I'm fine with there being options available to let people use Charisma, even if it isn't built in to be rewarded for a high score.
I only worry about a high level item's price insofar as calculating treasure drop values. I don't care about it being "affordable" because I don't let my players shop out of the magic chapter of the core rulebook. There are tinkerers and the occasional entrepreneur who has located a few items of power. But there is no Magic Walmart. They can't go in and put a cloak of the montebank on layaway.
I always liked the eternal wands of fill-in-the-blank in Eberron. I think those were usable twice or three times per day. I think something like that would be okay. But I'm good with it either way. Maybe staves will be better versions of wands? Who knows.
I'm in the please-take-my-money camp. And have all the books on pre-order, etc.
Matthew Downie wrote:
Note, though, that 300 archers with +7 to hit fighting an ancient dragon with 37AC would land 15 hits per round. (Exactly the same as if it had 28AC.) There are going to be certain weird tipping points between 'invincible' and 'has to fight extremely cautiously to survive'.
Actually, in this case, the archers would all still miss.20+7 = 27. Which misses by 10. A critical miss. The nat 20 upgrades it to a miss. The AC would have to be 36 for your example.
But I loved this rule reveal when I heard it.
They ought to just do kickstarters/crowdfunding for projects people ask for, but that they aren't sure the viability of.
I've played with people who have said Neutral means, "I can do good or evil, because I'm neutral." To which I was like, "Um..no. That just means you're evil." Only an evil person thinks it's okay to murder and pillage as long as they do an equal amount of good.
I'm sure all the right people are on top of the right things.
For PDFs, I use the Xodo app on my 2-in-1 Windows PC/Tablet.
That sounds like a lot of fun.That's a great example of a player doing something because it's neato. And not because it's the best/most/highest bonus or whatever.
I'm okay with milestones. I don't use XP as a reward, generally. I award the XP, but not as a reward. But keeping everyone on the same track, XP-wise, or even just milestoning everyone is fine for simplicity.
I definitely want certain characters to be better at certain things. I want the fighter to physically manhandle monsters the wizard wouldn't dare try. But, at the same time, I don't want the gap in Saves at level 20 between a good Fort and a poor Will to be so big that one character always makes it while another always fails.
I honestly feel like a very significant portion of the problems of PF1 were the players, not the game. I understand all of it. I remember which bonus types stack and which don't. I can make characters. I can design monsters and design encounters. It all makes sense to me.
About the comments with the combo dealing 200 damage per round vs touch AC... I say this all the time. But, I'd say, 90% of the time when a player comes up with something insane, they're stacking something that doesn't stack, or misusing an ability.
1st edition isn't nearly as broken as a lot of people think it is. It wasn't perfect, to be sure. But many "awesome" combos were actually illegal.
I just hope some stuff gets fiddled with to get right the first time around. Like, I didn't like having creature sizes mixed in according to alphabetical order. I wanna look in a spot, see what it is, and go.
Also, I don't ever want to fight a hydra.
It's actually, um, right there in the first post. A whole bunch of FAQs and answers. And Erik hopped on and answered a bunch more.
When I first saw the trailer for a new edition playtest about a year ago, admittedly my first reaction was, "But... but...!"
Now the closer it gets, the more excited and anxious I get. The enthusiasm Erik, Jason, Mark and the gang have for it in the videos is just infectious. I can tell they can't wait for everyone to see what they're unveiling.
And they way they're patiently and painstakingly staying up 25 hours a day, jazzed on coffee and no-doze to keep an anxious fan base in the loop.
Thanks, guys. For real. I've been table topping my whole life. And this stuff is important to me. Can't wait.
Chief Cook and Bottlewasher wrote:
I expect there to be either a codex (villain or NPC) or a section of NPCs in each bestiary because having stats for low-level guards and the like saves valuable space for writers in adventure paths and modules.
I agree. The NPC and Villain codices were a GM's best friend, to me. And the GMG had a good chapter in the back of NPC stats too.I'll spend money on those books every single time.
A 2E APG has got to happen. The 1E APG is my all time favorite go-to supplement. As far as future classes, I want a witch, warlock, oracle, shaman. And I always liked the inquisitor too.
As far being quickly outdated, I suppose they could be slim companion volumes tied to books with classes.
I, too, found that my players often consulted and found a lot of use for the PF 1st edition Strategy Guide.