My old gaming buddy from the 90s recently got back into gaming and was running a Forgotten Realms campaign using PF2 rules. Disappointingly (for me) he eventually decided he wanted to move over to 5E. So we had to redo our characters into that system.
Even tho I know the market is flooded with podcasts, we've decided we're actually going to start one soon for PF2. But most likely going to be using a PF1 AP. Not 100% sure yet, but probably Second Darkness. I don't know of any podcasters doing that one.
Here is that link for you. It was buried a bit.
Movement feels wonky sometimes as you can not combine individual movement types, e.g. when you are starting your turn 5 foot in front of a stepladder and need to waste 1 action to cover the distance before you can actually climb using your next action.
Eh. I'd let that one slide. As long as you didn't go more than your move speed, who cares if 5 feet of it was overland and 15 feet of it was going up a ladder.
Why do Unicorns need darkvision? What is Darkvision? and other philosophical questions about the senses in PF2
I loved PF1 bards. I would've played one in every game if I could've gotten away with it.
My conclusion is that, when I can be a player again, I'm going to play a bard in every game that I can get away with it.
I'm running two PF1 APs using PF2 rules. It's not hard at all to run as a GM. The players love it. They feel challenged. It's dangerous. It's gritty.
I don't have tons of house rules. But one I do have is for the bless spell. As written, no one ever took it. The whole 5 foot aura, then increase by 5 feet every round with concentration...
I remember playing Everquest with my level 100 dark elf necromancer. Sometimes I'd leave him in an old world zone and go afk for the afternoon. Not even feign death or anything.
Haha. Good times.
The Gleeful Grognard wrote:
(on a side note, I still hate the +level system and really wish they had gone for a 5e style bounded accuracy, it screws with the +10/-10 crits but still)
I'm glad they didn't. I don't want another 10 years of a copied game system.I loved 3.5 and PF1, but it's time to move on.
Like Captain Morgan was saying way up top of the thread. Hit points are an abstraction. And I don't see someone being healed or patched up in 6 to 10 seconds while someone is swinging at them. It is probably more of a shot of adrenaline or just pulling them away for a second and getting their sweat out of their eyes.
And heavy armor requires it and also bolsters ref saves
There's still stuff I'm learning. How does Str bolster Ref saves?
One thing I've figured out about armor- it doesn't really matter what type of armor you wear. Armor that gives higher AC has lower max Dex. So characters are all going to be within a couple of points of each other, whether they're in light or heavy armor. I mean, it matters a little bit, but not a lot.
I wrote an adventure for level 20 characters for PF1 that was on... Akiton? I think. (Obviously not to sell or anything, since that's a copyrighted location.) The Distant Worlds book, as well as the article from Second Darkness, were a great help.
You have a point though that due to the usefulness of each stat for any given character/build, many martials might start dumping STR and CHA if DEX to damage would be a general rule.
Yea. Like Mark said, Str to damage is basically its cherry on top. If all it did was lessen your encumbrance, there'd be little point.Plus, there needs to be ways for things to be special by being uncommon or rare. If it was something everyone could do, they'd have to come up with something else cool for the Thief racket.
This is pretty much the same debate we had over the Thief rogue and the answer from on high was Interpretation 1.
Yea. A bunch of people were saying they could flank with a cantrip from 10 feet away because all it says is you're "wielding" a melee weapon or able to make an unarmed strike. So someone decided that they could just hold a dagger and get flank from 10 feet away with acid splash since, they were technically wielding a weapon.
I side in the "nope" camp with that one.
Sir NotAppearingInThisFilm wrote:
Book of Vile Darkness is awesome. I used a lot of inspiration from that to up the creep factor for a necromancer in Age of Ashes.
Yea! Even if you don't try to recreate any stats from it, just giving him some of the creepy appearances and personality traits is shivering. I think a villain could definitely make use of some of the spells updated to PF2 sensibilities. Stuff that is Rare and Evil and your players definitely wouldn't be using themselves. But would make a creepy encounter even worse.
I also reference Eberron stuff constantly... It just really jives with me.
For real, for real. Eberron remains my other favorite setting of all time (besides Golarion). The arcane tattoos in Lost Omens Character Guide would work perfectly reskinned as Dragonmarks.
This is strictly a conversation piece. So, feel free to derail this thread all you want!
Now that PF2 has gone its complete own direction, and PF1 & 3.5 stats don't work at all. What books do you still use concepts, backgrounds, descriptions, fluff, and whatever else from?
Personally (and I'm not an evil GM, I swear) I will never not use 3E's Book of Vile Darkness by Monte Cook. Just the ideas in there of horror and truly scary villains for the PCs to square off against are still great.
What about you guys?