Good stuff! I really liked the unexpected aid from the crawling hand. We had a similar out of left field assist from a summoned horse when a baddie turned invisible and the horse's scent ability came in incredibly useful.
It seemed to me like this AP has much more "wall o' text" and less art. Flipping through it, I wasn't grabbed as much as usual in other APs. Not that the art included wasn't excellent, but the ratio seemed off. Anyone else get this vibe?
Certainly seems an oversight, particularly with so much of Nirmathas's identity being the conflict with Molthune. And does Molthune want to try and retake the region from a Hobgoblin horde after ineffectually fighting the rebels for so long? They should really address it.
Never saw the point of Monkey Goblins, why not just work out an alternate racial ability that gave em a climb speed? "No, these goblins gots tails and they're really monkeylike!" Seems like a waste of type space.