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I blame Cosmo that those with good reasons to blame Cosmo aren't able to for one reason or 13 others.


Has the stance about Goblins learning to read, but not write, changed much since then?


James Jacobs wrote:
Dark-Jedi wrote:

** spoiler omitted **

Because Zutha is supposed to be less strong than Xanderghul and Sorshen.

If James Jacobs can answer me, that would be great :)

Don't have my books handy at the moment to directly reference exactly what I said to see if I could have been more clear, made a mistake, or you mis-read, but...

It means that the fully powered Zutha was ABOUT a CR 20 level lich, and reducing that power by about a third makes him a third less powerful reduces him to about where he ended up in Runeplague.

So he would be at 2/3 of his former power (lost 1/3)?


Full Blooded sibling to Martella could effectively cause some issues, half sibling would probably mean they are Bartleby full sibling, which could be quite advantageous, but also quite dangerous.


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karpana wrote:

The group is definitely prepared for both aspects of this AP.

I'm just a bit worried about characters that are specialized in specific types of weapons, who will be noticeably impacted by not being permitted to have their weapons with them during the first part of the AP, as they head into part 2.

My group is comprised of the following
Half-orc cleric (archer)
Halfling fighter (star knives)
2x Human Wizards.

In the group's opinion, would the halfling be able to bring his starknives in?

The cleric, technically won't be able to bring his bow in, but he has invested heavily in bluff, and combined with a trait (Power of Suggestion), believes that he'd be able to pull a Gandalf, and convince the guards to let him keep his walking stick. I think I'm going to play this one by ear...

Quick, free retraining.

Halfling might be able to hide his Starknives on someone else.


Darrell Impey UK wrote:

During character creation make sure that they know that there will be multiple occasions during this AP where they will be in social situations where heavy weapons & armour (and large /vicious looking) animals WILL NOT be allowed, but conversely light armor and weapons (like daggers and raipers) will be the social norm.

This AP is "about" social interaction. If they're going in thinking different they are not in the right AP.

Only early on, by book 3, not having any damage dealer(s) will hurt them.

alternatives could include retraining.


Ambrosia Slaad wrote:
Freehold DM wrote:
Selene Spires wrote:
Ambrosia Slaad wrote:

There's only three of us in the household, so we often can't finish a gallon of milk before the expiration date. Usually, this means I'll pick up a fresh gallon when the old one hits the expiration date.

I blame Cosmo that after I pick up a fresh gallon, I can't convince my dad to stop drinking the expired milk. I don't care that the expired milk doesn't taste off yet. The new milk is slowly ticking towards its future expiration date; while he's drinking expired milk now, there will be that much more milk left in the newer gallon when its expiration date arrives.

I also blame Cosmo that throwing out the expired milk makes Dad grumpy.

I also also blame Cosmo that Dad bypassing the fresh milk to drink expired milk drives me nuts.

Why not get a smaller container of milk?
You and your sensible solutions!

I tried that. As of this afternoon, we have less than a quarter of milk in the gallon jug that expired Sept. 9th. The newer jug I bought was a half-gallon, which has now also expired on Sept. 19th. Dad is still drinking from the 9/9 jug. Normally even the 9/9 jug would have been used up by now, but the day I bought it, Mom abruptly announced she wasn't going to drink milk anymore because it made her phlegmy.

ლ(ಠ益ಠ)ლ Y U do dis, Cosmo?!

Lactose intolerence?


1 person marked this as a favorite.

I blame Cosmo that people don't know where to blame Cosmo anymore.


Diego Valdez wrote:
Why do posts have little pluses to favorite something, but no minuses to show displeasure?

Good Question.


DM Azure_Zero wrote:
Souls At War wrote:
Papa-DRB wrote:

One additional reason for keeping core only. Once you get to mid levels, say 7+, when you have most/all of Paizo material in play, I had combats that it took over an hour, for me as DM, to do one round just because of needing to look up everything and see what interacted with what.

-- david

Ban full-casters or seriously limit what they can use.

That is why Core only (and maybe APG) spells are allowed, it'll limit the amount of crap they need to look up, and or break the game it.

I also tend to ban the summon spam crap in my games.

When the players spend more time looking for which spells to prepare than their PCs spend preparing them...


The Kobold Klan wrote:

When it comes to the Schools- The easiest way to convert them is this:

***

Two of those weren't in Skyrim.

Edit:

quick compare list:

DaggerFall:
- Alteration
- Destruction
- Illusion
- Mysticism
- Restoration
- Thaumaturgy

Morrowind:
- Alteration
- Conjuration
- Destruction
- Illusion
- Mysticism
- Restoration
*related:
- Alchemy
- Enchant
- Unarmored (?)

Oblivion:
- same as Morrowind minus Enchant and Unarmored.

Skyrim:
- Alteration
- Conjuration
- Destruction
- Enchanting (sort of)
- Illusion
- Restoration
* related - Alchemy.


Papa-DRB wrote:

One additional reason for keeping core only. Once you get to mid levels, say 7+, when you have most/all of Paizo material in play, I had combats that it took over an hour, for me as DM, to do one round just because of needing to look up everything and see what interacted with what.

-- david

Ban full-casters or seriously limit what they can use.


GM Ietsuna wrote:

I have made one now.

Recruitment Thread

Maybe add some of the characters creation guidelines, and posting expectency?


The Kobold Klan wrote:
Materials: all of them, And you don't have to worry about that because your penniless in a jail cell.

Some work differently in TES.

As for weapons, armors, items, etc, that's obviously for after we get out of jail... PF (item) rules and lores that don't apply to TES and vice-versa.

there is also the thing with magic types, spells and magic schools/subschools.

p.s. usually, for long texts, it is better to write them elsewhere first, then copy & paste them afterward.


Not sure if Daedra fit aberration... most would fit Outsiders more, with a few cases of Undeads and Constructs.


Also:

What about traits, drawbacks and feats?

Materials, Special material? Weapons, armors, items, etc available?


Vic Wertz wrote:

Redacted 1: [With no leader,] we've devolved into cannibalism.

Redacted 2: It's been one minute!

This reminds me of a certain episode of South Park.


Is the Emperor dead?

Gods and their blessings? (+ alignment, domains, subdomains, favored weapon, etc?)

Edit: so men don't get the usual bonus feat and bonus skill point...

quite a lot of -2 cha in there.

any changes in skills?


The Kobold Klan wrote:
Souls At War wrote:
... how will you deal with kids?
Kids- They are around, Like any other game....

Meant, are they unkillable?


Aren't the Talmor also enslaving the Wood Elves?

... how will you deal with kids?

and which faction events from Skyrim are canon?


Sleeping in TES is a bit more about XP boost than just Health and Stamina.

also need to work around the various Human and Mer races.

on another hand, how will you deal with the whole Talmor thing?


Also, a problem with this kind of threads is that some peole will make characters concepts that only work under specific sets of rules.


theasl wrote:
There honestly haven't been many PF1 APs at all lately. Mostly PFS and PF2. :(

Mostly see PFS and SFS stuff.

I think many non PFS/SFS GMs think the subforum is only for PFS/SFS games, not helped that many PFS/SFS GMs seem to have started thinking this too, especially if running APs or Modules for PFS/SFS credits.


Wilhim wrote:
Blue Symbiote wrote:
Also, in reference to the Lamashtu wolf, WHAT. THE. DUCK. Who let that happen? No one should let that happen.

I let that happen and I absolutely agree. Nobody should let that happen. The player was reasonable and toned that down after I brought it up and offered to change his eidolon when he was murdering everything before anybody else got a chance. But I will still never allow it again.

Sounds like a mix of high rolled stats vs low rolled stats plus a lot of house rules.


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Readerbreeder wrote:
I blame Cosmo that I was unaware of freakish behavior on the boards...

not on the boards, but OF the boards.

Feros wrote:
I Blame Cosmo for the freakish behavior of the forum boards today. What's up with that?

I blame Cosmo the site bugs get wackier with every updates.


Werthead wrote:
Souls At War wrote:
The "no mod support" might end up hurting them, the changes from the 2018 E3 demo are already making people question if they will buy/play it.
I think we can safely say this will not happen, or it will not happen in any significant numbers. The number of people picking up the game after the Keanu demonstration probably eclipses that of the people saying they're going to drop it for...what?

That kind of thing will probably be more clear after they show the demo.


The Ancient GM wrote:
Souls At War wrote:
The Ancient GM wrote:
@Souls very loosely as i don’t think they really are that fun to play with.
Kinda like PFS? (age categories are purely cosmetic)
Exactly!

* Young Characters?


Pan, definitely not a Kitsune wrote:

Those aren't necessarily clerics.

There's definitely an open hole in the rules regarding "cleric-ish" divine casters and other people getting powers from deities with lesser restrictions on their alignment, but a cleric isn't half-baked "kinda okay" with their deity.
They are the mortal representatives of their deity.

What you describe should be possible, and true enough isn't right now, but it doesn't have fall on the cleric to fill that hole.

Maybe inquisitors or somesuch will get those roles, their 1ed write-up does mention that they're more flexible than regular clerics.

Inquisitors aren't full casters, and usually have the same Alignment restrictions as the Cleric.


The Ancient GM wrote:
@Souls very loosely as i don’t think they really are that fun to play with.

Kinda like PFS? (age categories are purely cosmetic)


* how will you handle Ability Scores adjustments by Age Categories?


Werthead wrote:
They can't, as CP2077 isn't launching with any kind of modding support, and I doubt they'll have everything in handy and easy-to-fix .ini files. They'll have modding support 6-12 months after launch.

The "no mod support" might end up hurting them, the changes from the 2018 E3 demo are already making people question if they will buy/play it.


DoubleGold wrote:
They wouldn't be helping the good people win, bad guys would just flat out fail. Good guys just won't be slaves. All the good guys would still be defeated and it would probably take years for good guys to get replacement heroes, rebuild cities, etc.. But you might inadvertently kill the Head bad guy of Hell's Rebels, or be chased down by Hell itself. Good guys lose, bad guys lose. Or Bad guys win, good guys lose if you play it right. Again, I would refuse to run or even play an AP where bad guys are guaranteed to win, but they still have a chance at doing so. It does not matter what a video game has to do with it, the concept is always the same, that 2 completely different evil villains don't always work together is what I'm getting at.

That's already more to the point than your previous posts.

backstabbing:
already has some written in.

also, while this is an Evil AP, Mean, Psycho Murderers don't fare well in this AP, on the other hand, the good guys aren't always nice, something that kick off the plot, and most aren't saint material either.


Kind of monsters would depend on the AP, and some APs could do well with mixed (standard and monstrous) parties.

^ the ones like RotR, Shattered Star, etc.

Ironfang Invasion could require some rewrite/handwave for a few things.

Mummy's Mask has interesting, but kinda game breaking, use for monster PCs

Iron Gods would also be interesting (Aliens, Robots, Mutants).

GiantSlayer... because why not.

Hell's Vengeance almost screamed "monster PCs"

Ruins of Azlant: would make quite a few thing easier, but aalso has similar issues with Ironfang Invasion.

anything else has already been mentioned.


DoubleGold wrote:
I would have a problem running an AP where Evil wins, but if it does, then it does. So I'm setting the game up for the evil characters to be part villain, part (inadvertently) Anti-heroes. Book 6, when I get that far, will have multiple endings, depending upon the actions you take in Book 6, so players won't have to worry about choices they made in previous books. 1 ending will be the APs actual ending, so there is a chance of evil winning, but many endings will be set up for evil to either only partly win, or lose entirely. There may be more than 1 ending where evil wins entirely. If there were say 9 endings, 2 would be entirely win, 4 would be partly win and 3 might be entirely lose, or 3 and 4, but the ratio of entirely winning will be stacked against the heroes.

Then you would definitely not be running an Evil AP.


Might be interested in playing.

but:

DoubleGold wrote:

I have thought about doing this, but I'm running many games as it is. Maybe this Fall. Would anyone opposed to be chased down by both good and bad guys? You go after the good guys, cause well you are evil. Evil sometimes doesn't work together, in fact they are hungry for power. So I will pull some villains from other APs and Modules, Demons or otherwise that will attack you immediately after you had a battle with the good guys. Maybe they want your loot, or the glory. "Ah thanks for killing "insert good guys name here," you must be weak from all that fighting, so we will kill you to claim all the treasure you stole from them and claim the credit from Hell for ourselves. They won't know you did it, we will say you failed and we did the job right."

Or they pretending to be good guys against the good guys. "We will kill you and tell the town we took care of Hell's problem. Then the town will trust us. Then when they are asleep or caught off guard we will kill them. This is a perfect plan for us, unfortunately for you, it is game over."

This is an Evil AP not a Lawful Evil AP, so, Demons vs Daemons vs Devils doesn't really come into play, and should be more Random Encounters than a plot point.


Vanykrye wrote:
NobodysHome wrote:
Vanykrye wrote:
Souls At War wrote:
How bad is it? did you have that bad eye for long?

I'm 44 yrs old. I started wearing glasses in 2nd grade with one real lens and one fake. I switched to a single contact lens in 3rd grade.

At this point my left eye is at -8.75 while my right is a -4.5.

Using the thinnest material available my left lens is about 3/8" thick.

Er... I blame Cosmo that you're having any troubles at all. While the difference is HUGE, any decent glasses place should be able to deal with that.

Says the man at -10.5/-11.75...

Normal glasses, yes, with restrictions on the shape of the frames. Polarized sunglasses also adds "no rimless or semi-rimless frames" to the list of restrictions or "the polarization layer will peel off". The brands the store had available came with their own restrictions on top of that.

Like I said, went through 7 different rejected frames before I ran out of patience and got a refund.

OK, I feel sorry for you, those guys are pretty douchey as well for not advising you (better?).

@NobodysHome, your eyesight is almost as bad as mine.


Vanykrye wrote:
Hunt, the PugWumpus wrote:
I blame Cosmo that Vanykrye would apparently prefer to be nearly blind in both eyes.

I blame Cosmo that the difference in prescriptions for my eyes is...let's just say it's bad.

I may need to have LASIK just so I can buy glasses.

How bad is it? did you have that bad eye for long?


James Jacobs wrote:
Patrick C. wrote:
Rysky wrote:

And now we know the names

of those who plague Dou-Bral's waking dream
foes of the Survivor and The Eternal Rose
and now we know
THOSE WHO REMAIN

D-E-T-A-I-L-S!

I'm gonna spoiler tag my question just in case:

** spoiler omitted **

** spoiler omitted **

Spoiler:
So, there might be survivors from previous one(s)?

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Rysky wrote:
Master Pugwampi wrote:
I Blame Cosmo that the Gremlin weather control device has faulty coordinate circuitry and is about to dump snow on Seattle rather than Rysky as planned.
COOOOOOOSSSSSSSSMOOOOOOOOO!

Wanted to go skiing? make an igloo?

I blame Cosmo for the Weather Machine's timer being set to days instead of hours.


Snow'plosions for everyone in Canada and the USA.


James Jacobs wrote:
Souls At War wrote:
James Jacobs wrote:

It's almost entirely a result of us wanting to shift away from D&D's inventions, the inevitables, as the focus and instead to focus on our own inventions. The other option would have been to either make up an entirely new Lawful Neutral race (which was pretty unappealing to me at this time, since it's important for this race to have at least SOME established weight to the Great Beyond), or to expand the axiomite role to be an entire race, and that makes even less sense to me. With the role of Neutral outsiders being filled VERY well by psychopomps, and the role of the aeons being one that we've struggled with finding a place for, I think, it is the most logical and appealing choice, story-wise, for us at Paizo.

Folks will have to be a bit more patient to see the full story since I don't yet want to talk too much about 2nd edition stuff since we're still MONTHS away from that...

Already know, but this still doesn't answer the "all or nothing" part of it.
Well, then maybe ask again or rephrase so I can try to address that? I don't know what you mean here by "all or nothing," but I suspect that what you're looking for is an answer we aren't ready to give yet since 2nd edition isn't yet here (see my "Folks will have to be a bit more patient..." comment at the end of my prior post above).

Why all of them turn LN instead of something like a 50/50 split?


James Jacobs wrote:

It's almost entirely a result of us wanting to shift away from D&D's inventions, the inevitables, as the focus and instead to focus on our own inventions. The other option would have been to either make up an entirely new Lawful Neutral race (which was pretty unappealing to me at this time, since it's important for this race to have at least SOME established weight to the Great Beyond), or to expand the axiomite role to be an entire race, and that makes even less sense to me. With the role of Neutral outsiders being filled VERY well by psychopomps, and the role of the aeons being one that we've struggled with finding a place for, I think, it is the most logical and appealing choice, story-wise, for us at Paizo.

Folks will have to be a bit more patient to see the full story since I don't yet want to talk too much about 2nd edition stuff since we're still MONTHS away from that...

Already know, but this still doesn't answer the "all or nothing" part of it.


CorvusMask wrote:

Huh. I just thought of one reason why Aeons being LN would make sense to me.

While Aeons are all about balance and stuff, they are more importantly about monitoring the multiverse and such. Which is part of reasons they don't care about good and evil since both good and evil planes are part of the multiverse. However, there ARE topics they always react aggressively to: Stuff like timetravel and such which damage the multiverse. They never react to time travel with "Oki, quota is alright, you can do whatever you want" its always getting rid of time traveler somehow. Hence why I could see them as being LN: Aeons would have reason to react badly to Maelstrom as Maelstrom is the erosion and destruction of multiverse, so as monitors and keepers of it they would have reason to combat it.

The Maelstrom is an important part of both the River of Souls and the Working of the Multiverse.

while I do get the basic idea, it still doesn't give a good reason for all of them turning LN.


James Jacobs wrote:
Rysky's right. Aeons have nothing to do with Pharasma; those are the psychopomps, which are staying neutral.

Unless the Aeons' raison d'être also change a lot, not really convinced about the need to switch their alignment.

and I mentioned Pharasma because of the similiraties she have with the Aeons.


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I blame Cosmo and Cosmo's Slightly More Evil Twin that recently, I come with silly puns over half the things I read on the Internet.

I blame Cosmo and Cosmo's Slightly More Evil Twin that more and more people learn to write before learning how to read.


Xenocrat wrote:
The Gold Sovereign wrote:
Dragon78 wrote:
Aeons becoming LN, Inevitables no longer main LN outsider group, so many reasons not to get 2E it's not funny.
Don't think they are turning LN, just getting more attention.
Jacobs said in his thread they're turning LN.

The whole bunch turning LN would need one hell of a good explanation that isn't "we rewrote how alignments work again", especially if Pharasma remains TN, a 50/50 split would make more senses.


James Jacobs wrote:
CorvusMask wrote:
So question about what is "Purebred Azlanti" flavor wise exactly. Like is it more about aboleth's eugenics program or how Azlanti education worked? Like if azlanti and varisian had child together would child lose that +2 to all six stats bonus, or is it just matter of growing up in azlanti society to get that bonus?
Mostly aboleth tinkering. If an azlanti has a kid with another human, it's a normal human, since they're no longer pureblood azlanti.

Can I find the "result in normal human" part a bit boring? I can guess the other option(s) would probably be a bit too rule heavy/bloated.


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and as a side note, avoid having them fall behind both in Levels and Wealth by level.


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Rysky wrote:
I Blame Cosmo that Tumblr is nuking all NSFW blogs come the 17th -_-

I blame Cosmo they started last month anyway.


James Jacobs wrote:
Aenigma wrote:
Anyway, I have a new question. You said even a goblin PC would have to save against illness when eating goblin food. Does that mean all the other goblins suffer from similar illness when they eat, but because of being goblins, they eat those food anyway?
Some do, some don't. Depends on the tribe and their living conditions. Again, there's no specific rules saying that goblins are any better at resisting disease in particular. Not every bit of fun flavor needs rules to support it.

Don't Goblins have Alternate racial traits for the food thing?

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