13 (6+4+3+1)
Stealth: +14 (+0+10+3+1)
Swim: +6 (+4+2)
Use Magic Device: +13 (+1+9+3) +2 to activate scrolls & wands

Special Abilities::

Darkvision 60 ft., Scavenger (+2 perception to find things & appraise), orc blood, orc ferocity (fight below 0 hp for one round), weapon familiarity (great axe & falchion), sneak attack (6d6), magical expertise, evasion, rogue talent (minor magic: mage hand 3/day)signature wand, death attack (DC 17), uncanny dodge, hidden weapons, true death, improved uncanny dodge

TRAITS:
), classically schooled, desecration, deception (“Deception is a tool. Master it.” Adrastus Thorn teaches you the subtle arts of deception and how to sense when they are being used against you. You gain a +1 trait bonus to Bluff, Sense Motive.Sleight of Hand, and Stealth.")

Tackus:
It is now +2,Unholy, Caster Level 9.
It is LE, with Int: 12 Wis: 14 Cha: 12.
It speaks Common and Elven
It has 30’ Senses. No darkvision or blindsense. No telepathy.
It provides a +2 untyped bonus on saving throws against fear affects, and if you are ever feared, 1 round later, you can take a second attempt at a save.
It can cast barkskin on its wielder once per day.
It can use the following skills, but only in ways that make sense given it is an inanimate object:
Heal +7, Knowledge (nature) +11

GEAR:
see Party Loot Sheet for up-to-date info. +2 falchion, +2 studded leather, MW composite shortbow (+3), belt of Str +2,two daggers, wand of silent image, cloak of resistance +1, circlet of disguise, mitran holy symbols, bunch of scrolls, two spellbooks, rations & mundanes stuff. see loot spreadsheet too.

Though the child Gertrat excelled in school, his promising career as a wizard faltered when his parents were killed.

long version:
His mother died when the building she was restoring collapsed on her. The family made reparations to his father and him, but it was barely enough to cover her lost wages for a year. His father, on the town militia, took a second job working for another noble family. This family’s efforts to rid the forest of goblins or dragons or toadstools or some such led to Getrart’s orphan status. The reparation money this family paid was not enough for school and Gertrart was instead apprenticed to a smith in Brandescar.

Not long after he completed his journeyman qualifications his mentor got drunk. This was normal in the dozens of years Gertrart knew the elderly smith, but this time a fight was involved. In the fight the smith’s strength left a minor noble broken and unconscious for days. He stayed in prison while the lordling clung to life. The charges changed from ‘drunken violence’ to ‘defensive death’ ten days later when the whelp died. Ten days and three hours after the fight the smith was dead in his cell.

Gertrat discovered that a friend of the noble visited with the guards shortly before the smith’s death. The guard’s daughter worked in the noble’s house and it was believed she was mistress to the patron of the family. Two months after the death of the last adult figure in Gertrart’s life, the guard was promoted. He has been promoted twice since.

Gertrart followed the guard’s career while he worked in the forge and dabbled in magic. He also followed the lives of the two families responsible for his parent’s deaths. Over the years, when members of the households disappeared—the woodsman’s boy, the second cook, a guard stationed near the stables, only Gertrart knew what happened to them.

His success with petty revenge against these families led him to greater acts. His most recent act did not have that success.

Gertrart abducted the youngest heir to the house outside a temple of Mitrah. Like many nobles with three or four older siblings, the man had moved to the church. Inspired by his early teachings and the experience of the forge, Gertrart attempted to add magic to the blade. He made sure the man’s blood covered the floor, pews, walls and tapestries.

Unfortunately his careful planning left out a small detail and the man survived, bolstered by the magic of his faith. Only hours later Gertrart startled when town guards burst through the door of his smithy. Pouring the noble’s blood into the crucible with a newly forged blade he was caught literally red handed.