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Eeveegirl1206 wrote:

The issue is that Mesoamerican have long been smeared as Devil worshipers who did blood orgy rituals which was far from the truth.

The idea of a pure evil demon lord people worship to cause eternal darkness is also fake bullshit. Mesoamericans didn’t even have concepts of platonic good or evil.

Even the early frays had a hard time trying to teach the concept of "evil" in mesoamerican society because in nahuatl there isn't a word for "bad", there is only good "cualli" and not-good "ahmo cualli". Someone explained to me this with fruits: the fruit that is still immature is not good "ahmo cualli"; the ripe fruit is good "cualli", while the rotten fruit is not good "ahmo cualli" but neither of those states or phases are inherently "bad", the same applies to anything else, everything has its own time.

After stating this... the divinity that would carry the "evil" concept can be traslated to Tezcatlipoca and even so this god is also a protector of the poor and slaves. Although in modern times the word "chamuco" referring to the devil may have its roots in the god Oxomoco from the primal couple, the ancestors of the humankind.

Word of advise, might be very useful to know when people are talking in-game/in-verse vs real life things, and when things get mixed...


keftiu wrote:
Souls At War wrote:
Eeveegirl1206 wrote:

I really hope that if Lost Omens: Arcadia gets mentioned human sacrifice is never mentioned anywhere in the text.

The practice of human sacrifice in Mesoamerica was a complex history of theological based thought that continued for thosands of years.

It was not grabbing random civilians off the street and cutting their hearts up.

I never understood the idea that human sacrifice was practicality heinous but not killing people for worshipping the same G-D in the slightly different way like what happened in Europe

Arcadia is NOT pre-colonial Americas nor colonial Americas and isn't filled with savages.

The emphatic denial is kind of strange - sure, it isn't exactly the Americas, but we know enough to say it's textually inspired by them the same way Garund is an Africa-equivalent.

EDIT: Not advocating for human sacrifice or labeling anyone 'savages,' to be clear.

Isn't Arcadia kinda more advanced than Avistan.

and someone did point out the Evil cults doing human (and others) sacrifices thing, location be damned.


Eeveegirl1206 wrote:

I really hope that if Lost Omens: Arcadia gets mentioned human sacrifice is never mentioned anywhere in the text.

The practice of human sacrifice in Mesoamerica was a complex history of theological based thought that continued for thosands of years.

It was not grabbing random civilians off the street and cutting their hearts up.

I never understood the idea that human sacrifice was practicality heinous but not killing people for worshipping the same G-D in the slightly different way like what happened in Europe

Arcadia is NOT pre-colonial Americas nor colonial Americas and isn't filled with savages.


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Fletch wrote:

I'm someone who likes a lot of different styles of adventures in my campaigns rather than sticking to a single theme the entire time. Stringing together a few shorter APs sounds like a good way to get that variety.

However, I've also grown to like a good thru line. What are people's thoughts on an AP that skips levels. Like, Vol. 1 is levels 1-3, then you do some other adventures before Vol. 2 kicks off at level 8 or something. The whole thing goes to 20, but sporadically.

Something like Eden Odyssey's Wonders Out of Time (for 3.5) if anybody remembers that. It's a favorite of mine.

Kinda highlight one of the issues with 6 parts APs, filling 6 volumes with contents can be difficult.


Moonbeam wrote:
Fei Sanmi (Human Witch): Daughter of Nadoya Sanmi and older sister of Yuli Sanmi, she is also the physician's apprentice of Dr. Dami. She recently developed magical powers after being gifted a strange cat (her familiar) by the mysterious traveling merchant Shinzo (Folklore Enthusiast background).

Guessing someone is willing to alter the story, backgrounds and rules a bit.


keftiu wrote:
vyshan wrote:
I wonder if there will be a new god of civilization. Since the only thing Abadar cares about and focuses on is basically banking and not all the other community aspects of civilization.
He's also big into building walls/ditches and enforcing fair law. Calling him the banking guy is a fair bit of a reductive take.

Someone need to tell that to his worshipers and clergy, because their memo are listed in alphabetical order and tend to stop at Banking.


Solomani wrote:
zimmerwald1915 wrote:

And now for something completely different...

A hex map of Irrisen! For those GMs whose players choose to place Anastasia on the throne themselves instead of having Baba Yaga do it for them, and want to run a large-scale war against the Irriseni ancien regime (ironic to have a Romanov leading the revolt against any sort of ancien regime, isn't it?) using the Kingmaker/Ultimate Campaign Mass Combat rules.

Looks like it's a broken link. Does anyone have it by chance and can reshare? Thanks.

1) you are replying to /inquiring about an 11 years old post.

2) TinyPic is kinda dead. (not a simple broken link issue)

3) the thread isn't very active, so good luck.


Sibelius Eos Owm wrote:
Souls At War wrote:
This thread rekindled a question I had in the past, how would Spider Entothropes interact with Jorogumo?

Probably the same as ratfolk and wererats, or kitsune and werefoxes--on a case by case basis. An ysoki doesn't inherently have any connection between a person who can shapeshift into a rat, and even their hybrid form would probably look uncanny an alien to them. Perhaps not unlike how strange an ysoki were ape might look to a human.

Jorogumo and werespiders are not inherently related beyond being shapeshifters, some of whose forms bear some superficial similarities. My guess is that it would depend upon whether werespiders as a whole tend to have a particular temperament, and whether that behaviour is useful or noisome to a particular culture of jorogumo. Other than that, it depends on the individuals and how their cultures (if any) interact, which I suppose brings you back to the original question, but now with less reason to assume jorogumo have a special relationship with werespiders.

Most of those make sense, yet Werespiders and Jorogumo have a few things in common like the ability to turn into spider (both have a human and spider form) and spider empathy, it's these similarities that make me wonder about their possible interactions.


This thread rekindled a question I had in the past, how would Spider Entothropes interact with Jorogumo?


James Jacobs wrote:
zimmerwald1915 wrote:
keftiu wrote:
I think the bit where the Good-aligned police are paid under the table to brutalize protesting workers and deliver one of them to the gallows would've been tone deaf no matter when it released... but there's no need to pick at old scabs.

Heh, nice.

But having PCs brutalize striking workers, deputized to the state in one way or another, is time-honored Paizo tradition that plays well with its customer base. It comes up at least in Edge of Anarchy (where it was retained in the Anniversary Edition) and Racing to Ruin; and is at least an option in Breaking the Bones of Hell.

Using the phrase "time-honored" is kinda disingenuous in a case like this. Excluding the fact that not every adventure we write is intended to start from the EXACT same baseline of what is and isn't acceptable for a group, or that we often try to build in alternate ways for groups to solve situations in adventures to account for the fact that some tables prefer different play styles than others, we very much do try to constantly adjust and course-correct choices we've made in the past that might be, years or even decades later, not appropriate story elements in the present.

It's a constant process of adjustment and learning, and believe it or not we do listen to feedback from posts like these, and criticism about things we do when we screw up or mis-step is very important.

But that criticism is easier for us to take and accept and use to make ourselves do better when it's presented in a diplomatic way.

Kinda why I mentioned that Agents of Edgewatch had an unfortunate timing for its release, but at the same time, APs take a while to make.

And unfortunate timings can happen while starting almost any APs/modules/etc as well.


Tallow wrote:

I have a question: This particular book does a pretty poor job of clearly delineating XP, and they are supposed to go from level 4 to level 5 during Part 1 (The Tanager Jubilee). But there doesn't seem to be nearly enough XP during the Jubilee for this to actually happen.

Are there rules for gaining experience for doing the Cults of Personality, Agents of Change phases?

Guessing part of it asumes the PCs are level 4 and already on their way to level 5 at the start.


keftiu wrote:
Souls At War wrote:
Wei Ji the Learner wrote:

From a purely 'meta' perspective, Paizo has been trying to learn lessons from products they release.

((Agents of Edgewatch had HORRIFIC timing with concerns about the conduct of law enforcement, and then some of the tropes the AP covered did not make it any better for most folks as one example.))

Agents of Edgewatch had an horrible and unfortunate timing for its release, the tone-deafness wasn't at the time of its conception.
I think the bit where the Good-aligned police are paid under the table to brutalize protesting workers and deliver one of them to the gallows would've been tone deaf no matter when it released... but there's no need to pick at old scabs.

Not that different from standard AP stuff if you ask me.


Wei Ji the Learner wrote:

From a purely 'meta' perspective, Paizo has been trying to learn lessons from products they release.

((Agents of Edgewatch had HORRIFIC timing with concerns about the conduct of law enforcement, and then some of the tropes the AP covered did not make it any better for most folks as one example.))

Agents of Edgewatch had an horrible and unfortunate timing for its release, the tone-deafness wasn't at the time of its conception.


Well, expectations got shattered again.

Irori is safe.


We expected "one of each alignment" and didn't get that.

We got 2 N, 2 LE and 2 CG, so might make sense to get a second LG and another NE.

And if Iomedae and Norgorber are on the safe list, Irori might be safe by association.


Paul Watson wrote:
Jonathan Morgantini wrote:
The next hint: The next safe deity is a member of the Godclaw pantheon.

Asmodeus (Already Safe)

Iomedae
Torag
Abadar
Irori

Given they make up a third of the unsafe deities, it would be a struggle to NOT have one of them be next.

So, place your bets:
Iomedae (Row 1, Col 2)
Torag (Row 1, Col 3)
Abadar (Row 2, Col 4)
Irori (Row 3, Col 1)

Given the current pattern has only 1 safe in rows 1 and 5, I'm betting the Inheritor is marked safe this time out.

Column 3 is already kinda full, so maybe not Torag?


magnuskn wrote:
Souls At War wrote:
magnuskn wrote:

I enjoy Saranrae as a goddess more than basically any other fictional god I've read about in any fantasy setting, since I find her focus on redemption (with swift retribution against the unredeemable) to be fascinating. I associate the Pathfinder setting very strongly with her. Hence, her loss would make me very unhappy. Also since I personally find Arazni to be a pretty naff replacement (it should have been Nocticula!), if it turns out to be Saranrae who has to go.

Saying "well, isn't her legacy enough for you?" sounds a bit clinically detached and uninvolved, no offense intended.

It has been mentioned a few times that Arazni won't take the mantle of whoever bites it.
I'm well aware of that. I mean that I don't think (just my opinion, no need to get upset) that Arazni is a particularly interesting nor deserving option for a top 20 spot. There are numerous deities (Nocticula, Besmara, Kurgess, Milani) who I think would have a made a much more interesting choice than her.

Part of why think they should have a "Top 20 (Setting)" and a "Top 20 (useful for adventurers)", and maybe some regional variants.


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magnuskn wrote:

I enjoy Saranrae as a goddess more than basically any other fictional god I've read about in any fantasy setting, since I find her focus on redemption (with swift retribution against the unredeemable) to be fascinating. I associate the Pathfinder setting very strongly with her. Hence, her loss would make me very unhappy. Also since I personally find Arazni to be a pretty naff replacement (it should have been Nocticula!), if it turns out to be Saranrae who has to go.

Saying "well, isn't her legacy enough for you?" sounds a bit clinically detached and uninvolved, no offense intended.

It has been mentioned a few times that Arazni won't take the mantle of whoever bites it.


Unicore wrote:

It is fun to try to guess where on Golarion the gods war is going to take place. I imagine much of the corresponding AP will go to the planes, but certainly a lot of it will be fought on Golarion. It could be global, but that moves the story pretty decisively out of the hands of PCs. I mean, we also know that the PCs aren’t likely to directly kill the god, but the AP will be a pretty big point of entry for many players to the story and hopefully some of the NPCs and descriptive detail that doesn’t fit in a rules book.

So Sarkoris seems like one possibility. I am hoping Casmeron personally. I am thinking the Mwangi expanse as a no, unless some Sarenrae/sun god pantheon stuff enters the picture.

There is a part of me that hope that this won't be too focused on Golarion, well, at least for background stuff and maybe reasons for things happening or not happening.


Tempted to go with Abadar.

* Other gods could handle his portfolio, 2 (Erastil and Asmodeus) are in the safe zone.

* His monopoly on banks is a bit weird, and even Hell might run those better.

* He is the Keeper of the First Vault, the things kept in there are a good enough reason to kill him and start a war.

* Meta one, in setting the current year on Earth is 1929.


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I think this AP was quite high on the list of things that had people put their fist on the table and point out internal consistency wasn't a want but a need.


PossibleCabbage wrote:

Well, the Erastil story seems to have a grain of truth in it in that the conflict takes the shape of "something is hunting the gods" and not "the gods have drawn up battle lines to fight each other."

The Erastil one was the first one that could be generically applied to any deity, it's just something extremely dangerous that's lurking where it can't be observed and wants to eat godflesh. Since we know Erastil's not running afoul of it, it could be any other Deity who is finding something dangerous hidden in the dark.

This does make wonder if it will be a Golarion specific event or something on a larger scale.

Sibelius Eos Owm wrote:

This is actually one of the reasons why I consider Iomedae a possibility--or at least a non-impossibility. I don't think I would like very much if it were her given the potential Iomedae/Arazni tension going forward once Arazni becomes core, but I can't say she would be the last deity I'd want to lose.

Iomedae is/was the only female lawful deity among Inner Sea core


randomtone wrote:
I want a reason that Baba Yaga made Irrisen in a state of permanent winter. I think I like that as someone said that she was preventing a second world wound. It also gives Baba Yaga to be seen as not a totally evil person. Is this addressed by Paizo somewhere?

1) I don't think an exact reason or list of reasons was ever given.

2) the Worldwound happened over a thousand years after Irrisen was founded, so that's probably not the reason.


The Raven Black wrote:
Souls At War wrote:
keftiu wrote:

There are good critiques to be made of Abadar and his clergy - just ask the Vidric people what they think of the Sargavan Abadarans who once walked among them - but he's generally Pretty Alright.

For all my many complaints about how Owlcat Games presents Pathfinder lore at times, one of my favorite things they've done involves a devout Abadaran early in WotR. You do a quest for this man, and upon its completion, do-gooders have an option to decline payment... which he vehemently refuses to even consider, as he sees fair pay for honest work to genuinely sacrosanct. *That's* a view of Abadar's faithful I imagine much of the Inner Sea gets to interact with.

Kinda funny considering Abadaran are usually depicted as caring more about their bottom line than people wellbeing, their priorities often being in alphabetical order.

1) Banks
2) Cities
3) Civilisations

I guess it depends a lot on how people see RL bankers.

Abadar has both evil worshippers and good worshippers. I guess they do not share the exact same values and priorities. But they all respect Abadar's creed.

Banks wouldn't be of much use without "cities" and the people living in them, and settlements aren't of much use without inhabitants.

I don't mind some levels of avarice, as long as it isn't at some apocalyptic level.


keftiu wrote:

There are good critiques to be made of Abadar and his clergy - just ask the Vidric people what they think of the Sargavan Abadarans who once walked among them - but he's generally Pretty Alright.

For all my many complaints about how Owlcat Games presents Pathfinder lore at times, one of my favorite things they've done involves a devout Abadaran early in WotR. You do a quest for this man, and upon its completion, do-gooders have an option to decline payment... which he vehemently refuses to even consider, as he sees fair pay for honest work to genuinely sacrosanct. *That's* a view of Abadar's faithful I imagine much of the Inner Sea gets to interact with.

Kinda funny considering Abadaran are usually depicted as caring more about their bottom line than people wellbeing, their priorities often being in alphabetical order.

1) Banks
2) Cities
3) Civilisations


Would probably help having a "Core = important to the setting" and a "Core = useful to adventurers".

would be nice if the setting explained why Abadar has a monopoly on banking system.


The Inner Sea's Core Deities could change without one dying, and one dying could still bring more changes as well.

There is also that Inner Sea's Core aren't Core everywhere.

Dragonchess Player wrote:
Out of the 20 Gods of the Inner Sea, I doubt Abadar, Asmodeus, Desna, Gozreh, Irori, Lamashtu, Pharasma, Rovagug, Sarenrae, Shelyn, Torag, or Zon-Kuthon will be killed. They are either too powerful, have portfolios that are unique, or stories that will be completely disrupted if they are gone.

Abadar and Asmodeus got quite a bit of overlaps, so even without dying, one might get kicked out of Core.


CaelibDarkstone wrote:
Lord Snow wrote:
Care to rant a bit about your issues with the Ruins of Azlant AP?
The concept of the Azlanti as some sort of super-human species is problematic, to put it mildly. I like that PF 2E moved away from this.

I kinda saw it as a good way to explain their personalities and hubris, and the main reason the Alghollthu wanted to get rid of them.

Main issue I had was that all the Pure-blood ones were also high point buy.


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I'm curious about the Hell's Vengeance edits, the Slavery ones would require quite a few rewrites, especially book 4, and trying to figure out what you mean by "brutality"?

CaelibDarkstone wrote:
If I'm running an evil AP, I want to give the PCs an opportunity to summon demons, use evil class features, and wear a lot of red and black,

Would be Devils in this case. +1 to the "use evil class features" part


a list of 2e AP might help.


  • Age of Ashes
  • Extinction Curse
  • Agents of Edgewatch
  • Abomination Vaults
  • Fists of the Ruby Phoenix
  • Strength of Thousands
  • Quest for the Frozen Flame
  • Outlaws of Alkenstar
  • Blood Lords
  • Gatewalkers
  • Stolen Fate
  • Sky King's Tomb
  • Season of Ghosts

With a special mention for Kingmaker Second Edition, which should be the easiest to adapt.


As for Asmodeus and the whole OGL/D&D thing, might be useful to remember this would hold true for a lot of Hell's power players (and some from the Abyss).


YlothofMerab wrote:

After listening to the amazing Paizo keynote for GenCon2023, it has been confirmed that we are going to see the death of one of our core deities in real time. So, of course, I cannot help but speculate!

The existence of core deities in Starfinder gives them what I would consider to be plot armor, but given the announcement of Starfinder 2e coming in 2025, it is entirely possible that Paizo could pull a retcon.

The current core 20 that are shared in both games are:
-Sarenrae
-Iomedae
-Desna
-Abadar
-Pharasma
-Zon-Kuthon
-Cayden Cailean
-Calistria
-Asmodeus
-Lamashtu

I will point out that some of them aren't "Core" in Starfinder, so some might drop out of Core Dieties due to becoming less relevant rather than getting killed.


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The Raven Black wrote:
Evan Tarlton wrote:
Asmodeus' death opens room for Diabolism in general to take his place. Pantheons have been one of the most interesting 2e creations, and it would be nice for one to make it to Core.
Pantheons are a bit complicated to grasp. I do not expect at all one to take the place of a Core 20 deity.

and Asmodeus is Public Domain if I recall correctly.


Cori Marie wrote:
YuriP wrote:

Probably the GM Core is optional but recommended similar to what DMG is for 5e.

What we really know is that magical and alchemical items was move to GM Core but probably the most basic items like runes probably will stay in Players Core 1. With this is probably sufficient to play simple adventures and even if you try to play an AP you still can get the listed itens in AoN.

That said I still preferred that Paizo didn't move the itens chapter to GM Core just chapters 8 and 10 to GM Core. This would make the GM Core a GM exclusive book while keep Players Cores and books with classes expansion as players books.

The DMG is only optional if you never plan to DM. GM Core will also only be optional if you never plan to GM.

Ideally they are optional, realisticly, they often have info and/or options useful to players baked in.


Unicore wrote:
In published material, there is usually more than enough treasure scattered throughout the adventure to meet the expectations of the charts in the GM section of the core rulebook... [snip] Now I have to look through the entire chapter to figure that out, where when I had the list, I could just flag the items I wanted to replace and then replace them when they came up.

Like that you pointed out the Wants, Needs and "can the PCs even use this" parts.

Granted in some PF1 APs even NPCs were often behind in WBL, Jade Regent really loved those Masterwork Katana, even in book 6.


Lord Fyre wrote:

I'm expecting a sequel.

The end of Iron Gods left several questions, such as
* - technology leaking out from Numeria.
* - the Dominion of the Black hasn't been resolved.
* - the Status of Casandalee.

Casandalee's fate got answered in PF2 and Starfinder.


On another hand, even placing orders magically does little to help with payments after a while, and the six weeks thing doesn't really take Rest, Repair and Resupply into consideration.


I would be guessing Cheliax for biggest permanent Navy, probably "most powerful" and kinda tend to have the biggest ships as well, but lack elsewhere in naval abilities, especially outside military stuff, the loss of some of their holding might affect this to a degree.


Master Han Del of the Web wrote:

There are people on this site that I would not even want seeing my posts. I entirely wish to not interact with them or have them engage with anything I put out. I don't even want to see it if they favorite one of my posts. I understand that might not be entirely feasible but I feel my point stands. I do not consider them to be any part of a community I wish to interact with.

More feasibly, the only way I want to see one of their posts is if I actively check their profile.

That would be a "Blocking" function, which is quite a step above "Ignore".


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Aaron Bitman wrote:
Jim Butler wrote:
We’ll be replacing the current Paizo Store with a shiny new one.
I hear that people who try to buy physical products from paizo.com run into some bug such that the purchase doesn't get approved. That physical item gets a hold charged and the financial institution never approves it. Has anyone looked - or will anyone look - into that before "replacing the current Paizo Store with a shiny new one"?

Might already be on the long list of reasons for needing a new one.


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Hope we can get new Easter Eggs.

And a Dark/Night mode.

Kobold Catgirl wrote:

Oh, Jonathan, I didn't mean to suggest you wouldn't still be moderating! Just that getting one or two extra people whose main or sole job is moderation could be nice. All these forums are a lot for one Morgantini to handle! Even a Morgangargantuan would probably have a tough time handling it alone.

I definitely don't want to relitigate the Moderation Discourse or anything. I just think it'd be swell to see the forums with another couple hands on deck. The impression I always got was that the old forum team benefited a lot from having multiple moderators to lean on and compare notes with.

Kinda have to agree with this.


Themetricsystem wrote:
Folks, don't believe anything you read on Discord, [snip]

I would have gone with "everything" over "anything" there.


There are a few things to consider:

The AP assumption that the PCs are build using 15 PB, if they are above that NPCs might need to be adjusted, better stats and/or levels and/or gears.

How much of the NPCs' build is around the "fluff" part of their thematic vs mechanical part, like Ameiko's level in Aristocrat is there due to her background, but otherwise not used mechanically (Class skills, weapon and armor proficiencies, etc), so it could be dropped/changed.

and I now feel like I forgot another point or two.


and not having it (mostly) on Golarion require quite a bit of rewriting.


UnArcaneElection wrote:
^Yeah, now just imagine where the roads paved with evil intentions go . . . .
Sibelius Eos Owm wrote:
Assuming that alignment must always be logically balanced and mirrored left/right and down/up, clearly that road must go to Heaven, provided there is no law-chaos skew.

Lead to the Heavenly gates, but don't grant entry.


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Temperans wrote:

Yeah its really not that difficult:

Good wants to help everyone and is self-less.
Neutral will not go out of their way to help or hurt someone.
Evil wants to hurt everyone else and is selfish.

Lawful wants things to be orderly and organized.
Neutral won't blindly follow laws but will not go out of their way to break them.
Chaotic wants things to be chaotic and free.

Someone having an anathema/edict of "always carries their clan dagger" tells me nothing about how the character behaves. It does tell me that they won't just give away their dagger. Someone "hunting the enemy of their people" does not tell me how they will act outside of being very patriotic or vengeful.

Alignment isn't just about the "why" but also the "how".

can help to remember the saying: "the roads to Hell are paved with good intentions"


Ed Reppert wrote:
breithauptclan wrote:
And maybe - just maybe - we can get a better name for the opposite of Chaotic than "Lawful".
Chaos, by definition, is "complete disorder". The opposite of chaos would be "order".

Maybe they want an equivalent of Chaotic/Lawful for whatever will be there, Order would go with Chaos and Law, not Chaotic and Lawful (name vs adjective).


Gisher wrote:

°C = (5/9)(°F – 32) = (5/9)(°F) – (160/9)

So if you graph Celsius as a function of Fahrenheit, you get a line with a slope of 5/9 and a y-intercept of 160/9.

But 0 °C = 32 °F and 0 °F = 160/9 °C so they are slightly more complicated linear conversions.

Aside from reminding me that I suck at trigonometry, what?

read needlessly complicated and/or this is the "new math" I heard about.


Sibelius Eos Owm wrote:
Can confirm, Canada is an often confusing hodgepodge of measurements. Some things use metric, like distance and speed, some things use imperial, like height. Sometimes both are listed just to be safe, like grocery store produce prices per weight. Some conversions I can do in my head now (temperature and weight), but mostly it's a crapshoot.

Confusing, but we kinda like it that way most of the time, but also kinda my point about the imperial to metric convertion taking a while.


Rysky wrote:

You use overpriced words for what you’re trying to say.

A square is not a real thing, it’s purely a gameplay meta mechanic, like HP. They can call it whatever, feet, metric, squares, mahs, snickerdoodles, it’s irrelevant as long as it’s concise, coherent, and consistent.

I only have an attachment to “feet” in as much as it goes with the fantasy game, but that is so minor it may as well not even be a nitpick.

"Square" work well if using grid based maps, DarkLightHitomi kinda has a point with the "board games vs real life" point of view.

CorvusMask wrote:

Also it doubles as inclusive ;D All terms referring to feets and stuff always makes me at least feel like "Hmm the writer clearly never expected me to read this terminology that I honestly don't understand" xD

(I'm not kidding at how much of yards and feets and inches are basically like fantasy terminology to me after so many years of playing this game :'D They are terms used because intended audience understands them intuitively, but I'm clearly not part of THAT intended audience xD)

Kobold Catgirl wrote:
That is pretty alien to me, honestly. Like, in America, we still use "meters" a lot for stuff; they're just a little less focused on in "official" applications. I didn't know "feet" were so completely unused elsewhere, which I'm sure says a lot about me or society or something. I don't love an abstraction, but I think it'd work fine. They can just implement "squares", and tell us somewhere "a square equals 5 feet/1.5 meters", and that works fine.

I can kind of get both, while my country officially uses metric, the convertion took long enough that many still use imperial on a regular basis.

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