
| Waedin Craftsdotter | 
 
	
 
                
                
              
            
            Waedin has still hung on to her Chain Mail which is why she's bursting at the seams. She'll ask Lady Dragmar to hold on to the Full Plate for safekeeping and go back to the Chain Mail.
I think we should do this
62sp into money
garnet into money
345 silver into money
light crossbow into money
identify alchemical substance
wand of burning hands into money
identify crossbow bolts
Cold Iron Short sword into money
Keep thieve's tools
Keep rope
40 sp into money
spears, picks, learther armor, slings, net into money
Keep Adventurer's kit and climbing kit.
flying talon and spears into money
kobold gear into money
scimitar into money
statue and obsidian tablet into money.

| Ustemir | 
 
	
 
                
                
              
            
            I think that's fine. As long as nobody wants to get their hands on any of those, we can sell.
As for thieves' tools, I think I will need replacement picks and possibly get another set, just in case it breaks again. Or if someone can craft/repair them, we should get a crafting/repair kit.

| Stepnik Bellow | 
 
	
 
                
                
              
            
            1d20 + 9 ⇒ (20) + 9 = 29 Crafting (Identify Alchemical Substance).
1d20 + 9 ⇒ (13) + 9 = 22 Occultism or Arcane (Identify Crossbow Bolts)
Since Stepnik has the Wizard Archetype he can use the following:
* Wand of Burning Hands
Also, unless someone has a cold iron weapon it might pay to keep the cold iron shortsword in case we end up fighting fae or demons.

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            The alchemical substance is a moderate Juggernaut Mutagen.
The crossbow bolts are Freezing Bolts.
You can sell the hexagonal garnet, but just a reminder you had a suspicion that it is part of the desecrated shrine to Ferrakus.
Are you keeping all the magic weapons then?

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            Ok, I got everything entered into our Loot Tracker.
Please, anything that's marked Available, either claim it or mark it to Sell. Once everything's marked, I'll sell off your remaining loot.

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            Ok, as of this moment, these items remain available:
Moderate Juggernaut Mutagen
2x Freezing Bolts
50ft of Rope
Low-grade Cold Iron Shortsword
Glintaxe (+1 battle-axe with Continual Flame)
Adventurer's Kit
Climbing Kit
+1 Greataxe
+1 Shortbow
Low-Grade Silver Longsword
please claim these or else they go into the Sell pile.
as a note, it's not listed under the item description on AoN, but the Grasp of Kamus is described in the book as being made of cold iron.

| Stepnik Bellow | 
 
	
 
                
                
              
            
            Though seldom used I believe that transferring a + Potency rune from the shortbow to Stepnik's Crossbow wouldn't hurt anything, which might result in him taking the Freezing bolts as well.

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            You can post your shopping list here and I'll update the Cash on the Inventory. You currently have 180.75gp at your disposal.
If you are ethically opposed to shopping at the High Market, remember you have access to non-poison Alchemical Items up to Lvl 3 at Laurel's Herbs and Remedies. You can also purchase Common Consumable Items up to Lvl 1 at The Compass Rose, and Common Adventuring Gear, Weapons, and Armor up to Lvl 1 at the Low Market.
The High Market gives you access to all Common Items up to Lvl 4.
In other news, I will be very busy traveling tomorrow through Sunday, so I'll try to get a post in today, but will be mostly out for the next week.

| Ustemir | 
 
	
 
                
                
              
            
            I think Ustemir just needs a refill on lockpicks?
Also, please note that I will be travelling starting June 19th until July 4th. I am not sure whether I will have access to this place, so if I don't post in that time, I am (hopefully) not dead, just on a trip without the internets.
Botting is simple. Hunt Prey, Grapple, Command Kolek to either support or bite/claw at the grapple target. SUbsequent rounds just maintain the grapple and SLAM. THAT. STONE. FIST. IN. THEIR. FACE. Preferably with Kolek support for the extra dice to roll (bear support benefit).
The numbers are in Ustemir's profile, including roll macros and Kolek's numbers.
If attacking a hunt prey target, the MAP is -2, not the usual -4 for agile strikes.
~~~~~~~~~~~~ HEALING ~~~~~~~~~~~~~~
Note that Ustemir can also function as a medic between fights. Since her has assurance in Medicine and continual recovery, he can just heal people for 2d8 (one person over the course of 10 minutes), no need to roll treat wounds checks as the DC for a 2d8 HP regained is 15 and with assurance, Ustemir can just decide to get 17 (10 assurance + 7 prof).

| Ustemir | 
 
	
 
                
                
              
            
            Good news, everyone! I may be able to post depending on local network coverage. If you'd be waiting for me for an extended period of time, however, please bot me as reception may be iffy. Let's say 24-48 hrs?

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            Will bot if needed. Sorry for the delays, we are closing on our first home on Monday and things have been hectic with planning and coordinating everything. Plus I wanted to get these new maps loaded on Roll20 for y'all.

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            I'll be moving my family two states over this weekend. I'll probably be mostly out of touch over the next week as we get settled in. But, once we get internet set up at home I'll be back in full.

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            Hey y'all, just checking in. It's been a terribly busy and chaotic week. Not to get too personal or detailed, but a big factor in us relocating was the promise of family support and help with childcare, but now that we've moved, that's all falling through. So we're scrambling. I just want to reassure you that I will be returning and we will be moving forward, just not as quickly as I would have hoped. Thanks for your patience!

| Dorian 'Grey' | 
 
	
 
                
                
              
            
            Hope everything works out for you guys! Easy does it. We're here.
We've settled in to our new homestead (although still got some pesky boxes to do).

| Dorian 'Grey' | 
 
	
 
                
                
              
            
            Our family thoughts and prayers are with you at this difficult time. We are preparing for that eventually also.

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            So sorry to hear, Stepnik. My deepest condolences for you and your family. Take all the time you need.
As for myself, I had been locked out of the site for the past two days but now I’m back in. Expect an update this weekend.

| GM_NotAngryButUpset | 
 
	
 
                
                
              
            
            Ok, we have one (maybe more) permadeath situation on the line so I want to really slow things down and think this through carefully.
For one, everyone should have gone into this fight with 3 Hero Points. You earned a lot by completing several quests while in town.
Second, seeing the fire dog rolling two consecutive 20s, I also tested out Stepnik's theory and the next 2 d20 rolls with exact wording were a 17 and 14.
Now, here's how things may play out. Going by initiative, Sebastien should go before Waedin. He's got the capability to bring her to Wounded 1. Of course, we already know the outcome of her Reflex save, which would bring her back to Dying 3. The effect only lasts one round, so, on her next turn she could use her remaining Hero Points to stabilize. 
Or, in reading carefully the text of Hero Points, "Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don't gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don't lose it or decrease its value."
So, if we let Waedin go before Sebastien, her Dying condition would increase by crit failing her save, which means she could use her remaining Hero Points in that moment to stabilize WITHOUT the Wounded condition.
Then Sebastien could heal her and hopefully not go down again before she can heal Ustemir and Kolek.
Of course, Sebastien still has to take his turn, which means he has to roll his Reflex save first.
That's how I see things standing, any other ideas?

| Waedin Craftsdotter | 
 
	
 
                
                
              
            
            Waedin can burst heal from prone
Then Ustemir grabs Waedin's stuff and Kolek and Waedin drag Waedin out?
Grabbing Waedin's stuff is optional lol
 
	
 
     
     
    