Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

Dungeon map
Party info
Loot list


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Rocks fall, everyone dies

I'd prefer to stick with things on the SRD, unless there's nothing similar out there (this campaign was originally no-3pp, and while it's drifting in that direction I'm trying to keep things relatively standard Golarion where possible).


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

If I'm getting the Mantis Blade, sure, I'll drop claim to the Oathbow. I just wasn't sure I was getting it.

And while being able to go into melee and soak attacks is nice, it doesn't work against intelligent foes with the capability to go around. Enemies can't counter, on the other hand, my ability to go "And... for ignoring me, your penalty is I counter your attack, boost my allies AC by 4, and reduce yours by 8. Now, my other friends will land every non-1 roll to hit you." *

*And I plan on taking another Solar Wind Maneuver which blinds upon next level too. And has the bow only restriction. In short, changing class will make Ranged Illia much more viable than has been visible so far. :P


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Dapper,

I forgot. Did I find whatever MacGuffin bauble i was looking for in this place?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Yar, Dapper, mind if I dream up some bar suitable to our party?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Let's talk loot.

There's a lot of it that none of us are going to want.

Can we have everyone make claims on the stuff they definitely do want? I want to make a list of stuff we plan on selling, and their prices.

So far we know we are keeping-

Mantis Blade (Illia)
Oathbow (Dris)
Mithril buckler (Anaxian)

Please copy this list and add to it, marking whatever you want as yours. Whatever's left over I will compile and figure out shares.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

So far we know we are keeping-

Mantis Blade (Illia)
Oathbow (Dris)
Mithril buckler (Anaxian)
+4 Wisdom Item (Meredian)
Adamantine lance (Meredian)
Mirror of Sending (Meridian - Unless someone else wants it)

Please copy this list and add to it, marking whatever you want as yours. Whatever's left over I will compile and figure out shares.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

The Wisdom item is my only really "have to Have" though the adamantine lance is going to be interesting in combat.

The mirror of sending is only a useful tool and not much more. Basically if we split up we can communicate with each other or anyone else, really.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Have we stalled out again?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

If you have to ask, the answer is yes. Just attend to other roleplays and pay this one no heed until the GM pops in.

I like to think of it as a roleplay that progresses leisurely and has pretty much no demands on my time.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Heh. Good way to look at it. Glad we're all a bunch of die hards.


Rocks fall, everyone dies

Ah! Sorry, had some real-life drama come up over the last week. Will post things later today.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Its approaching Thanksgiving in the states, thus I always give GMs and fellow players lots of leeway. Same goes for pretty much all of Dec.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I'll have the stats up on Anaxian's new friend in a day or two, but Corpsecrafted Bloody Mudra Gug Skeleton gives a pretty good preview.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Yes please on that level up. 9th level is where good stuff happens.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Add one level or two?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

GM said we'd be moving to 9th level at the end of the dungeon, and 10th after we take the city.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Ok. I leveled up to 9. I just need to pick a feat and fill in my blank spell selection.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Hp: 2d10 + 12 ⇒ (2, 6) + 12 = 20

For funsies.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Ok, so I calculated about 200k worth of loot, very roughly. I'm pretty sure some things were listed by their buy value.

That's a lot, our remaining players are..

Meridian, Illia-, Anaxian, Delyliath, Drisquar, correct? 40k each.. Ish.

Also, my profile contains a more up to date version of Illia-'s profile now.

Mantis Blade (Illia)
Boots of Elvenkind (Illia)
Oathbow (Dris)
Mithril buckler (Anaxian)
+4 Wisdom Item (Meredian)
Adamantine lance (Meredian)
Mirror of Sending (Meridian - Unless someone else wants it)


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Yar, I am teh confused. Exactly how many levels are we getting? We were 7 before the level up, yes? and now 9, so two levels?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

We were 8 (from the level up at the end of the first adventure), and now we are 10. Because I chose to spend my two levels of monstrous freebies on Devily Hit Dice, that means I clock in at 12 HD.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I think it would be a good idea for the GM to weigh in on what our "effective" level should be at this point. I'm pretty sure we're all essentially CR +2 creatures, but I want to be sure before I make changes.


Rocks fall, everyone dies

That's correct. We started the campaign at level 7 + 2 template levels. One level gained from the first mission.

Current level, from finishing this dungeon, is now 9 + 2 template levels. (I don't remember the exact breakdown, but I wrote in my notes somewhere that finishing this dungeon would put everyone at 94,000 XP — we're doing medium progression, not counting the template levels).

I've been calculating encounter difficulty based on an assumption that the party ECL is class levels +4 (+2 for templates/monstrous, +2 for large party size).

So character ECL should now be 11. Party ECL is 13.

Were you to fight the entire city at once (which is not happening), it would be a CR 19 encounter, worth about 15k each after reducing experience a bit to account for the fact that I never expected you to fight more than half of the soldiers.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Ok, so that means my CR(6) for my Bralani + levels need to = 11? If so I end up as a 5th level Inquisitor.

Or, do I add my levels to just my outsider HD, which is 7, and thus become a 4th level Inquisitor?

I *think* the first one is correct, but I'm not sure.

Sorry for all the questions, I just want to make sure I get this right.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

You should be a CR 11 creature, which means taking the basic Bralani and adding 5 class levels.

Hit Dice and CR are not equivalent, but class level and CR are. It makes the math a little weird for monster PCs with class levels.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

2d8 ⇒ (7, 6) = 13


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

Going antipaladin

Perception: 1d10 + 4 ⇒ (8) + 4 = 12

Also... the 40k gold is with or without considering the equip? It wasn't clear if you are going to leave me the +4 heavy shield.
While the Harp I believe it's mine by default considering I'm the only bard in here... also .. control undead... pretty much covers my blind spot when it comes to controlling people.
So .. first of all .. Can I get the shield plus the harp? and second.. in that case do I get both and 40k on top or 40k - the value of the items?

P.s. why are you rolling 2 hit dice? aren't we gaining 1 level now and 1 level if/when we take the city?


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Hey Dapper, thinking of becoming a Cold Iron Warden, but a lot of it is vs evil or chaotic outsiders. Will be facing enough such enemies to make it worth it? Or could we switch it to perhaps lawful/good outsiders?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I was including total value of all objects. Meaning each person should claim about 40k worth of stuff. However, that is 40k worth in sell value, and I believe that list is inconsistent on whether objects are in sell and buy value, so it's a rough estimate.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Because I was still at level 7. Somehow I missed the last level up. We're supposed to be level 9 now so that's what I raised myself to.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Eh, wizard's don't really care about even levels. That's not where it's at. :P


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Not the even numbered ones, anyway.

Unfortunately Agent of the Grave set back my casting progression by one level, so even numbered levels just became the good ones. I have to wait until next level for 5th level spells. On the upside, I can control a buttload of undead, and I now treat undead as though they were their original types for the purposes of mind effects. That's pretty sweet.

Also, Anaxian is now a serious magic item factory. Any requests?


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Could use some spell selection advice.

With being a 5th level Inquisitor, I get 3 second level spells known. My first, and obvious choice, is Acute Senses.

Could use some suggestions for the other 2.


Rocks fall, everyone dies

@Dely: Go for shield + harp, sure, as long as nobody wants either of those. Taking the city (or at least, replacing/controlling its ruler so that whoever's left in charge owes you tribute) will grant everyone about 20,000 gp each in pure currency from the upper levels of the dungeon.

@Dris: Actually, I balanced things a little differently than Doomed Hero mentioned. A Bralani is CR 6, but monstrous races turned out to be so powerful that during character proposals I took away the two bonus levels for people with a monster that had a bunch of hit dice.

However, different people have been handling this differently in their bookkeeping. Since the party composition has changed, we now have three monstrous characters (Illia, Delyliath, Drisquar), each with a CR one less than their total HD. I guess it's time for a new ruling on levels, and the easiest way to do it is to say "Everyone should be CR 11 right now"

This means:

-Drisquar should have 5 character levels
-Delyliath should have 4 character levels
-Illia- should have 3 character levels
-Everyone else should have 9 character levels

Also, anyone with reduced DR (as I stated at the beginning) can now raise it to whatever DR their natural creature/template should provide, since CR 11 was apparently when I said that temporary nerf would go away (to scale with fiendish templates).

@Also Dris: Cold Iron Warden is fine. You're more likely to fight evil outsiders than good ones (and if they are good, CIW still gets its bonuses vs. CG outsiders, which would let you pound on other non-fallen Azatas).


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Woohoo! DR 10!


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Mmm... suppose I'll drop back a level then. I was so sure we got two for completing that dungeon and now I can't find anything to that effect. Must have been wishful thinking or something.

Question, do my class levels contribute to my 11+HD SR?


Rocks fall, everyone dies

I believe they do contribute, yeah.

Shadow Lodge

uh... so 2 more levels... I will surely take a second serving of anti-paladin .. then I am in doubt... Antipaladin or Bard... decisions decisions..


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Which archetypes are you using? its hard to tell from your sheet


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

vanilla bard and vanilla anti-paladin.
Knight of the sepulcher is out of the question for Dely
And I don't see a bard archetype that suits Delyliath more than vanilla bard.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Have you looked at any of the appropriate paladin archetypes?


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

As far as I know Knight of the sepulcher is the only anti-paladin archetype.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

The Lord of Darkness is a third party archetype, but it's worth asking about. Very appropriate to your character and very well balanced. It was developed for the Way of the Wicked adventure path.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I suggest we nominate someone to be in charge of doing the takeover plan and getting the plot rolling.

My suggestions are Delyliath because she's a linchpin of the plan, and Anaxian because super-genius.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Any plan I come up with would probably involve just killing them all. I'm happy to let Del take the lead and be a begrudging consultant.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Noted, but Illia- is certainly not against plan kill everyone.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Its good to have friends who get you. :)


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

Delyliath would be against killing everyone.
A fine dose of killing is not only necessary but a great deal of entertainment, but Delyliath is also into caring and nurturing a healthy community of slaves.
Contrary to Anaxian there is really no limit to the number of charmed willing or controlled by proxy slaves that a succubus can mantain under control and I think is a better long term strategy.

Not that I would deny him the pleasure of turning aberrations and less attractive members of a humanoid species into undead things.

On the Lord of darkness.. is that allowed by the master?
Which doesn't mean I will pursue it .. it has some fancy stuff... but there is also the temptation of going level 11 with the regular anti-paladin.
can you imagine sharing Delyliath's Smite good with the entire party?

command as a cruelty is good and resonated with Delyliath quite a bit. I do wonder if it's too much overlap with things that she is already extremely efficient with.
I can charm at will from the distance pretty efficiently.
Giving a single command that requires touch and has numbered uses per day looks like a downgrade

what I'm really wondering is if smite good will come up enough to justify an antipaladin 11° or if focusing on bard's buffing abilities is a better option.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

If you're talking about getting to level 11, that's a tough choice.

Anti-Paladin two level dip is insane, whereas bard is solidly underwhelming until you get to higher levels, but when Bard starts to become more versatile and powerful, it takes the lead, until that level eleven "toast anyone who is remotely good" ability.


Rocks fall, everyone dies

Sorry, everyone—I was going to jumpkick the plot again, but then it turned out I have all my finals, a minor grant review, a nasty ear infection, and a birthday all within 24 hours of flying home for the holidays... so I may continue to be busy for the next few days.

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