
LordKailas |

Not counting classes that are relatively new or that came out after established games had started. I would say sorcerer. I personally struggle to wrap my head around what they are "supposed" to be doing and so I haven't played one. When I have seen them played its usually by either extremely new players or extremely experienced players. In the latter case he was only playing one in order to exploit a ring of wishes, burning his spell slots to cast whatever he wanted via the ring w/o using up any charges.
I guess I also don't tend to see many barbarians, but they seem to get played more than sorcerers.

blahpers |

I've seen vanishingly few of the classes from ACG and on. Though I'm GMing for a warpriest and a swashbuckler this campaign, so there's that.
Pre-ACG, I haven't GM'd or played in a party with a magus, alchemist, inquisitor, nor sorcerer (nor samurai, but that's closer to an archetype than a class), nor have I myself played any of these classes.

WhiteMagus2000 |

I've never seen anyone play a cavalier, inquisitor, or witch. The cavalier has to bring a stupid horse everywhere. While a paladin can accidentally cause restricting effects on other player's choices, an inquisitor makes it their business to do so. A wizard-cleric with a spellbook that will likely get killed at least a couple of times per AP? pass.

Kayerloth |
Monk or any variant of a Monk, ditto for Druid. Even in my years of playing in the RPGA I have trouble recalling any Monk particularly one that wasn't just a level or two multi-class dip and even that was rare. Not a lot of Cleric or Bard either. But in both cases I've seen high level versions of both of those classes, though the Cleric types weren't especially uncommon in the RPGA setting. And I can recall at least one rather infamous and powerful Druid within the RPGA playing in my area.
Can't really comment on many of the PF variants (Witch, Inquisitor etc.) as my experience there is nearly non-existent.

Haldrick |

Because we mainly play AP's we don't start new characters very often. So some of the ones below are due to lack of opportunity. Never seen:
Alchemist
Magus
Gunslinger
Vigilante
any of the Occult Adventures
Skald
Hunter
Brawler
The next AP we start is likely to have a Pyscic and and Alchemist, so we are slowly getting here

Mark Hoover 330 |
My players don't use a lot of splatbooks or go on the SRD much. They also don't hunt up builds on these forums. As such a lot of the more unique classes like Vigilante, Ninja, or even Cavalier see no use. Ironically what gets the least use from the Core, Base or Hybrid classes they DO know however are mostly the Divine/Profane types.
Clerics aren't used at all. Paladin hasn't hit the table in just a shade under a decade. I've seen warpriest and druid, though I think that's an optimization choice. Also I've only seen one inquisitor.
Also for some reason no one wants to play a core rogue. Investigators, rogue-type bards, or a grippli ranger who ACTED like a wilderness rogue... but not the actual class.

Perfect Tommy |

Play locally, intra-state and probably 3-4 states every year.
I see a handful of sorcerors. A few arcanists.
A few Kineticists. A few shamans.
Lots of Barbarians. Fighters tend to be multiclassed only.
Hunters.
Lots of Druids. Lots of Clerics. Lots of Monks.
In our area, a fair number of rogues just because of traps in organized pfs.
Lot of investigators, fair vigilante, usually multiclassed (v).
Lot of slayers (multiclassed)
Fair # of alchemists
A lot of paladins.
Very few occultists. Zero phantoms, mediums. A few mesmers. Very few wizards. Few cvaliers, due to troubles getting mounts around. Few skalds.

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I haven't played as much in the post APG era, so I've seen none of the later classes.
Back in the day, 'though, I remember the Barbarian, Monk, Ranger and Sorcerer being rarer than the rest. Someone always seemed to be going for the 'core four' of Cleric, Fighter, Rogue and Wizard, and Paladins seemed the next most popular choice, along with the occasional Bard or Druid.
After the APG, it seemed like Alchemists and Summoners were the most common, with Witches right after. I saw few if any Oracles, Inquisitors or Cavaliers.

SheepishEidolon |

Playing mostly with people who only do the hobby for a few years, I never encountered anything beyond Ultimate Combat (samurai). If you don't count a single ranger archetype from ACG, that is.
For a more representative survey you can check this PDF out. Page 9 shows a pie chart with classes, just be aware this also includes dips. It can be roughly split in quarters:
1st quarter: "Classic four", meaning rogue, fighter, cleric and wizard
2nd quarter: Other CRB classes, precisely sorcerer, paladin, monk, bard, ranger, barbarian - but not druid
3rd quarter: Most APG classes (cavalier is missing), magus, druid, gunslinger, swashbuckler plus bloodrager (as only ACG classes)
4th quarter: Little love for occult classes, way more for 3rd party material, all the other Paizo classes (cavalier, samurai, antipaladin, ninja, remaining 8 (!) ACG classes, vigilante, shifter)
I see a leaning towards old and straight-forward classes here.

Darigaaz the Igniter |

Playing mostly with people who only do the hobby for a few years, I never encountered anything beyond Ultimate Combat (samurai). If you don't count a single ranger archetype from ACG, that is.
For a more representative survey you can check this PDF out. Page 9 shows a pie chart with classes, just be aware this also includes dips. It can be roughly split in quarters:
1st quarter: "Classic four", meaning rogue, fighter, cleric and wizard
2nd quarter: Other CRB classes, precisely sorcerer, paladin, monk, bard, ranger, barbarian - but not druid
3rd quarter: Most APG classes (cavalier is missing), magus, druid, gunslinger, swashbuckler plus bloodrager (as only ACG classes)
4th quarter: Little love for occult classes, way more for 3rd party material, all the other Paizo classes (cavalier, samurai, antipaladin, ninja, remaining 8 (!) ACG classes, vigilante, shifter)I see a leaning towards old and straight-forward classes here.

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Our group has its favourites. If it's not a 3/4 bab 6th level caster with lots of skill points, it's probably not popular. If it's a full-BAB class and it's not a Paladin or Bloodrager, it might as well not exist. Swashbucklers and Cavaliers seemed to narrowly escape this fate, though.
I'll run through them by group.
Core: Never seen a fighter or a barbarian. Never. The Wizard, Ranger, Druid and (UC) Monk I've seen once (though I have plans for more Wizards), and the Cleric, while it holds interest, has yet to see play in a campaign that got rolling. Really, only the Bard, Paladin, (UC) Rogue and Sorcerer have much popularity among us - mostly the Paladin.
Base: Gunslinger once, and I regretted it. Cavalier I've seen used as VMC twice and and as a class once (twice including samurai). That makes it the most popular full-bab/no-spells class. Alchemist is liked but suffers like the cleric. Oracle has seen a fair amount play, but the Vigilante, Magus, Summoner, Witch and Inquisitor are all standouts.
Hybrids: Never seen a hunter (shame), Slayer or Brawler. One person likes Skalds, but he mostly plays Bloodragers instead. Arcanist and Shaman once, with the others holding a good deal of popularity (okay I lie all three of our investigators were me).
As for Occult classes? Mesmerist is popular, Occultist is popular, Psychic has seen use, Kineticist is popular but we've yet to actually keep one, the Medium has seen use and I have a Spiritualist for an up-coming module. Occult classes are very popular in our group.

DungeonmasterCal |

Speaking of banning classes, I don't allow Gunslingers. Don't like the name of the class nor guns in my fantasy. I also ban Paladins and Anti-Paladins. Not because I don't like them (My very first character was an Anti-Paladin 34 years ago) but because they are often the hardest to play correctly (in my view) and far too polarizing.

UnArcaneElection |

From following PbPs and a handful of Campaign Journals, it seems that the longer a class has been around, the more I have seen it. Unfortunately, all of the PbPs and [i]almost[i] all of the Campaign Journals I have been following started before the most recent Pathfinder 1st Edition books came out, so it isn't a fair test for anything in Occult Adventures or later, of which I haven't seen any except for 1 Kineticist adversary that a GM put into Serpent's Skull (PbP unfortunately now defunct). Of the classes that came from books early enough for the test to be fair: I haven't seen any Antipaladins (this would likely change if I started following a Hell's Vengeance campaign), Brawlers, Hunters, or Skalds, and vanishingly low numbers of Ninjas(*), Samurai, Slayers, and Warpriests. I have also seen extremely few examples of any prestige classes (the only examples I have seen are 1 each of Arcane Trickster and Mystic Theurge, and 1 instance each where somebody was building for Mystic Theurge or Rage Prophet, but the campaigns went defunct before they could get there -- if not, Mystic Theurge would have been the most popular prestige class).
(*)And yes, I actually have seen some Rogues, even started before Pathfinder Unchained, although they were usually multiclassed with something else.

Eryx_UK |

Antipaladin - We don't allow evil PCs.
Investigator - Not really suitable for a typical PF campaign.
Ninja - No idea why.
Occult classes - once or twice but for the most part the players i know are not so interested in the psychic systems.
Samuari - No idea why.
Shaman - Would rather play the Witch class.
Shifter - No one has had change to try one.
Vigilante - Pointless in a regular PF style campaign.