The balance is fairly typical for AP
This varies between books, but is fairly linear
It is clear what the BBEG is quite quickly. As earlier it is patchy with mystery/detective work needed at times
Not sure what you mean by slow
Book 4 is a bit of a mess from a GM point of view, but it is less clear if players would notice the logic flaws. If this worries you then it could be a lot of writing.I tinkered with the first book a little just for tone. I adjusted some encounters in Book 2 which I found over powered.
So far I have run Books 1-3, and am preparing book 4. I have only read books 5 & 6.
Hope that is of help
I think this definitely depends on the AP.
I have been looking at the AE of Rise of the Runelords recently. I could not see much that would allow any character to understand what was going on till very late book 3 or more likely book 4.
I am running Jade Regent and The characters know quite quickly what is going on.
I am in Kingmaker, starting book 5. We have a running bet between the player about who/what is at the end as we no idea.
Iron Gods starts slow but you have good clues by book 2.
Serpent Skull is a quick reveal by the end of book 1.
War for the Crown has a late reveal (but not as late as Kingmaker)
So there is a lot of variety
The group I play with are sticking with 1st Edition.
We have just finished Serpents Skull and will start Giant Slayer or Hell's Vengeance with that GM.
We are 2/3 way through Kingmaker. That GM has Wraith of the Righteous to run.
I am half way through running Jade Regent and have Iron Gods, War for the Crown and Rise of the Runelords (AE) to run.
We also have the hardback CotCT and Emerald Spire
This lot will keep us busy till the 2030's
Shortening Book 4 and reducing "the Madness" sound like a good idea.
I agree book 3 & 4 and Book 5 & 6 are really two long books.
This is not that unusual. Iron Gods is really a trilogy each made of 2 books.
Definitely enjoyed it. We have 3 GM running APs, we alternate between the 3. That GM is running Giantslayer or Hells Vengeance next. Currently we are starting Book 5 of Kingmaker, Then I will run Book 4 of Jade Regent
While we did the play test we are not looking at 2nd Edition. I have 3 APs to run in 1st Ed and loads of options I want to play. 2nd edition had to be a big improvement to get us to give up on 100s of £ of stuff we have invested in. So I have no idea about conversion
We recently completed this AP. We started about the time it came out, but it is one of 3 being run in the group. Even so you can tell we are not quick.
Since I wrote the following in the “Who are your Castaways” a few things changed.
Tian died a couple of times. On each occasion only a reincarnate was available. So Tian went from Human to Elf to Halfling. From a mechanical point of view the character was fine in each new form. Towards the end Valden lost his T Rex animal companion (hit with a prismatic spray and ended on a random plane) He was replaced by a velociraptor who was not quite so scary. Valden also started summoning a lot more towards the end.Toomba just got more powerful without changing much.
Gardura multiclassed into fighter. She was finding that without extensive preparation she was missing too much with ¾ BAB.
So how did we find it?
The final fight we had some sensible tactics. The Druid pin the Big Bad Guy (BBG) in place with summons creatures. Even the BBG finds a purple worm a distraction. However the normally effective Toomba’s sole contribution was communal Prot Energy. Everything else bounced off SR or was saved.
Like most things it depends on your table/how you play.
Our group played through most of Serpants Skull without a full BAB character. As we got to higher levels we found the 3/4 characters were increasingly into combat before they could buff up. Eventually the inquisitor multiclassed into Fighter.
Our Kingmaker group's only divine spell caster was a paladin. The constant drain of gp's into consumables got to the point the paladin multiclassed into cleric. We just felt we had sexier things to spend our money on.
Our Jade Regent group's only Arcane caster is a Summoner. They are doing OK at the moment, but I think it will cost them at higher levels.
DMing styles make a massive difference in all of this.
I can understand the OP. I spent hours on these boards every week. But now they will be supporting a system I am not playing. No criticism of Paizo they have to support their new game.
I have nothing against PF 2nd. It just didn't strike my group in as a big improvement.
I feel a hole in my life coming up. I am still interest in the setting so the fiction will still be of interest, as will any guides to Glorantha. But the crunch not so much.
My group have just reached Nal Shaker, so I have read Helekhterie in more detail.
She has a Spell lattice 2nd. What spell is in it?
Going back to the OP's original point. This is something I have found amazing. On their own site they have simply made very general comments.
Mathmuse pulled together some quotes to show that Paizo had talked about the design plans
Jason Bulmahn wrote:
The problem is that this is just motherhood and apple pie.
There may have had interviews and/or said things on other sites. But I expected this site to be where I go for that information
Mathmuse did show that the blogs on proficiency and feats had some high end objectives. But I have been disappointed in the lack of information on what was it about Ed 1 which requires a new edition and what they are trying to achieve.
As the playtest is now over I doubt we will get anything
After much discussion the party decide to explore to the south of Talmandor's Bounty. They set off just after dawn, the weather clear and warm. South east of the colony is a tall hill bare of the forest which covers much of Ancorato. The climb while not dangerous is exhausting. The wisdom of the early start soon becoming evident as the temperature rose.
On the south eastern slope the party come across an impact crater more than a hundred feet across punches into the mountainside, shrouded in dense vegetation and surrounded by toppled stone blocks, crumbling pillars, and shattered statues obscured by the island’s lush flora. Small streams flow down from the mountainside into the yawning crater that descends into the earth.
That crater goes a long way down, I hope none of you want to go down there Braith comments.
What do you think these are? Muxo asks, pointing at two clusters of carvings on one of the statues. Everyone gathers around looking at the markings. Well they appear to be based on Varsian Trail signs, I am only recognised that one which means “Island” Braith remarks. “When have you ever been to Varsia Braith. From our conversations you had never left Almas until the ship took us here.” Muxo asked looking at Braith with a smile.
“I am a man of mystery Muxo, I have many hidden depths.” Braith laughs back.
Well as I said earlier it is a long way down. So going down a deep hole, with a warning from a famed explorer of the past that it is dangerous. I say just cover it up Braith contributes
Muxo grins. I say we go down. We are here to explore. And anyway there may be Azlanti ruins down there. No risk, no glory Braith.
As they clamber down Braith inspects the fused figure. While most of the figure's gear is fused to the remains and the stone behind it, the corpse wears an elaborate (and now heat-warped and worthless) circlet set with a faceted sapphire.
Reaching the edge of the hole at the bottom of the crater, Chrome suddenly spot moving humanoid silhouettes cast against the ruins. A feeling of dread fills the party and they get the sense something bad is about to happen.
Chrome recognises this as a haunt and channels holy energy into it before it fully manifests.
Well that was fun. What just happened? I get the impression we need not want to see that pan out Muxo asks looking around for any other strange occurrences.
Eighty feet below this cavernous opening at the bottom of the creater, you can see a stone floor cast in the shadow of the plant life surrounding the opening.
”That is beyond my scholarship. But realistically there are not many other candidates in this area” Thanith answers.
As they look around. A figure slips out of the shadows and punches Chrome. Muxo reacts with the speed of a cat, skewering it through the abdomen. ” What the hell are you, doesn’t really matter, my rapier has your measure. Undead skum.” Thanith silently moves away and unleashes a minor blast of positive energy. The figure burst in into flame and is surrounded by a cloud of smoke. It then punched Muxo.
”That is unfriendly” Chrome mutters. ” Lord Zohls let you power flow through your servant” Holy energy flowed from her breaking pieces from the last shadow.
Muxo advances on the last monster but misses. The blast shadow strikes back with its fist, Muxo parries the blow and swiftly takes advantage of the shadows lack of balance by landing a good blow. Braith misses. Chrome channels divine energy again healing her friends.
Muxo misses again. Thanith shakily get up and hits the undead with a jet of acid. Muxo suffers another firey blow. Braith manoeuvres into a flanking position and sneak attacks. Chrome casts a spell on Muxo to protect him from fire and moves away.
”Do you think Ramona will let me retire. Growing mango’s is looking good at the moment” Braith asks. ”May be I can join the two fathers in ministering to the spiritual need of the colony. I will have to spend more time around Harcourt and Luetin, but it would only hurt my ears.” Chrome replies.
Thanith, barely staying on his feet ” Let’s get back to Talmandor's Bounty. Any further exploration could set of a trap or haunt or even worse, more of those shadows”
AGREED They replied.
I have to agree with the OP. Apart from dex bases builds, this rule will make most weapons very sub optimal. Each class will migrate towards the weapon with the biggest dice.
It is one of many parts of 2nd Ed which I think are going in the wrong direction. Hopefully it will change when the finished rules come out.
I agree that unless one is full time looking into this it is impossible to keep track of all that Paizo is saying on the playtest.
Personally I am inclined to stay with 1st edition, but am open to be persuaded. Currently they are not doing that. But it might be that I am missing important messages. Stuff on blogs/streams/interviews need to be linked to a "Pazio Blog" on the site.
While you would loss some of those classes charm if they did not have any spell specific to them, I think that simply having access to level 1-6 spell from an existing list would be OK. Having spell accessed at different spell levels was often problematic so is a good idea to get rid of. This stance if continued will reduce their future design flexibility.
I have no problem with Rangers and Paladin's being spell less.
Plans are made to approach the humanoids to the north. They gather a variety of things the humanoids might be interested in and assure Ramona not to necessarily expect them home each evening. The party depart Talmandor's Bounty, heading up the west coast of Ancorato. Shortly after leaving the colony Chrome spots a humanoid figure hiding in the edge of the forest. From the description Braith identities it as a sahuagin “Shark-folk. Stone cold killers, vicious raiders. Definitely not good neighbours. I hope these are not the people the scouts have spotted.” The party act as if having not seen the figure but it melts away into the cover very quickly.
When the creatures notice their approach, they begin to burble excitedly to one another. One of their number approaches you with hands spread in a gesture of greeting. A strong fishy odor exudes from her.
Chrome mirrors the peaceful gesture. Thanith then approaches and talks in Aquan "Good day to you, Koloshkora! My name is Thanith, and these are my companions: Braith, Muxo and Chrome. We come from a newly established colony in that direction." he says, gesturing first to each of the others in turn, then to the direction of Talmandor's Bounty before continuing, "We are glad to meeting you, as well. Our apologies for taking so long to come and make ourselves known, but we have been very busy getting ourselves settled in to our new home. I'm afraid that I am the only one in the colony who speaks the Aquan tongue. It is our sincere hope to establish a good relationship with you and your people. To that end we have come with some goods that we hoped might interest you and show our peaceful intentions." he continues, gesturing to the sack they carry containing the things they brought with them.
Koloshkora continues in common "I shall continue in the surface tongue, it is easier for your companions, and it is good for me to practice. We heard rumours that humans had come to this place on a ship many months ago, but when we arrived, we found only empty buildings. It is my pleasure to finally meet you all! I am a shokokoba--a culture seeker. Much of our history was lost in a cataclysm long ago, when the stars fell from the sky. Since then, our people have striven to forge strong bonds with new species to add new ideas and concepts to our understanding of the world. But there are not many people in this region, and I have not had the opportunity to perform my tasks until now! I would be happy to teach any of you the Aquan language in exchange for insights into the ways of your people."
Muxo peers about the village, taking in their rustic practices. He sniffs the fishy sea air and says, "I suppose that depends on how much you need to learn about us. Have your people lived here that long - since the Starfall?"
Chrome takes up the conversation ”I am sure that mutual trade can benefit both our peoples, and we would be happy to help with that. We are also interested in the disappearance to the people who came before us. Do you have any Ideas of who may be responsible”
Kolshkora scowls. "Unfortunately, yes. Several treats inhabit the shores of the island. Skum have dwelt here since the cataclysm long ago. But we have not seen them in this area in several weeks.
Muxo interrupts to Chromes annoyance ” Sahuagin, Braith isn’t that the name you used for the figure we saw skulking around the colony. The Shark-folk.” Braith just nods.
“OK, I am sure we can mutually assist each other with these sahuagin. This city you mentioned. Can you tell us more about this.” Chrome asked steering the conversation back to trade
Arrangements are made to move the locathahs camp and for a messanger to be sent when you are ready to approach Vriskirsa
You rest overnight, and are planning to depart Talmandor's Bounty, heading east across the island of Ancorato. However two of the colony soldiers bang on your door. Colson Werton and Sighra Harleau limp into the house with visible injuries. "We were investigating the disappearance of Soran, He went fishing in a canoe a couple of days ago and has not returned" Colson says gruffly. "We went down the west coast on foot to look for signs of him, but a pair of strange, winged reptilian creatures ambushed us!"
“So where was the attack and describe the creature in as much detail as possible” Muxo asks, suddenly all business.
Well, They were reptiles on two legs about the size of a BIG dog. They had manes of spikes running down their scaly backs and large, batlike wings. They attacked us 3 miles south of here, on a rocky stretch of coast by sheer cliffs near the mouth of the bay.” says Sighra. “A BIG BIG dog” agrees Colson.
The party gather their gear and set off down the beach. Even with the warning where the creatures attacked Colson and Sighra, they reptiles still ambush the party, launching from the high cliffs they claw Muxo and Thanith as the fly past. They loop back over the sea and claw Muxo and Braith before anyone can react. Thanith summons a jet of acid but misses the agile flyer. Muxo readies himself if they fly past again. Chrome buries a crossbow bolt deep into on and Braith grazes the other with an arrow.
The creatures Fly in and land beside Muxo and Braith clawing Muxo for a third time, but this time Muxo is ready and stabs deeply with his rapier. Thanith scratches it with his spear. Muxo then finishes his one off before the survivor flees.
“Well I have never seen flying chupacabra before. Well technically I have never seen a chupacabra before. But I have heard of them, just not with wings. Nasty blood sucking predators. I suppose we will have to look for a nest, just in case” Thanith peters out. “you mean you want me to climb around and see if I can find Soran’s body” Braith grumbles
As they slowly gained their feet Braith voiced what was in all their minds ”I don’t know, what her powers are, but the next time we meet I’m going to kill her”
They come across a grassy field pockmarked with piles of fallen stone and sparse trees stands a monument that is relatively free from damage. A path of broken white marble leads from it, and the grass is curiously cut and edged away from it. The monument itself is a smooth marble disk, about thirty feet in diameter, and marked with representations of the phases of the moon. A semicircular row of thirteen columns surrounds the northern side on a curved marble base, the ends of which have broken off and subsided into the ground. Two adjacent columns near the center are broken and the lintel between them is sundered. Two curved stone benches sit before the semicircle on either side of the path, and two stone buildings lie between them and the monument.
Muxo gives Braith a long look. Oh. This is my que is it? You think I should creep in look around and report back what I see. Braving any dangers that are in their on my own, as you look on. Brraith asked. Chrome ginned back Well you don’t expect a holy priestess to know how to skulk around do you?” Seeing Braiths face She quickly added ”Oh and swearing in front of a priestess is a no no as well”
Braith uses the cover to recon the area. Both buildings have pitched stone roofs and columns on all four corners, with open window spaces that admit light and air. Each has a single door that faces the other structure. Inside each is a simple stone table flanked with stone benches, suitable for temporary gatherings or prayers. Braith scouts both builds looking through the windows. He also sees two metallic sculptures of idealized women. They sparkle in the light of the setting sun.
This causes a quick conference Chrome, who was considering the difficulty of fighting two metal women, and knowing they were seeking a place to camp, shrugs and finds a place to sit. "Might as well learn something. By the way in case you don’t recognise them our hosts are celedons, immortal automatons of perfect faith. Forged of the purest extraplanar metals, every celedon exists to serve a single deity. Each possesses a boundless willingness to praise their deity's name, whether through song, oration, mock battle, or whatever performance their creator favours. Most spend the entirety of their existences tending a single holy place, repeating rituals, perfecting services, and creating new works to laud their particular deities. " She says, sighing. "Thanith, you might want to point out that you are the only Azlanti speaker here”
The celedons, who give their names as Ariel and Urlana, begin to lecture about their goddess. And they offer to instruct the rest of you in the ancient language as well.
Packing quickly and making your way back to the colony with all due haste still takes most of the day carrying Rayland’s body. When you return everything seems to be as it was left. Apart from a few eager eyes that have been watching for signs of your return with news of your expedition north.
Braith answered "Yes, it's Rayland. And Eliza, another of the first colonists to arrive was also there. We found them in an old Azlanti prison facility but, under suspicion that their minds were being controlled, we asked them about Silas. When the answers didn’t add up, they attacked us. Eliza is a psychic and Rayland has lost none of his combat ability.
After waiting for Ramona to make any orders she wants, Thanith will explain more thoroughly.
As the meeting breaks up Thanith gathers together Carver, Eamon, Kurvis and Perrell
Eamon perk up with excitement. Carver is just open mouthed in astonishment. Kurvis grumbles ”I wish I had time for such interesting diversions, I am sure it will be as fascinating as you have suggested” Perrell appears lightly shy in the company, but turns to Kurvis ” maybe this is exactly what you need. It will give you an outlook away from the demands of your flock”
The four started planning when they can get away from their jobs. Braith chips in. "I tried to convince them to come back to the colony to continue their teaching, but they refused; apparently that area is a holy site to Acavna. You might have more luck convincing them to join us back here than we did. I think it's at least worth trying."
The next several days pass relatively quickly. Alba helps to dose Eliza and keep her in an addled state, though Ramona is sure not to relax the guard around her just yet. After five days, the domination effect fades away, though the psychic remains unrepentant when questioned.
Several weeks pass, growing the colony and ensuring the food supply. Eventually Ramona gathers them all together.
"Now that we're a bit more settled here on Ancorato, I have some tasks for you," Ramona continues. "Perrell Beys and Lyra Heatherly are both occupied with other missions, so I'd like your assistance in surveying the island to chart its geography and secure resources essential for maintaining and expanding the colony. Their tasks include locating a quarry of stone suitable for construction of larger buildings, prospecting for precious metals or ore that could expand the settlement's trade arrangements, flagging forests to establish lumber camps, and discovering whether there are any peaceful indigenous inhabitants—and if so, opening diplomatic relations with them. In fact, our scouts have spotted aquatic humanoids of an unknown nature just up the coast to the west of Talmandor’s Bounty, which may be a good place to start investigating."
So I have created a few characters for "The Lost Star" and am starting to look at 4th lv for the next installment. I don't have any earth shattering insights but the following have occurred to me:
* the 150sp allowance appears to allow you to be better equipped the in 1st Ed
Generally the AP is very good. We are having great fun with it. It does have some issues.
The original exploration of the colony had too many intelligent humanoid like monsters for my taste.
Some of the encounters in Book 2 appear overpowered for the party levels.
The party find the first wave of colonist disappeared. But then nothing is done about this till the start of the 3rd book, when suddenly the party is expected to rush head long into a rescue, weeks after the original abductions.
There are some story issues in the underwater city. You many want to read the specific treads about that.
None of these are insurmountable, and many may well not be noticed by players as opposed to GM's
Recently we mainly play AP's.
Kingmaker we have a party who's only healer/status remover was a Paladin. As we entered the 11-12 level area it became increasingly difficult.
Jade Regent. The parties only arcane caster is a Summoner. At 8th level it has not been a problem. But I think it will become so.
Serpents Skull had no character with a full BAB. This caused increasing problems, but mainly due to the GMing style. The 3/4 BAB characters rarely had an opportunity to buff/prepare before combat.
Is it a necessity to have a balanced party? No but as you go up in levels it becomes increasingly telling.
I am strongly of the view that if a group decides on a non balanced party it is the player job to make it work, not the GM's.
Through the door is a featureless dark chamber, empty except for a large ring of an unusual-looking metal embedded in the floor.
Studying it for a short time, Thanith determines that anything within the circle will be subjected to a detect magic effect, but the results of this effect are visible to anyone in the form of coloured auras of differing intensities.
The ramp winds up to the next floor. Much of this level is a room that wraps around the tower. Another ramp on the south wall ascends to the floor above. Against a wall to the southwest is a table suitable for quiet study. The western side of this area sports half a dozen bookshelves covered in the dust of deteriorating paper and leather. Opposite the shelves is a small stone plinth holding a clockwork bust of a nondescript woman. A large table surrounded by a few stools occupies the eastern side of the room.
Muxo advances and takes a powerful attack of opportunity landing a blow of his own in exchange. The powerful skum strikes back but Muxo parries the blow. Thanith and Chrome advance. Chrome heals Muxo and Thanith launches a Jet of Acid that wings the skum.
Braith tumbles into the combat and stabs deeply with his shortsword. Muxo misses with a flourish of his rapier. It decides to take out the healer and steps towards Chrome but misses. She strikes back with a strong blow.
Braith’s sneak attack leaves another massive cut in its body. It claws Chrome before Muxo slays the skum.
The skum had a magic potion and a magic glaive, and a ring of five keys.
Looking at the water tank now more narrowly, Thanith seems suspicious.
Studying the aura on the tank, Thanith surmises the spell creates a barrier to keep the water from spilling out. Even if you were to open the door, the water would likely remain within its confines.
Braith quietly retreats back down and reports his find. Chrome casts Detect Thought
They then walk up the slope.
Braith smiles broadly walking into the room "Eliza, Rayland, we have been looking for you. You appear to have something terribly wrong with your skin. Are you in any pain?"
Eliza says. "I'm not entirely sure what happened. I remember coming up here and opening the small chamber and then...everything gets fuzzy. I think something has been tampering with my memory. Somehow Rayland got here too, and this happened to us." She gestures to her translucent skin. "It's very painful. Our skin dries out if we don't immerse ourselves in water every hour or so."
Eliza replies "I'm not entirely sure what happened. I remember coming up here and opening the small chamber and then...everything gets fuzzy. I think something has been tampering with my memory. Somehow Rayland got here too, and this happened to us." She gestures to her translucent skin. "It's very painful. Our skin dries out if we don't immerse ourselves in water every hour or so."
"Alright? He seemed... agitated. Quite upset at Rayland, in fact.
"I don't know," Rayland says. "I don't recall doing anything that might have upset him."
"There are gaps in Rayland's memories, too," Eliza says. "We don't even know how long we've been held here for."
” Well it’s just that Silas’s ghost told us Rayland killed him. That, the fact that you still have your weapons and that Rayland appears to be enchanted”
Chrome added to the conversation ”Eliza, your thoughts give you away. They are hostile and you do not see us as liberators at all”
Eliza’s face suddenly turns into a mask of fury. ”Kill them Rayland, kill them all” she snarls. Anticipating this, Muxo moves to the left next to Braith, looking to block and advance to the spellcasters and ready’s an attack. Braith takes a defensive posture. Rayland advances, shrugs off Muxo’s attack and hits Muxo with his sword.
Muxo shouts ”We have defeated Grindylows, monkey goblins, skum and many kinds of constructs. Ankhegs, Assassin vines have all fallen to us. Do you think you will prevail” and hits Rayland. Raylands confidence drains out of him. Braith tries to skip past Rayland but gets stabbed for his lack of caution. His return strike wounds Rayland deeply. Eliza summons her psychic magic and pushes a mental probe into Braith’s mind causing some mental damage. ”That hurt, I’ll get to you next, witch”
Rayland steps away from the flanked position he was in. Swinging his sword at Muxo and the shield at Braith, missing both. Thanith’s sleep spell fails to affect Eliza, but the follow up Ray of Frost destroyed an image. Chrome stayed near the ramp to stop anyone escaping, she then channelled healing energy to her friends. ” What are you witch. What have you done to Rayland and all the others?” Chrome questions
Muxo stabs at Rayland, but the experienced warrior avoids the blow. He could not also avoid Braiths cut. Eliza casts another psychic spell ripping into Braiths mind, who slumps to the ground. Rayland lashes out at Muxo with both sword and shield, getting a glancing blow with the shield. Thanith’s Ray of Frost knocks down another mirror image. Chrome stabilises Braith.
Muxo and Rayland trade blows, with neither able to land anything telling. Eliza uses her Mind Thrust on Thanith, leaving him clinging on to consciousness. He moves closer to Chrome and collapses. Chrome heals each of her allies with healing energy.
Muxo and Rayland continue to miss each other. While Braith plays dead Muxo shakes off most of another Mind Thrust. Thanith uses a burning hand spell to injure Eliza. Chrome advances and knocks down the last Mirror Image.
The two fighters carry on searching for a weakness in their opponents defence. Eliza uses her last Mind Thrust and knocks Chrome out. Thanith hits Eliza with a jet of acid.
Muxo finally finds a way through Rayland defence, stabbing him through his heart. Rayland slumped to the ground dead. Eliza uses darts of magic force to drop Thanith. She then moves to the large water tank.
Before Muxo can stop her she flees into the water. “Good job I am stocked up on potions” he mutters as he revives his friends.
Page 55 of Book one talks about "At some point
I took this to mean there were two supply ships who travel in a six week schedule (possibly with a change of crew)
The ships will be able to message each other to coordinate purchases etc.
Following on from my previous post.
C2 Buried Laboratory
All of this and the encounter follows a very dangerous haunt.
I normally add material to AP's, customise it etc. I do not normally change the encounters. In this book it looks like I am going to have to double check each encounter!!!!
In addition, the tower has what appear to be stone posts directly abutting either side of the door, hinting that there was at one time a walkway or some other structure attached to the tower.
Two skum step through the walls like they're not even there, tridents raised to strike! Muxo strikes deeply with his rapier and Thanith barely misses with a ray of magic cold. Braith’s swing is wide of the mark. This all put the Skum off who miss the stabs.
“ Well I am going to try and deactivate that panel keep an eye out for me” Braith declares
Because we mainly play AP's we don't start new characters very often. So some of the ones below are due to lack of opportunity. Never seen:
The next AP we start is likely to have a Pyscic and and Alchemist, so we are slowly getting here
While resting the party notice a group of fishermen running back towards Talmandor’s Bounty. Sensing a problem Muxo runs towards them. Braith quickly jumps to his feet and runs towards the flank. The fishermen are being attacked by three aquatic humanoids, lumbering up the beach. They manage to lay low a fisherman before the others flee shouting.
Well this is the first clue to the previous colonist. I want you four to prepare for this. We do not want to get this wrong by rushing into something that has been hidden for weeks. Anything you need in my power, I arrange for you have.
Is it just me, but what is a Feeder in the Deep (CR8) doing in encounter E?
On top of this the party are not yet likely to totally prepared for underwater combat.
Obviously they may have Koloshkora with them, but that is not guaranteed. Without her it looks to be a TPK. With her I can still see several character deaths.
The following morning the party, refreshed and rested returned to the well. The lid was removed and they descended. They follow the same cramped passage but took the right fork. This lead to a cave, luckily Braith’s sharp eyes spotted movement on the ceiling. Not sure what is up there but something is hiding.
Braith looking seriously unimpressed ”Should we let them kill each other? They are both pains in the …”
Chrome goes back to their house. ”What did you say to him? Offer to sleep with him?” Braith quipped and misjudged his duck and got a whack around the ear. ”For a supposedly intelligent man you really should anticipate when you will need to duck” Thanith chuckled.
Several days later the party are scouting to the south east of the colony when the trees thin out around this field of shattered stones and fragments. Toppled marble columns jut haphazardly from the ground and are partially covered with moss. These rocks are the only evidence that buildings once stood here, but the passage of thousands of years has left little but their broken stone skeletons. One remnant remains incongruous with the ruins: a circular marble dais carved from a distinctly lustrous pinkish stone, perfectly preserved but surrounded by a crumbled stone rotunda that has not weathered the ages nearly as well.
After Thanith translates for the others.
The journey back was interrupted by a fearsome predator. As they moved across a clearing. A pony sized dragon burst from cover and spat acid at the party. Braith with the reflexes of a cat jumps out of the way. Chrome takes the brunt of the acid, The drake the charges and bites Chrome who falls to the ground. Muxo stabs it for a minor wound. Braith manoeuvres to the side and sneak attacks. Thanith launches a jet of acid that just washes off the drake.
Muxo shrugs ” I am OK with this, people are not always able to be up front with all their details. However understand we are here for the colony, not some semi secret team of meddlers.”
The journey to the dais is uneventful except for the heavy rain.
As Carver approaches the dais the image appears. "That helmet! Do you realize its significance?" He glances around furtively, looking particularly at Muxo for a few moments. The swashbuckler betrays no emotion, though, so Carver shrugs and turns back to you, seemingly having made up his mind about something.
There is much debate about the fate of the monkey goblin captive. After as much interrogation as a tongues spell allows it is let free.
The party manage to get a couple of days rest. Thanith spends time scribing scrolls and transferring spell into his spell book. Braith and Chrome spend a few hours a day helping with the building, while Muxo spends a few hours doing guard duty. All much easier then fighting off murderous creatures.
Okay Daib, try not to chat about this until Chrome and her friends deal with this. When he leaves, Romona turns to you. OK, track this thing down and kill it or drive it off. If you need help with tracking Anya is free to help.
Anya soon find some small star shaped tracks heading south, these headed up the hill towards Levins Farm, which had retained its name despite being occupied by the patch family. The tracks led to the well.
So who going down first. I can supply light. Thanith asks Ladies first? suggests Muxo, and gets a punch on the arm. [/b] I’ll go first, just don’t pull that “ladies tosh” with me[/b] Chrome laughs
The Patch family are warned to stay indoors and keep a look out
Eventually Braith goes down the well with a knotted rope with a light spell from Thanith. He finds at the bottom of the well, just above the waterline, a narrow break in the wall leads north.
The party take the left hand fork The cramped tunnels open up into a larger cavern. Its irregular walls open to dark spaces. A suspicious-looking pile of bones sits in the center of the floor, a faint scent of blood and viscera has almost—but not quite—faded away.
Ok Thanith, you are not to ask any more questions like that again. I did not want to find out what the parents were like. That was very nasty. Let’s finish your magical sweep and get these two back to Eamon
I completely agree that wizards are powerful and versatile, I just think it can be over emphasised. Scribe scroll is indeed very useful (even more for class which know their entire spell list like clerics) for utility.
I was simply pointing out that a wizard can do many thing, but not necessarily everything in the same day, and is best with some foreknowledge.
I have a serious love of the inquisitor, however you do need to understand their limitations:Bane is only rounds per level (and does require you to identify what you are fighting
Judgement lasts until combat ends, so cannot be put up before.
Both are swift actions so often you cannot put up both at the same time
They have limitations as a parties only/main front liner
This is true but a 5th level wizard has limited 2nd and 3rd level spells. This goes back to my point about prepared casters shining when they know what to expect. Spell casters can make encounters easy, but only so many times in a day.
Also climb is one of the easiest skills to replace.
The caster vs martial balance depends on many things (as well as the table)
Clearly each table has it’s own balance. We have never really found a problem. Pathfinder has certainly levelled things out. We certainly find no shortage of people playing martials which is the real test.
• Battlefield control is useful, but not easy to pull off in reality, as opposed to the theory, without also hindering your colleagues
The Peregrine sails south back to Talmandor's Bounty, making the journey in a couple of hours. Upon arrival, the ship drops anchor in the bay and both the crew and colonists work together to begin unloading the ship using the ship's boats.
The Peregrine will depart tomorrow morning, Ramona says. "If you have any treasures you wish to sell, you can leave them with Captain Markosi, and he will send the proceeds of your sales back with the next supply ship. You may also place an order for equipment and special provisions.
Muxo takes the lead
"Most of the buildings are in pretty good repair. You'll notice that most of the tools remain in the tool house here. We are also temporarily using the Tool House as safe food storage, due to the infestation within the Food House.
Ramona listens to Muxo’s descriptions as she tours the colony. "Yes, it looks like we'll have a good leg up settling down here. I'll have Luetin go through the smithy to make sure he has everything he needs to set up shop there.
It takes the majority of the day to get everything unloaded from the Peregrine. The ship stays the night and the crew replenishes their fresh water before departing in the morning. During the next day, the existing houses are assigned with the understanding that there may need to be compromises made if the original colonists return. Ramona also assigns work details and specialized crews. She declares the four of you the colony's trouble shooters. While you have no official daily jobs, you're expected to be on standby to respond to any situations that might arise. Aside from that, however, you have free rein to spend your days how you wish.
The next several days pass rather quickly, with work beginning in earnest to get Talmandor's Bounty up and running again. As the farmers clear the fields and tend to the crops, the carpenters focus their work on finishing the palisade wall. By week's end, the wooden fortifications are complete, creating a secure barrier around the core of the colony.
After several days the governor asks you to see her.
"Since the roaches destroyed a good portion of the food stores here, we need to stock up on fresh meat. I've asked Anya Sandstrider to organize a boar hunt tomorrow. I'd appreciate it if you and your friends could help in that endeavour. Please be ready at a couple of hours before first light"
The next morning the party meet Anya and some of the colony soldiers. I have found several trails used by the boar. I propose to take the soldiers to one and want you four to cover the other.
Muxo replies That works for us. We have got used to working together over the last few days. We wouldn’t want our crashing about to spoil your stealth
After an hours walking Anya points out a trail and the tracks she had spotted. They will come down here just after dawn, be ready
After several hours waiting they see two boars walking down the trail. Braith shots his bow and hits for minor damage, Chrome misses with her Xbow. Thanith casts a defensive spell. Muxo moved into a better position as the boars aggressively moved up Hold them off while I flank them he shout. Braith buries another arrow into the boar. Thanith fires a magic force bolt, while Chrome draws her moringstar and moves up to protect Thanith. Muxo charges out of the woods into a flanking position and misses with a wild swing. Large tusks flash in the morning light but both Chrome and Muxo manage to dodge the vicious blows.
The quiet of woodland path with the sound of the melee, but not the sound of any blows landing as he boars and the party then missed each other for a while. Finally Thanith summons a jet of Acid which hits as Chrome manages to connect with her Morningstar. One of the boars finally catches Braith with a dangerous gore.
Chrome and Thanith (using his spear) double team one of the boars and it falls. Finally, I prefer dinner which does not fight back Thanith mutters. Muxo and Braith finally manage to strike the surviving boar putting it down.
The party sling the boars under two poles and walk back to the colony triumphantly. Anya and her group have also brought back 2 boars. Well we certainly aren’t going to use the pelt of this one says Anya, inspecting the acid burn on it’s flank Food was always the priority, and none of you ended up as boar food, so it’s all good. We must be careful not to over hunt these boars. We don’t want the rooting up out crops, but they will be a useful food supply if conserved
Ramona organises two of the boars to be preserved and the others cooked for immediate consumption. A property welcoming feast is prepared with the whole colony taking part in the preparations. While this lifts the colonists spirits, the fate of the first wave hang over the gathering.
During the party Braith has a conversation with Ramona The tension in Talmandor’s Bounty isn’t going away until we find out what happened to the previous colonist. We aren’t talking about it, but it isn’t going away
Ramona relies Tell me something I don’t know Braith, better yet come up with a clue to follow. At the moment all we can do it make the colony succeed and hope we find something to point us in the right direction. Your team, Anya and Lyra will be my eyes as you explore the areas closest to the colony. Let’s see what turns up.
While we are talking about this stuff. Lyra has been talking to Alba and they think they have identified a site an hour away. It appears to contain loads of plants and stuff Alba needs. She will give you instructions about what to look for. No need for an early start, enjoy the party.
The following day you depart Talmandor's Bounty mid-morning, heading east towards the island's interior. This is better then up before dawn, boar hunting. And herbs don’t fight back Chips in Muxo.