Ikrimah

Jeff Morse's page

812 posts. Alias of jjaamm.


RSS

1 to 50 of 812 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

And fights over, absorb and reuse next fight, rense, repeat. Than there is the next feat, that lets you have resist energy for hours. It is a fun combo of fests

The Exchange

merciful wand of fireball. rake the decks, capture the ship and crew and sell them. having ran this AP, magic wins the day. heck. a water walking monk gets crazy

The Exchange 4/5

they gave us a 640 page book with lots of stuff, have yall truly mastered it and ran out of choices? my first game was september 25th 2008. event number 14. guess what,we had a lot less to play with back than. PLEASE give them time to organize things.

The Exchange 4/5

they are creatures like any other, so heal spells and such work.

The Exchange

So a party member is causing fights to break out when everyone else is trying to stealth. That's easy, back out and let him fight alone.

The Exchange

what mike said.look up unicorn bloodline

The Exchange

shapable is shape one area, not 2 or more. firesnake spells this out but older from core can be a pain at times. your the GM, so say what it is

The Exchange 4/5

BigNorseWolf wrote:
Jeff Morse wrote:

looks like out of luck.

https://www.aonprd.com/DeityDisplay.aspx?ItemName=Anubis
as for worshipping you cant do one and claim another
You can worship pharasma and venerate anubis. This would be difficult if not impossible to tell mechanically from just worshiping anubis.

except if you are giving him all the praise, and she justs gets a mention, it aint worship.

The Exchange 4/5

looks like out of luck.
https://www.aonprd.com/DeityDisplay.aspx?ItemName=Anubis
as for worshipping you cant do one and claim another

The Exchange

shape change blood line is good too. turn those spells into hour per level. arcanist is best for its ability too let you change shapes

The Exchange

Short answer is ask your GM. In my game I allow it. Sometimes I wish I hadn't though. This allows my players to spot the invisible SLA casters, cause invisible summoner's can be frustrating.

The Exchange

nope no nadda. your game but a druid with dragon armor shoudnt be allowed to turn into a mouse or Trex and pull armor out made to wear in that shape. they want armor,use ice armor spell or wild

The Exchange

If you can use UMD to trick a sword, I think you can to trick a scroll while casting. Go for it in your home game. I don't think you will have much problems

The Exchange 4/5

In time, they will come. I think they just built the code book for the future

The Exchange

Well, without it, you have top make DC 20 + spell level every time you cast. Fail enough healing spells on them and see what happens.

The Exchange

Having GMed a module inwhich 5 of the 6 had carpets, they all said carpet was not turned invisable. thease were people from differant areas, so most will probably say it dosnt work. ask GM at start and go from there

The Exchange 4/5

having run Gallowe, would say that that would work better for more casual play. Dragon is a long one and harder to pop players in and out

The Exchange

good novel of urban ruid also. https://pathfinderwiki.com/wiki/Blood_of_the_City

The Exchange 4/5

A free reroll every hour per player will turn me off from wanting to GM or play. I get most rerolls I see now don't work, but still is a great asset to have. Also knowing you get one soon just means you burn it to stop dyeing. To easy, I think.

The Exchange 4/5

Thank you, just book marked it cause couldnt find it

The Exchange 4/5

Agree, that is why herolab makes GMing a lot easier. Click and forget, cause it is doing the math. As for harder, I'm not sure. For 1E, we have learned over years, now we have to unlearn to relearn. I have always said that it was easier for me to learn 1E, cause didn't play 3.0 or 3.5

The Exchange 4/5

following

The Exchange

1d20 + 6 ⇒ (6) + 6 = 12 1d20 + 6 ⇒ (4) + 6 = 10 1d20 + 6 ⇒ (17) + 6 = 23 1d20 + 6 ⇒ (19) + 6 = 25 1d20 + 6 ⇒ (17) + 6 = 23 1d20 + 6 ⇒ (19) + 6 = 25 1d20 + 6 ⇒ (8) + 6 = 14

The Exchange

1d20 + 6 ⇒ (13) + 6 = 19

The Exchange

1d20 ⇒ 9100d1d20 ⇒ (12, 18, 13, 14, 5, 5, 9, 1, 6, 11, 2, 15, 15, 16, 12, 10, 12, 6, 5, 16, 7, 15, 16, 1, 4, 14, 11, 15, 17, 17, 14, 9, 20, 11, 9, 6, 7, 7, 4, 1, 6, 5, 2, 14, 15, 1, 7, 4, 15, 1, 14, 19, 17, 1, 12, 10, 17, 7, 15, 9, 16, 2, 12, 9, 7, 18, 16, 8, 18, 5, 6, 12, 6, 17, 18, 20, 6, 19, 17, 2, 3, 5, 1, 9, 3, 16, 12, 7, 6, 9, 14, 20, 16, 12, 3, 13, 2, 20, 4, 15) = 1023ice]ice]

The Exchange

1d20 ⇒ 17

The Exchange 4/5

I always ask someone to watch as i run to the restroom, your fellow GMs are nice in that. Also having had mine stolen at another location, got dropbox to save my stuff on.

The Exchange 4/5

THANK YOU, MY FRIEND, for ALL THE HARD WORK YOU PUT IN TO MAKE THIS GAME GO FORTH.

The Exchange 4/5

1 person marked this as a favorite.

Swarm tokens, they make

The Exchange 4/5

the ring says minimum caster level where the weapon does not. how do most GMs rule on this? I have read threads and differant opinions there are. also dont agree with adding metamagic.

The Exchange

Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. A magic weapon must have at least a +1 enhancement bonus to have any melee or ranged special weapon abilities.
this means you have to be 15th caster level. in the end ask your GM to see how works for them

The Exchange 4/5

welcome to the party.

The Exchange

wizards get discoveries that let you do it faster.

The Exchange

Having looked over the FAQ last night, I think it falls into "depends on what shape it is". Small humanoid should be all, but 4 legged mount not so much.

The Exchange 4/5

1 person marked this as a favorite.

YEA, I got more replays!!! At the current rate of use, I should be good till 2027. By than I hope to learn 2nd edition and be running it for PFS.

The Exchange

I have always thought it worked because didn't say it was archtype

The Exchange

this has been discussed several times and it is mostly thought that it does not work. expect table differance,

look here. the main reason is that it is an SU ability
https://paizo.com/threads/rzs2mto0?Dimensional-Agility-Shift#1

The Exchange

1 person marked this as a favorite.

a wizard can use a sheild just at penalty, so good there. i have ruled you dont use hand cause you are using ring slot

The Exchange 4/5

Buy the cold iron sword, and than if 5th level spend half the cost of enchanting, following all the rules for crafting.

The Exchange 4/5

Most are neutral, some you need to hide and others welcomed with open arms.

The Exchange

https://www.aonprd.com/WizardArcaneDiscoveries.aspx

Feral Speech (Su) (Ultimate Magic pg. 86): You gain the ability to speak with and understand the response of any animal as if using speak with animals, though each time you speak to animals, you must decide to communicate with either amphibians, birds, fish, mammals, or reptiles, and can only speak to and understand animals of that type. You can make yourself understood as far as your voice carries. This discovery does not predispose any animal addressed toward you in any way. When you reach 12th level, you can also use this ability to communicate with vermin. You must be at least a 5th-level wizard to select this discovery.

The Exchange 4/5

1 person marked this as a favorite.
GM Chyro wrote:

Hello,

After a raise dead for 3 PCs in the mission, the cleric intends to pray for 3 restoration castings to help the other three, so they pay 1000gp to have him remove 1 permanent negative lvl.

I can't find this in the guide, only that restoration can be bought as service at the cost of 2 PP for 1 negative level. Is it at all possible for the removal of the 2nd negative level?
If so, is it any more costly than the cleric's 1000gp?

It seems a bit silly to have them wait a week after debrief for new castings, or is that allowed?

It ends when you leave the table, so if they want there characters to hang out so a party member can cure them, it is fine.

The Exchange 4/5

Lau Bannenberg wrote:
James Anderson wrote:
Just a note, it is REALLY HARD to make the spellcraft check to determine what the orb does, so that you know how to solve the squid problem.

Our bard used Identify, the +10 helped.

---

That actually doesn't work. It is in the spell description that it won't work on artifacts.

I used a reroll and rolled a 20. My character wished he hadn't, and just wanted to lock it away.

The Exchange

I would advise looking at where you will go mythic. Does any of the stuff fit. Been awhile since running it, but had some players wanting one thing but didn't work for there character. Looks like you have melee down. I like casters, full on ones. Crafting builds are good in this one too.

The Exchange

moving through does not apply squeeze, but i can see how he got there. having been hit hard, did he not reverse move and cure himself? he had swift lay on hands and a cure light wounds spell. even if dont agree with squeeze ruling.

The Exchange

i went with heavy armoed bloodrager for mine. worked out ok

The Exchange

i went with heavy armoed bloodrager for mine. wored out ok

The Exchange

It does not by pass DR, as that is not listed. Common mistake. Nor does it change alignment of creators that get it in the wild, so a fiendish centipede is still natural.

The Exchange

2 people marked this as a favorite.

so something like this feat does https://www.aonprd.com/FeatDisplay.aspx?ItemName=Animal%20Ally

The Exchange

Maybe you missed my question, so will all again. What creatures per spell level are you looking to summon all day? What about templates or add on's? Why don't you focus on standard action summons so you can have what you need?

1 to 50 of 812 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>