Lamishal

Xeram's page

1,832 posts. Alias of Chyrone.


Full Name

Xeram (the stranded)

Race

Human

Classes/Levels

Stats:
10 Sorcerer Hp 53/53 , AC 12/12/10, BaB +5, CMB+5, CMD 17, Init +6, Perc. +14 F+4/R+5/W+9

Gender

Crime: Desecration

Age

20

Alignment

LE

Location

Stranded on Golarion

Languages

Common, Dwarven, Elven, Gnomish, Orcish

Strength 10
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 14
Charisma 23

About Xeram

Xeram the Stranded

Spoiler:

Ambition: Regaining his former powers & returning to his home world.
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DEFENSE

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OFFENSE
Melee:
Fist: 1d4 non-lethal
Spells of course!!!
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Misc
AC: 12,12,10 flat-footed
Hp 53/53 (10d6+10)
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Initiative (+2)
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Save rolls: Fort: +3, Ref +4, Will +9
Perc. +8
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STATISTICS
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Str 10, Dex 14, Con 13, Int 14, Wis 14, Cha 23(15+2+2+4 headband)
Base Atk +5 CMB +4; CMD 16

Feats, traits & trained skills

Feats:
Lvl 1 Enschrew materials (class bonus)
Lvl 1 Cosmopolitan: 2 extra languages & 2 int/wis/cha based skills =>Sense motive & Perception
Lvl 1 Alertness: +2 to sense motive and perception
Lvl 3: Spellfocus [Evocation]
Lvl 5: Improved spellfocus [evocation]
Lvl 5: [Bloodline] Improved initiative
Lvl 7: Craft Wondrous Item
Lvl 9: Empower Spell [Metamagic]

Traits:
-Focused mind: +2 on concentration
-Desecration: +1 vs divine spells

Trained Skills:
Skillpoints per lvl 5 (2+1 racial+2 int)
-Bluff 7 [+15]
-Intimidate 7[+15]
-Kn. Arcana 7[+12]
-Kn. Planes 1[+6]
-Perception 7[+14]
-Sense Motive 6[+13]
-Spellcraft 9[+14]
-Use Magic Device 1[+7]

Languages: Common, Dwarven, Elven, Gnome, Orcish

Spec. abilities
Favored Class Bonus: Sorcerer (+1 Sorcerer spell)
Arcane Bloodline

Spells

Cantrips x7, at will, DC16: Daze, Detect Magic, Ghost Sound, Jolt, Light, Message, Read Magic

Lvl 1 x4, 6 a/day, DC17(19 vs evocation): Burning Hands (18), Charm Person, Magic Missile, Ray of Enfeeblement, Shield, Sleep, Snowball

Lvl 2 x3, 4 a/day, DC18 (20 vs evocation): Blindness/Deafness, Darkness, Flaming Sphere (DC19), Invisibility (Bloodline spell), Scorching Ray, Spontaneous Immolation (DC19)

Lvl 3: 5 a/day, DC 19 (21 vs evocation)
Dispel Magic (Bloodline spell), Explosive Runes (20), Fireball (20), Fly, Mad Monkeys (swarm with stealing), Wind Wall

Lvl 4: 5 a/day DC 20 (22 vs evocation)
Black Tentacles, Dimension door (Bloodline spell), Greater invisibility, Phantasmal killer

Inventory:
Headband of CHA +4

Background

Spoiler:

Xeram grew up in a busy city on the world of Gralm, populated with the same races as this new world called Golarion. He grew up in the lower classes and saw what power the rich wielded with money, what it could get them.

His father was a lower class physician and had a sorcerer as a patient once. The man saw the young lad's envy and anger. "You wish to wield power too, yes?", the man asked him. Xeram nodded. "These ones you look at my boy, wield no power. Power comes from the arcane, where money means nothing. Come, i shall teach you the basics."

Xeram learned much while the sorcerer was recovering. His fascination and eagerness to wield more, so he would rise in the foodchain, rose quickly. So much in fact the sorcerer adviced him to go to the magic academy. Within he rose as well, through deceit and arcane prowess, to the point only the high-sorcerer surpassed him in power. Xeram wanted to know what made the man so strong. Devotion and knowledge. This meant Xeram would need more knowledge than the old man, likely more than a lifetime can provide. He started to dabble in the darker arcane and found a way to powerful magics which could transform him into a lich, if done right. However one would need the resources of being the high-sorcerer in the academy.

Returning to the academy determined and hot tempered he was beset upon, but he shrugged it off and casted the most vicious spells known on Gralm. When facing the old man a duel started which lasted for a day, before Xeram used a dirty trick to slay him. But now a new problem arose, what use is power if there is nobody to use it on or exert it over? And so Xeram started conquering nearby lands, bit by bit. Occasionally some heroes would pop up and attack his tower, but he drove them off. But a thought stuck with him, if he defeated the high-sorcerer, there's the possibility one would eventually rise capable of overthrowing him.. Xeram researched much whilest ruling his own modest kingdom. Eventually he came to a conclusion to combine different spells to try and see through time and space, to discover any would-be-heroes and also achieve that infamous lich-dom. The result was...less than fruitful, as a vacuum sucked him in, robbing him of his powervand dropping him from a fissure 10 feet above the ground in a foreign city.

Now, stranded in a world slightly similar but different to his own, Xeram will have to learn the differences of worlds and how it affects his few remaining powers.

Xeram's crime

Spoiler:

Stranded in what seemed to be a goody-2-shoed city full of egocentric zealots, Xeram wandered around. With the little gold he had on him he went to a tavern and listened in on the gossip.
Who or what is this "Mitra"?
It sounds too much self righteous to my taste.

<Yes, Mitra cares for all. This city is perfectly taken care of.>

Seriously, i'd have you flogged and thrown into my dungeon for such stupid blind cattle behaviour. I'm out of here.
Still, curious about the powers in this world, he paid a visit to a chapel to Mitra. If one is to survive and hide in the surroundings, know what you are dealing with.
The clerk and a few sisters welcomed him, but they greeted him with many blessings, something he couldn't car less about.
"Yes, yes, all and well but i would know some things. I am foreign to these lands, who or what is this "Mitra"?
Astonished they preached about perfection & protection, bliss & happiness and Xeram's ears started hurting from the blind faith.
By the arcane....more religious fools >:(. If there is any way for me to regain power, this certainly is not the place.
"Bah, nonsense, NOTHING is perfect. I'm out of here."
A sister stepped in his way, offering a blessing to calm him with a "blessed cup", which Xeram smacked aside in his irritation. It ended up ruining a book to Mitra where it ended up on.
What followed was a struggle at which several candles fell over, damaging the priest's clothes and holy books, a sister with her clothing ripped exposing her thighs. When 2 guards came in Xeram was still throwing a tantrum, which was stopped by a firm knock over the head.
<This one will be locked up tight. Strangers should learn to respect the great Mitra.>

Bloody skeletal dragon minion:

NE huge dragon
Init +5, Senses (undead), darkvision.

Defense:
AC 30, touch 9, flat footed 30 (21 natural, 1 dex, -2 size)
HP: 108 (15D8 +30 CHA)
Fort +5, Ref +6, Will +9
DR 5/Blunt, immune (undead traits)
Fast healing 7

Offense:
Speed 40 ft
Melee [Bite +18 (2d8+10), 2 claws +18 (2d6+7), Tail slap +13 (2d6+10), 2 wings +13 (1d8+3)
Space 15ft, Reach 10ft (15ft with bite)

Statistics:
Str 25 Dex 12 Con - Int - Wis 10 Cha 14
BaB +11, CMB +18, CMD 29 (33 vs trip)
Feats: Improved initiative