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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
So many players get hit with confusion and think 'attack nearest target' means they just make one attack. I've had to gently ask 'is one attack with your dagger really what your character would do when they normally sling scorching rays?' and rule they needed to do something else.
I definitely would have suggested Slow followed by Blindness on the tank.
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![Zoria](http://cdn.paizo.com/image/avatar/14.-Zokia-the-Prostitute.jpg)
So many players get hit with confusion and think 'attack nearest target' means they just make one attack. I've had to gently ask 'is one attack with your dagger really what your character would do when they normally sling scorching rays?' and rule they needed to do something else.
I definitely would have suggested Slow followed by Blindness on the tank.
oh agreed. Though Slow would have been problematic as the party had scattered a bit by then - though she could have used more than one I guess. And even with the Tank in the other room, the Spawn could have gotten swings on her while she moved thru them to get to the other room. Not sure it would have been that good a choice to use Blindness though, as the Tank would have a good Will save - and even swinging blind he could really hit. I would have suggested Hideous Laughter going after him... lower will save. Or just used Vanish on the Bad Guys - or even Haste.
all this is after the fact though...
I sort of attribute this entire story to the spell Dominate Person requiring the enemy caster to give orders, when they have no idea what my PC is capable of. So... maybe she should have gotten a new save (with a +2 bonus) when give the order to "Attack..." anything, as that is arguably being force to take actions against her nature - but where's the fun in that? "Attack my friends you say? With WHAT?" got the response "Your most damaging melee weapon!" so she went digging in her bag for a weapon...
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![Zoria](http://cdn.paizo.com/image/avatar/14.-Zokia-the-Prostitute.jpg)
Well, I wouldn't be trying for a TPK, and there's always the chance the tank would nat 1.
Oh, I don't think we were in danger of a TPK - even removing the Tank and Kat (and later the Oracle), that left half the party to beat on the bad guys. Now, if they had gotten a Dominate to work on the Tank? that would have been TPK territory. I think one of the other players got a Protection from Evil on the Tank though... or some sort of protection like that.
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![Hag Eye Ooze](http://cdn.paizo.com/image/avatar/PZO9072-HagEye_500.jpeg)
So many players get hit with confusion and think 'attack nearest target' means they just make one attack. I've had to gently ask 'is one attack with your dagger really what your character would do when they normally sling scorching rays?' and rule they needed to do something else.
I definitely would have suggested Slow followed by Blindness on the tank.
Confusion has always lived up to its name; every GM runs it a little differently.
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![Zoria](http://cdn.paizo.com/image/avatar/14.-Zokia-the-Prostitute.jpg)
Time for another funny 3rd edition game story!
Using Detect Thoughts to get information from prisoners -
Katisha: "Who sent you to kill us?"
Mook: "You'll never make me talk!"
Kat: "Where did you first meet this masked man?"
Mook: "huh?"
Kat: "How much did he pay you? "
Mook "Hay! that's not fair!"
Kat: "and where did you put the money?"
Mook "Now wait, that MY money!"
Kat: "Where were you going to meet him after the job?"
Mook "La-la-la-la, I can't hear you!!"
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Confusion has always lived up to its name; every GM runs it a little differently.
No lie there. Plenty of GMs have argued about whether two confused characters can get locked into attacking each other for the remainder of the effect. I had my druid blast the fighter and barbarian and then turtle up to keep them from killing each other. He had the AC to not be hit by non-critical threats and lasted the remaining rounds.
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Sandslice |
![Griffon](http://cdn.paizo.com/image/avatar/paizo_high1.jpg)
1. Again you are wrong, you don't know how Combat Maneuvers work, the feats give you bonuses, they do not remove penalties. Your target doesn't have infinite AoOs either so if you act strategically hat's not a problem or you can just tank the hit.
Eating an AoO for a combat maneuver imposes its damage as a penalty to your CMB, which for the most common CMs sharply increases the chance to fail by 5 and cause the CM to automatically backfire.
That is a penalty. There are ways around it (crit failing trips with trip weapons allows you to disarm yourself instead) but yeah.
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![Ailson Kindler](http://cdn.paizo.com/image/avatar/Horrors-OldHunter.jpg)
Funny story for the day?
I often use the spell Unnatural Lust
I might cast it on a Mook - sending him after the PC Druids Big Cat companion... SO that he scrambles over and hugs said kitty, and I might then slumber hex him...
This means that later, when he wakes up, he remembers unnaturally lustful thoughts (and actions) toward the Big Cat, just before he blacked out. Only to come to some time later, (and because we searched him while he as asleep) with his clothing in dis-array, with a happy lion sitting next to him purring.
Yah... what happens in Almas, stays in Almas...
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Shivok |
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![June Soler Private Avatar](http://cdn.paizo.com/image/avatar/private/Private-JuneSoler.jpg)
My group is still happy playing 1e, we have like 5 campaigns going, it's great.
Same here, they have no desire to switch over to another system even though they've tried 2E and 5E. There is so much material for 1E I have years before I use it all. Currently running Strange Aeons, and prepping for another version of War for the Crown.
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Currently in the alliance building part of book 5(?) of Hells Rebels. Not a lot for my halfling vigilante to do but peanut gallery. Looking to finding out what our epic bout of Blood Pig earns us in our next Crimson Throne game. Scheduling has become troublesome with our GM starting to work Monday nights, right when we were playing.
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magnuskn |
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![Alurad Sorizan](http://cdn.paizo.com/image/avatar/Elminster.jpg)
Finally finishing Shattered Star in 1 1/2 weeks, after more or less 2 1/2 years playtime. This one was kind of a slog and I am happy to move on to Hell's Rebels. I probably should read up on some campaign journals to see which plots I can pilfer! After that, whenever it will be, there's the choice of Return of the Runelords, a Starfinder AP, War for the Crown or maybe even Strange Aeons. By the time I'm through with that, we'll be at Pathfinder 3E "Return of 1E". :p
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Hey congrats. I’m glad to hear anytime someone finishes an AP. I personally struggle with the concept of APs (‘Ok - we’re going to fight giants/undead/pirates for the next 2.5 years!’) but I’m thrilled to hear about others’ exploits.
Typically APs have pretty darn good variety...unless it's Ironfang Invasion. SIGH.
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Shivok |
![June Soler Private Avatar](http://cdn.paizo.com/image/avatar/private/Private-JuneSoler.jpg)
Hey congrats. I’m glad to hear anytime someone finishes an AP. I personally struggle with the concept of APs (‘Ok - we’re going to fight giants/undead/pirates for the next 2.5 years!’) but I’m thrilled to hear about others’ exploits.
I do too. Some ways that I've shaken things is to add other adventures that take place in the area or are somewhat thematic to the AP to surprise my adventures, I delete and add things. For my Strange Aeons campaign I've rewritten the premise to fit the player's persona's, I've added Carrion Hill, Doomsday Dawn and Phantom Phenomena and gotten rid of two of the books that I dont think fit in with my version of the story.
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SheepishEidolon |
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![Ramidreju](http://cdn.paizo.com/image/avatar/PZO1133-Ramidreju_500.jpeg)
Finally finishing Shattered Star in 1 1/2 weeks, after more or less 2 1/2 years playtime. This one was kind of a slog and I am happy to move on to Hell's Rebels.
I always wondered why people were so eager to GM Shattered Star lately. According to ratings and my own first impressions it's only mediocre - by AP standards. It seemed to me like people went for completeness, trying to GM Rise of the Runelords, Shattered Star and Return of the Runelords in sequence.
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LightSide |
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![Activation Cube](http://cdn.paizo.com/image/avatar/treasures-TheBox.jpg)
I've recently introduced my 7-year-old son to Pathfinder using the Beginner Box. He plays a Human fighter, and we use the other 3 iconic characters to round out the party. I've run Black Fang's Dungeon and The Deadly Mine from the BB books, and a trilogy of adventures from Legendary Games (Into the Feyweald, A Feast of Flavor, and Crisis at Falling Spring Station). I've also written a short homebrew dungeon crawl titled "Minecraft", which was (obviously) themed after the video game.
I'm currently running a hybrid homebrew / published adventure titled "Shadows in Sandpoint". I'm using several of the suggested adventure hooks from the GM's Guide (including Ruins of Raven's Watch) and stringing them together into a larger story arc. The mastermind behind the plot is a villain from a couple of the LG adventures (Yaldira the Forlarren), who is coordinating an assault on Sandpoint to exact revenge against the PCs for foiling her previous plans. At the end of this hybrid adventure the PCs should be 6th level, at which point I'm going to "graduate" my son up to the full rule set. I have a lot of published adventures we can use, along with 4-5 APs. I'll have to preview them all for age-appropriateness, but I'm excited. The party also has one pirate treasure map to follow up on, as well as another "treasure map" in the form of a local businesswoman's last will and testament.
I have a few PFS 1E characters that I like, though I haven't had a chance to play them in almost a year due to low local PFS activity and then COVID.
Halfling ranger (archer) 9
Half-Ord paladin of Sarenrae 12
Vishkanya ninja 3
I've played 2E one time (PFS) and I enjoyed it. I liked the action economy (from what I can remember - it was pre-COVID, and any memories before that are sometimes a bit fuzzy). This was also my son's first time playing PFS (either edition), so a large part of my enjoyment came from that. While I don't have anything against 2E at this point, the only condition on which I'm most likely to play it again (and more importantly, spend money on it) is if I and/or my son plan to play PFS 2E again. Like many others have said in this thread, I'm too financially and emotionally invested in 1E to want to buy and learn a new system. I also don't have a lot of available time to devote to gaming at this point, and I'd prefer to use the time I do have to play 1E.
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Scavion |
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![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Scavion wrote:What did you dislike about it. For myself it was Wrath of the Righteous because the Mythic rules did not work well imo.
Typically APs have pretty darn good variety...unless it's Ironfang Invasion. SIGH.
Enemy variety is awful. Hobgoblins don't do arcane casters and even the divine ones are few and far between. So most encounters feel kinda same-y
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Ryan Freire |
![Sajan](http://cdn.paizo.com/image/avatar/PZO1126-Sajan_500.jpeg)
Particular Jones wrote:Enemy variety is awful. Hobgoblins don't do arcane casters and even the divine ones are few and far between. So most encounters feel kinda same-yScavion wrote:What did you dislike about it. For myself it was Wrath of the Righteous because the Mythic rules did not work well imo.
Typically APs have pretty darn good variety...unless it's Ironfang Invasion. SIGH.
Its the rifts issue, some AP's work better with a little less optimization in your party than others.
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Gromlak |
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I am two sessions into a home-brew campaign (3rd session tomorrow) set in a non-Golarian world and am having a blast. We aren't playing Core only, but have limited books (APG, ARG, UE) which I was dubious about at first, but is shaping up great! Instead of making the ultimate killing machine, I can focus on other feats and skills.
In fact, I am playing a Paladin for the first time AND not just a Paladin, but a Half-Orc Redeemer/Warrior of the Holy Light. Yes, I know, I give up Detect Evil and spells, which is mechanically bad, but makes for role playing gold!
I won't bore everyone with his backstory, but he's an organic Paladin of Tyr but doesn't know an awful lot about Tyr. He is also functionally illiterate, so he constantly shows up at Temples of Tyr and bugs the Hel out of the priests with his questions.
The flavor of the home-brew campaign works better with 1E, IMO.
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Scavion |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinKnight_90.jpeg)
Scavion wrote:Its the rifts issue, some AP's work better with a little less optimization in your party than others.Particular Jones wrote:Enemy variety is awful. Hobgoblins don't do arcane casters and even the divine ones are few and far between. So most encounters feel kinda same-yScavion wrote:What did you dislike about it. For myself it was Wrath of the Righteous because the Mythic rules did not work well imo.
Typically APs have pretty darn good variety...unless it's Ironfang Invasion. SIGH.
Ehhhh, my players and I found it kinda boring that all hobgoblins do is make attack rolls. There weren't many if any maneuvers or special tactics beyond "Shoot em if they're far away" and "Hit em if they're close". There's only so many times before it gets dry. To the point where it's "Oh hey it's hobgoblins, I wonder if they're gonna do anything different" and then they don't.
The odd alchemist or two is nice, but the variety just wasn't there.
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PFRPGrognard |
![King of Roses](http://cdn.paizo.com/image/avatar/w1_avatar.jpg)
Ryan Freire wrote:Scavion wrote:Its the rifts issue, some AP's work better with a little less optimization in your party than others.Particular Jones wrote:Enemy variety is awful. Hobgoblins don't do arcane casters and even the divine ones are few and far between. So most encounters feel kinda same-yScavion wrote:What did you dislike about it. For myself it was Wrath of the Righteous because the Mythic rules did not work well imo.
Typically APs have pretty darn good variety...unless it's Ironfang Invasion. SIGH.Ehhhh, my players and I found it kinda boring that all hobgoblins do is make attack rolls. There weren't many if any maneuvers or special tactics beyond "Shoot em if they're far away" and "Hit em if they're close". There's only so many times before it gets dry. To the point where it's "Oh hey it's hobgoblins, I wonder if they're gonna do anything different" and then they don't.
The odd alchemist or two is nice, but the variety just wasn't there.
I have to respectfully disagree with all of that. Ironfang Invasion is great and there are plenty of encounters that don't involve hobgoblins. The variety of hobgoblins is fine as there are individuals, troops, bombers, so on and so forth. If you start to mix in some of the NPCs, such as the hobgoblin gunslinger in the back of book two, every part of Pathfinder is First Edition is touched upon.
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Zepheri |
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![Death Initiate](http://cdn.paizo.com/image/avatar/PZO1124-DeathInitiate_90.jpeg)
Right now I'm playing a lot of campaign with only 1 character and never reset the lv (if to live a big adventure until it's dead). I Finnish rise of the runelords, crimson throne, shattering star, return of the runelords and now I'm back in time of thelassia trying to return to my time. We are playing all AP in slow XP and since we are playing a Homebrew game we are epic (I am the second most high lv 38)
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Moebiwan |
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Introduced my son to Pathfinder a couple of years ago and 1st edition is still what we play weekly. Homebrew campaign of my own.
I've got the 2e core books along with dozens of other systems I've collected over the decades, but PF1 is a big hit with him and the rest of the group. No need to fix what ain't broke just yet.
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Theadalas |
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![Elf](http://cdn.paizo.com/image/avatar/Elf.jpg)
Running Legacy of Fire Chapter II: House of the Beast this month.
We had a long break between first chapter and the second one, which we spent on playing D&D 5 and some OSR games, but we all decided to go back to Pathfinder as it fits our group the best. It's not just about character progression or available options, but the fact it continues the legacy of classic fantasy that D&D was known for up until D&D 3.5. Everything past that feels more like World of Warcraft to us, even D&D 5.0 with its streamlined options and demolished class fantasy for the sake of questionable optimization.
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GM PDK |
![Ancient Time Dragon](http://cdn.paizo.com/image/avatar/PZO1127-Time_500.jpeg)
Actual example - PF2 core Rogues and Monks are well-designed and playable classes, not trashcan material they were in PF1 Core Rulebook.
Actually... I've had to complain to PFS staff on the broken-ness of high level PF1E monks lately... they're untouchable, either by spells or attacks. Granted they all have fancy archetypes, but they're still built on the Core monk frame. Core rogues though. Yeah, I agree with you. Got nothing here. :P
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SunKing |
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Re-started a PF1 homebrew that steals liberally from APs, Dungeon mags from back in the day, and stuff that’s been rattling around in my head for over 3 decades. We’re doing it by Zoom with minis and battlemats, and a system of RP campaign goals I hope will make the pursuit of ephemeral PC goals as critical to the game as killing monsters / getting loot (which remains awesome). I’ve got PF2, 5e, and many other systems, but I just keep coming back to the well...
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![Cayden Cailean](http://cdn.paizo.com/image/avatar/cayden_final.jpg)
Gorbacz wrote:Actual example - PF2 core Rogues and Monks are well-designed and playable classes, not trashcan material they were in PF1 Core Rulebook.Actually... I've had to complain to PFS staff on the broken-ness of high level PF1E monks lately... they're untouchable, either by spells or attacks.
Great targets for a maze spell though.