Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

Dungeon map
Party info
Loot list


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Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

I want to do something but it's not my turn. What can we do to speed things up? It seems some of the group does not really care to play. Can we just kill them and move along? I'd be happy to eat their brains


Male Alacritous Bralani Stalker 5/Umbral Blade 4

1) PbPs, by their general nature, tend to be slow.

2) Two of our PCs are MIA, though one should return eventually.

3) Its the weekend.

4) Only Mal needs to post this turn, I believe.

@ Dapper,

By flaws, I assume you mean Drawbacks vs the Flaws from 3.5 Unearthed Arcana, which gave you a bonus feat??


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Iv'e played multiple pbp's, I understand they're slow. When I say it's slow, I mean when compared to other pbp games Iv'e played in. Waiting a day or 2 for an uninterested player to act sucks. There are few reasons a person couldn't take 15 minutes everyday to post. I'm currently out of state for 2 weeks working 10-14 hour every day, no days off. I am bunked in a camper for these 2 weeks and the campground has the worst WiFi signal I've every experienced. I still post every day in multiple games. A slowly paced game may not be a problem for everyone but it will cause me to lose interest.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Drisquar wrote:


@ Dapper,

By flaws, I assume you mean Drawbacks vs the Flaws from 3.5 Unearthed Arcana, which gave you a bonus feat??

Negative. He's talking about This.


Male Weremonkey Rogue/Ranger/Trickster

That's what I said Doomed lol.

Edit: Are we still limited to 1 trait per category?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

oh, right. I misread.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

we arent waiting on me, are we? sometimes it isnt clear to me when the next round has begun


Rocks fall, everyone dies

I believe so, yeah.

We're waiting on Mal. Normally I would've botted him, but a lot of people are away from computers over the weekend (and I've been busy), and he usually posts in the mornings, so I was going to wait until tomorrow morning.

And Da tusha, yeah, I just started this whole campaign with a disclaimer that it would run at irregular speeds, because I'm at a point in my life right now where I rarely know my schedule more than a day or two in advance. (And for the past few months PbP has been my major escape from a lot of bad s*#% going down in my life, so sometimes I will obsessively refresh my campaign tab for three hours).

EDIT: Yeah, this game goes slower than any of the ones I've recently joined, but all my PCing games that are more than a month old actually go slower than this one.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

Oh wait I see my name is not bolded so I am good.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Is the map accurate at the moment? I see two gug at the top of the chasm, one that is entangled, and the other that, I'm assuming, is Charmed now (though probably still a danger).

Can we get a tactical breakdown of the current situation?


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Hmmmm... what to do. I got lucky with my last attack. I'm kinda useless against anything with a high will save until next level. Having only 1 character level limited my choices. That will all start to change with 1 more level, but for now.... not many options


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

How about you and I do a little tag team action?

I have spectral hand up and I'm going to start paralyzing things. At that point they are pretty much ready for a good old brain feasting.


Rocks fall, everyone dies

Map updated (I had forgotten to). Sideways guys are climbing, about 60' below the party.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Soooo.... Anaxian got me thinking about my own paralyzing attack, and I realized the save DC is actually higher:)


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

@GM Can I extract a gug's brain through it's skull? I only ask cuz they have weird heads. I got pretty high on that knowledge check I made last week though.


Rocks fall, everyone dies

You can extract something from its skull, which leaves it lifeless. That's about all the thought I want to give to Gug anatomy.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

How much gold were we suppose to start with? I think I may have shorted myself quite a bit.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

25,000 was the start, and after that we got 8.3k in loot and then got quest rewards from Crimson S.. This dungeon however, has already proved quite lucrative.


Rocks fall, everyone dies

Yeah—you should be around 33k, which is the level 8 WBL, but by the end of this dungeon I expect the party to be around level 11-12 WBL.


Rocks fall, everyone dies
Zhǔ Dà túshā wrote:
Zhu Da tusha waits patiently for his enemies to show themselves.

I believe that certain spells/powers (such as Mind Thrust) don't actually require line-of-sight to a target, if you can locate it via telepathy. But I'm not positive on the rules lawyering of this.


Rocks fall, everyone dies

Ah, yes. In case Anaxian wanted a better tactical breakdown:

At the entrance to the room, there is a Gug hanging in the doorway, charmed and entangled. In the middle of the room, there is a large, disgusting Gug corpse. Climbing up the walls towards you are four more Gugs, climbing at an accelerated pace, but still at least a turn away.


Rocks fall, everyone dies

Oh, by the way. If anyone realizes they should probably have a cheap ranged weapon, but never had the chance to pick one up, feel free to assume you found a standard longbow or one or two javelins from some of the Drow corpses you've found lying around in this dungeon.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dapper,

We still limited to one trait per category? Or does that not matter so much?


Rocks fall, everyone dies

One trait for category, yeah, but if you've got a good character reason to have both (that might involve roleplaying a certain personality trait occasionally) it might be okay to take two.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Unfortunately I have very few power points to spare at this level, and they have pretty high will saves. I'm kinda banking on my special abilities to get me through the first level or 3, since they are pretty much at will.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Alright, I changed my mind lol. I'm gonna manifest the power. I don't believe telepathy bypasses line of sight though. I could certainly see it working that way, but can't find anything on it.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

@Male I grabbed your piece by accident, I'm not sure if I put it back in the right spot. Sorry bout that, that's the second time I did that to someone


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

@GM who is lef to take a turn? we've been on the same initiative count for like 2 days


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

i see fall damage at 22d6, but i think damage from natural things is capped at 20d6?

or is that an old 3.5-ism that didn't get brought in to pathfinder?


Rocks fall, everyone dies

It's a house rule that I modify maximum fall damage by 5d6 per size category, because big things have higher terminal velocities.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Dapper two things:

Do you add class level to racial HD to determine CL for racial SLAs? Some DMs do, other do not.

Also, I plan on taking Point-Blank Shot, but since its a combat feat, I will not add the bonuses now, as that's unfair imo, unless you allow it.


Rocks fall, everyone dies

Considering the way this game works, that seems totally kosher (it scales with monsters that take character levels, and you're all monsters).

Feel free to add a feat in-battle, since it's what you would've picked anyway.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Alright so my blur has an extra 2 minutes on it, and add +1 to my attacks/dmg vs the gug if he's within 30ft for PBS.


Rocks fall, everyone dies

So, it looks like the party is continuing to change. TSG is no longer with us, and Mal would like to replace his character with something similar but more versatile (stay tuned for that). This will probably also be the biggest combat for a while, so I'll look into what we do about that afterwards.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

We could keep Mal's personality and everything and explain away the change by having Anaxian make some alterations to him.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Its to bad I don't have dominate yet, we could just keep him lol. I do have charm and suggeston at will though, which i guess could be used to achieve a similar effect. Still, if I get a long term cohort, I'd really like it to be a beholder


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Dominate doesn't work on the Undead. Immune to Mind Effects.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
Anaxian wrote:
We could keep Mal's personality and everything and explain away the change by having Anaxian make some alterations to him.

That was my thought also. If you want to have him as a cohort or something feel free. Keep in mind though he's got the imps. They may object to you overtly mind controlling their master. Just be subtle.

Edit: Of course you could just kill them. New one's will come, but you may not know that. Also they'll not have the memories of the dead ones. You probably don't know that either, but hey. 3 minions for the price of one. :-)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

What I meant was, if you are wanting to play something similar to Mal, you could "transfer Mal's essence" into a new body, or "necrocraft Mal's body into a new form" or any number of thematically appropriate way of explaining "same character, different abilities/build"

I'm trying to come up with ways of letting you keep playing Mal, but have the mechanics you want (unless you aren't having fun with playing Mal himself).


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
Anaxian wrote:

What I meant was, if you are wanting to play something similar to Mal, you could "transfer Mal's essence" into a new body, or "necrocraft Mal's body into a new form" or any number of thematically appropriate way of explaining "same character, different abilities/build"

I'm trying to come up with ways of letting you keep playing Mal, but have the mechanics you want (unless you aren't having fun with playing Mal himself).

I just can't get the concept to gel in my head. Plus most of the various niches i thought he'd fill have been filled even better by others. In short i just don't know what to do with him.

However, I'm working on an idea with the DM that'll be fun and interesting. I think you'll like it.

That being said, Mal has an easy out of the game. Demon prince calling him away and all that.

However, if you want to do something subversive to make him your puppet or whatever I fully condone it. It's sort of PVP, but not really.


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Ah I see. I didn't realize he was undead


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1
Zhǔ Dà túshā wrote:
Ah I see. I didn't realize he was undead

With a face like this I can see how it might be misleading. :-)


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

Lol. I just didn't look at yur pic before I posted. I've only been in the game a short while so I don't have everyone's characters down yet.


Rocks fall, everyone dies

Here are the current miscellaneous party resources, updated to reflect the last fight.

Charmed:
-One Succubus Captain of the Guard
-One Bebilith (will wear off in ~10 hours)
-Two Gugs (will wear off in ~10 hours)

Dominated:
-One mid-level Drow Sergeant (magus)

Fresh Corpses:
-Two nearly intact Gugs
-Three horrifically mangled Gugs

Other Skeletons:
-One Gug skeleton + extra skull
-12 or so Drow skeletons, outfitted in an equal number of non-masterwork longswords and suits of chainmail

Created Undead:
-One spell casting zombie cat (Anaxian: did you bring this into the dungeon? It may become relevant later)
-30 or so flaming bat skeletons, uncontrolled, in cages stashed in various abandoned attics around the city, with a few controlled skeletons ready to let them free at a word
-Some sort of Adamantine badgers that can tunnel through walls, I don't remember the details of these

Prisoners:
-One mysterious floating Drow noble, in a temporal stasis field, who Anaxian was unable to harm


Illithid Telepath 1 | HP 50/50 | AC 20 T 13 FF 17 | SR 26 | Fort +3 Ref +5 Will +12 | CMD 20 | Init +3 | Perception +22

^Pfff Ba Hahaha!!


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Oooooh, did Anaxian have trouble? That I find funny.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Unless using death magic, I can't imagine anything causes actual instant death, wherein all bodily functions cease at the exact moment of death. After all, that's not the case irl, why would it be different in PF?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

The Catsuit is currently in Anaxian's bag of holding "pouch" along with the badgers. (which have never been fully statted out because it was never combat relevant. The important parts are that they are 2HD with a 20' burrow speed.)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Illia- wrote:
Oooooh, did Anaxian have trouble? That I find funny.

It happens sometimes. Sigh.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

Hey DM, Just sent you an email about the new character.

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