PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Starsday, 14 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Waedin has still hung on to her Chain Mail which is why she's bursting at the seams. She'll ask Lady Dragmar to hold on to the Full Plate for safekeeping and go back to the Chain Mail.

I think we should do this
62sp into money
garnet into money
345 silver into money
light crossbow into money
identify alchemical substance
wand of burning hands into money
identify crossbow bolts
Cold Iron Short sword into money
Keep thieve's tools
Keep rope
40 sp into money
spears, picks, learther armor, slings, net into money
Keep Adventurer's kit and climbing kit.
flying talon and spears into money
kobold gear into money
scimitar into money
statue and obsidian tablet into money.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

I think that's fine. As long as nobody wants to get their hands on any of those, we can sell.

As for thieves' tools, I think I will need replacement picks and possibly get another set, just in case it breaks again. Or if someone can craft/repair them, we should get a crafting/repair kit.


Male Human, Male; AC20/22; HP 35/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

1d20 + 9 ⇒ (20) + 9 = 29 Crafting (Identify Alchemical Substance).
1d20 + 9 ⇒ (13) + 9 = 22 Occultism or Arcane (Identify Crossbow Bolts)

Since Stepnik has the Wizard Archetype he can use the following:

* Wand of Burning Hands

Also, unless someone has a cold iron weapon it might pay to keep the cold iron shortsword in case we end up fighting fae or demons.


Roll20!

The alchemical substance is a moderate Juggernaut Mutagen.

The crossbow bolts are Freezing Bolts.

You can sell the hexagonal garnet, but just a reminder you had a suspicion that it is part of the desecrated shrine to Ferrakus.

Are you keeping all the magic weapons then?


Roll20!

Ok, I got everything entered into our Loot Tracker.

Please, anything that's marked Available, either claim it or mark it to Sell. Once everything's marked, I'll sell off your remaining loot.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian doesn't want anything from the Loot list.

I am fine with the proposed split/sell.


Roll20!

Ok, as of this moment, these items remain available:
Moderate Juggernaut Mutagen
2x Freezing Bolts
50ft of Rope
Low-grade Cold Iron Shortsword
Glintaxe (+1 battle-axe with Continual Flame)
Adventurer's Kit
Climbing Kit
+1 Greataxe
+1 Shortbow
Low-Grade Silver Longsword

please claim these or else they go into the Sell pile.

as a note, it's not listed under the item description on AoN, but the Grasp of Kamus is described in the book as being made of cold iron.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 40/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 1

Since we have cold iron taken care of, Waedin will grab the Silver Longsword and Climbing Kit and then I think we're good.


Male Human, Male; AC20/22; HP 35/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Though seldom used I believe that transferring a + Potency rune from the shortbow to Stepnik's Crossbow wouldn't hurt anything, which might result in him taking the Freezing bolts as well.


Roll20!

Transferring the rune will take 1 day and cost 3.5gp


1 person marked this as a favorite.
Roll20!

For Stepnik.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Apologies, everyone. I was away for a few days. Last-minute decision, so I didn't update you. I'm back now.


Roll20!

No worries! Things always slow down on weekends.


Roll20!

You can post your shopping list here and I'll update the Cash on the Inventory. You currently have 180.75gp at your disposal.

If you are ethically opposed to shopping at the High Market, remember you have access to non-poison Alchemical Items up to Lvl 3 at Laurel's Herbs and Remedies. You can also purchase Common Consumable Items up to Lvl 1 at The Compass Rose, and Common Adventuring Gear, Weapons, and Armor up to Lvl 1 at the Low Market.

The High Market gives you access to all Common Items up to Lvl 4.

In other news, I will be very busy traveling tomorrow through Sunday, so I'll try to get a post in today, but will be mostly out for the next week.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

I think Ustemir just needs a refill on lockpicks?

Also, please note that I will be travelling starting June 19th until July 4th. I am not sure whether I will have access to this place, so if I don't post in that time, I am (hopefully) not dead, just on a trip without the internets.

Botting is simple. Hunt Prey, Grapple, Command Kolek to either support or bite/claw at the grapple target. SUbsequent rounds just maintain the grapple and SLAM. THAT. STONE. FIST. IN. THEIR. FACE. Preferably with Kolek support for the extra dice to roll (bear support benefit).

The numbers are in Ustemir's profile, including roll macros and Kolek's numbers.

If attacking a hunt prey target, the MAP is -2, not the usual -4 for agile strikes.

~~~~~~~~~~~~ HEALING ~~~~~~~~~~~~~~

Note that Ustemir can also function as a medic between fights. Since her has assurance in Medicine and continual recovery, he can just heal people for 2d8 (one person over the course of 10 minutes), no need to roll treat wounds checks as the DC for a 2d8 HP regained is 15 and with assurance, Ustemir can just decide to get 17 (10 assurance + 7 prof).


Roll20!

Thanks!

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