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Kishmo's page

Pathfinder Starfinder Society Subscriber. *** Pathfinder Society GM. Starfinder Society GM. 98 posts (99 including aliases). 1 review. No lists. No wishlists. 5 Organized Play characters. 1 alias.


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NightTrace wrote:

Have: Planar Scion (Elemental Races)

Want: Planar Scion (Aasimar/Tiefling)

PM Sent!

Unrelated: is it publicly available knowledge what the Second Seekers (Roheas) minor faction is all about? It'd be nice to know what boons that faction grants, but moreso I'm curious as to what Roheas's deal is: goals, motivation, etc.

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SO COOL! Can't wait! Do we know what tier Four for the First will be?

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James Krolak wrote:
Most likely, you're going to have to explain what each of those boons does--in general, at the very least. Unless someone happens to already have one of those, they wouldn't know what each one does. There is an ongoing spreadsheet of boons that's being collected, but it's dependent upon folks who have the boons contributing the text 'cuz no one person is likely to have it all. And there's no way anyone has started adding the latest GenCon stuff yet.[/url]

Speaking of, what's the general guidelines or convention on spoiling things like Convention boons? I was fortunate enough to learn what GenCon 2019 Boons 2, 3, 6, 7, and 10 are; I'd totally share what I know with the community, but don't want to if it's frowned upon.

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Billiard wrote:
Well we got our level 12 table up and running at Gen Con and they seriously kicked some Scoured God rear - except for that one operative that was forced to flee ...

The Tier 7-8 table I GM'd received a Spellcasting Aid token from "Dr." Cupi which literally turned the tide of a fight - you did good work, level 12s :D

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Nils Janson wrote:
The ship on page 43: Is that the Masters of Star?

It is! (It's labelled as such in another scenario; not mentioning which one in case of spoilers.)

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Luis Loza wrote:
Also, isn't that gray maiden art just the coolest?

Sure is! Apropos of nothing, this seems like an appropriate time to bring up that, c'mon, we all know the Gray Maidens are the victims of a vicious smear campaign, and they would really benefit from a visible show of support these days. Like, say, oh I don't know, bringing back that awesome Gray Maidens shirt from way back when :D

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There's one in a Society scenario!

Spoiler for 1-32:
His name is Lycos of the Sanctum of Ten Trees, and he is very particular about always using that entire full name. For what it's worth, he is also not from the Vlaka homeworld, so that naming style could be completely off base from other Vlaka.

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What Xenocrat said :D A human, a mostly-human, and a four-armed human are...meh, I mean, they're fine? Maybe I'm just spoiled, with all of the ridiculous race stuff available elsewhere in Starfinder. Regardless, I will always take solace knowing that, for a brief, shining, while, I lived in a world where the iconic Witchwarper could have been a skittermander.

But anyways. Someone get that kasatha a pair of space-injection spears, and I'm in.

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Goodluck and goodspeed, Mr. Stephens! My only request is that you leave a life-size cardboard cutout behind for use in future Starfinder Wednesdays as, statistically, we all know that the juiciest spoilers come when you and Rob are both in frame.

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Jason Keeley wrote:
Just call me Dr. Frasier Crane, because I'm listening!

*pours sherry for two*

I shy away from styles like horror, psychological tension and suspense, conspiracy, etc. Totally get that a lot of people go for that tone, but the grim-dark stuff isn't my cup of tea. (If I wanted to be constantly fighting off corruption I'd play Warhammer, heh.) Clear-cut bad guys like Dead Suns' Cult of the Devourer and Corpse Fleet were great! Always looking over your shoulder for Greys..less enticing for me. (Again, though, all just my personal opinions. It's definitely a central theme of sci-fi.)

Echoing Ascalaphus, I also encourage you to start APs at higher level. I really like the idea of a 3-parter, which is much more easily digestible for a group that only plays 2 - 3 hrs a week. That said, if there were a cool idea for a 6-parter that started at lvl 8 and went to lvl 20...I could get pretty excited for that, if it wasn't a dark tale of eroding sanity!

To some of Jason's great questions: returns of old threats > new threats IMO, but it's a close thing. Cool new mystery bad guys are neat! I'm fairly agnostic to the question of "in pact worlds vs not," since there's so much cool stuff in both. Coolness is a more important consideration than "where in the galaxy" imo. Like, the final mission in 1-16 Dreaming of the Future takes place in a solid core of a sub-zero liquid moon orbiting one of the gas giants in the Pact Worlds - that could be anywhere in the galaxy, but it's still super cool :D

The biggest question here, I feel, is the one on major changes to the campaign setting, to which I resoundingly answer, "yes please!" It's great when an AP can have real, meaningful change on a setting. Like, I am in love with all of the "campaign world updates" that are coming to Pathfinder 2E, and I encourage Starfinder to do more of that! Really tackle some of those central sacred cows! I know that Paizo is hesitant to do so because of how much it undermines home campaigns, but feeling like your characters are actually doing something is epic, and exciting.

Building on that, I'm also in favour of leveraging the vast years of material from Pathfinder and Golarion, in Starfinder products. I know that a large part of Starfinder is "Golarion's gone, The Gap is unsolvable, but look at all these cool news things!" but I love the connective bits between the two settings. The more that callbacks can exist without, like, alienating people who haven't played Pathfinder, the better, imo. Like....maybe a ship in the drift finds a rolled up carpet floating around in the drift and brings it back to Absalom and oh s%%& now we have the Hao Jin tapestry or something. (Unless that got cataclysm'd...I haven't played much Pathfinder Society stuff from recent years.)

So, put it all together, and you get adventures that are epic, with a central mission that's best (or only) possible in Starfinder - but still dripping in Paizo IP. Just making stuff up here, but like, what if: Shelyn's experimental R&D group gifts bleeding-edge magitech reality-reinforcing algorithms & self-propagating sanity stabilizers to a plucky band of heroes, which allows them to venture beyond reality to find what happened to Dou-Bral out there - with a divine mandate to see if it can be undone. I would buy that :D

If I could stress anything as most important, I really like the way that magic, technology, and the craziness of the Pathfinder/Starfinder cosmology can interact, which is only made possible in Starfinder's future setting. Like, really lean-in to that science-fantasy central concept. Take some traditional fantasy concepts (like dragons, or crusades) and plop that into a far future setting, flavoured with the Starfinder/Paizo IP setting we all love, and see what craziness pops out (cybernetically enhanced dragons are planning to technomantically use the drift to excise and annex part of the Mountain of Heaven, and a loose digital alliance of Sarenites, Iomedaeans, and Triunites has formed to repel their assault in both the physical and a matrix-style digital world.)(OK re-reading that sounds like horrible buzzwords stapled to a fantasy AP...may need work. But you get the gist.)

Anyways. Thanks for dropping into this thread, and sorry that that turned into a wall of text, haha.

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There IS a cool Online Region GM Boon! More details in the blog post here, and then you can check out the GM tab of the Online Support Program site here.

I've only got experience in the Virtual Table Top (VTT) side of online play, but there's also a healthy online play-by-post (PbP) ecosystem that posts on forums, as well! But, for the VTT side, the majority of games I've seen have used Roll20.net for the virtual table-top, Discord for voice communication, and warhorn / Discord channels for scheduling.

There's two main "online lodges" I'm aware of for Starfinder VTT: Cosmic Crittermander and Starfinder Nexus.
Cosmic Crittermander Discord link
Cosmic Crittermander Warhorn link
Starfinder Nexus Discord link
Starfinder Nexus Warhorn link

Beyond that, there's also this guidey guide that was written for Pathfinder online play, but the gist is the same:
https://docs.google.com/document/d/1mBGmsC5te1z6Sx2c2SFDglzAegPWFxH6znF6yH9 wCpw/edit

Happy (online) rolling!

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DeathQuaker wrote:
I know this is an old comment, but I wanted to note that -- I love high level adventures and unconventional level adventures, but I didn't subscribe to Signal of Screams because I generally hate horror roleplaying (with rare exception), and certainly don't want to GM it.

For what it's worth: same here. I specifically avoided SoS because psychological horror isn't my bag. If there were a high-level AP, say levels 13 - 20 or something, I'd be pretty seriously tempted, again depending on flavour and theme.

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HAVE
Ferran / Woioko
Draelik / Witchwyrd
(Maybe) Formian / Ghoran / Pahtra (currently being used to entice a friend to join Society. Who can resist that panther person :D)

LOOKING FOR
Manifest Host

...alternatively, anyone have a Manifest Host Recruiter burning a hole in their pockets? Willing to spin tale about plucky young psychic cuttlefish seeking information about Starfinders in exchange for admittance :D

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I played 1-39 over the weekend, and had a blast! Loved the adventure, loved the lore.

Spoilers for 1-39:
After the first starship combat and the diplomacy session, when our party was told to get back into our battered Drake and make a run at the Jinsul command ship, I at first thought it was going to be a second starship encounter, which was exhilerating and terrifying. A scenario with >1 space fights would be a sight to behold, both wondrous and terrible!

Anyways, this being a big lore-heavy scenario, I went back after playing it to read through. I have an obscure lore question: we know there are 8 civilizations that fled the Scoured Stars, right, from the eight escapees and the eight Tears following them that we witnessed flying out of the Scoured Stars in the vision granted on Athaeum in In Pursuit of the Scoured Past. However, we know of five out of those eight species:
izalguun
jinsul
thyr
nelentu
mentrasi
So when Iteration-177 mentions at the end of the scenario the "four as-of-yet undiscovered civilizations from the Scoured Stars," shouldn't there be three, since we know already know about five of them? Oh, or, I guess the nelentu and the thyrs can be counted as just 1 civilization, as they are collectively a part of the Kreiholm Federation. Ok, maybe I've answered my own question, and species =/= civilization. I'm still dying to know which Herald Iteration-177 is, though: Preservation, Archivist, or Nomenclature? The way they've been acting feels too subtle and behind-the-scenes to scream "Preserver!" to me, so I'm guessing one of the latter two?

Thurston Hillman wrote:
I've been sorely tempted to flex my non-RPG narrative skills and put together a bit of a short on Jadnura's early stories and some background on the initial Scoured Stars incident and the lead-up into that. That kind of information is something I'm glad people want to learn more about, but it's hard to put into a scenario without making it come off as unnecessary to the actual adventure (since our first goal with most scenarios is making sure that it's a rewarding adventure for players).

Anywho, all of this is to say that I am doubling down on Thursty's random musings above about doing some kind of lore dump through a non-Scenario medium. Like, as much as I, personally, would love a scenario 1-40: Asking Iteration-177 Questions While Drifting to the Scoured Stars type deal, that would probably be a terribly dull scenario for a lot of people.

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Aaron Tysen wrote:
It certainly does seem as if there will be issues getting timely reviews of some of our more far-flung GMs. Would it be possible to cut those folks a break? I don’t have an issue if GM Freezerburn at McMurto Station has to do fewer observation tables than I. ... And, yeah, that’s unfair to the GMs who can easily schedule three reviews. But there doesn’t seem to be a fair option available, so why not choose the one that at least gives everyone a shot?

I just want to amplify something that I feel is important that Aaron alluded to here: equity vs. equality. Using the same rules and standards for all GMs to receive their 5th Symbol is equal and just, but it also puts additional strain on GMs without local VOs, or at least without easy & consistent access to local VOs. These extra impediments and logistical challenges make it harder, effectively, to get that 5th Symbol. The rules here are equal, but they are not equitable.

I don't really have any suggestions, per se, which I realize isn't helpful...but I nonetheless fully support Paizo changing or amending the rules & guidelines such that the effort you need to put in to get a shot at that that 5th Symbol is the same, regardless of where you happen to live, and regardless of what the local VO situation is there.

Is there a way to do that? Honestly, I don't know. But I don't think that the "that’s unfair to the GMs who can easily schedule three reviews" argument carries water. The presence & availability of your local VOs is definitely a huge advantage to a region's gaming scene in general, but it shouldn't be the chief contributor to the determination of who is or isn't 5th Symbol worthy. I support anything Paizo can do to address that, even if it is, technically, unfair to GM "My RVC And Four VOs Live In The Same Neighbourhood."

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In one of the April Starfinder Wednesday Episodes, when John and Tonya were on, they talked about how to break in to writing for Society! I don't have a timestamp, but I'm fairly certain that somewhere in this video they spend a few minutes talking about how to "get noticed" by the developers, why sending unsolicited stuff to them is a bad idea, and more.
https://www.twitch.tv/videos/413020811?collection=n1DHSvHjTRXGAA

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So it's been a few weeks, and I got the "Dan saying Alright! after every sign off" itch, and, uh, well, long story short, I may have gone slightly crazy. Anyways, please enjoy this clipshow of what is, to me, the best part of every episode. The moment of goofiness in the transition just gets me. "Pause for edit" makes me laugh, every single time :D
(Episodes 20+ forthcoming.)

SW#4
SW#5
SW#6
SW#7
SW#8
SW#9
SW#11
SW#12
SW#13
SW#14
SW#15
SW#16
SW#17
SW#18
SW#19
SW#20

Grand Lodge

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Haha, I love it :D
Stelliferan: One Who Shouts Defiance At The Surface, Expelling Skygas with Great Force
Common: "Mr. Bubbles"

Grand Lodge 1/5

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So stoked to play 1-39!

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As far as I know, Half-Red is the only example we have. With that, and the knowledge that their racial language is comprised of both skin colour changes and mild telepathy, you could extrapolate and brainstorm, though! Names that evoke any combination of colours, visual patterns, and probably emotions, are probably on the right track? Just spit-balling here:
"Sunset With Ease"
"Azure Houndstooth"
"Flashing Crimson"
"White Stripe Blink"

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Oh dang Jacob. That's amazing. Thanks for sharing! Excuse me for a moment while I go have a wee scream-into-the-void at all the time I've spent mucking around taking screenshotsof PDFs, deleting text, and removing blotched pixels when all this time I could just use the arrow tool to rip images direct from the pdf...

Anyways - thanks, that is super helpful. I owe you a drink (@ GenCon?) :D

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Nefreet wrote:
I have found that Google's free "PDF to PPT" converter really helps extract images and maps more cleanly than just right clicking on the PDF, if that helps.

Whoa, hold the phone - Google has a free pdf to ppt converter?! Tell me your secrets, Nefreet. Where is this tool, and can I use it to get good quality images from PDFs more easily than screenshot -> paste to MSPaint -> edit -> save as jpg?

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Mild thread necromancy. After Xenocrat's excellent thread about what the Concordance of Rivals means for The Gap, I basically had no choice but to buy said Concordance. Reading through the description of Axiomites, and what do I find but this little tidbit:

Concordance of Rivals wrote:
More secretive than archons or devils, axiomites conduct their most dangerous research far beyond Axis itself, at hidden sites usually named simply "Iteration" followed by a number.

HMMMM. That's pretty on the nose, isn't it?

So...does that change anything we know about everyone's favourite android/Herald?/axiomite?/mystery, Iteration-177? We know that they have some pretty deep intel on, and cordial relations with, the Curators, who are themselves renegade Axiomites on Athaeum. Arc Riley pointed out Iteration-177 acts in a very Monitor-esque fashion, "walk[ing] among mortals to give little nudges to correct cosmic imbalances." Iteration-177 is also, very pointedly, immune to mind-effecting stuff, which is a trait that Axiomites had back in Pathfinder. (I haven't seen an Axiomite stated out in Starfinder, but presumably they retain that racial feature.) Does the possibility of them being an Axiomite, or some kind of dangerous Axiomite research project, change anything we know? What implications does that have for their motivations or connections to the Scoured Stars?
I know I, for one, am pretty excited for next week, when The Herald's War comes out! Come on, sweet sweet lore payoff!

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Ooooh, I gotcha Xenocrat. Yeah I was trying to say before the start of the Gap. I can see how that wasn't very clear, heh.

I went on a mental tangent from the question up-thread about the Sunrise Maiden being pre-Start of Gap, and "do we know when the Gap started on Golarion?" to using the level of technological development at the time of The Gap starting for Golarion as a rough gauge for when The Gap starts, relative to Pathfinder times.

Like, if (just making things up) humans from Golarion and Lashuntas from Castrovel had well-developed unified governments and respected space navies, and decided to go to war, and there's reliable records of their space battles existing pre-Gap: that paints a very different picture for Golarion's Gap Start Time relative to Pathfinder era than if the latest technological invention to be reliably chronicled pre-Gap Start was, like, an Alkenstar ballistic missile.

...but, again, I think Paizo has specifically said they're never going to clearly lay things out like that, so, uh, yeah. Just pontificating over here.

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Xenocrat wrote:
There's zero doubt that the vast majority of the current starfinder tech all existed before the gap.

Do we know that, though? Like if The Gap started for Golarion very close to the current year - like 4725 AR or something - and lasted for, I dunno, 4000 years, it's very possible that the technology explosion to get from Pathfinder to Starfinder all happened during The Gap, right?

Granted I haven't read everything put out for Starfinder, but there's nothing to say that Ungarato couldn't have started off The Gap as a sword and ended it as a BFG, is there?

Of course, it's all academic. It's possible I fell down a bit of a thought-exercise rabbit hole.

Grand Lodge

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Interestingly, though, speaking about spaceship technology existing pre-Gap:

Huge Spoilers for Against the Aeon Throne:
The central MacGuffin in AtAT is the Rune Drive, an experimental faster-than-light engine developed by the Parept Ameondria, an Azlanti noble, sometime pre-Gap. The adventure specifically describes the Rune Drive as well as her spaceship, the Royal Venture, as being pre-Gab technology; so at the very least the Azlanti Star Empire was out and about in their local star system millennia ago.
...when the PCs get inside the Royal Venture, too, they find "modern"-esque tech, including all of the things you'd find on a current 319 AG spaceship. There's familiar seeming tech, computers, sentient technological robots, enough cybernetics to foster creation of cybernetic zombies, etc.

There's no solid conclusions to be drawn from that, but there's some possibilities:
1) The Gap started late enough after Pathfinder era that spaceships, robots, etc were prevalent through the galaxy.

2) The Gap started much, much, later in the Azlanti Star Empire than it did elsewhere. Maybe the height of (non-Numerian) tech on Golarion was Alkenstar firearms when The Gap started, but by the time The Gap propagated out to New Thespera, they'd already been flying around (sub-light speed) for centuries.
We know that the Azlanti Star Empire is based out of the Aristia system, out in The Vast, so who knows - maybe there's some correlation between "time The Gap started" and "distance from Pact Worlds system" with those farther away having a more "delayed" Gap Start.

3) Maybe the Azlanti of New Thespera just really are so advanced that they have spaceships at the same time that Golarion was figuring out firearms? I mean...quick napkin math...the Starstone fell in -5293 AR, and in-game it's 4719, so that's 10,012 years...without that whole pesky Aboleths-resetting-society schtick, maybe the Space Azlanti could conceivably get there?

Which raises its own sort of fun possibilities! Going forwards in my Pathfinder games, I'm replacing "rocks fall, everyone dies" with "rip in space (but not time!) transports dreadnought from New Thespera into orbit; artillery lasers fall, everyone dies."

4) Like Garretmander says, The Gap is weird and potentially unknowable, with "fuzzy" boundaries, temporally speaking. It starts and stops in different times, in different places. Pretty sure that's specifically to act as an answer in cases like this, where the tech level pre-Gap can be Starfinder-compatible in one place but Pathfinder-compatible in another place :D

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Voyd211 wrote:
How would you roleplay a khizar character?

I love the idea of the khizar: strange telepathic plant thingy with a mood light stapled to its top. Like, this is exactly the kind of genre, playable race, craziness, that I come to Starfinder for :D

I've always thought it'd be fun to play a khizar that leans heavily into the psychic: like one of the mental Mystic connections, or the phrenic adept archetype, or the psyhic power feat tree. (Or all three!) But the idea is you just wander around picking up on the emotional states of others and broadcasting it visually by changing the colour of your head-seed-bulb-thing. Now I just need to get my grubby paws on a khizar boon...

Merc 1: dude you totally have a crush on that barathu don't you
Merc 2: wat no u, shove off
Kwondo the Emotive Khizar: *head turns blush red*
Merc 1: Hah I knew it!
Merc 2: KWONDO PLS

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From what I recall it's not that The Gap lasted 300 years, but that it ended just over 300 years ago. The length of The Gap is not known precisely, but the core rule book says it lasted for a few millenia, at least.
(I don't have the book with me, but one of the references on a wiki says CRB p 424.)

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I've always been partial to "troubleshooter" :D

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CptJames wrote:
I think the Online GM RSP Boon gives access to these :)

The Online GM Boon only grants access to Aasimar / Tiefling from AA2, as it turns out. Were I a betting person, I would posit that elemental planar scions could show up when Dawn of Flame gets sanctioned? Thurston said in the forums that they intend to sanction the AP, but it's just further down the priority queue, given all of the convention stuff coming up over the summer.

Can't wait :)

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I wouldn't be surprised to hear Jadnura authorizing some wetwork, too. He's already done at least one "off the books" project since his return; and I would totally believe him crossing some lines of what the Society does or does not do if he felt it would help him atone for that whole Scoured Stars mess-up.

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Bump - is there an official answer to this?

It looks like the consensus above about the 9th level replaced class feature is that you choose to either lose a feat at your leisure, or you choose to not have Healing Touch starting at 2nd level (the loss doesn't start at 1st level since Owen has clarified that Archetype replacements don't hit you until the first level when the Archetype kicks in.)

That consensus just feels really punitive to me. Even with the reduced "value" of HP (with Stamina and all) Healing Touch is a pretty big deal. I could see losing 9th level Healing Touch progression in exchange for your 9th Level Archtype feature (so as of lvl 9 your effective class level for Healing Touch is 1 less) but to lose it altogether, starting at lvl 2, really seems disproportionate to the value that any feat or 9th Level archetype power brings?

With the way HP scales linearly, Healing Touch lets you completely bring a technomancer to 100% HP, a solarian/soldier to about 70%, and any other class to about 80%, of full HP once a day (ok, that doesn't count racial HP @ lvl 1, but meh. Back-of-napkin math.) That's the difference between adventuring more, or stopping to rest for the night, in my mind.

Is my sense of the worth of Healing Touch just overinflated? Someone help me out :)

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pithica42 wrote:
The third option is the other Planar Scion (there are two on the sheet, Aasimar and Tiefling).

Is it that? Or is it that you can't handle the truth!

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Ok team, put on your space-aluminum foil hats, and buckle up.
I GM'd a game at CritterCon II the other weekend (which was awesome, for the record! Online conventions are the best thing to happen to this game since Starfinder backpacks!) and got a GM boon for it. Great, right? As we all know thanks to HMM's sleuthing, the Online Megaregion GM Chronicle has a choice of two race boons: Dragonkin or Planar Scion. However - HOWEVER - the header for the chronicle sheet reads as follows:

GM Boon MegaRegion Online wrote:
As a reward for your work in helping run events at conventions, you can select one of the three boons listed below. Choose one of these boons and cross the other two off the Chronicle sheet.

Right, seems pretty boilerplate, yeah? But there's only two boons visible: Dragonkin and Planar Scions. So what's the third boon choice, referenced in the intro material? Now, sure, I hear you saying the other Megaregion boons all have three boons, so this is just a simple copy/paste error. THAT'S WHAT BIG TTRPG WANTS YOU TO BELIEVE! That's right the third choice is PLATYPARIANS! Dun dun DUUUUNNNNNN!

They've been here all along! Right in front of us! Dan Tharp was right! WAKE UP SPACE SHEEPLE! We just need to find the hidden boon!
*adjusts foil hat*

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I agree that this astral transponder has some pretty big in-game implications. So maybe there's some reason why they aren't constantly in use by every org, always. We should come up with some possible reasons why. Modern in-game problems require modern in-game solutions!

1) The Astral Plane is a pretty rough place - maybe these things tend to draw in some of the nasties from that plane? Or, shudder, make it possible/easier for things to pop over from the Astral Plane? It would be very difficult to keep a communications array of astral transponders up and running if every 1d6 hours an Astradaemon came by to see what this giant blazing doohickey in its hunting territory is.
(Corollary: presumably there'd be a niche market demand for IT Networking / Military Defense specialists? I am tickled pink at the thought that there's some kind of specialized corps of professionals that smite outsiders AND smite bugs in production code with equal skill.)

2) It's not inconceivable that a group of outsiders has decided that consistent, (relatively) cheap, access to instantaneous galaxy-wide communication would be bonkers. It wouldn't surprise me to learn that there's some kind of Joint Planar Task Force of barachius angels, tekhoinos aeons, and whatever other outsiders police access to information and technology, that strictly regulates and licenses access to this ridiculous magitech. Could be run under the auspices of Eloritu (for the secrets and magic aspects) and Triune (for the tech aspects.)
Ok, now I feel like this needs to be some kind of dystopian megacorp.
"For all of your FTL Communication needs, choose EloTri Solutions LLC. It's literally the only choice, because Abadar says so!"
"EloTri: for when it absolutely, positively, has to be there overnight! Or, possibly, even before you send it!"
"Why purchase bandwidth from EloTri? Because if you don't, our highly trained specialists will launch a divine extraplanar assault in the name of preserving the Laws of Conservation of Mass, Energy, and Information!"

3) Things like information entropy and destruction could be pretty powerful concepts in the Starfinder future. Perhaps these concepts have their own worshipers, who work to destroy digital info, and disrupt / sabotage it as much as they can? If such a cult existed, it would definitely prioritize destroying astral transponders!
Heck, even without working through minions, they could just make instant no-range communication unreliable or fraught? Maybe some demigod/whatever of Information Decay, just wills it not so. Maybe black holes generate a [insert entropic technobabble adjective here] Field within X distance of their location that hopelessly scrambles any astral transponder communications that pass through it? (Ok maybe not so much "pass through it" as much as "the line drawn between the source and destination" passes through a given black hole's area of interference.)

4) We don't even need to be fancy: The Devourer did it :D As the embodiment of malicious entropy, they have a vested interest in not letting transponders exist.

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Jacob Rennels wrote:
(or have their face wrecked if I know Thursty)

Sooooo, slot the Team Spirit boon for cheap Raise Deads. Got it. (Full disclosure: like Mr. Sniperman I too have a lvl 8 that is almost certainly not going to be lvl 12 in time. But if I'm lucky, maybe Gen Con...)

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Wow, that IS interesting - thanks for sharing!

So, in this model: things go pear-shaped, Rovagug is released (presumably but not definitely intentionally) in an attempt to have it defeat Lovecraftian Horrors from Beyond, Rovagug succeeds in defeating said LHfB, and then the remaining Gods manage to re-imprison Rovagug (again, presumably in some fashion that requires Torag & Golarion to become indisposed) and run the clock back to some sort of key point in the timey-wimey continuum, which could be when Aroden broke prophecy and died? Fascinating. Like Claxon said, lots to think about there. Is the clock re-run intentional, or just some kind of side-effect of the re-imprisonment, I wonder?

Tangent: does Concordance of Rivals talk about everyone's favourite skull moon, Groetus? As God of The End, surely Big G would have some feelings over Pharasma playing fast and loose with that whole "end of everything" situation. For me, Groetus is easily the most interesting part of Paizo lore, and I'll leap all over the book if it's got some more info.

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Aha, found it while researching one of the other meta boons! Thurston has officially said GMs can achieve meta-boons: https://paizo.com/threads/rzs2uuav?Society-Shepherd-and-GMing#6

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I'm having trouble interpreting how the Jadnura meta-boon works for replays. Quoted here for reference:

Roleplaying Guild Guide wrote:
You can use this boon once for every Reputation Tier you possess with the Second Seekers (Jadnura) faction. Each time you use this boon, you can replay one scenario you’ve previously played as though that scenario had the repeatable scenario tag. This allows you to earn a Chronicle sheet and all associated rewards with the scenario, though you cannot select a scenario you’ve already played with this character.

It's the last part that I'm confused about: you cannot select a scenario you’ve already played with this character. Does that imply that any given character cannot benefit from its own Seeker of Knowledge boon? Is the only use of the boon, then, to give the Repeateable tag to scenarios another of your characters is playing? I guess I'm not clear on what the intent of this boon is: is it to let GMs who have run a lot of stuff replay scenario as players instead of GMs, or is it to let multiple different characters of the same Player replay scenarios, or is it both, or is it neither and something else altogether, or, or, or.

For example, consider this scenario. I've got two characters, 701 and 702. 701 has played in (non-repeatable) Scenario X, and has Tier 1 Reputation with SS(Jadnura.) 702 has not played Scenario X.
1) Can 701 use Seeker of Knowledge to replay Scenario X for credit? (I'm pretty sure no.)
2) If 702 also has Tier 1 Rep with Jadnura, can they use their own Seeker of Knowledge to play Scenario X for credit? (I'm pretty sure yes.)
3) Can 702 use 701's Seeker of Knowledge to play Scenario X and get credit, even though 702 does not have that boon themselves?
4) Does it change the outcome at all if 701 had GM'd Scenario X and not played Scenario X? I.E. if 701 has received credit for GMing Scenario X but not playing Scenario X, can they use Seeker of Knowledge to play it themselves for credit?

Possibly related: is there a generally understood convention that use of the verb "played" specifically excludes GMing? Like when they say "playing a scenario" does that very specifically refer to playing as a Player Character and not running or gamemastering (or whatever verb you want) as a GM?

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Awesome, can't wait! Also, allow me to be the first to say: #IDemandPlatyparian minis.

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Marc Waschle wrote:
Combat Librarians

A joint collaboration between the Order of the Chain and the Order of the Scourge, the lesser-known Order of the Severe Topknot is dedicated to enforcing the sanctity and rules of libraries, archives, and other places of ordered knowledge. Using fierce intimidation tactics and a predilection towards silencing magic, these Hellknights strike terror into the hearts of overdue fine holders everywhere.

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Just catching up on it now, but that was a solid episode! Great work, everyone. Makes me want to see Thursty do an episode, as well!

Sort of related, but it'd be fun to do an episode about how Org Play and the 'base' game interact with and inform each other. Like what implications do the Society's years' meta-plots have on development for future game products? Similar to how the ghibrani were in AP #5, but really had their story told (interactively!) in Society scenarios, and the Wayfinders' capstone boon. Or the reverse - does the Org Play team hear about a new race, planet, etc., in an AP gazetteer or whatever and say "oh man, yes, we need to an adventure with that!"

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James Hargrave wrote:
at the moment, it's better to play some pregens than others from what people tell me.

cries in Altronus

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I re-ran 1-05 at a con the other week. Got me thinking. Spoilers for 1-05 below (but I'm guessing, at this point in the thread, you're already in for a penny, in for a pound.)

So with the added context of having played through most of the Scoured Stars metaplot stuff now, it made me wonder: who hired Triloteya to kill Luwazi? Was it related to the whole Scoured Stars thing?

Now that we know that Iteration-177 is pretty connected to this whole Scoured Star thing, my money is that they're the one. I177 knows that going back to the Scoured Stars is bad business - opening up that godshield again is going to provoke the jinsuls, which is exactly what happened. That is a can of worms no one wants.

I still like the theory that I177 is one of the other Heralds of Kadrical; if that's the case, they'd have a vested interest in keeping the Godshield up. Beyond the Dhurus & jinsul can-of-worms thing, it also keeps a new population within the Scoured Stars: namely, Jadnura and the others. Maybe, over time, the remaining Heralds and/or Kadrical would reveal themselves to the trapped Starfinders, demand worship, and boom, everything is back to being right as rain for good ol' Sleepy Kad. (Or, at least, good enough from their perspective.)

So, Iteration-177 suspects that Luwazi was going to do exactly what she ended up doing - in fact, one of the ways PCs can earn favour with I177 is to tell them rumours about the Society's future plans. They're clearly fishing for intel. Viewed in this light, Trilotya is I177's insurance policy: blow her up, in case their suspicions prove correct.

Interestingly, this means that I177 may have just let things go. If Luwazi's announcement hadn't been to return to the Scoured Stars, presumably I177 would have gotten word to Triloteya to abort mission, and everyone would have had a lovely evening.

As a fun point: if the PCs manage to impress I177, their "aid" in the final encounter is to fire a poison dart at Triloteya. Almost as though they wouldn't want Triloteya to survive and spill the beans about who hired her...Hmmmm...

...or maybe I'm grasping at straws and Triloteya is just a regular run-of-the-mill assassin hired by, like, commercial rivals or Luwazi's jaded ex or something. Heh. Presumably you don't get to be nominated First Seeker without making some enemies.

How this jives with my earlier thoughts about I-177 in the above posts, though...I dunno. Maybe their primary goal at the start of the season is "Keep Jadnura & friends trapped," but once a very un-detonated Luwazi announces that she's heading back to the Scoured Stars, I-177 pivots to "well fine then, but you're going to need help or else Dhurus will consume your soul. Time to plan a ridiculously circuitous plan to guide you just enough to live through this."

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May be a dumb question, but: if the PCs convince Ekkerah to help them, and the PCs ask for the Minor Aid option of giving items to the PCs, does Ekkerah give them everything listed in the treasure section? Or do the PCs get to choose 1 item (or group of items, like the two semi-auto pistols, all ammo rounds of a particular type, etc.) from those available for each time they take that Minor Aid option?

I'm pretty sure they get everything at once, based on the comments above, but want to make sure. Especially in High Tier, that is pretty awesome loot for getting one NPC to indifferent and then passing a single (admittedly high) check.

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Hehe, a Thousand Bytes. I can say, in all honesty, that that is glorious. I vote you lean into it, and change it back. Surely the back half of Year 2 is still in planning & development, right? Change those rat ninjas into rat hackers, and that rat monstrosity into the dreaded murine cybertyrant, and boom - best of both worlds!

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Definitely - it is for sure not an issue for folks who happen to have AP9! It's the GM at a convention who has never met a Star Azlanti before and has someone roll up to their table with a swanky Cedona boon that I'm wondering about.

For that matter, can you even make a Spell Amp of Mystic Cure? Does the user add the creator's Wis mod, or their own, to the healing used? Or, judging by the existence of Serums of Healing which very pointedly have no static +s attached, is that just not a thing that happens?

It's a small, mostly academic, point. I just fell down a rule hole and wondered, is all.

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This is pretty small potatoes, but I'm curious now. The Cedona Ally boon you get for Escape the Prison Moon allows you to use your very own pocket-Cedona to cast Mystic Cure @ lvl 2 (amongst other spells) once per scenario. Lvl 2 Mystic Cure heals for 3d8 + Wis Mod. Do we have any assumptions for what Cedona's Wis mod is, for this boon application? (I realize she has stats printed in AP 9, but I'm asking more as an academic question for similar situations.)

This sent me down a rabbit hole for rules about assuming things like Caster Stat for magical items and so forth. I know back in the Pathfinder days you assumed that, unless otherwise stated, their Caster Stat was minimum required to cast the spell. But since the magic items were re-done and spell completion vs spell trigger vs whatever else was simplified, the assumptions rules also seem to have disappeared. Even the Spell Amp rules tell how to determine Caster Level, but not caster stats, for stat-dependent effects (of which there are, admittedly, very few.)

Left to my own devices as GM, I'd just say "she has min Wis required to cast the spell = Wis 12 = 3d8 + 1 healing." But if there's an official ruling hidden in Alien Archives 2 or something, or an assumption like in the Pathfinder days, it'd be good to know in case this kind of thing comes up again?

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I really like the idea of having "individual fighter" as an option for people/characters that it makes sense for, and anyone who doesn't opt in to that system fills a role on the multi-person party ship, as that system exists now. Since ships' BP is tied to Tier and not credits, in theory I think there's no reason you couldn't just use the BP budget as a total for all party ships, and built two (or however many you want) ships using that budget.

Has anyone tried that? Are both ships just really weak? Maybe some kind of additional BP bump-up, for each new ship the party uses, to keep them both roughly competitive with single-ships at that tier (so that you aren't all stuck using Armour and Defences like 5 Mks below your tier or whatever.)

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G K wrote:
Hopefully whatever future thing that references all of the Scoured Stars Segments will allow for those scenarios to have been played be a player's multiple characters.

No worries - Thursty has confirmed you don't need all the boons on one character.

https://paizo.com/threads/rzs42gm7?Scoured-Stars-Segments-Cant-catch-em-all -on#17

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