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Howdy, how come it's one week until this AP starts shipping and there isn't yet a thread full of people losing their minds about how there's no Players' Guide out yet and how will this situation destroy their campaign which they plan to start soon?
Asking for a friend.

Paul Ryan |

I admit I'm at the point of looking for information about the next guide, if only to make sure I hadn't missed it being released, and now I know I haven't missed anything, to ensure I don't miss it when it does come out.
We just had Gencon though, so I'm not all that surprised it's not out yet. It's free, and it'll be ready when it's ready. No big fuss required.

Cat Whisperer |
3 people marked this as a favorite. |

Howdy, how come it's one week until this AP starts shipping and there isn't yet a thread full of people losing their minds about how there's no Players' Guide out yet and how will this situation destroy their campaign which they plan to start soon?
Asking for a friend.
Lies.
Gorbacz has no friends. ;)

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I'm trying to keep my cool about the player's guide's arrival, but honestly I'm super curious about this "Sihedron Heroes" / past-PCs concept in the AP. I seem to recall reading somewhere that it would be at least partially detailed in the player's guide. My group is trying to decide on what to play next, Return of the Runelords or War for the Crown; we just finished Shattered Star, so this Sihedron Heroes thingy might be the deciding factor between the two! Pretty exciting.

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4 people marked this as a favorite. |

In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!

pad300 |
In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
Don't suppose we could talk you into putting those maps upon the site in some digital format, so those of us with access to larger size than normal printer capability (color plotter, he he he!) could print them big...

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James Jacobs wrote:Don't suppose we could talk you into putting those maps upon the site in some digital format, so those of us with access to larger size than normal printer capability (color plotter, he he he!) could print them big...In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
Well... the Player's Guide, which is where we are putting these maps, is ONLY available in digital format.
And all of these maps are reprinted, and have before appeared in various map folios, so folks can buy the PDF versions of those to print out... or even less expensive overall, just buy the print version of the map folios.
AKA: we've already done this, and it doesn't make sense, financially, to undercut these products by giving them away for free any more than we are about to do so with the Player's Guide.

theLegend76 |

In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
What! No rules subsystem for awesomeness. Must be slippin'. LOL!

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What! No rules subsystem for awesomeness. Must be slippin'. LOL!
Oh, good. We've been ditching all those subsystems in past campaigns, except for Kingmaker, where we used the rules until we reached the runaway economic boom from major magic items. ;o)
I did appreciate the free flavor feats from the rebellion rules, though... any chance we'll still get something like that...? Maybe from significant NPCs rather than an organization?

Cat Whisperer |

Oh, one more thing: How much time has passed since the previous two adventure paths in the series? Not enough to be a descendent of one of the original crews, I suppose?
I thought the Pathfinder timeline was the same as ours IRL?
The first book of Rise of the Runelords was published in 2007 (4707 AR in the Pathfinder calendar).
So... if Return of the Runelords starts in 2018 - only 11 years have passed. Not enough time for a son/daughter to be involved.
Unless they were able to get the Delorean up to 88 miles per hour? Then you'd see some serious shit!

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James Jacobs wrote:What! No rules subsystem for awesomeness. Must be slippin'. LOL!In more positive news, and as a peep from the Behind-the-Scenes department:
Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.
And thanks for the continued patience, all!
Or perhaps I was trying to do a favor for the editorial team and the art team by not loading a giant complicated additional product onto backs already breaking from the added workload of pulling off the Playtest documents.

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Oh, one more thing: How much time has passed since the previous two adventure paths in the series? Not enough to be a descendent of one of the original crews, I suppose?
The basic assumption is, yes, 11 years since Runelords.
The ACTUAL amount of time that passed depends on your table. Some groups blazed through Rise of the Runelords in a few months of game time. Some groups spent years or even decades going through it.
It only really has to happen after—how long after is very adjustable.

Paul Ryan |

There can sometimes a certain amount of entertainment value in the more creative complaints from my onlooker's viewpoint, but I'd expect the people they're aimed at won't be disappointed by their absence.

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3 people marked this as a favorite. |

Gorbacz wrote:Howdy, how come it's one week until this AP starts shipping and there isn't yet a thread full of people losing their minds about how there's no Players' Guide out yet and how will this situation destroy their campaign which they plan to start soon?
Asking for a friend.
Lies.
Gorbacz has no friends. ;)
He's got me :3

Souls At War |

Gorbacz wrote:Still nobody freaking out about how they won't be able to run their campaign next week?
No calls for people getting fired for such "basic incompetence"?
Heh.
Tiresome bag is tiresome.
Please don't deliberately try to stir things up. It's obnoxious.
I vote someone cast Mage's Disjunction on the Bag.
Speaking of tiresome, how is it making this AP?

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17 people marked this as a favorite. |

It's not tiresome at all. In fact, since this is the first Adventure Path I've been able to work on since Hell's Rebels, and since it's a chance for me to close out a story I've been building the foundations to over the course of the past 11 years or so, making this Adventure Path is in fact the most rewarding and enjoyable thing I've done for Paizo in YEARS.
AKA: Not tiresome whatsoever.

Nicholas D. |

I'm trying to keep my cool about the player's guide's arrival, but honestly I'm super curious about this "Sihedron Heroes" / past-PCs concept in the AP. I seem to recall reading somewhere that it would be at least partially detailed in the player's guide. My group is trying to decide on what to play next, Return of the Runelords or War for the Crown; we just finished Shattered Star, so this Sihedron Heroes thingy might be the deciding factor between the two! Pretty exciting.
I'm curious too and as a member of your regular gaming group I have a vested interest in this decision! I hope this guide releases this Wednesday before Secret of Roderick's hollow ships!
A question on continuity. As far as this adventure path I'm guessing there will be some spoilers in each book as you do need to set out an overarching plot to keep the world engaging and your players guessing; The question is will each module be able to be run separately, without reading background information from the previous module? Kishmo and I just took turns as DM / player for Shattered Star and not much happened on the plot level that wasn't covered in game (although the Sorshen clone option kept coming up but sadly wasn't relevant for us). Will there be background mechanics that carry over from book to book we need to worry about or will this format continue to work for us in theory?
Thank you for your time and happy gaming.

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There are more connections between the individual adventures of Return of the Runelords than most APs. Running each adventure separately is gonna be a lot harder to do than normal, especially sine I've taken some extra pains to NOT hide info from the GM and put more info in to let readers who are hoping to run the adventure as each installment comes out what's coming in the months ahead.
If you're able to separate player knowledge from character knowledge, though, you'll be fine!

Nicholas D. |

Thanks for the reply! I'm looking forward to this campaign even if we do end up running War for the Crown first.
I just love the idea of tie in's with previous campaigns and characters playing a defined role in an ongoing story. We already tried to do that by replacing/adding ties to minor npc quest givers from the inside covers with retired pc's for our later module's to make the players invested in the sub-quests of our last modules.
I hope the release goes well this week for this campaign. Have a great day!

Olwen |
6 people marked this as a favorite. |

My DM already has the first module’s PDF, yet still no Player’s Guide. The lack of Player’s Guide is literally blocking us from playing the game now. :(
As your DM, you know that's literally not true, right. Just be patient, it'll come when it comes. Website being down and all. And if it's not this week, it'll be the next one! :)

Dracovar |
1 person marked this as a favorite. |

Got my shipping notice last night, got the first installment downloaded this morning.
First cursory read? I'm stoked. This one could be a great roller-coaster ride. Looking forward to a more detailed read through later.
Hope we see the Player's Guide in the next week or two, though with the website issues being so severe, can understand if it's a bit behind.

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As your DM, you know that's literally not true, right.
It depends on how much time you need to prepare. As it stands, it is the only missing piece of the puzzle, though.
I suppose we could play with provisional characters and make changes once the PG comes out. The changes could be quite significant, though, e.g. whether or not I'll be good at Diplomacy. It could also completely change the backstory.
Also:
so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.
I guess this is not one of the vast majority, then. ;o)

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Believe it or not, I'm probably more frustrated than anyone else here that the Player's Guide isn't up yet. If I didn't think I'd get fired for doing it, I'd email the PDF out to folks myself.
James, thanks for the email I super appreciate it. Don't worry I won't share it around.
Thanks to you and all the Paizo staff for what you do. I love you all.
Cheers!