Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

Dungeon map
Party info
Loot list


651 to 700 of 1,104 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I have about 5 contingency plans to deal with that issue.

The cool thing about being a lich is that even if my soul goes to my phylactery I don't lose control over commanded undead. Give the right minions the right contingent instructions and I can still have a presence in the game even when I'm "dead"


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Ok, I've played plenty an Inquisitor, but never a Bralani, are there some things I am missing that I could be doing better/more of?

Been trying to serve as scout/hit and runner, but its not panning out so much that way.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Well we've only been in one big fight so far, so the hit and run thing might work just fine.

The scout thing could be ramped up. We should look into getting you some gear specifically to make you our resident infiltrator. You're already doing pretty well in that regard, but I think we can ramp you up a little more.

Having a guy who can get in and out of anywhere without being noticed would be handy.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

FYI: Mal uses a shield, but it's just a heavy steel shield. I'd like to use one of the magic ones.

I have no extra dimensional spaces though.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Can we illusion the shield to get it out?

Though, after we've spoofed the prisoner ring, Drisquar could fly them out one at a time quite effectively.


1 person marked this as a favorite.
Rocks fall, everyone dies
Illia- wrote:
Though, after we've spoofed the prisoner ring, Drisquar could fly them out one at a time quite effectively.

...said the Erinyes, capable of teleporting with up to 50 lbs. of objects at-will.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
The Dapper GM wrote:
Illia- wrote:
Though, after we've spoofed the prisoner ring, Drisquar could fly them out one at a time quite effectively.
...said the Erinyes, capable of teleporting with up to 50 lbs. of objects at-will.

Also, don't we have a base camp on the outskirts of the city?


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Actually, since she can only carry 50lbs of items, I believe I am better qualified to provide 'convoy' service.

With a Str of 20, I can carry a lot more than 50lbs per trip. In fact, I could possibly take the whole load, though that puts me at heavy encumbrance.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I was also under the assumption that the dungeon be warded vs Teleportation, whereas very few places are warded against air.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Sorry to volunteer you Dris. I figured you were most likely to get away.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I'm pretty sure Illia is the best target.

"Oh no, I'm suffering from the entangled condition! Now my armor class is only 43, how will I ever survive?"


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

That's a really good point. :)

Of course, Anaxian doesn't really have much context to exactly how amazing a combatant Illia really is. He just knows that Drisquar can become intangible whenever he wants.

Feel free to volunteer. Either one of you would make a tempting target.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

The Bebilith will probably be attacking from 15' reach, and readying an attack to hit something that is reaching out to hit you is actually a a high level feat. (I know, I think its stupid too)

So I think Illia's Vital Strike would be wasted, and she would probably know that.

Illia, you might want to change your readied attack to a Ranged weapon.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

What.... I ... Sigh..

That is pretty stupid.

Guess I'm taking that next level.

Can I Total Defense instead or does that require him to be in striking range as well?

Otherwise, I'll do my rope to entangle it before it strikes. Pretty sure that would succeed, as it's a touch attack.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

As long as you beat it's initiative once combat starts you can. Unfortunately you can't go full defensive outside of combat. If it rushes out and somehow manages to surprise you, it will still catch you with your pants down.

Basically, it isn't always enough to see the monster coming. You have to be fast enough to react to seeing it also.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Guess I'll roll the entangle then. Disappointing. Effective AC 36 isn't nearly as invulnerable as I like.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

That's one of the reasons I thought Driquar might make a better 'victim.' With his +12 initiative modifier and +22 perception, he can pretty reliably see it coming and ready an action to enter Wind Form as it attacks.

He's a lot less durable than you are, but he has a really impressive get out of jail free card.

Its up to you. You can definitely take a hit from this thing, but if it gets lucky and beats your initiative it could hurt you pretty good.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

It occurs to me that we are making the assumption that there's only one of these things. That's probably not a good idea.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I am indeed disappointed that the beast will have a 20-30% chance of hitting me on the first round. Still, that's a small enough chance that I think we're fine.

Drisquar may be the better choice defensively, but I think we both do well enough that we aren't in any great danger. Besides, his attack options are better than mine, I think, so he should be in the back dishing out the damage.

Illia's attack options vs Evil targets are pretty much just entangle.

Even if there are more of them, I doubt they can all fit through the door without needing the squeezing rules to severely hurt their stats.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Its really a toss up, as while Illia has a higher AC and more HP, I have 5 points higher DR and I can cast Blur at will. She's also more vulnerable to its Dismantle Armor attack, but is likelier to succeed on the Ref save to avoid her armor getting damaged.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

@GM 100 ft.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22
Anaxian wrote:
Also, welcome to the party, squidface!

Thank you sir!


Rocks fall, everyone dies
Zhǔ Dà túshā wrote:
@GM 100 ft.

Seriously? Well then they just entered your range, and you can start speaking to the party.

I'll be in and out today, so updates might be slow.


Rocks fall, everyone dies

Also right, warding against teleportation makes sense.

As for readying an attack: most GMs handwave the attack-readying rules, which I'm fine with, because they're actually quite restrictive. That said, yeah, I'd say your readied action could be to step forward and melee the thing as soon as its attack against you is resolved, without provoking any AoO.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Will she be able to step forward? I thought she was going to be Entangled by the web (thus alerting the bebilith to her presence).

If she can do that without getting entangled, but still looking like she is (illusion, maybe?), that's awesome.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Or, I could trust the teleportation wards/your dimensional anchor and just make it panic for 12 rounds. If someone can stand in/block the doorways to make it cowering, that would be awesome.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Yep, and thats just from my creature type. I'll get it with a better range later through my class, 400ft + 10ft/level


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Excellent, our telepathy web grows stronger. :D

Gonna be mindlinking eventually?


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

I do have an open level 1 power, but since I already have a pretty decent range of telepathy, I think I'm going to pick one I would use more often


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Whats the name of the person who sent you to this dungeon? Do you just refer to her as The Crimson Stranger?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Yup.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Ah, my bad, I was thinking of Battlesense.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Battlesense probably not. I actually didnt even realize I had access to that until now, but my 3rd level powers are already picked out. Dispel, Share Pain Forced, Telekinetic Force, and Time Hop. I could swap it out with Telekinetic Force, but its so much fun to throw creatures at other creatures lol.


Rocks fall, everyone dies
Anaxian wrote:

Will she be able to step forward? I thought she was going to be Entangled by the web (thus alerting the bebilith to her presence).

If she can do that without getting entangled, but still looking like she is (illusion, maybe?), that's awesome.

Entangled creatures can still move and attack in the same turn, just at half their normal move speed. It's not soooo bad...


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Haha, I just bring it up because I love playing buffers. My other character I had proposed for this thread was a Tactics and Buffing Half-Clockwork cleric. :P


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

@Anaxian I think you misunderstood what Zhu said. Mind flayers dont have names (or at least thats how I went with it), but he extended the name Zhu Da tusha because he does not see you as a slave or food. No need to puff up lol


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian is a dragon with a Napoleon complex. Proud doesn't even begin to cover it. Even the implication that you might feel superior to him is going to get him puffed up.

No worries though. It's all in character.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

I'm updating my sheet with equipment gold etc since it remained the same since the start and I'm thinking about all those shields.
I could use a shield, even if I'm not yet a melee fighter (I will be the next level)
I don't know how many of you use shields but I will go with the bigger non-tower shield.
For example, +4 heavy steel shield sounds lovely, but I will not take it from someone else that needs that.

Also, I have bracers of armor +3 I no longer use. Is anyone interested in them or should I sell them when we get the chance?

One thing more.
I would like to cast detect magic and roll spellcraft to identify the two unidentified shields

mystery shield: 1d20 + 17 ⇒ (8) + 17 = 25
giant turtle shield: 1d20 + 17 ⇒ (19) + 17 = 36


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

I use a shield, but I haven't looked at them enough to determine which one I want. I'll do it today time permitting.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I won't roll in the running for the shields. Illia- is pretty happy with her +2 rallying, and her AC is in fine shape.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

No hands, but ill take a share for enchantment value


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I'm surprised taking orders from food isn't opposed to Bebi's nature. :P


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Looks like the GM needs to throw in more creatures with immunity to mind affecting effects :P :P

I might grab a shield as well. Just need to decide which one, though I was thinking about the one with the dueling enchant on it.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

Even humans can tame a lion. ^_-


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22
Drisquar wrote:

Looks like the GM needs to throw in more creatures with immunity to mind affecting effects :P :P

I might grab a shield as well. Just need to decide which one, though I was thinking about the one with the dueling enchant on it.

ouch, that would hurt lol. -1


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Yes, but lions eat things OTHER than humans.

Bebiliths don't care for anything other than outsiders.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

How many traits are we suppose to have? I think I have to many


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
Illia- wrote:

Yes, but lions eat things OTHER than humans.

Bebiliths don't care for anything other than outsiders.

yeah a lion can eat a gazelle, a giraffe, a zebra, a deer, or a human, but only humans are able to tame a lion.

likewise a bebilith eats balors, dretches, babau, vrocks, glabrezus, but only a succubus can tame a bebilith :)


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

I'm sure I could tame a bebilith. A succubus is slightly better at it than me at this level though.

651 to 700 of 1,104 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Agents of the Darklands Discussion All Messageboards

Want to post a reply? Sign in.