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![]() Does anyone have a link to the Twitch stream archive to see the earlier stuff? ETA: In case anyone else is similarly situated. ![]()
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![]() I was trying to imagine building a party of four for this, and I'm currently thinking:
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![]() Aaron Shanks wrote:
It's March, but the October AP volume remains a secret. ![]()
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![]() I have it too, for this product and the Starfinder Flip-Mat Metropolis. Tech support knows about the problem, but they have no resolution yet, according to the last email I read. (Morning of 2022-12-05) ![]()
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![]() That's a good approach. If the players are curious about the band they're replacing, you might have a survivor turn up as a charmed captive of the nixie sorcerer at the falls or maybe be Haidar Yunan from the Refuge of Nethys. ![]()
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![]() I would make it into a background like some of the creature themed backgrounds from Lost Omens World Guide. I'd probably just change the name of Goblinblood Orphan to Gnoll Killer and replace the Goblin Lore with Gnoll Lore. (Keeping +2 Dex or Con, +2 Any, trained in Survival and Assurance [Survival].) If you're worried that's too simple or appears to be too low-effort, I might instead make it trained Stealth and Experienced Tracker. In general, I would not try to replicate the mechanical benefits of the PF 1e campaign traits in 2e. I'd reuse the campaign trait names for campaign backgrounds, salvage what I could of the flavor text, and try to be reasonably true to their themes when deciding what ability boosts and feats they offer. ![]()
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![]() I continue to believe that the best place for this sort of AP is to make it about becoming the latest Water Lords of Ular Kel. It's got that caravan crossroads vibe that can support episodic influxes of B-plotline weirdness while the A-plotline of trying to build your own power base plays out. Plus, the town has ysoki, tengu, nagas, centaurs, and undines, in addition to the usual halflings, gnomes, and elves. Plus there's the Iridian Fold and the Skin Sisters! South of Iobaria, north of Vudra, and east of the Padishah Empire of Kelesh, a 3-part AP here could be the 11-20 half of a career that started by getting there after a 1-10 AP somewhere exotic. Working title: Worth of Water AP. ![]()
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![]() My subscriptions got added to my downloads, but I couldn't get the personalizer to work on them. Also, this volume did not have two entries with one for single file and one for By CHapter, so they be having technical problems. ![]()
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![]() Dead Suns Regular Hardcover: No quote. Crown of the Kobold King regular HC: "It's dark as a dungeon, damp as the dew; the dangers are many, the pleasures are few." I'll try and imagine this one in Johnny Cash's voice instead of Merle Haggard. ![]()
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![]() I've got my physical copy, and while I like the look of it, I should warn people that the cover is more orange than my monitor led me to believe would be the case based on the preview art. If you're really expecting and eager for brown, you may be disappointed, as it is actually a shade of orange. I guess they were going for something that would match the rust in the trade dress of the softcover volumes and also be reminiscent of suns. It's not quite as dark or as red as iron rust, more like like un-oxidized copper without the shine. Or the lighter orange shade on my bag of backyard barbecue flavor kettle potato chips from Safeway. Not quite as pure orange as the orange for Reece's Pieces. ![]()
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![]() Depending on the level range you need, part four of Age of Ashes (Fires of the Haunted City) may serve, as that is the one set in a dwarven city next to the ruins of a large dwarven city. If you don't mind updating from ancient editions, you might try drivethrurpg for DL4 Dragons of Desolation from AD&D 1e. (I think the Dragonlance Classics Volume 1 is 2nd edition AD&D, but possibly abridged.) They may not be as off-the-shelf ready, as I think they might have used geomorphs and expected the GM to figure things out. ![]()
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![]() Just to boost the signal on a friendly warning I posted in the October subscriptions thread, I thought I'd put this here too. I've emailed customer service about this issue for myself, but in case anyone else is in the same situation: If you pre-ordered a copy of the Crown of the Kobold King hardcover before it was part of the adventures subscription, you may have an order for two of them now. Check you pending order! ![]()
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![]() I've emailed customer service about this issue for myself, but in case anyone else is in the same situation: If you ordered a copy of the Crown of the Kobold King hardcover before it was part of the adventures subscription, you may have an order for two of them now. Check you pending order! ![]()
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![]() keftiu wrote:
Maybe we can get a hologram on the cover? ![]()
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![]() Legacy of Fire (in 3.5 from before Pathfinder 1e) could work for this request, though to create the necessary urgency, I'd say that the party is going to need a bit of imagination and some guilt, as the nature of the threat that leads to the final boss is not really in your face. That said, the first adventure is on the outskirts of a town at the edge of civilization that needs to be reconquered; the second adventure involves going into the wilderness to the lair of the villain whose minions were the villains of the first adventure; the third adventure takes place right in Katapesh, a huge city, but could be played as an interlude of GM-determined length; the fourth adventure is right back into a wilderness with no contact with civilization while an enormous threat (the ultimate villain of the AP) rampages out of sight; the fifth looks urban but is in fact a megadungeon where the PCs are locked out of contact with civilization until the very end, when the PCs could free themselves and make a quick shopping run in the City of Brass before going back to Golarion; the sixth basically returns to the scene of the first and can be made to feel urgent with proper hinting and prompting to the PCs. Assuming the PCs pay attention in the fifth adventure, they will know just how urgent their task is, since it's not that hard to learn that the return of a spawn of Rovagug is a real possibility if they fail. These adventures also did something that was unpopular and discontinued, in that the full measure of xp for getting from book to book wasn't in the main adventure, and each had a smaller large sidequest adventure included. Serpent's Skull also has very little time spent in functioning cities, and one adventure is basically a race against a bunch of other factions across a wilderness. The main downside with this AP is that the third adventure is very rough, as they had some deadline problems with writing it, and the adventures after that tend to be big dungeons with lots of combat, but not much else. ![]()
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![]() I still think the illustration for Marudshar on page 54 of Pathfinder #20 House of the Beast is one of my all-time favorites. There's not much action, but the all-red lighting makes me think that it's what the PCs see right before the GM says something like: "And now, we'll use Will for our initiative rolls, although those who are master or better in Occultism may use that instead, if they wish." I'd want to see that location in this book or an AP that visits the area. ![]()
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![]() Rysky wrote:
The politics of various elemental clans out in the desert? The 85-century nearly unweathered carapace of Ulanut and all manner of Rovagug pilgrims it surely attracts! The sphinx-friendly habit as an opportunity to make up for the underuse of riddles! ![]()
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![]() keftiu wrote:
Over in one of your setting book threads, I mentioned my theory that we're heading there, but not actually going to get there. I agree with one of the later posters below this original comment that the living god is an eidolon. If the ancient evil to be locked away is the hulk north of Chesed with the hallucinogenic fumes, that could be a spaceship component an scratch the Iron Gods itch people have been talking about too. ![]()
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![]() keftiu wrote:
Yes, you make a good point about the Gatewalkers AP as possibly being related to a Brevoy civil war, but I disagree that the AP actually reaches Sarkoris. My read of the description for They Watched the Stars was that the elfgate the PCs traverse in the first adventure, The Seventh Arch, would drop them near Skywatch in norther Brevoy/Issia. I base this conclusion on the fact that the Lake of Mists and Veils borders old Iobaria, Brevoy, Numeria, and Mendev while Sevenarches is just over the West Sellen from Kyonin, and the weird "people disapperin" hook has been mentioned for it too. Also, neither of the two goals for Sakuachi's quest actually require her to reach Sarkoris. A meeting with a summoner's eidolon and sealing up some random dungeon could be enough, and this is the Age of Lost Omens, after all. I suppose alternate destinations could be the mysterious hulk north of Chesed or maybe Orlov or Okormirr in Iobaria for a full traverse of the lake. I'm still hoping for Skywatch as that might hit the Rostland and Issia are getting a divorce theme I've talked up in other threads. It also makes me wonder if the final volume ends up in Karcau in Ustalav, since that would be the sort of place paranormal investigators might visit. Canals, a creepy opera house, musical genius makes that place sound like it will have some madness or paranormal themes sooner or later. In answer to the initial question, it could work as an 11-20 followup to Gatewalkers, I guess. ![]()
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![]() My most wanted Saga lands item is probably a visit to Arsmeril, since Xin-Edasseril claims all of the Celwynvian forest, but I'm not too sure the elves are inclined to bend the knee to that particular monarch. Seems like a good place for some intrigue, covert actions, and tensions that threaten to turn a cold war hot. Could be a good setting for an AP volume that rehabilitates the image of the elves. My second-most is also in Varisia. There's a lot of Korvosa in the adventures that harken back to Curse of the Crimson Throne, but the minor holdings of Korvosa don't have much. ![]()
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![]() keftiu wrote: Are there any dwarven cultures in the region? Recent material on Garund has made me significantly warm up to the stout folk, but I think more traditional frozen mountain miners might just never be my thing. There is the large city of Janderhoff (10,230 pop, 8,223 dwarven ancestry) due NNE of Korvosa, almost to the Storval plateau. In 1e, because they trade with Korvosa and ally with the Shoanti against threats like the orcs of Belkzen and the many giants of Varisia, they are forced to be rather diplomatic. To the point where they have a lot of cavaliers of the order of the blue rose, which is not something you might expect from dwarves. This group was called the Sky Magistrates. With the Whispering Tyrant loose, and Azaersi the ruler of a new nation nearby, I imagine they're busier than ever these days and could be interesting. ![]()
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![]() I usually play clerics, so for this I'd probably end up as a champion or cleric of Desna. If no one in the group is into having a psychic, maybe an aberrant-bloodline sorcerer. A witch who comes to Sevenarches just looking to investigate ancient curses and gets swept up into the events of the AP might be another spell caster option. ![]()
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![]() I watched the Adventures of Golarion PaizoCon video, but if Gatewalkers is mentioned, I missed it. Also, Blood Lords only gets a brief mention towards the end, as that panel was mostly about adventure modules, not APs. ![]()
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![]() Abomination Vaults HC: It's dark as a dungeon, damp as dew; the dangers are many, the pleasures are few. But which one? Merle Travis? Johnny Cash? Dolly Parton? Joan Baez? Uncle Jack Travis? So many choices! ![]()
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![]() Ron Lundeen's Skaldwood Blight 1-20 AP is a VIking-themed take on "Against Treerazor," and it's nearly done. That said, this 3-parter sounds good, but I'd want Keftiu's 3 parts to be parts 4-6. I'd probably start the PCs in Jinin where the rise to become that nation's eventual delegation to the wedding. Parts 2-3 would probably hit Shenmen and Kaoling or maybe Wanshou. Maybe one of those would be an infiltration or raid type mission.
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