I haven't got the fumble deck yet. Maybe someone who has one can answer this.
I've been using the Pathbuilder2E app. Makes a first level character in about less than 10 minutes.
I am running Plaguestone. My group loves it.
Captain Morgan wrote:
That's good to hear. I love the degrees of success and failure. I hated how 3 of 4 party members would fail a save vs fear and run away for 3 rounds.And I swear. For years, 8 out of 10 times, when I heard someone talking about a broken, optimized, overpowered build, I would examine it only to see they were stacking something that shouldn't stack. Or using a feat wrong (because they only read the first half of the feat). PF1 is not nearly as broken as a lot of people think. They just were doing it wrong.
But I feel PF2 is a lot harder to screw up in that regard.
I played this in 3.5 and Pf1, and ran it in PF1.
I love this campaign so much. Played it and ran it 3.5 and PF1. My old group has never played it after I got back to town.
They are kind of getting pulled in 2 directions (the nature of the business they're in). On one hand, they've put out an incredible new game that everyone loves. And the community is screaming for more content.
As a GM in PF1, I was horrified when one of the players in my group was reading off his spell list and named the spell Blood Money.
Thanks for the heads up on Shadowrun. I had been considering getting it. I haven't played Shadowrun in years, but thought it'd be cool to check out the latest edition for old time's sake.When I want some sci-fi or sci-fantasy, I've been doing Numenera or Starfinder.
But, yea. I'd dig some errata. But I figured a first printing would have some janks in it. PF1 went thru six printing. I'm sure that first rulebook had some stuff in it.
The Lost Omens world guide appears much thinner than the 1st edition campaign setting. That thing was decently big. So, I'm wondering if that means they're going to give us more meaty detailed books on each continent, for instance.
Our sneak peek of the Pathfinder 2E Gamemastery Guide is tomorrow at 4 p.m. Pacific! Have any questions?
John Lynch 106. A bit off topic. But it's pretty neat to me that PF2 changed so much from the original playtest... you were constantly critical back then to the point that (I think it was) Erik Mona posted that maybe you should think about trying a different game.
Archetypes for dragonmarked characters seems a logical way to go. I really like that. What about Syberis marks?
How would one do the warforged ancestry? They have abilities like... not needing to breathe and stuff like that. It seems strange to have them "pick" those abilities later on at level 9 or something.
What was the rule of putting abilities boosts in the spot where you'd taken a minus? I can't remember where it was posted.
I was basing this mainly on a sidebar from James about people wanting to run around playing non-evil drow, because they just read a novel and now they all want to be a scimitar wielding drow ranger.
He basically said nope. Drow are evil. Don't even try it.
Starting comment is going to be that of course in your game, you can play it however makes sense to you. This is given.
However, baseline is that drow in Golarion are evil. They're all evil. Irredeemably evil. Not even sorry about it.
Dragons (while not impossible to vary) are almost always aligned by color.
Eberron elves and dragons.. it can be whatever. And often is.
But, again, at your table, what you like is what's good.
The way shroudb has put it together is easy to understand. Thank you very much. And I will look up about ambushes (I kept trying to find "surprise" and couldn't find it).
I know D20 system backwards in my sleep. Which is.. kind of a drawback. Haha. I keep having to stop and think if something is that way because I actually read it in the book, or if I'm making an assumption with no basis (or with a 3rd edition basis).
(standard apologies if I missed a thread that discussed this)
Okay. So I know there is no longer an official term called "surprise" or "surprise round."
Here is what I'm wondering about. So, I'm assuming it's possible for PCs to get the drop on a monster (or group of monsters). And for a monster to get the drop on the PCs. One group didn't see the other.
The other situation is "kick in the door" type situations. The party knows there are orcs behind the door. They draw weapons and ready spells, and kick in the door. The orcs behind the door just roll initiative and attack like normal? Neither group surprises the other? Even if one group knew the other was there, and not vice versa?
I'm a bit confused because of my old assumptions of how the game worked. And I know the new game doesn't work that way. I'm just... not sure how to handle it now.
It's already been decided that the story is about the exceptional individuals who rose above Fate telling them what to do.