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Wilhim wrote:
Blue Symbiote wrote:
Also, in reference to the Lamashtu wolf, WHAT. THE. DUCK. Who let that happen? No one should let that happen.

I let that happen and I absolutely agree. Nobody should let that happen. The player was reasonable and toned that down after I brought it up and offered to change his eidolon when he was murdering everything before anybody else got a chance. But I will still never allow it again.

Sounds like a mix of high rolled stats vs low rolled stats plus a lot of house rules.


Readerbreeder wrote:
I blame Cosmo that I was unaware of freakish behavior on the boards...

not on the boards, but OF the boards.

Feros wrote:
I Blame Cosmo for the freakish behavior of the forum boards today. What's up with that?

I blame Cosmo the site bugs get wackier with every updates.


Werthead wrote:
Souls At War wrote:
The "no mod support" might end up hurting them, the changes from the 2018 E3 demo are already making people question if they will buy/play it.
I think we can safely say this will not happen, or it will not happen in any significant numbers. The number of people picking up the game after the Keanu demonstration probably eclipses that of the people saying they're going to drop it for...what?

That kind of thing will probably be more clear after they show the demo.


The Ancient GM wrote:
Souls At War wrote:
The Ancient GM wrote:
@Souls very loosely as i don’t think they really are that fun to play with.
Kinda like PFS? (age categories are purely cosmetic)
Exactly!

* Young Characters?


Pan, definitely not a Kitsune wrote:

Those aren't necessarily clerics.

There's definitely an open hole in the rules regarding "cleric-ish" divine casters and other people getting powers from deities with lesser restrictions on their alignment, but a cleric isn't half-baked "kinda okay" with their deity.
They are the mortal representatives of their deity.

What you describe should be possible, and true enough isn't right now, but it doesn't have fall on the cleric to fill that hole.

Maybe inquisitors or somesuch will get those roles, their 1ed write-up does mention that they're more flexible than regular clerics.

Inquisitors aren't full casters, and usually have the same Alignment restrictions as the Cleric.


The Ancient GM wrote:
@Souls very loosely as i don’t think they really are that fun to play with.

Kinda like PFS? (age categories are purely cosmetic)


* how will you handle Ability Scores adjustments by Age Categories?


Werthead wrote:
They can't, as CP2077 isn't launching with any kind of modding support, and I doubt they'll have everything in handy and easy-to-fix .ini files. They'll have modding support 6-12 months after launch.

The "no mod support" might end up hurting them, the changes from the 2018 E3 demo are already making people question if they will buy/play it.


DoubleGold wrote:
They wouldn't be helping the good people win, bad guys would just flat out fail. Good guys just won't be slaves. All the good guys would still be defeated and it would probably take years for good guys to get replacement heroes, rebuild cities, etc.. But you might inadvertently kill the Head bad guy of Hell's Rebels, or be chased down by Hell itself. Good guys lose, bad guys lose. Or Bad guys win, good guys lose if you play it right. Again, I would refuse to run or even play an AP where bad guys are guaranteed to win, but they still have a chance at doing so. It does not matter what a video game has to do with it, the concept is always the same, that 2 completely different evil villains don't always work together is what I'm getting at.

That's already more to the point than your previous posts.

backstabbing:
already has some written in.

also, while this is an Evil AP, Mean, Psycho Murderers don't fare well in this AP, on the other hand, the good guys aren't always nice, something that kick off the plot, and most aren't saint material either.


Kind of monsters would depend on the AP, and some APs could do well with mixed (standard and monstrous) parties.

^ the ones like RotR, Shattered Star, etc.

Ironfang Invasion could require some rewrite/handwave for a few things.

Mummy's Mask has interesting, but kinda game breaking, use for monster PCs

Iron Gods would also be interesting (Aliens, Robots, Mutants).

GiantSlayer... because why not.

Hell's Vengeance almost screamed "monster PCs"

Ruins of Azlant: would make quite a few thing easier, but aalso has similar issues with Ironfang Invasion.

anything else has already been mentioned.


DoubleGold wrote:
I would have a problem running an AP where Evil wins, but if it does, then it does. So I'm setting the game up for the evil characters to be part villain, part (inadvertently) Anti-heroes. Book 6, when I get that far, will have multiple endings, depending upon the actions you take in Book 6, so players won't have to worry about choices they made in previous books. 1 ending will be the APs actual ending, so there is a chance of evil winning, but many endings will be set up for evil to either only partly win, or lose entirely. There may be more than 1 ending where evil wins entirely. If there were say 9 endings, 2 would be entirely win, 4 would be partly win and 3 might be entirely lose, or 3 and 4, but the ratio of entirely winning will be stacked against the heroes.

Then you would definitely not be running an Evil AP.


Might be interested in playing.

but:

DoubleGold wrote:

I have thought about doing this, but I'm running many games as it is. Maybe this Fall. Would anyone opposed to be chased down by both good and bad guys? You go after the good guys, cause well you are evil. Evil sometimes doesn't work together, in fact they are hungry for power. So I will pull some villains from other APs and Modules, Demons or otherwise that will attack you immediately after you had a battle with the good guys. Maybe they want your loot, or the glory. "Ah thanks for killing "insert good guys name here," you must be weak from all that fighting, so we will kill you to claim all the treasure you stole from them and claim the credit from Hell for ourselves. They won't know you did it, we will say you failed and we did the job right."

Or they pretending to be good guys against the good guys. "We will kill you and tell the town we took care of Hell's problem. Then the town will trust us. Then when they are asleep or caught off guard we will kill them. This is a perfect plan for us, unfortunately for you, it is game over."

This is an Evil AP not a Lawful Evil AP, so, Demons vs Daemons vs Devils doesn't really come into play, and should be more Random Encounters than a plot point.


Vanykrye wrote:
NobodysHome wrote:
Vanykrye wrote:
Souls At War wrote:
How bad is it? did you have that bad eye for long?

I'm 44 yrs old. I started wearing glasses in 2nd grade with one real lens and one fake. I switched to a single contact lens in 3rd grade.

At this point my left eye is at -8.75 while my right is a -4.5.

Using the thinnest material available my left lens is about 3/8" thick.

Er... I blame Cosmo that you're having any troubles at all. While the difference is HUGE, any decent glasses place should be able to deal with that.

Says the man at -10.5/-11.75...

Normal glasses, yes, with restrictions on the shape of the frames. Polarized sunglasses also adds "no rimless or semi-rimless frames" to the list of restrictions or "the polarization layer will peel off". The brands the store had available came with their own restrictions on top of that.

Like I said, went through 7 different rejected frames before I ran out of patience and got a refund.

OK, I feel sorry for you, those guys are pretty douchey as well for not advising you (better?).

@NobodysHome, your eyesight is almost as bad as mine.


Vanykrye wrote:
Hunt, the PugWumpus wrote:
I blame Cosmo that Vanykrye would apparently prefer to be nearly blind in both eyes.

I blame Cosmo that the difference in prescriptions for my eyes is...let's just say it's bad.

I may need to have LASIK just so I can buy glasses.

How bad is it? did you have that bad eye for long?


James Jacobs wrote:
Patrick C. wrote:
Rysky wrote:

And now we know the names

of those who plague Dou-Bral's waking dream
foes of the Survivor and The Eternal Rose
and now we know
THOSE WHO REMAIN

D-E-T-A-I-L-S!

I'm gonna spoiler tag my question just in case:

** spoiler omitted **

** spoiler omitted **

Spoiler:
So, there might be survivors from previous one(s)?

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Rysky wrote:
Master Pugwampi wrote:
I Blame Cosmo that the Gremlin weather control device has faulty coordinate circuitry and is about to dump snow on Seattle rather than Rysky as planned.
COOOOOOOSSSSSSSSMOOOOOOOOO!

Wanted to go skiing? make an igloo?

I blame Cosmo for the Weather Machine's timer being set to days instead of hours.


Snow'plosions for everyone in Canada and the USA.


James Jacobs wrote:
Souls At War wrote:
James Jacobs wrote:

It's almost entirely a result of us wanting to shift away from D&D's inventions, the inevitables, as the focus and instead to focus on our own inventions. The other option would have been to either make up an entirely new Lawful Neutral race (which was pretty unappealing to me at this time, since it's important for this race to have at least SOME established weight to the Great Beyond), or to expand the axiomite role to be an entire race, and that makes even less sense to me. With the role of Neutral outsiders being filled VERY well by psychopomps, and the role of the aeons being one that we've struggled with finding a place for, I think, it is the most logical and appealing choice, story-wise, for us at Paizo.

Folks will have to be a bit more patient to see the full story since I don't yet want to talk too much about 2nd edition stuff since we're still MONTHS away from that...

Already know, but this still doesn't answer the "all or nothing" part of it.
Well, then maybe ask again or rephrase so I can try to address that? I don't know what you mean here by "all or nothing," but I suspect that what you're looking for is an answer we aren't ready to give yet since 2nd edition isn't yet here (see my "Folks will have to be a bit more patient..." comment at the end of my prior post above).

Why all of them turn LN instead of something like a 50/50 split?


James Jacobs wrote:

It's almost entirely a result of us wanting to shift away from D&D's inventions, the inevitables, as the focus and instead to focus on our own inventions. The other option would have been to either make up an entirely new Lawful Neutral race (which was pretty unappealing to me at this time, since it's important for this race to have at least SOME established weight to the Great Beyond), or to expand the axiomite role to be an entire race, and that makes even less sense to me. With the role of Neutral outsiders being filled VERY well by psychopomps, and the role of the aeons being one that we've struggled with finding a place for, I think, it is the most logical and appealing choice, story-wise, for us at Paizo.

Folks will have to be a bit more patient to see the full story since I don't yet want to talk too much about 2nd edition stuff since we're still MONTHS away from that...

Already know, but this still doesn't answer the "all or nothing" part of it.


CorvusMask wrote:

Huh. I just thought of one reason why Aeons being LN would make sense to me.

While Aeons are all about balance and stuff, they are more importantly about monitoring the multiverse and such. Which is part of reasons they don't care about good and evil since both good and evil planes are part of the multiverse. However, there ARE topics they always react aggressively to: Stuff like timetravel and such which damage the multiverse. They never react to time travel with "Oki, quota is alright, you can do whatever you want" its always getting rid of time traveler somehow. Hence why I could see them as being LN: Aeons would have reason to react badly to Maelstrom as Maelstrom is the erosion and destruction of multiverse, so as monitors and keepers of it they would have reason to combat it.

The Maelstrom is an important part of both the River of Souls and the Working of the Multiverse.

while I do get the basic idea, it still doesn't give a good reason for all of them turning LN.


James Jacobs wrote:
Rysky's right. Aeons have nothing to do with Pharasma; those are the psychopomps, which are staying neutral.

Unless the Aeons' raison d'être also change a lot, not really convinced about the need to switch their alignment.

and I mentioned Pharasma because of the similiraties she have with the Aeons.


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I blame Cosmo and Cosmo's Slightly More Evil Twin that recently, I come with silly puns over half the things I read on the Internet.

I blame Cosmo and Cosmo's Slightly More Evil Twin that more and more people learn to write before learning how to read.


Xenocrat wrote:
The Gold Sovereign wrote:
Dragon78 wrote:
Aeons becoming LN, Inevitables no longer main LN outsider group, so many reasons not to get 2E it's not funny.
Don't think they are turning LN, just getting more attention.
Jacobs said in his thread they're turning LN.

The whole bunch turning LN would need one hell of a good explanation that isn't "we rewrote how alignments work again", especially if Pharasma remains TN, a 50/50 split would make more senses.


James Jacobs wrote:
CorvusMask wrote:
So question about what is "Purebred Azlanti" flavor wise exactly. Like is it more about aboleth's eugenics program or how Azlanti education worked? Like if azlanti and varisian had child together would child lose that +2 to all six stats bonus, or is it just matter of growing up in azlanti society to get that bonus?
Mostly aboleth tinkering. If an azlanti has a kid with another human, it's a normal human, since they're no longer pureblood azlanti.

Can I find the "result in normal human" part a bit boring? I can guess the other option(s) would probably be a bit too rule heavy/bloated.


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and as a side note, avoid having them fall behind both in Levels and Wealth by level.


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Rysky wrote:
I Blame Cosmo that Tumblr is nuking all NSFW blogs come the 17th -_-

I blame Cosmo they started last month anyway.


James Jacobs wrote:
Aenigma wrote:
Anyway, I have a new question. You said even a goblin PC would have to save against illness when eating goblin food. Does that mean all the other goblins suffer from similar illness when they eat, but because of being goblins, they eat those food anyway?
Some do, some don't. Depends on the tribe and their living conditions. Again, there's no specific rules saying that goblins are any better at resisting disease in particular. Not every bit of fun flavor needs rules to support it.

Don't Goblins have Alternate racial traits for the food thing?


PF2 will have a new iconic Alchemist, what will happen to the old one?

^ related: will Damiel be part of what-his-name's backstory?


Speaking of Video Games, heard about The Sinking City?


Selene Spires wrote:
Steve Geddes wrote:
Cosmo wrote:
Rysky wrote:
I Blame Cosmo since I'm not allowed to say my favourite word on here anymore.

Point of order: The profanity filter is totally a thing and has always been. And causing it to trigger and/or bypassing it has never been allowed.

So that word (delightful as it may be to sprinkle into polite conversation like a surprise turd hidden in a field of flowers) needs to remain in use only elsewhere. Around here, you'll need to some word that is even more descriptive of that sort of crapulence to use instead.

After my contributions in legal meetings this week, I’ve decided I need a stupidity filter.

Get on that will you, Cos?

But the would destroy the internet...

And Politic. And many Religions. And the Economy...


James Jacobs wrote:
Aenigma wrote:
The Vancian system clearly has several problems. Thus I hoped we can finally ditch the Vancian system and adopt the mana system(aka the spell point system) in Second Edition. It seems that my wish will not be fulfilled. But I want to ask this. What do you think about adopting the mana system as an optional rule to Pathfinder or Second Edition? Do you prefer the Vancian system to the mana system?

I do not like mana systems AT ALL for tabletop games. They're too complicated, too fiddly, and cause far to much option paralysis during the game when spellcasters take too long to decide what spell they cast. And then when spellcasters DO get used to their options with a mana system, the reverse comes true—the spellcaster gets lazy and only ever casts one type of spell.

I much much much prefer the Vancian system. It's easier to use in play. I enjoy the tactical element of needing to plan ahead for what types of spells you think you'll need for the day. I enjoy the resource management element of determining where and when to use your prepared spells.

Kinda sounds like you dislike Bards, Oracles, Sorcerers, etc there...

Guessing a Mana-Points system would be hard to balance without bloating the rules too much?


Saleem Halabi wrote:
Oh man. I really hope my PC's sneak up on Xanderghul. The idea of them catching him taking a bath is just perfect.

Extra if the PCs manage to trash his ego even further in the process.


James Jacobs wrote:
Souls At War wrote:
James Jacobs wrote:
Reksew_Trebla wrote:
What happens if someone of demigod levels of raw power, such as a Kaiju, completes the Trial of the Starstone? Do they have the general raw power level of a deity, or are they just a really, really powerful demigod? Or do they stay the same general level of power, but can now grant spells to worshippers? Or maybe something else?

Whatever the GM wants, but I personally feel that a creature with animal intelligence lacks the self-identity and drive and passion to pursue a test of this magnitude. They just wanna do animal... or kaiju... stuff.

But power doesn't matter for the Test either. In theory, a 1st level commoner with a 1 point buy could take and pass the test and become a god.

Patron god of the underdogs?
Patron god of hard mode.

... Close enough.

on a range from 0 (not at all) to 10, how silly would the pun "patron dog of the undergods" have been?


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James Jacobs wrote:
Reksew_Trebla wrote:
What happens if someone of demigod levels of raw power, such as a Kaiju, completes the Trial of the Starstone? Do they have the general raw power level of a deity, or are they just a really, really powerful demigod? Or do they stay the same general level of power, but can now grant spells to worshippers? Or maybe something else?

Whatever the GM wants, but I personally feel that a creature with animal intelligence lacks the self-identity and drive and passion to pursue a test of this magnitude. They just wanna do animal... or kaiju... stuff.

But power doesn't matter for the Test either. In theory, a 1st level commoner with a 1 point buy could take and pass the test and become a god.

Patron god of the underdogs?


James Jacobs wrote:
I've put a LOT of my homebrew into the setting. Enough that publishing what remains in my homebrew that hasn't been ported over to Paizo as a stand-alone fantasy setting is no longer viable, alas.

Even elsewhere on Golarion and/or elsewhere in the universe?


Not enough blameception... COSMO!


GM Moonknight wrote:

The Sihedron Heroes will be from either Rise of the Runelords or Shattered Star (although you could make an argument for Second Darkness, but I'd prefer RotR or SS). There may have been casualties during the earlier adventures, but at the start of this campaign, there are four active Heroes, they were known to be alive, but disappeared a little over a month ago.

They set off for another adventure rather quickly -- no explanations given to those close to them, have have been gone for a month -- so they are technically missing, but it's not like this hasn't happened before.

So we are pretty much saying the same thing, also, Curse of the Crimson Throne add some possibilities (a bit more than Second Darkness).

GM Moonknight wrote:
Added a current application list to the campaign link at the top of the page. Let me know if there's any changes that needs to be made.

Which reminds me I have to make something.

edit: maybe add the chosen campaign trait to that list.


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SheepishEidolon wrote:
thecursor wrote:
The Gold Sovereign wrote:
John Kretzer wrote:
The Gold Sovereign wrote:
I want to create robots out of living creatures... =/
Like Dr. Frankenstein?

No! No... Not like him... Well... Yes... But you know, in a lawful good way. =)

"Yes, Hello, is there a lawful good way to play God and to create an abomination of life itself?"

It's a tough one indeed. If you want to stay on the good side, the creature would have to volunteer to be turned into a robot - for example because its natural body is close to death. And even then you would have to make sure the process inflicts as little pain as possible.

On the lawful side, there might be a bunch of restrictions what creatures are allowed be turned into what robots. For example you shouldn't provide a typical goblin with a battle robot chassis that allows him to tear down whole villages.

But it could be Goblins villages...


GM Moonknight wrote:
Souls At War wrote:
Ellioti wrote:
Does the Sihedron Hero have to be alive? My RotRl Char sacrificed himself during the final battle. Is that a problem?
Chars can be from Rise otRL and Shattered Star, with side possibilities from CotCT and Second Darkness.
The Sihedron Heroes are missing, but still assumed alive at the start of the campaign.

My point was that there are 8+ "candidates" for a lower amount of "chosen".


Ellioti wrote:
Does the Sihedron Hero have to be alive? My RotRl Char sacrificed himself during the final battle. Is that a problem?

Chars can be from Rise otRL and Shattered Star, with side possibilities from CotCT and Second Darkness.


James Jacobs wrote:
Reksew_Trebla wrote:
James Jacobs wrote:
Reksew_Trebla wrote:
Who is your favorite Nintendo character? Mine is Link, and to be more specific, the one from Ocarina of Time and Majora’s Mask.
I don't have one. I never played much Nintendo. If I had to pick, I suppose it'd be Alucard from Castlevania, but even then that's mostly just Wes's influence on me and not any real opinions I have formed for myself.
Did you not watch any of the cartoons when you were a kid? Nintendo had some amazing cartoons in the 80s I believe. May have been the 90s; I’m not really sure as I was born in 1995.

I watched a lot of cartoons as a kid, but that was in the 70s and early 80s. My cartoon-watching days thus predated Nintendo cartoons by several years (I was born in 1972),

Nintendo didn't really become a thing of its own until I was in high school, and my household growing up was an Atari one, not a Nintendo one.

Now I'm starting to miss the 80s.

Do you still watch any cartoons/anime from time to time?


anything useful for "Constructs as PCs"?


James Jacobs wrote:
bananahell wrote:
Can you name a few other notable plot-points of Golarion that come from your homebrew games? I know Karzoug was definitely one, but what are a few more major players on Golarion with humble tabletop beginnings?

Here's the first 11 that come to mind:

The Red Mantis Assassins and Achaekek and Mediogalti Island and Ilizmagorti.

Cyth-V'sug and Treerazer and Tanglebriar.

The Shoanti conflict with a lawful-aligned expansionist society (in my homebrew, they weren't Chelaxians but a lawful neutral group of humans influenced by a devil worshiper).

The Skinsaw Cultists, Norgorber, and the city of Vyre.

The Hold of Belkzen.

The Darklands (particularly the vaults of Orv and the urdefans).

Several of the major deities (Abdar, Desna, Erastil, Gorum, Norgorber, Pharasma [although she was named Turthonir in my homebrew], Rovagug, Sarenrae, Urgathoa, and Zon-Kuthon)

Large parts of Varisia (including Korvosa, Magnimar, Riddleport, and Sandpoint)

The Parchlands of Casmaron

Valashmai Jungle

Shensen and Ameiko Kaijitsu (first appeared as my PCs in various campaigns)

In the past, didn't you also mention parts of Numeria, Androffa and the Gods' non-interference close being from your home games?


Relentless Charity wrote:
No really.

?_? a ChipMunk pokemon?


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Cosmo's Slightly More Evil Twin wrote:
Souls At War wrote:
At this point, you are blaming Cosmo for Florida.

...

:|
:D

Then I blame all You for Florida.


James Jacobs wrote:
HTD wrote:
Where did the Outer Gods and Great Old Ones dwell before the Material Plane was created?
In a prior reality, perhaps?

Or outside reality? (or outside our concept/perception of reality)


TRDG wrote:

Thanks bud

Party has a long way to go then, ***

you will probably want to read the full adventure/book.


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Set wrote:
Ambrosia Slaad wrote:
[Stansfield="Everyone!"] YES! I BLAME COSMO FOR FLORIDA! [/Stansfield]

That seems fair.

According to Hitchhiker's Guide to the Galaxy, someone designed fjords after all, so it would make sense that Cosmo would have come up with the notion of sandbars with cities on them.

(If only because his first idea of volcanos with cities on them lost popularity after Pompeii.)

Nah, his first idea was oceans with cities on them, but after Atlantis...

then came volcanos with cities in/on them.


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Ambrosia Slaad wrote:
Vanykrye wrote:
Ambrosia Slaad wrote:
And that roofing nail in the rear tire of my car? That's on you too, Cosmo.
Aiymi and I have had 5 nails in tires (me 3, her 2) in the last 4 years.

I ran mail immediately post-Charley. For months after it hit, my poor mail-carrying Subaru found multiple dozens of roofing nails (amongst other sharp pokey & slashy things). There were days in the humidity, still air, sweltering sun, and abundant bitey stirges mosquitoes when I was so angry I literally couldn't even swear correctly anymore -- it would come out as gibberish, like Ralphie's dad swearing in A Christmas Story. One week I was at the tire place all six days that week getting nails pulled and tires plugged. A new guy there kept making dumb jokes, and Saturday (the sixth day in a row I was there) I had to get two new tires... when he started joking, I threw him a look like I was Cyclops from the X-Men.

I suspect I picked up the latest roofing nail when I was on I-75 on Wednesday. Too many don't bother to properly secure their loads of construction materials and demolished debris. {shakes fist} Cosmo!

At this point, you are blaming Cosmo for Florida.


James Jacobs wrote:
Souls At War wrote:
James Jacobs wrote:
Khonsu wrote:

The Runewarded Gauntlets; I'm sure this will be explained down the line, but since they're here I'll ask in this book. The description states that it suppress all qualities of a singular intelligent weapon. Does this mean only ones that would negatively affect the PCs (such as the ego checks of an evil blade) or does that include enhancement effects like bane or spell storing, essentially making it just a masterwork weapon?

I know Baraket isn't active right now so it won't be affected by the gauntlets just yet.

It means all of it—"all magical qualities" includes the good and the bad. While carried with them, an intelligent weapon becomes a masterwork weapon. If you want the magic bonus, you have to risk the downside.
Wouldn't that make the weapons easier to destroy as well?
No. They're still artifacts. They're just treated as if they were masterwork weapons while they are carried. The gauntlets don't "turn off" their status as artifacts. Just turns off their powers.

K. but what about the non-artifact ones?

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