Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

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Rocks fall, everyone dies

Oh, no, you're missing some backstory. TSG is a Drow who was murdered a thousand years ago, and whom the Crimson Stranger helped to bring back as a roaming ghost, an existence he has generally enjoyed.

The fact that TSG is now a living, breathing dark elf again (from rushing through the resurrection barrier) has caused him an existential crisis sufficient to give him a reason to leave the group, although he has not yet adjusted to typical Drow sensibilities and thus might be willing to rule the city as a viceroy for the Crimson Stranger's crew.

***

Meredian, on the other hand—the Drow who just joined—is a proper Drow noble, who is not from this city, although the next time you see the Stranger she may ask you to play nice.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Ok, so this gets a little complicated. Anaxian hasn't been idle while all this conversation has been going on.

You may have noticed at some point that on Anaxian's equipment list is a pre-prepared Magic Circle made of adamantine and silver that is under the effects of Shrink spell. It's for binding demons, specifically. Normally it's for calling them and using them for spells like Lesser Planar Binding.

I hadn't thought to use it like this before now, but this is just too awesome an opportunity to pass up.

I know this room has a ceiling, and a binding circle's "cage" is essentially a cylinder.

While all the talking is going on, can I stick it to the ceiling above the demon and cast Magic Circle Against Evil?


Rocks fall, everyone dies

The Shadowdancer is standing on the bridge outside this room—but there is a cave ceiling above that. And the creature is pretty distracted by Meredian's insults, making it, I'd say, possible for that to work.

The fact that you have an adamantine and silver magic circle is pretty cool. Since this is a devil and not a demon, that should actually work. I'm not sure what kind of checks it can make to break free—if any—but if you try it, I'll look that up.


Rocks fall, everyone dies

And ZDt: The possessing devil's got an Int score of 25. The possessed shadowdancer, on the other hand, has an Int score of 12.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

That was a typo. It's a silver hoop, which is for binding devils.

At some point I'm going to get an Iron one for demons, but because I wanted it made out of adamantine I could only afford one and figured demons would be easier to negotiate with.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

@GM can I get a knowledge check on the devil? If so...

Know Planes: 1d20 + 21 ⇒ (15) + 21 = 36


Rocks fall, everyone dies

But yeah. Make a second stealth check to see how much noise you make while doing this.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
But yeah. Make a second stealth check to see how much noise you make while doing this.

Plus distance and distraction.

Dapper, is there anything around that I can throw at the shadow dancer should I need to? Preferably something dense weighing about 225 lbs. multiple items work just as well if they add up to 225


Rocks fall, everyone dies

ZDt: In this case, there's not enough information. Seeing Anaxian's plan go through, however, might tell you.

Meredian: not unless Anaxian's got something in his bag of holding; this one's pretty unadorned. The heaviest object in the room is currently Malefeasance, who is essentially a heavy suit of armor, and who could potentially be thrown to great comic effect.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:

ZDt: In this case, there's not enough information. Seeing Anaxian's plan go through, however, might tell you.

Meredian: not unless Anaxian's got something in his bag of holding; this one's pretty unadorned. The heaviest object in the room is currently Malefeasance, who is essentially a heavy suit of armor, and who could potentially be thrown to great comic effect.

That may have to do. How much do you think Mal weights? :-)

Note to self. Shrink some boulders.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I have a metric buttload of gug bones?

I take great pains to make sure everything I carry is pretty lightweight. No shrunk boulders in my bag right now.

Though that's a good idea.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Nothing like bludgeoning someone with a large inanimate object. It's not exactly precise, but it's very gratifying.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Added stealth roll to my last post.

I don't think anyone's going to notice what I'm up to. Apparently I found a nice big hole in the uneven ceiling.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Meredian Adriatnaic wrote:
Nothing like bludgeoning someone with a large inanimate object. It's not exactly precise, but it's very gratifying.

Fun little anecdote-

I'm currently playing Wrath of the Righteous with my real life group. One of the players is a strength goon (30 strength, plus mythic strength surge). His name's Kreig. He's a Paladin of Gorum.

We came across this anvil in the headquarters of a bunch of demon worshiping knights. It dealt 12d6 Fire damage on touch. There were some demon skin gloves and an apron nearby that the knights used for working the terrible hell anvil.

So what's Kreig do?

Picks up the damn anvil and spends the whole rest of the session trying to forcibly give it away.

When the session ended we were discussing various ways to really weaponize it.

Our poor GM was rather distraught.


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Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Put it on a stick and beat people with it. Duh. :-)

Another anecdote. I was playing a vampire the masquerade game in college. A friends character was a small man with glasses and a journal. By all respects a very meek creature.

Until someone took his journal. Then he ripped a handicapped sign out of the ground and beat the offender with the concrete end to a bloody pulp.

Much to everyone's surprise he had ridiculous levels of potence, the vampire super strength power. Potence , unlike a living persons strength score, has no physical manifestation.

The moment was simultaneously shocking, poetic, and beautiful.


Rocks fall, everyone dies

I've actually got a story like that too. I gave my party a cursed whistle of vermin aggravation, which summoned half the giant spiders in a forest to attack them.

They held onto the thing. Four seconds later, they had fought their way into the lair of a high-level duelist vampire, whose cave was full of traps that released swarms of scorpions. The boss himself kept running up the walls and sniping them from the ceiling, so finally the party druid pulls out the whistle and then casts repel vermin. The swarms of scorpions on the walls were a quick and easy counter to spider climb.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Just a heads up. I'm traveling through out the night, and have spotty internet service. Dapper, feel free to bot me.

I hope to have service once I get to Nashville, but as I am going to a VtM gaming con, I can make no promises.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Ba Hahahaha!!!! Anaxian, that plan was awesome.

What happens if we now kill the shadowdancer?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

So if the shadow dancer fails it's save against both of effects, it will mean the demon is dimensionally trapped and magically bound inside a host which it can no longer control who is charmed by a succubus and paralyzed.

I'm pretty sure it doesn't get much more screwed than that.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Zhǔ Dà túshā wrote:

Ba Hahahaha!!!! Anaxian, that plan was awesome.

What happens if we now kill the shadowdancer?

I think the demon is free, but still stuck in the circle.


What it says on the tin; Caffiene addict 20
Anaxian wrote:

So if the shadow dancer fails it's save against both of effects, it will mean the demon is dimensionally trapped and magically bound inside a host which it can no longer control who is charmed by a succubus and paralyzed.

I'm pretty sure it doesn't get much more screwed than that.

At least for 24 hours, but now what? Got a temporal stasis spell lying around?


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

lol, for realz. And if we kill it, it actually dies, correct?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

My spectral hand can touch the host without breaking the circle. Once she's safely paralyzed or dominated I can just drain the life out of her with negative energy touch.

We might not want to though. Once its free of the host it can use its powers again. Even in the circle it isn't helpless.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:

My spectral hand can touch the host without breaking the circle. Once she's safely paralyzed or dominated I can just drain the life out of her with negative energy touch.

We might not want to though. Once its free of the host it can use its powers again. Even in the circle it isn't helpless.

We need to figure out how to trap them both permanently. I can't think of a low level solution, but I'm thinking.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Zhu would love to eat the brain of such an intelligent and powerful creature, if we can work it out somehow. Very satisfying I'm sure. Also, is Anaxians dc to paralyze higher than 23?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Got a plan shift handy? Cod just send them both to mount celestus. :-)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Tiny Coffee Golem wrote:
Anaxian wrote:

So if the shadow dancer fails it's save against both of effects, it will mean the demon is dimensionally trapped and magically bound inside a host which it can no longer control who is charmed by a succubus and paralyzed.

I'm pretty sure it doesn't get much more screwed than that.

At least for 24 hours, but now what? Got a temporal stasis spell lying around?

No, but I can cast Enervate enough times to make sure that it will fail absolutely any saving throw we aim at it.

In 24 hours I can even create area effect Enervate Traps that are triggered by demons manifesting in their area so they will all go off at once when the host dies.

Then I can trap it's soul in a gem, make a treasure map out of it's skin and turn it's body into a meat puppet. :)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Zhǔ Dà túshā wrote:
Zhu would love to eat the brain of such an intelligent and powerful creature, if we can work it out somehow. Very satisfying I'm sure. Also, is Anaxians dc to paralyze higher than 23?

22 actually. Base 20, plus Eagle's Splendor is up right now.

Working on raising it. Next level it will go up by 1.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:
Tiny Coffee Golem wrote:
Anaxian wrote:

So if the shadow dancer fails it's save against both of effects, it will mean the demon is dimensionally trapped and magically bound inside a host which it can no longer control who is charmed by a succubus and paralyzed.

I'm pretty sure it doesn't get much more screwed than that.

At least for 24 hours, but now what? Got a temporal stasis spell lying around?

No, but I can cast Enervate enough times to make sure that it will fail absolutely any saving throw we aim at it.

In 24 hours I can even create area effect Enervate Traps that are triggered by demons manifesting in their area so they will all go off at once when the host dies.

Then I can trap it's soul in a gem, make a treasure map out of it's skin and turn it's body into a meat puppet. :)

I like where your head is at. Also it gives you something to play with while we find the skull.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Zhu can even eat it's brain.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:
Zhu can even eat it's brain.

Bonus.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22
Meredian Adriatnaic wrote:
Anaxian wrote:
Zhu can even eat it's brain.
Bonus.

Me likey


Male Alacritous Bralani Stalker 5/Umbral Blade 4

And you all wondered why I was so thrilled to be working with Doomed Hero again.

You have no idea the awesome we pulled off, in our merc game, when we were barely level 5.

The man is a creative genius :)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I loved that game. I miss Doc. :)


Rocks fall, everyone dies

Just a tip: You've seen that thing can cast Dispel Magic, so releasing it by killing its host may lead to it quickly dispelling the magic circle.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Two-Words:

Battle Wagon.

Two more words:

Grusk Launcher.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Updated Meredian's sheet so it's less messy. I'll make further improvements as I can.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Does Anaxian have the devil locked down until we get back? If so I will continue in and we can decide what to do with it when we get back.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Zhǔ Dà túshā wrote:
Does Anaxian have the devil locked down until we get back? If so I will continue in and we can decide what to do with it when we get back.

I'm supremely confident he'll think of something.

On another note my spell selection sucks. Any thoughts on what spells I should take.

I've got

clr 3 and below

Wiz 4 and below
Admixture school speciality
Necro and enchantment as opposed schools.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

It isn't going anywhere for at least 24 hours.

Heck, because it is trapped inside it's paralyzed host I'm not sure it can do anything at all.


Rocks fall, everyone dies

The devil pretty clearly cannot do anything as long as it remains within the ring. However, it can still communicate via telepathy, if Anaxian wants to needlessly taunt it.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Isn't the devil on a bridge? We could just pugs it over as we leave.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
The Dapper GM wrote:
The devil pretty clearly cannot do anything as long as it remains within the ring. However, it can still communicate via telepathy, if Anaxian wants to needlessly taunt it.

Not his style. He probably won't even acknowledge that it exists.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Meredian Adriatnaic wrote:
Isn't the devil on a bridge? We could just pugs it over as we leave.

That would kill the host and let it loose.

We are definitely going to have to kill it before we leave. If we leave it behind eventually the binding will fail, it will get free, and then it will be gunning for us.

My thought is to set up some sort of simple death trap that will go off as soon as the host dies. That or just ready to focus fire on it all at once as soon as it manifests inside the circle when the host dies.

It will still be stuck in there and will have to spend a round dispelling the circle. That's a round we can use to blast it to hell.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I wish my Ring of Counterspells worked without me specifically having to be targeted. Its loaded with Dispel magic, but I don't think targeting my circle would count as targeting me.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Hey Anaxian,

Detect magic to determine what's on the body. If it has a magic weapon Meredian can beat the ethereal creature to death telekinetically and not break the circle.

Alternately if you can get Mal's holy mace in there without breaking the circle that would work quite well also.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

If it is just incorporeal that would work, but ethereal creatures are immune to pretty much everything except force and abjurarion effects. Even ghost touch stuff won't help.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:
If it is just incorporeal that would work, but ethereal creatures are immune to pretty much everything except force and abjurarion effects. Even ghost touch stuff won't help.

So you'd have to go etheral to beat him to death. I don't have that ability, but if you do that'd be super.

I don't suppose you have etheral jaunt or planeshift handy?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Those are a bit above our pay grade.

As near as I can tell, none of us have the ability to effect ethereal with anything that has a prayer of getting through that SR.

I'm considering having Dris or Del head back to drowtown and pick me up a few scrolls.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

We have 24 hours, you can certainly have Illia find a tele-spot, head out and back in using it, get the scroll, and then we proceed to kill his unconscious body.

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