Ikrimah

Jeff Morse's page

773 posts. Alias of jjaamm.


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Most are neutral, some you need to hide and others welcomed with open arms.

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https://www.aonprd.com/WizardArcaneDiscoveries.aspx

Feral Speech (Su) (Ultimate Magic pg. 86): You gain the ability to speak with and understand the response of any animal as if using speak with animals, though each time you speak to animals, you must decide to communicate with either amphibians, birds, fish, mammals, or reptiles, and can only speak to and understand animals of that type. You can make yourself understood as far as your voice carries. This discovery does not predispose any animal addressed toward you in any way. When you reach 12th level, you can also use this ability to communicate with vermin. You must be at least a 5th-level wizard to select this discovery.

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GM Chyro wrote:

Hello,

After a raise dead for 3 PCs in the mission, the cleric intends to pray for 3 restoration castings to help the other three, so they pay 1000gp to have him remove 1 permanent negative lvl.

I can't find this in the guide, only that restoration can be bought as service at the cost of 2 PP for 1 negative level. Is it at all possible for the removal of the 2nd negative level?
If so, is it any more costly than the cleric's 1000gp?

It seems a bit silly to have them wait a week after debrief for new castings, or is that allowed?

It ends when you leave the table, so if they want there characters to hang out so a party member can cure them, it is fine.

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Lau Bannenberg wrote:
James Anderson wrote:
Just a note, it is REALLY HARD to make the spellcraft check to determine what the orb does, so that you know how to solve the squid problem.

Our bard used Identify, the +10 helped.

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That actually doesn't work. It is in the spell description that it won't work on artifacts.

I used a reroll and rolled a 20. My character wished he hadn't, and just wanted to lock it away.

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I would advise looking at where you will go mythic. Does any of the stuff fit. Been awhile since running it, but had some players wanting one thing but didn't work for there character. Looks like you have melee down. I like casters, full on ones. Crafting builds are good in this one too.

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moving through does not apply squeeze, but i can see how he got there. having been hit hard, did he not reverse move and cure himself? he had swift lay on hands and a cure light wounds spell. even if dont agree with squeeze ruling.

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i went with heavy armoed bloodrager for mine. worked out ok

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i went with heavy armoed bloodrager for mine. wored out ok

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It does not by pass DR, as that is not listed. Common mistake. Nor does it change alignment of creators that get it in the wild, so a fiendish centipede is still natural.

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so something like this feat does https://www.aonprd.com/FeatDisplay.aspx?ItemName=Animal%20Ally

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Maybe you missed my question, so will all again. What creatures per spell level are you looking to summon all day? What about templates or add on's? Why don't you focus on standard action summons so you can have what you need?

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I use symbols of them,or colored. abadr,keys fly out in all directions where asmoody gets red and black flames.

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BigNorseWolf wrote:

Turtles.

Hard to be dangerous with a movement of five

And easier to catch.

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makes since to me

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should

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try this FAQ https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t3f

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you are convinced that everyone is killjoys cause they dont agree with you and say it is overpowered. did you read the other threads on this before posting? you will find that, I think, 9 out of 10 GMs in those threads were against this combo. i ask, what creatures per level do you think is balanced? what effects are legal to add? how bout augumented, advanced, celestial, and giant?

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looks good choice to me. i dont think there is a bad choice

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Joshua029 wrote:

It appears that there's a lot of not paying attention going on here.

, Pathfinder Society approved Trait.

this made me smile, cause they banned Alter summon in PFS,cause recognized how broken it can get.

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White haired witch is just fine, unless she wants to melee alot.

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It is one of those areas that wasn't completely thought out I think. I also dont ever see anyone taking the spell unless it is with mount. Most GMs will tell you not to use it, because it is so powerful a combo. This is your GMs call and only he can do so.

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Lelomenia wrote:
The elemental mystery gives you standard action summons for elementals through the Elemental Allies revelation.

Well, I'll be, I didn't know that way existed.

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JiaYou wrote:

Sacred Summons I assume, but unclear how you can make elementals a standard action since they don't have an alignment...but anyway, I didn't actually know about the Unique Spell Rules! Innnnnnteresting...

Gozreh is the obvious one, although he/she only grants Whispering Wind...

Oracle don't have Aura, so can't take sacred. Thought maybe, found away

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how are you getting standard action summons?

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Jeff Morse wrote:
DEREK LANE 127 wrote:
Jeff Morse wrote:
DEREK LANE 127 wrote:
Have the Summon Genie spells appeared anywhere on Chronicles,yet? It has been five years.
i know you can if you worship a certain deity.
Really? What deity?
she pops to mind. scroll to bottom. others might, not sure. https://www.aonprd.com/DeityDisplay.aspx?ItemName=Sarenrae

this feat gives you Djinni as 5th level spell

https://www.aonprd.com/FeatDisplay.aspx?ItemName=Summon%20Good%20Monster

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change shape oes not alter any abilities so leave them alone. you would adjust carring because of 4 legs. if the base form gets claws than yes, so hands become claws and so forth. acts alot like a polymorph effect

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calm suppresses a bunch of stuff but removes confusion. to me it gets rid of it for goood.

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DEREK LANE 127 wrote:
Jeff Morse wrote:
DEREK LANE 127 wrote:
Have the Summon Genie spells appeared anywhere on Chronicles,yet? It has been five years.
i know you can if you worship a certain deity.
Really? What deity?

she pops to mind. scroll to bottom. others might, not sure. https://www.aonprd.com/DeityDisplay.aspx?ItemName=Sarenrae

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Ezzard wrote:

If I cast a toppling magic missile and have all the darts target 1 creature how many trip checks have to be made against the creature? (Assume 5 darts for this example.)

Here is a link to the metamagic spell for reference.
https://www.d20pfsrd.com/feats/metamagic-feats/toppling-spell-metamagic/

I hypothesize only one trip attempt will need to be made, I'm just a doubtful person.

one check,you get.

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I won't be adding anything than. Bought generics. Was an hour in line last year

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Did the other tables show up and I missed them?

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Redgar's ACG Characters wrote:
Howdy! Checkin' in, seein' if we're still tryin' this. :).

So wrapped up in con, that missed your reply. I got to play it at her table, did you?

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DEREK LANE 127 wrote:
Have the Summon Genie spells appeared anywhere on Chronicles,yet? It has been five years.

i know you can if you worship a certain deity.

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Excepting all vouchers, I can buy something everytime I get one. Lots of PDFs I still want.

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As I read through the torch comments, I kept thinking, what an awesome novel that would make. I would pay more than the normal price for a chance to read his history and how he "fell". I couldn't help but think, now this would truly be a moving story filled with tears and anger. Oh well

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It is there to serve and shall do so as you command. Even if that means death. Just be careful on the smart ones that are evil, cause they might not exclude your buddy from the breath weapon.
Also it is good to see them as individuals and RP it at times.
True story, I played a high level summoner and would summon the female devils with bows. Every time I got 4 of them, the last one couldnt hit the broad side of a barn. We would laugh and encourage her. Well one day, she did great and so turns to my invisible character and says "look what I did, I hit it". At that point the bbeg looks into the corner, moves over and catches me in the come off cold. I died. Still funny story for our group.

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You make a good point. You can put all the tags in the world and still have it happen because player A summons a spider. Communication is the biggest factor here. The person with the trigger needs to speak up and ask others to respect not putting said mini out. This requires trust and that is why I love this company and all the players. Just talk to someone, cause they will listen and try to help.

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looking to premuster a table at Origins. 15558-Pathfinder Society Scenario #10–21: Slaver’s End (For Levels 5–9) 06/12/2019 7:00 PM - 12:00 AM. if can get 6, than may get Vanessa Hoskins as GM. how awsome would that be!!!

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PFS2 is now up

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Just finished the sandpoint one, GREAT job.

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Damage is done a lot, and think they just wanted fast and easy rules. Strength damage dosnt reduce carrying capacity, which don't make sense but kind of does for ready to use rules.

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I think that was most of my reasoning,and after reading yours will stick with it. Thanks

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OmniMage wrote:
While I'm thinking of it, I'll ask a question. Can you use spell trigger magic items while wearing armor? I'm under the impression that spell trigger items don't have any somatic components to activate. You point the wand and say the magic word. So I'm thinking that arcane spell failure is not a problem for spell trigger magic items.

correct you are

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Dasrak wrote:
The biggest unresolved issue with spell manifestations currently is whether or not they have the same level of concealment as the caster. This would determined whether stealth and invisibility can hide spell manifestations, and there's rather big consequences regardless of how you rule.

I too would like to know which way people lean when it comes to invisability. I have been making them seeable but thinking of changing my mind.

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yep, put in siege of gallowspire and clicked rpg. this pulled them up.

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event number aint working either. just tried

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Joesi wrote:
ckdragons wrote:
In my above example, the wizard would be unconscious if he took another point of Strength damage from the poison, but no further Strength penalties can apply (such a hit from ray of enfeeblement)?

No, an additional point of strength damage from poison would put him at 10 - 9 (=1) with a -2 penalty (min 1, hence =1), where the -2 penalty has no effect because they're already at minimum 1 strength.

Penalties would always be calculated after damage.

Agree

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Megatron777 wrote:

The Wizard does not fall unconscious. The poison happened first, so the Fatigue penalty is applied to his current stat score which is 2. Since Fatigue is a penalty, it can not lower his stat to less than 1.

The answer is in the rules you linked, "While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1."

He now has a Strength of 1. He is most likely Heavily Encumbered now, so he can have fun dealing with that too. Depending on what he is wearing, he might not be able to move more than 5 feet a round. If he has a backpack I'm guessing it's over 10 pounds, which is now his max load. You can lift double your max load off the ground, but can only move 5 feet a round as a full round action.

strength damage does not effect encumbrance, where penalty does. Crazy ruling but I think they did it so people didn't have to refugee all the time cause damage happens a lot.

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Auke Teeninga wrote:
Jon-Enee Merriex wrote:
As a convention organizer, I LOVE a special that is repeatable by tier! Immediately apply this rule to The Cosmic Captive. Literally no one saw all of that adventure :).

Yeah, but the different parts of Cosmic Captive weren't tier based, so it's very hard to create tables so that no one plays the same content.

very hard != impossible

both my tables went earth. Than I gave the paper work away

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lots of passionin here and will say I agree with both sides on some things. there are so many rules out there that are hard to track down and find an answer for. GMs have to make quick rulings and often are not the popular right answer. would it be nice if VOs stayed up to date on current rules and hot topics,YES, but people have lives and sometimes dont have time. The worst thing I have heard over the years is a 4 star telling me they didnt even know of the FAQ. Or try reading FB posts where 30 differant people have varing answers to a question when it has already been answered in the FAQ. I have been a VO and think I keep up on rules but there are times Im wrong when answer someone. it happens, even with things i knew really well last here but have forgotten. Than VOs get blamed for just being there because they didnt correct a ruling, but they want to have fun too and shouldnt jump in with advice in every game.

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