Adam Yakaboski wrote:
Take your time and your pace. If I understand, it has taken awhile for you to find a place that you feel safe talking. I know that it can take time to work up to it.I ask others to give you this time and place at your pace
Thanks, that helps a lot. think will run FG for future APs
Cori Marie wrote:
Question about Adventure Paths: If I buy an Adventure Path but not the Bestiaries, will I get tokens for the monsters in the AP?
follow up to this. if AP is bought. do the tokens have the stats of the encounters linked to there token? like in roll20 you get the npc written out so just need to hit initiate and it gets added to the tracker.
I was looking up this subject again and found that I posted wrongly, so I updated my mistake as being wrong. penalty dose not effect carrying weight
Jeff Morse wrote:
correct. at my table i tell my players that they do get seen when invisible, because it works that way for all and lots of bad guys out there. most cast and move though. best thing is to choose and stick to it.
What he means is that this cobbled-together-spaghetti-code-website is becoming too much of a liability. Paizo is bleeding revenue because of it. Even if today it's fixed, tomorrow it's going to need a 27th layer of duct tape.
that's why i had hoped they had started a whole new board for pf2. i would be ok with have 2 logins.
PFS CORE - Vie Vsetko wrote:
i think the first one is free, so at 7 you need to dismiss and spend 1400 gold. just my thought on it
thanks for the files. still in book 3 but prepping ahead
For PFS, it is kind of easier to do since you start fresh every day and most end in a day.
Kate Baker wrote:
Could the same goal be accomplished by simply encouraging new GMs to run the repeatable scenarios? I know much of my road to my first star was We B4 Goblins and the Wounded Wisp run multiple times each. You get a chronicle each time you GM a repeatable scenario, and many players are looking to play repeatable content on as many PCs as possible, so they get scheduled often.
this, i think got overlooked so showing it again. Kate mentions that there are several repeatable solutions for you already. I suggest giving them all a try and than see where you are at.
i tend to go by this, as player in games and GM
Some GMs might be tempted to reduce the amount or value of the treasure you acquire to offset this and keep your overall wealth in line with the Character Wealth by Level table. Unfortunately, that has the net result of negating the main benefit of crafting magic items—in effect negating your choice of a feat. However, game balance for the default campaign experience expects you and all other PCs to be close to the listed wealth values, so the GM shouldn't just let you craft double the normal amount of gear. As a guideline, allowing a crafting PC to exceed the Character Wealth by Level guidelines by about 25% is fair, or even up to 50% if the PC has multiple crafting feats.
that is just it, we cant give you the answer, that only your GM can. if he says it works than enjoy your game. i for one dont know how it should work