So Who Is Still Playing Pathfinder 1st Edition


Pathfinder First Edition General Discussion

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:

I mean that feats are much more of window dressing and less essential elements of your character. They spice you up a bit, but getting them right is no longer the core of character-building experience that it was for martials and partial casters in PF1.

On that note, PF1 was mostly a character-building simulator which left little to tactics or chance if you got your Landsknecht/Vehement Agriculturist build right. In SF, that's very much not the case, there's far less dependency on twinking out your PC (reduced further by the rate of SF crunch going out, which makes PF2 look fast, not to say anything about PF1).

The only area where SF is really much like PF1 is the skill system, which is also it's the weakest part with all the PF1 nonsense of mandatory Perception and getting few ranks in more skills making less sense than maxing out few. Then again, thanks to far fewer bonuses to skills and fewer opportunities for stacking, there's less absurd PF1 situations of somebody having +40 to a skill at level 10.

Kinda disagree about the feats, there's quite some powerful stuff there. But I haven't played the game in a practical sense, so I'm theorycrafting here.

Also disagree about the lack of tactics in PF1E, but then again I almost never saw the cheese that people put into some of the character guides or presented on the forums. ^^

About the skill system, I'm pretty fine with the skill system of 3.X, although it needed pruning, especially Perception, which you rightly point out as mandatory for everyone.


magnuskn wrote:
Gorbacz wrote:

I mean that feats are much more of window dressing and less essential elements of your character. They spice you up a bit, but getting them right is no longer the core of character-building experience that it was for martials and partial casters in PF1.

On that note, PF1 was mostly a character-building simulator which left little to tactics or chance if you got your Landsknecht/Vehement Agriculturist build right. In SF, that's very much not the case, there's far less dependency on twinking out your PC (reduced further by the rate of SF crunch going out, which makes PF2 look fast, not to say anything about PF1).

The only area where SF is really much like PF1 is the skill system, which is also it's the weakest part with all the PF1 nonsense of mandatory Perception and getting few ranks in more skills making less sense than maxing out few. Then again, thanks to far fewer bonuses to skills and fewer opportunities for stacking, there's less absurd PF1 situations of somebody having +40 to a skill at level 10.

Kinda disagree about the feats, there's quite some powerful stuff there. But I haven't played the game in a practical sense, so I'm theorycrafting here.

Which do you think are powerful? I agree with gorbacz on that - feats seem far less significant than they do in PF1. I mean there’s a few “obvious” choices but even if you don’t take those, your character doesn’t end up hugely weaker.

Silver Crusade

Pathfinder Adventure Path Subscriber

Improved Initiative in PF1 is a battle-winner if you are a moderately optimized caster and can leave all that laughable martial lowlife behind, don't you agree, magnuskn? :)

In SF, it's a nice thing to have, but as casters don't dominate the game nearly as much, it's no longer an autopick and a feat that decides who wins the fight.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:
Improved Initiative in PF1 is a battle-winner if you are a moderately optimized caster and can leave all that laughable martial lowlife behind, don't you agree, magnuskn? :)

There you go again with the assumption that martials are bad in PF1E. Martials are awesome when they do what they are supposed to do and a ton of fun to play (not so much GM against, though). I actually got the casters moaning in my games that they don't do nearly as much damage as martials. ^^

Gorbacz wrote:
In SF, it's a nice thing to have, but as casters don't dominate the game nearly as much, it's no longer an autopick and a feat that decides who wins the fight.

Going first will always be useful, IMO, since you can set the pace of the fight with a good first action. That goes for martials as well as casters.


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Starfinder is an easier task to create, because it has so little competition in its genre. PF2 has to compete against PF1 and 5E, which is a terrible place to be.


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We always let the player use it at least once - it just doesn't do much.

You spend your reaction following them, so they can still then cast their spell, move away or use ranged attacks with impunity.

EDIT: Maybe "first" wasn't very good language - I meant step up (ie the "first" in the feat chain). Step Up on it's own is hardly ever meaningful - it's really just a placeholder so you can get the good one - hence my view that Step Up and Strike is good, but costs two feats.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ah, I guess I was still thinking in PF1E terms about the feat. It's a reaction and I think there is no Combat Reflexes feat in Starfinder. Yep, you're right, then.

Grand Lodge

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I still play 1e with two groups. One online with my old gaming group where I grew up and one around a table locally where I live. I had been the GM for the group that is now online since beta was out, I finally got tired of running Pathfinder and moved onto Savage Worlds but one of my players has stepped into the GM role for Pathfinder so we trade off.

Grand Lodge

PaizoCon has a pretty hefty list of 1E adventures. We'll see how many of them get GMs.


TriOmegaZero wrote:
PaizoCon has a pretty hefty list of 1E adventures. We'll see how many of them get GMs.

we'll see if there's a paizocon

Grand Lodge

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Oh that? Yeah, I don't find any sort of credibility in that threat.


TriOmegaZero wrote:
Oh that? Yeah, I don't find any sort of credibility in that threat.

The threat that the pandemic might cancel conventions for the next couple of years? Spanish flu took 2 years my dude

Silver Crusade

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PaizoCon is online this year, there’s plenty of online table across various means gearing up.

Grand Lodge

My bad, I thought you knew. Blog announcement.


I wasn’t aware of that drama either. So, it’s being threatened to be shut down because of ADA compliance?


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After a couple months off we are all back into the skull and shackles game. Almost done with book 1. Lots of role playing and just enjoying the heck out of it. Really getting a lot out of it.

We got
Undine Sorcerer
Duergar barbarian
Human hedge witch
And a lifting hand unchained monk.

Grand Lodge

Melkiador wrote:
I wasn’t aware of that drama either. So, it’s being threatened to be shut down because of ADA compliance?

In my completely inexperienced opinion, it's a threat with no grounds.


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The threat of a lawsuit could be very real. But I’m not sure if that would automatically stop the convention. I think it’s more an issue of having to pay fines than getting shut down. I’m sure Paizo’s lawyers are already looking into it.


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I am playing right now...online...well technically we are leveling up our characters right now while on a vid chat.


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Doing Hell's Rebels online through Fantasy Grounds. We are starting to get used to the program and I'm gonna try running either a Mutants & Masterminds game or a Spheres of Power game down the road


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One of my online games is starting book four of Return of the Runelords at the next session. Enjoying it quite a bit so far.


Well at least we got to play yesterday, unfortunately because of leveling, buying new stuff, and technical difficulties, it took 4 hours before we could even start.

Jon Brazer Enterprises

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Dragon78 wrote:
unfortunately because of leveling, buying new stuff, and technical difficulties, it took 4 hours before we could even start.

I tell my group the week before when they're leveling so they can level during the week. They know to let me know when they'll be online and I have the server running for them. This saves serious time in game.


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Dale McCoy Jr wrote:
Dragon78 wrote:
unfortunately because of leveling, buying new stuff, and technical difficulties, it took 4 hours before we could even start.
I tell my group the week before when they're leveling so they can level during the week. They know to let me know when they'll be online and I have the server running for them. This saves serious time in game.

What sorcery do you possess to bend your players to your will like this? For me it's more akin to herding goblins or skittermanders.


I currently employ the "If your character isn't leveled up the night before, I will level it up for you" strategy. It's been motivational.

Jon Brazer Enterprises

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Artofregicide wrote:
What sorcery do you possess to bend your players to your will like this? For me it's more akin to herding goblins or skittermanders.

I just asked them. They're all adults and go, "Alright, I don't want to take the time during game."


Our DM likes to have computer records of our characters, so it isn't that we weren't prepared for the level up, there were other issues.


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Dale McCoy Jr wrote:
Artofregicide wrote:
What sorcery do you possess to bend your players to your will like this? For me it's more akin to herding goblins or skittermanders.
I just asked them. They're all adults and go, "Alright, I don't want to take the time during game."

Ah, I see. Max ranks in diplomacy is basically a form of enchantment in of itself.

Jon Brazer Enterprises

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Artofregicide wrote:
Ah, I see. Max ranks in diplomacy is basically a form of enchantment in of itself.

Thank you. On a totally unrelated topic, you may want to check out our Pathfinder 1e products here at Paizo. They provide solutions you are looking for.

[/attempt to use max ranks in Diplomacy over]


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Dale McCoy Jr wrote:
Artofregicide wrote:
Ah, I see. Max ranks in diplomacy is basically a form of enchantment in of itself.

Thank you. On a totally unrelated topic, you may want to check out our Pathfinder 1e products here at Paizo. They provide solutions you are looking for.

[/attempt to use max ranks in Diplomacy over]

I want to resist but my charisma penalty really tanks my diplomacy DC :(

Guess I'll have to buy something.

Grand Lodge

Knocked out two PFS 1E scenarios the last two nights. Sunday night has been pretty good for it, only going to be better while I’m furloughed. Should be able to catch my home group up on a lot of missed adventures.


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To answer the original question back in post 1, I'm still playing PF1. I'm GMing Rise of the Runelords and we're in module 6. Once that's done, one of the players will become GM and run us through Curse of the Crimson Throne.

I also have a 2nd group that is going through a "campaign" of PF1 PFS scenarios, each strung together to form a long story arc. AND we're using only modules/scenarios from the first 5 seasons, so we have all the original factions and faction missions, and so on. I've snuck in Flight of the Red Raven, and it'll tie to the end-cap with all the Eyes of the Ten scenarios. Should be cool, IF we stick together (this is the group that is having the most trouble keeping at it).

I also have a 3rd group that is running through Dragon's Demand. I expected them to hate it. They're all young (20s) and love D&D 5th edition, and I'm the odd-man-out, in my 40s and running them through a Pathfinder 1 module. But they seem to love it, and have asked that I come up with good follow-up modules to keep playing after Dragon's Demand, so that's nice.

I suspect I won't give up PF1 until PF3. PF2 didn't go in a direction I want. I saw that Wizards of the Coast course-corrected when D&D 4th edition didn't go well, so I'm holding out hope that maybe PF3 will be a course correction in about 8 years. But if not, that's OK. I have TONS of material to go through with PF1, and the rules are forever free online. So it's great!


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Aegis of Empires is looking pretty cool, gonna be more than happy to Kickstart the PF1 version


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Just started playing The House on Hook St. online. Online is really not my preference, but it's currently the only option. Waiting for the situation to normalise before starting a full AP, though.

Grand Lodge

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I'm running the Mummy's Mask AP (Book 4, soon to be book 5)for 6 players right now. Also running the Dungeon of Graves. Probably going to run Age of Worms or another Paizo AP afterwards.


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We just got into the 3rd volume of Strange Aeons last game session. When we are done with that one we are thinking of playing Giantslayer or Reign of Winter. There might be other choices we will be looking at by the time we have to decide.


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We play every Saturday. PF1. currently in Serpent's Skull, I'm playing an elven Magus Ninja (gestalt). We are playing all of the Adventure Paths in order. each path takes about 18 months. we figure we have 20 years worth of material to play and have no desire or need to switch to any other game system.


TxSam88, how many people are in your group? What classes are they?

Grand Lodge

I highly recommend Reign of Winter, as long as you are fine with historical fantasy getting mixed in with your game.

Silver Crusade

Pathfinder Adventure Path Subscriber

There's no contest between Reign of Winter and Giantslayer. The former has adventures that range from solid to Rasputin Must Die!(one of the best Paizo modules ever), while Giantslayer has a great first adventure, a good second adventure and then it takes a massive nosedive, with adventure 5 being notoriously a contestant for the worst Paizo module ever prize.

It gets a lot of nostalgia vibes from grognards who are ooooh it's Against the Giants, but it's really one of Paizo's weakest outing.


Well I am for Reign of Winter, some people in the group want something more "traditional".

Silver Crusade

Pathfinder Adventure Path Subscriber
Dragon78 wrote:
Well I am for Reign of Winter, some people in the group want something more "traditional".

Yeah, that's what they wanted after "revolutionary" Iron Gods and RoW and Paizo made a traditional AP which just accidentally happens to be a stinker.

If the want a traditional AP, Ironfang Invasion is a much better choice.


I would also like to play Iron Gods but our DM is not a fan of the "Sci-fi stuff" in D&D/Pathfinder.

What is the problem that people have with Giantslayer?

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