Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

Dungeon map
Party info
Loot list


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35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

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Rocks fall, everyone dies

I'll see if I can get this thread "activated" again; if not, I'll create a new one.

Okay, so—it's far later than I had originally planned, and it appears another GM took over in the meantime (in a game that is also no longer active), but there seem to be enough people still around who like their characters for me to bring back this campaign.

(GM update: I wound up spending the past year on academic probation, to the point of not wanting to commit to GMing when I might have to completely shut down and work nonstop for two months at a moment's notice, but I'm out of the woods, no longer getting kicked out of school, and back to the amount of free time I had when I started this campaign, forseeably for at least the next year or two).

Here's a short summary of where we are in the plot:

The party journeyed into the lowest level of the treasury of a small Drow city, which was built on top of a very small Vault of Orv full of Gugs and Bebiliths. After charming the Bebiliths, and killing + reanimating the Gugs, the party proceeded into an ancient forgotten tomb.

From the tomb, they rescued a mithral-engraved skull, which Illia- immediately teleported back to the Crimson Stranger, who restored it from a demilich into a tall and ancient warlord (who offered the pseudonym "Sir John the Black")

Out of petty vengeance, the party decided to murder the Drow queen, put the entire city to the torch, and loot it for everything it's worth.

Which leaves the following options:

1. We proceed straight to a battle with the queen and her guards. Could be entertaining. Should the party succeed in this, you'll get a around 1 million gp of miscellaneous city loot (which you won't be able to spend all at once, but could form a party wealth reservoir for future crafting or kingdom-building)

2. Everyone just teleports out instead.

My sister's visiting tomorrow through Friday, so I won't be starting any sort of combat or posting plot until afterwards either way, which gives people time to get things settled and see who shows up.

If we fight, current group resources:
-Our mindflayer, as a last act before departing, released the two Bebiliths and a large number of Drow thralls into the lower treasury. These should murder everyone on the path between you and the throne room itself, allowing the party to run straight towards a confrontation with the queen if they want.

-Delyliath has successfully dominated two of the city's four guard captains (a succubus, and a shadowdancer). If she gives the word, these captains should be able to turn most of the city guard against each other—instead of a standing army of 400 drow, only around 100 will reach the palace, and that's only if the battle lasts for long enough for them all to show up (gradually, in waves).

-Anaxian has some number of skeletal Gugs. He also has a pre-set trigger that, on command, will set several crucial points in the city on fire. Effectively, I'm ruling this means that once the queen and her higher-level guards are dead, the city descends into fiery mayhem (Drow are not known for their fire brigades).

-A mysterious and powerful black-clad warlord who may have been the same one who tried to invade this city thousands of years ago (before becoming a demi-lich) and has offered to join in the mayhem once more if called.

Regardless, here's where characters are:
-Currently level 9 (I believe Illia- is over-leveled, and Anaxian under-leveled, though we can fudge this a bit). Regardless of whether or not the queen is killed or you just flee, the extra XP from destroying the city puts everyone at level 10 (we could level now if everyone preferred that).

-Rebuilding is totally fine, either now or a bit later. There have been a few new books since this campaign started, and some people may be interested in changing choices. I've also revised my 3pp position for the campaign to be "Path of War is allowed, but PoW prestige classes only with permission."

-I've heard from Drisquar, Shimsil, Anaxian and Illia-. I'll see if I hear from anyone else, but we can definitely make a party work with four. Shimsil is interested in creating a new character, in which case "Shimsil" will persist in-game as an intelligent +X Speed Scimitar with the same item abilities, but no class levels or ability to auto-attack.

-Shim, if you want to introduce a new character now, there is a mysterious stranger who's offered to join the party or send help (If you want to play, say, a millennia-old former lich who may have forgotten some knowledge and power to bring him back down to party level. It could work well with the idea you've mentioned, since the NPC was intended to be a high-leveln cleric, or you could just be a new evil adventurer hired to join the cause)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Just saying, this seems to be active to me.


Rocks fall, everyone dies

I'm seeing it as a "former" campaign, and can't re-dot it. If it's distracting for others, I'll re-inactivate it.

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