Future Products you hope to see.


Pathfinder Second Edition General Discussion

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Paizo Employee Creative Director

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moosher12 wrote:
Fortunately James Jacobs is interested in just that, from the January Starfinder/Pathfinder stream. Not to say it's guaranteed to happen. But it definitely feels like something that will be proposed internally a couple of years after Starfinder 2E. It's just up to whether Paizo wants to go through with it.

He very much is interested, and remains interested in this potential thing... but it's also worth remembering that it's not appropriate to just grab content out of Starfinder and drop it into Numeria. There's some significantly different flavor and rules elements for each that don't translate perfectly. BUT. Having the two games be cully compatible with each other makes something like this orders of magnitude less complicated and more plausible to pull off.

Cognates

VerBeeker wrote:
keftiu wrote:
VerBeeker wrote:

I would like a book about…

*ahem*

DROOOOOOOOOOOOOOOOOON!!!!

*coughs*

And I guess the rest of Southern Garund too.

I want to know what the heck is up with Eihlona's airships and other Shorytech.
Dinosaur trains trump airships :p

What if the dinosaurs were in the airship?


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Yeah, the things that are going to be easier to drop from SF2 are probably more along the lines of "ancestries (with the GM making adjustments for flying ones)" and "certain classes (e.g. Solarian)" than equipment.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hearing that Starfinder 2e existing is giving Numeria material a chance of happening is more than enough to keep me happy and hoping, even if it doesn't come to fruition!

Paizo Employee Creative Director

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PossibleCabbage wrote:
Yeah, the things that are going to be easier to drop from SF2 are probably more along the lines of "ancestries (with the GM making adjustments for flying ones)" and "certain classes (e.g. Solarian)" than equipment.

But those are largely player-facing options, and don't really matter for adventure creation, which very much relies on equipment/treasure and monsters.

Cognates

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James Jacobs wrote:
PossibleCabbage wrote:
Yeah, the things that are going to be easier to drop from SF2 are probably more along the lines of "ancestries (with the GM making adjustments for flying ones)" and "certain classes (e.g. Solarian)" than equipment.
But those are largely player-facing options, and don't really matter for adventure creation, which very much relies on equipment/treasure and monsters.

And hazards! If we do get a numeria book I want to irradiate and/or spaceship fluid my players.


I'm personally hoping we get back a bunch of the fun PF1E robots. I loved those robots. Also that there is some kind of Craft Robot ritual-esque system. Assuming the CR translated over to level, you'd be able to build an annihilator robot, CR 16, and have it be your minion by level 20.


I'd really like a book of or with weirder and more monstery ancestries. Maybe a grab bag of monster-y options in general - like more equipment, an archetype or three, spells and impulses, that kind of thing. But really I'd just like to be able to scratch the itch to have a party of monsters or monster-themed characters. You know, like a heroic gargoyle or medusa, or someone who's got a barghest themed set of abilities, or a character who's entirely kitted out in things made from different gorgons.


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All the posts saying the next book is some SoM successor checks out to me. A reprint of SoM would require a lot of edits and a good number of brand new pages. Unless that space is going to be taken up by some magi and summoner class archetypes or some other brand new content, I don't see it happening.

I'm hoping those classes get rolled with necro and runesmith in a new magic compendium. Elementalist got rolled in RoE, runelord is in RA, shadow caster might be too OGL in material origin, that leaves wellspring, flexible casting, and leylines/true names to find new homes.

I'm curious what the best option here is: putting in the man hours needed into SoM, pruning some of those less used systems to make way for more new stuff in a new magic book, or stuff all of it in and leave the new offerings in a new magic book to mostly consist of the two new classes.

Interesting choices to be made, but anyway, yea my future product hope is a (safe bet) new tome of magic shenanigans framed by war between Nex and Gen.


Hm... Impossible Magic has a nice ring to it. (I am intrigued that more people are picking up my hypothesis.)


BotBrain wrote:
VerBeeker wrote:
keftiu wrote:
VerBeeker wrote:

I would like a book about…

*ahem*

DROOOOOOOOOOOOOOOOOON!!!!

*coughs*

And I guess the rest of Southern Garund too.

I want to know what the heck is up with Eihlona's airships and other Shorytech.
Dinosaur trains trump airships :p
What if the dinosaurs were in the airship?

Howl of the Wilds calls you


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BotBrain wrote:

This is very much a "Will not happen" deal, but, I would love an alchemy book. Many alchemcial items, especially strange ones that don't fit anywhere else, and a wealth of alchemical items and feats for not just alchemist, but everyone. Imagine a barbarian archtype centered around mutagen use, a sorcerer bloodline where you've got strange alchemical ooze powers, new fleshwarped feats representing being an alchemical experiment.

The reason I don't think this would happen is it'd be an unprecidented amount of focus on essentially one class. Ironically, if we didn't have alchemist yet, it'd be more likely to happen. There is also the fact that the "alchemy book" was probably treasure vault.

The obvious solution to that would be to have more classes that utilized Alchemy. At least one entirely new class, maybe 3 or 4 class archetypes and new class paths as you suggest, and several new archetypes that focus on specific alchemy categories, and we're mostly there.

I would add to your list gunslinger munitions crafter, that can activate an alchemical bullet at the same time they reload it and get some versatile vials to craft with.

Grand Lodge

While these are more character options than products, I would like to see products containing the following:

A Sling using gunslinger.
Archetypes for alchemical bombs and mutagen (like the Herbalist, Poisoner, and Wandering Chef are for elixirs, poisons, and foods).
The ability to play a Magus with more than just the Arcane Tradition.
More combat skill feats.

Some more stuff for Arcane, Occult, and the Primal traditions.

Cognates

AnimatedPaper wrote:
BotBrain wrote:

This is very much a "Will not happen" deal, but, I would love an alchemy book. Many alchemcial items, especially strange ones that don't fit anywhere else, and a wealth of alchemical items and feats for not just alchemist, but everyone. Imagine a barbarian archtype centered around mutagen use, a sorcerer bloodline where you've got strange alchemical ooze powers, new fleshwarped feats representing being an alchemical experiment.

The reason I don't think this would happen is it'd be an unprecidented amount of focus on essentially one class. Ironically, if we didn't have alchemist yet, it'd be more likely to happen. There is also the fact that the "alchemy book" was probably treasure vault.

The obvious solution to that would be to have more classes that utilized Alchemy. At least one entirely new class, maybe 3 or 4 class archetypes and new class paths as you suggest, and several new archetypes that focus on specific alchemy categories, and we're mostly there.

I would add to your list gunslinger munitions crafter, that can activate an alchemical bullet at the same time they reload it and get some versatile vials to craft with.

Yeah, I think the most likely things in my wishlist would be more alchemical archtypes. I really do want a mutagenist barbarian. I know you can do that already with alchemist dedication, but I want to go all in.


More of the content of secret of magic brought to remaster. Lot of lore has to be rewritten so I don't expect the book to just get a pass. I just hope its ideas and all can be brought over in a future book.

A book focused on just adding feats to all classes (or just non-core classes) without it being subclass specific would also be neat eventually.

Dark Archive

The fact that the Shifter wasn't printed in Howl of the Wilds makes me think it will be ages until it comes to 2e.
Real shame since so few d20 games have a dedicated shape-shifting class.
And what with how well received that D&D movie lass was, being closer to a Shifter than a real Druid, I feel like the desire is there.

More than anything, the Shifter didn't get a fair shake in 1e. As the last class released before the edition change, it never got time to come in to its own.
Plus, arguably the druid was still a better shape-shifter than the Shifter (especially with archetyping). But I feel like that last issue would be pretty fixable in 2e.

But alas. The most appropriate book for the Shifter to make its triumphant return has already shipped.

Edit: RIP Oozemorph. You were never a good archetype in 1e, but boy did it hit the feeling of "You are an ooze that takes on a humanoid form, not the other way around" amazingly well.


BotBrain wrote:
AnimatedPaper wrote:
BotBrain wrote:

This is very much a "Will not happen" deal, but, I would love an alchemy book. Many alchemcial items, especially strange ones that don't fit anywhere else, and a wealth of alchemical items and feats for not just alchemist, but everyone. Imagine a barbarian archtype centered around mutagen use, a sorcerer bloodline where you've got strange alchemical ooze powers, new fleshwarped feats representing being an alchemical experiment.

The reason I don't think this would happen is it'd be an unprecidented amount of focus on essentially one class. Ironically, if we didn't have alchemist yet, it'd be more likely to happen. There is also the fact that the "alchemy book" was probably treasure vault.

The obvious solution to that would be to have more classes that utilized Alchemy. At least one entirely new class, maybe 3 or 4 class archetypes and new class paths as you suggest, and several new archetypes that focus on specific alchemy categories, and we're mostly there.

I would add to your list gunslinger munitions crafter, that can activate an alchemical bullet at the same time they reload it and get some versatile vials to craft with.

Yeah, I think the most likely things in my wishlist would be more alchemical archtypes. I really do want a mutagenist barbarian. I know you can do that already with alchemist dedication, but I want to go all in.

If you and your group are open to 3P material, I'd recommend checking out Barbarians+. While it's naturally not got all the alchemical stuff you want, it has got a pretty cool barbarian instinct centered around dosing yourself with alchemical concoctions.


Ectar wrote:

The fact that the Shifter wasn't printed in Howl of the Wilds makes me think it will be ages until it comes to 2e.

Real shame since so few d20 games have a dedicated shape-shifting class.
And what with how well received that D&D movie lass was, being closer to a Shifter than a real Druid, I feel like the desire is there.

More than anything, the Shifter didn't get a fair shake in 1e. As the last class released before the edition change, it never got time to come in to its own.
Plus, arguably the druid was still a better shape-shifter than the Shifter (especially with archetyping). But I feel like that last issue would be pretty fixable in 2e.

But alas. The most appropriate book for the Shifter to make its triumphant return has already shipped.

Edit: RIP Oozemorph. You were never a good archetype in 1e, but boy did it hit the feeling of "You are an ooze that takes on a humanoid form, not the other way around" amazingly well.

Shifter would also have a niche to fit into in PF2 since Druid isn't that good at "shapeshift and be a frontline melee" type of characters anymore.

A class archetype that trades in a bunch of the spellcasting for more martial power would fit in there pretty well.

Cognates

1 person marked this as a favorite.
Perpdepog wrote:
BotBrain wrote:
AnimatedPaper wrote:
BotBrain wrote:

This is very much a "Will not happen" deal, but, I would love an alchemy book. Many alchemcial items, especially strange ones that don't fit anywhere else, and a wealth of alchemical items and feats for not just alchemist, but everyone. Imagine a barbarian archtype centered around mutagen use, a sorcerer bloodline where you've got strange alchemical ooze powers, new fleshwarped feats representing being an alchemical experiment.

The reason I don't think this would happen is it'd be an unprecidented amount of focus on essentially one class. Ironically, if we didn't have alchemist yet, it'd be more likely to happen. There is also the fact that the "alchemy book" was probably treasure vault.

The obvious solution to that would be to have more classes that utilized Alchemy. At least one entirely new class, maybe 3 or 4 class archetypes and new class paths as you suggest, and several new archetypes that focus on specific alchemy categories, and we're mostly there.

I would add to your list gunslinger munitions crafter, that can activate an alchemical bullet at the same time they reload it and get some versatile vials to craft with.

Yeah, I think the most likely things in my wishlist would be more alchemical archtypes. I really do want a mutagenist barbarian. I know you can do that already with alchemist dedication, but I want to go all in.
If you and your group are open to 3P material, I'd recommend checking out Barbarians+. While it's naturally not got all the alchemical stuff you want, it has got a pretty cool barbarian instinct centered around dosing yourself with alchemical concoctions.

Oh cheers! I'll take a look.

Scarab Sages

A Hellknight book would be awesome, as would a look at Southern Garund or a deep dive into Ustulav. My biggest wishlist items though, would be more basics, additional feats for existing races and classes, and weird archetypes like Turpin Rowe Lumberjack and Juggler. I can't get enough of the really niche archetypes, and I'm planning for my first 2e Barbarian to be a Weremoose Lumberjack

Grand Lodge

So...
As I was looking over my new copy of Lost Omens: Rival Academies, I noticed it referenced the Dark Archives and Impossible Lands books...

Think that means we'll be seeing a remaster of them soon?


Longways away, but in 9 years, World War 2 will be kicking off in Golarion's Earth. I wonder if it would be possible to take a brief detour to earth again (and get some more Stasian Tech back to Golarion as a result). Though while there is much room to play with portal and magical hijinks, I'm also not sure if World War 2 is too sensitive a topic to approach. Either way, if it does happen, I'd be curious to see it.


With class archetypes being a thing, I'd love something for Fighters...

Give me archetypes that do the following:
- rework their weapon proficiencies
- replace Shield Block with an exclusive ability
- replace Combat Flexibility and Improved Flexibility with again, new exclusive abilities

Basically, check out Starfinder's Soldier, take that class's fighting styles and apply those to the Fighter, but for Pathfidner's weapon groups.

Right now, it goes like this:
"I want to play a Fighter that..."
- can be shoot stuff -> Here's the Gunslinger
- can attack furiously -> Here's the Barbarian
- can hunt and track prey -> Here's the Ranger
- can fight with my fists -> Here's the Monk
- can focus on light weapons -> Here's the Swashbuckler
- can command -> Here's the Commander
- can focus on defense -> Here's the Guardian
- can fight for the Church -> Here's the Champion
- can cast spells -> Here's the Magus, Warpriest Cleric, Battle Oracle and Runesmith
- can use magic items -> Here's the Thaumatheurge
- can make my own weapons -> Here's the Inventor
- can fight for the Gods -> Here's the Examplar

and some even overlap...

For goodness sake, have Fighter archetypes that lock them into ONE weapon group, but in return they get exclusive class features that not even similar class can afford.


So, basically, you’d like for them to trade Shield block, the general proficiency upgrades (leaving only single weapon group upgrades), and probably the flexible feats for what are essentially Ways?

I could see that happening, yeah.

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