Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Aleksand certainly could readjust himself to fill whatever holes we have.

When he was originally rolling up, there weren't really any holes, but Taeral leaving results in several gaping holes IMHO.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Yes however my build before alteration did indeed overlap heavily into what Taeral did for the group, though with some smaller numbers.

Before I jump in I will happily welcome critiques to my build to help the group dynamic as a whole. I hope I organized his profile sufficiently enough.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

i have a belt of CON+2 if anyone wants it?


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

@Taeral: Sad to hear you leave, but I understand - RL before games...

Aleksand wrote:


Before I jump in I will happily welcome critiques to my build to help the group dynamic as a whole. I hope I organized his profile sufficiently enough.

Since I normally play mostly PFS, I earlier dismissed Dream discipline as flavorful but completely unusable. Here it might prove to be more useful, I hope. Does the character always need to be adjacent to the sleeping creature to use the powers?

Your skills are extremely good addition to the group, as those were Taeral's domain.

I didn't look through each spell, but do you have anything to do if we have to fight mindless enemies?

BTW, there's a very flavorful alternative to Leaderhip: Vile Leadership


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hey guys.

From Saturday 22nd of April, i will be traveling through Japan, returning somewhere on the 13th of May.

There is said to be Wifi in the hotels we'll be staying at, but i can't guarantee a 1 a/day post.

For the games that i GM, this means we'll be on a break during that time.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

I have the ability to affect undead, other mindless no.

I really like vile leadership if Grymp is okay with it.

For the majority of my dream abilities yes. Though, as an elf I get to cast Dream 1/day so my most recent ability Mind Heist can be used on any subject I cast Dream on and Dream doesn't have a limit to its range.

I have felt the same way when it comes to PFS, and don't know how useful this will be but it has potential in campaign and I'd love to run with it.

Most of the theory behind this build is meant for subtle manipulation in the long term. He will be useful in a fight but not as much as Taeral, probably. I have a Ghabit of building characters more useful out of combat, as Gertrart can attest.


aka Brother Gert A doughy & bloodied wandering worshiper of Mitra

"Great news everyone!
A theurge is useful in combat, even with a 12 AC.
A dwarf with an ogre's axe is useful in combat.
A suli who punches whatever I tell him to, is useful in combat.

My masterwork jeweler on the other hand...

Actual melee is pretty much covered just by Mallek.

Do you get a bonus feat from the class?
What is PPP?
Weird, head and headband are two different slots. I know they have almost always been, but still: weird.

I seem to remember three different occasions where we had a sleeping opponent. Brandescar prison, planting evidence among the dwarven engineers, and ambushing an adventurer's camp. It may be more useful than you think.

Are you waiting on me? I hope not.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Tu' che' Gertrart. On that note, the spell Vision of Hell is quite ideal for this group.

Vision of Hell:
Casting Time 1 standard action
Components V, M (a pinch of brimstone)
Effect
Range medium (100 ft. + 10 ft./level)
Effect 50-ft.-radius emanation
Duration 1 minute/level (D)
Saving Throw Will negates; Spell Resistance no
Description
You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, any other creature within the area must make a Will save or become shaken and also take a –2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.

As an alternate racial trait, I can get Spell Focus(Illusion)

Overwhelming Magic:
Overwhelming Magic
Source Inner Sea Races pg. 211
Some elves obsess over the fundamentals of magic, training for decades to add layers of potent spellwork before they ever begin practicing true spells. This builds a foundation that makes their magic increasingly difficult to resist. These elves gain Spell Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity.

PPP = Phrenic Pool Points
The resource I use to use the Phrenic Amplifications on the Psychic spells I cast.

I can remove the circlet in favor of having only one head item, I agree it is pretty weird. I struggled to find god magic items to enhance Aleks. The collar of obedience though is pretty fun.

Looks like Aleks is pretty ready to go.


Vile Leadership seems a perfect choice for this campaign!


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Hello?

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Hi


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

here. but good night. 2:30 here :P


I'm here! Work is kicking my butt, but I'm not giving up!

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Sorry all for the lack of posting. I have been moving across the country from Michigan to Washington state. Be available in the next couple days.


Life happens!


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

I'm travelling until next Saturday. I hope I'm be able to post daily, but if there's any issues with WLAN etc, there might be delay.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

I cast vision of hell


Shame you offed the Avoral so fast. Had he survived, he was supposed to go off, get backup, and come back with help.

Remember the fight with what would have been kind of whimpy elven archers? But since their leader was a bard type, and they had humans as their favored enemies, suddenly they were kind of badass? Well, that's what would have happened here.

With that said, the module definitely recognizes that a group of PCs can take out a reasonably big bad guy in a round or two, and that's what happened!


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

If they work together and have a good group dynamic. after 2 years, i believe most of us know where to help the others out =^^=

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

I might have to pick up feather fall...for my enemies.


Malleck of Alerion wrote:
If they work together and have a good group dynamic. after 2 years, i believe most of us know where to help the others out =^^=

Right, that Fly spell on you made you dangerous, and definitely the most dangerous against that foe. It would have been happy to lay off and keep nailing you with some brutal damage spells!


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Yah, up close and personal is what Malleck does best. his range... well. that sucks big time.

But now with his new abilities, a lot less to fear from fire. and the fly boost every now and then, those flying monsters will have a hard time fighting us. thats why i plan to get something when i hit lvl12, to take a beastie that can bring other flying beasties to my level


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
Aleksand wrote:
I might have to pick up feather fall...for my enemies.
lol
Grymp wrote:
Malleck of Alerion wrote:
If they work together and have a good group dynamic. after 2 years, i believe most of us know where to help the others out =^^=
Right, that Fly spell on you made you dangerous, and definitely the most dangerous against that foe. It would have been happy to lay off and keep nailing you with some brutal damage spells!

Off to the forge for me then! +1 ballista for everyone!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

This outcome is much better than a repeat of the elves fight.

I knew the fly would come in handy at some point, after all, why be a sitting duck when you can send your team's dozer into the sky? ^^

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

If possible, could we get a semblance of a time keeping? I'm curious if my min/lvl buffs are worth while.


Gahhh, so all of this ransomware stuff is screwing me up. Not directly, but work has clamped down access to a lot of sights! I'll struggle through, but I just wanted to let y'all know!


Aleksand wrote:
If possible, could we get a semblance of a time keeping? I'm curious if my min/lvl buffs are worth while.

At this point in the AP, we're dealing with your standard 15 minute adventuring day. At other times, when dungeon crawling, then, yes, I'll let you know time.


Holiday weekend here in the USA. We head out of town tomorrow morning. May not be back on the net until Monday evening, or Tuesday morning.


Apologies at my tardiness. No excuses! We're getting quite close to the end of this module, so let's fight off these hounds and go from there.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

I don't really know what else to do. Every other of my options are mind-affecting....I have found a glaring weakness to my character. :(


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

That happens. When you focus on one thing you are bound to hit a snag

-Posted with Wayfinder


Aleksand wrote:
I don't really know what else to do. Every other of my options are mind-affecting....I have found a glaring weakness to my character. :(

Don't worry, those abilities will work great in the NEXT encounter.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Are these hounds outsiders or not.

I've not made full purchases with Xeram items wise, and he would know of something useful.


Apologies if I missed that question in the other thread.

Yes, they are outsiders, subtypes of evil and extraplanar.

Hounds of Tindalos are very cool creatures which became a part of the Lovecraftian Cthulhu stuff back in the 30's.


I'm glad this is finally a fight that is providing at least some challenge to you guys.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

I surely feel challenged


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

I will be joining you soon :)

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

I will definitely be picking up UMD next level.


Alright, bright and early tomorrow morning we climb aboard a cruise for a week. I won't get a chance to post again until next Thursday.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Enjoy


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Have fun!

Methinks we will not survive the absence. 'Tis struggling before Grymp left. It has been weeks since we have seen Malekk or Mordecai and months since Taeral's last post.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

im still here. combat was just slow


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Here, ofc. :)


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

I've been rather busy, so posting mostly reactively. And the combat had been a bit slow... Whereas I believe Taeral posted some months ago that he's quitting PBP.

While this campaign isn't the fastest running, it had survived some long breaks. Perhaps it will survive this one, too.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Man i hope so.

I have yet to complete my master plan.

Sovereign Court

NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Yeah, though I haven't been on for long I am rooting for it as well.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

I meant no offense, I hope it didn't sound that way. Even reactively though, three weeks is a long time between posts. Or maybe that makes my point, combat is generally the fastest part of PbP.

I must have missed Taeral signing off (or more likely forgotten it).

I too am enjoying it... when it happens. Here is to hoping it will continue. :)


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

To the destruction of Talingrad!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I have an idea to start a problem for Talingard.
I, we, unleash a plague upon it.

Plague zombified rats and let them attack the citizens.
Same with birds, plague zombie raven swarms, perhaps?


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

think that was why we had to get the vial from the demon

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