New Pathfinder Video Game Kickstarter


Pathfinder Second Edition General Discussion

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I've really enjoyed Neverwinter Nights over the years. (Haven't played NWN2.) So this project intrigues me, given Ossian's NWN roots.

While a Linux client may be too much to hope for, perhaps the game will run in Wine or Proton...


pixierose wrote:
Agonarchy wrote:

I hope they provide more details on how far character and party customization goes soon. There's an ocean's worth of difference between preset vanilla characters and fully customizable characters spanning both player cores and a few supplements.

Fingers crossed that they have a built-in option for importing mini models.

I believe in the comments section of the videos mentioned your character will be fully customizable, but for parties you'll get the chance to meet companions and get them to join you

I see the quote, thanks! "Fully" and "lots" leaves quite a range, so I still hope for specifics. Hopefully you can make your own party and without losing out on a bunch of content.


I watched the video. I'm pretty excited, even if it is very token oriented. I can't wait to play a true to the rules Pathfinder 2E video game!


While I am not as excited for the miniature aesthetic, I am happy to see Pathfinder getting more video games. I hope this game does well, and helps it reach a wider audience.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Aenigma wrote:

I thought this game was cancelled, since the Kickstarter page does not open. Not sure why though.

Is it based on Pathfinder Remaster?

By the way, wasn't Aeteperax in The Dragon's Demand a green dragon? It seems that there appears a black dragon in the teaser trailer.

This is based on remaster!

I have not played nor read the original adventure, but if they were a green dragon, that means that now they are a "horned dragon", and they can be pretty much any color now. :3


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I'm excited, the last two Pathfinder video game have been based on Pathfinder First Edition, I like that we finally get a Video Game base on Remaster Second Edition.

Ossian Studios

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Pathfinder: The Dragon's Demand Kickstarter Launches September 24

Hail Pathfinders,

Ossian Studios and Paizo have announced the Kickstarter campaign for Pathfinder: The Dragon’s Demand CRPG will go live on September 24th, 2024.

Highlights:
* CRPG
* Single-player
* Turn-based
* Remastered Pathfinder Second Edition Core rules
* Enhanced tabletop minis-style play

Rewards include authentic minted precious metal City of Absalom coins and 3D printable STL minis files.

Learn More

Pathfinder: The Dragon’s Demand Kickstarter Teaser Trailer

Follow the Kickstarter at DragonsDemand.com.


Does it also include mythic rules?


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Aenigma wrote:
Does it also include mythic rules?

It goes up to level 8. So I'll go out on a limb and say no.

The original PF1 module this game is based on also ended at mid levels (6 or 7 I believe) and had no mythic stuff.

I'm more curious about the inclusion of archetypes, multiclass and otherwise. So far, we no nothing about which archetypes will be included - or if any will be included at all.


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Pathfinder Lost Omens, Rulebook Subscriber
Aenigma wrote:
Does it also include mythic rules?

I'm a little curious what train of thought led you to even consider if it would...


Well, because this game will be launched after the Second Edition mythic rules are published, and I didn't know the level cap of it would be so low.


On the publisher's website it says up to level 8.

Link

I wouldn't be surprised to see expanded levels being an option for stretch goals.

Grand Archive

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Looking forward to seeing this get made. Bummer it's a Kickstarter though. Don't have much faith in those but it could go well.


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The number of ancestries is a bit low, but hardly a deal breaker. Really good selection of classes; all the core ones.

"Play as a dwarf, elf, gnome, goblin, halfling, human, or an orc."

"Choose their path as an alchemist, barbarian, bard, champion, cleric, druid, fighter, investigator, monk, oracle, ranger, rogue, sorcerer, swashbuckler, witch, or wizard."

Grand Lodge

What is it with people assuming that Kickstarter = Scam?

Agonarchy wrote:

The number of ancestries is a bit low, but hardly a deal breaker. Really good selection of classes; all the core ones.

"Play as a dwarf, elf, gnome, goblin, halfling, human, or an orc."

"Choose their path as an alchemist, barbarian, bard, champion, cleric, druid, fighter, investigator, monk, oracle, ranger, rogue, sorcerer, swashbuckler, witch, or wizard."

Ah, no Psychic or Kineticist? That's not a dealbreaker, but those two are my favorite class that have been released (otherwise, I'd include the Animist).

And yeah, not a bad pool of ancestries, just limited. You'd think kobold would be an option though.

...Do we know if there will be any Archetype/Versatile Heritage options?


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Mangaholic13 wrote:
What is it with people assuming that Kickstarter = Scam?

Most likely they have been burned by one or know someone that has. Myself, there was the $1.4M Robotech Kickstarter that failed to produce the products promised before losing the license so that some items could never be made. So I don't think they are assuming it's a scam, but acknowledging that kickstarters can go south with the backers with nothing [or less than expected] to show for their money.


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Mangaholic13 wrote:

What is it with people assuming that Kickstarter = Scam?

Because it has all the characteristics of a scam. You pay upfront and the promise of delivery is weak. The buyer takes all the risk. If you are with a reputable company - as in this case - then you can feel reasonably OK. But there is still no guarantee of quality. For example Kingmaker has a lot of good material in it which I have gotten value out of, but if what you were after was functional rules for establishing a town you would be disappointed.


Mangaholic13 wrote:
Ah, no Psychic or Kineticist? That's not a dealbreaker, but those two are my favorite class that have been released (otherwise, I'd include the Animist).

Well, there's always stretch goals. Adding an additional class or two seems like a good stretch goal if the kickstarter goes really well.

That being said, it seems unlikely that Dark Archive or Secrets of Magic classes will be included since that would expose the game to the OGL which I assume nobody wants. Not sure where Gunslinger and Inventor land legally once GnG is remastered.

Quote:
And yeah, not a bad pool of ancestries, just limited. You'd think kobold would be an option though.

They might be avoiding anything that's not entirely humanoid to reduce their work load a bit. Fitting armor pieces and boots onto an ancestry with a tail and talons is probably more work than just resizing it to fit a halfling.

Quote:
...Do we know if there will be any Archetype/Versatile Heritage options?

No info on that so far. Though given the vast popularity of archetypes in PF2, I would be very surprised if you don't at least the multiclass archetypes for the included Core Classes.


The Kickstarter is now live!

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

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I really hope this gets funded. Ossian made good campaigns for Neverwinter Nights and got shafted by Atari at every turn. It would be nice to see what they can do when they aren't being undermined by a license holder.


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I pledged. FIY prices are in Canadian Dollars, so about 75 cents to the dollar for actual cost.

Stretch goals include DLC campaigns, additional ancestries and others.


Early Bird options, so best to grab ASAP.

Also looks like some very good game features, like a few uncommon ancestries, are Kickstarter goals.


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Charlie Brooks wrote:
I really hope this gets funded. Ossian made good campaigns for Neverwinter Nights and got shafted by Atari at every turn. It would be nice to see what they can do when they aren't being undermined by a license holder.

Me too. I know Luke Scull (lead designer/writer) - he's a fellow author from the same city as me, and since he's a mate, I obviously want it to get the green light. It's over 50% now which I think puts it on course but means it could go either way.

I've played a ton of D&D but never tried Pathfinder. But pretty sure I can handle it in a game.



There's an AMA starting in less than an hour on reddit.

Grand Archive

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Barely made the archetype stretch goal. Nice


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By $18 CAD. Now that's coming in close.


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Pathfinder Lost Omens, Rulebook Subscriber
Squark wrote:
By $18 CAD. Now that's coming in close.

That's incredible. What a great story!


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I take full credit. I upped my pledge by $31 (CDN) this morning.

:-D :-D :-D :-D :-D :-D

(But seriously, it's weird to think that if I didn't do that, on a whim, it would've finished just short.)


They've said they will accept late pledges after the campaign and might shuffle around some stretch goals depending on backer Feedback.

So in theory every stretch goal might still be on the table. Be sure to make your voices heard! I assume they'll do polls via their upcoming discord or Kickstarter updates.

I'm really really glad we've got the multiclass archetypes in the bag! During the AMA they've also mentioned that they might add those archetypes to NPCs and enemies. So don't be all surprised when a barbarian chucks a fireball your way!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The extras I took for my digital deluxe edition (two dice sets and the gold coin) count just as much towards hitting the end goal as everyone else. ;) But, seriously, thank you to everyone for hitting that particular mark. Archetypes are great.


I think this game is going to have some very nice immersive sim qualities or at the very least allow for some very varied encounters and solutions.

They are letting characters jump, climb, and create ways to climb when you are normally can't. And then eventually players will be flying around. I also believe one of the lead designers said (when asked) that they are making the game heavily system based so if you manage to get somewhere that would be incredibly unlikely, that the game will be able to account for it.

I wouldn't be surprised if maybe they get inspired by the Make an Impression/Attitude systems to do a basic disposition system like Morrowind or Oblivion.

I'm not expecting Baldurs Gate 3 or Tears of the Kingdom levels of systemic driven gameplay: but just having a basic generic persuasion system, a stealth system, spells, and vertical movement, should make this game at least move it towards the level of design.

As opposed to a modern Bioware game or CD Project game which go for a traditional scripted game design.

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