
Ridge |

I do appreciate every response that has given. I think I've read more about all the different pathfinder AP's and people's reviews of them than I thought I ever would.
With that in mind, I've made a list of the AP's I'm considering running.
Click HERE if you would like to participate in the final round of voting for the AP that will be run.
Please vote only once.
I'm asking for assistance because each time I settle on one, something about one of the others pops up and intrigues me.
Voting will be open until Sunday night or if 24 hours pass with no change in the results. Recruitment will start on Monday.
Did my one vote.
Good selection period though! :)

GM TBD |

While we're here and the voting is happening, does anyone have strong feelings for or against the Elephant in the Room feat taxes? I'm trying to decide whether I will or will not use this during the adventure path.

![]() |

joker 27 wrote:I’m fairly neutral but it seems like a lot of rewriting for the GM as those are feet’s that are on tons of creatures stat blocksThis is something I hadn't thought of. That answers that for me. No Elephant in the room, we'll do regular Pathfinder feat rules.
I actually don't mind the rewrites as it makes the monsters (already under powered) better. The key is to have a standard list (like Weapon Finesse converts to Slashing Grace, Power Attack gets either Furious Focus or Cleave, etc.).

pad300 |
While we're here and the voting is happening, does anyone have strong feelings for or against the Elephant in the Room feat taxes? I'm trying to decide whether I will or will not use this during the adventure path.
I have no objections if you want to use them.

![]() |
I despise the so-called "feat tax" house rules. They're an excuse for people to call for free bonus powers because they don't want to make tough choices about what their characters can do. They're bad design disguised under a veneer of loaded terms like "elephant in the room" and "tax" in order to create a negative impression of the rules as presented.

The Archlich |
1 person marked this as a favorite. |

Thanks TBD. Waiting anxiously!
About the feat taxes rule:
The progression list (from Galahad) is a good idea. It definitely tackles the toughest part of the job in an easy way. I think it becomes a little trickier to adapt, for example, for creatures with more DEX than STR, using "finessable" weapons, that didn't have weapon finesse before (to change their stat blocks), or creatures with single maneuver feats, etc. - in summary, there's definitely some extra work there to be done. Of course you could just say that the rules apply only to the players, and raise the difficulty of the encounters by adding extra chumps.
What I found on my games is that this specific set of rules creates a healthy strategic mode, especially for the melee characters, making the combat more interesting for them. I love using different combat maneuvers, positioning, etc. while fighting and this set of rules stimulates this playstyle. I don't see it as simply freebies as some people here imply. Even my sorcerer, in another game, benefited from it by picking precise shot for his ranged attack spells. I like the possibilities it opens; I think it depends on what type of game you want to run, and what level range you want to stay. For low to mid-level games they're definitely a ton of fun to the players in terms of smart, tactful combat (instead of mostly the just boring move/attack). At higher levels, it gets shallower as high level spells are unbalanced and wizards/sorcerers/arcanists go to god mode.
With that said, as some people precisely mentioned, it's necessary to ramp up the challenge a little bit. The Pathfinder APs are already a lot on the easy side. As a GM I usually prefer adding more chumps, but sometimes I also go for maxing HPs or applying templates (like advanced). Adding more enemies gives me more work in terms of number keeping, however it's a clever way to balance the player actions via economy, with the added benefits of giving more to do for everybody in the party and (again) stimulating more tactful combats.
For this specific instance here, since War for the Crown was the winning choice, I think we're good without using this set of rules. It's an AP that is a lot more about social interactions and RP than combat! It's great that it won the vote, as much as I feel some people will be disappointed when they build their usually mechanically broken characters that barely see combat :)

GM TBD |

Here is a link to recruitment just in case anyone has missed it.
Regarding the voting, I'm sure that everyone would like to hear the results.
It was quite interesting to watch. I would observe the results 3 to 5 times a day because of how rapidly they would change. Every adventure path was in the lead at at least once during the voting period, and near the end it became a very close race between War for the Crown, Ironfang Invasion, and Hell's Rebels, but War for the Crown won out at 26 to 24 votes.

Automationeer |

Here is a link to recruitment just in case anyone has missed it.
Regarding the voting, I'm sure that everyone would like to hear the results.
It was quite interesting to watch. I would observe the results 3 to 5 times a day because of how rapidly they would change. Every adventure path was in the lead at at least once during the voting period, and near the end it became a very close race between War for the Crown, Ironfang Invasion, and Hell's Rebels, but War for the Crown won out at 26 to 24 votes.
Not gonna throw my hat in the ring, both because I'm a late-comer, and because I'm listening to a WftC podcast. Definitely hope y'all have fun playing it! It's a blast to listen to.
If someone else decides to run an AP (whether Pathfinder or Starfinder), I'd love to get in on that.