My group have just reached Nal Shaker, so I have read Helekhterie in more detail.
She has a Spell lattice 2nd. What spell is in it?
Going back to the OP's original point. This is something I have found amazing. On their own site they have simply made very general comments.
Mathmuse pulled together some quotes to show that Paizo had talked about the design plans
Jason Bulmahn wrote:
The problem is that this is just motherhood and apple pie.
There may have had interviews and/or said things on other sites. But I expected this site to be where I go for that information
Mathmuse did show that the blogs on proficiency and feats had some high end objectives. But I have been disappointed in the lack of information on what was it about Ed 1 which requires a new edition and what they are trying to achieve.
As the playtest is now over I doubt we will get anything
After much discussion the party decide to explore to the south of Talmandor's Bounty. They set off just after dawn, the weather clear and warm. South east of the colony is a tall hill bare of the forest which covers much of Ancorato. The climb while not dangerous is exhausting. The wisdom of the early start soon becoming evident as the temperature rose.
On the south eastern slope the party come across an impact crater more than a hundred feet across punches into the mountainside, shrouded in dense vegetation and surrounded by toppled stone blocks, crumbling pillars, and shattered statues obscured by the island’s lush flora. Small streams flow down from the mountainside into the yawning crater that descends into the earth.
That crater goes a long way down, I hope none of you want to go down there Braith comments.
What do you think these are? Muxo asks, pointing at two clusters of carvings on one of the statues. Everyone gathers around looking at the markings. Well they appear to be based on Varsian Trail signs, I am only recognised that one which means “Island” Braith remarks. “When have you ever been to Varsia Braith. From our conversations you had never left Almas until the ship took us here.” Muxo asked looking at Braith with a smile.
“I am a man of mystery Muxo, I have many hidden depths.” Braith laughs back.
Well as I said earlier it is a long way down. So going down a deep hole, with a warning from a famed explorer of the past that it is dangerous. I say just cover it up Braith contributes
Muxo grins. I say we go down. We are here to explore. And anyway there may be Azlanti ruins down there. No risk, no glory Braith.
As they clamber down Braith inspects the fused figure. While most of the figure's gear is fused to the remains and the stone behind it, the corpse wears an elaborate (and now heat-warped and worthless) circlet set with a faceted sapphire.
Reaching the edge of the hole at the bottom of the crater, Chrome suddenly spot moving humanoid silhouettes cast against the ruins. A feeling of dread fills the party and they get the sense something bad is about to happen.
Chrome recognises this as a haunt and channels holy energy into it before it fully manifests.
Well that was fun. What just happened? I get the impression we need not want to see that pan out Muxo asks looking around for any other strange occurrences.
Eighty feet below this cavernous opening at the bottom of the creater, you can see a stone floor cast in the shadow of the plant life surrounding the opening.
”That is beyond my scholarship. But realistically there are not many other candidates in this area” Thanith answers.
As they look around. A figure slips out of the shadows and punches Chrome. Muxo reacts with the speed of a cat, skewering it through the abdomen. ” What the hell are you, doesn’t really matter, my rapier has your measure. Undead skum.” Thanith silently moves away and unleashes a minor blast of positive energy. The figure burst in into flame and is surrounded by a cloud of smoke. It then punched Muxo.
”That is unfriendly” Chrome mutters. ” Lord Zohls let you power flow through your servant” Holy energy flowed from her breaking pieces from the last shadow.
Muxo advances on the last monster but misses. The blast shadow strikes back with its fist, Muxo parries the blow and swiftly takes advantage of the shadows lack of balance by landing a good blow. Braith misses. Chrome channels divine energy again healing her friends.
Muxo misses again. Thanith shakily get up and hits the undead with a jet of acid. Muxo suffers another firey blow. Braith manoeuvres into a flanking position and sneak attacks. Chrome casts a spell on Muxo to protect him from fire and moves away.
”Do you think Ramona will let me retire. Growing mango’s is looking good at the moment” Braith asks. ”May be I can join the two fathers in ministering to the spiritual need of the colony. I will have to spend more time around Harcourt and Luetin, but it would only hurt my ears.” Chrome replies.
Thanith, barely staying on his feet ” Let’s get back to Talmandor's Bounty. Any further exploration could set of a trap or haunt or even worse, more of those shadows”
AGREED They replied.
I have to agree with the OP. Apart from dex bases builds, this rule will make most weapons very sub optimal. Each class will migrate towards the weapon with the biggest dice.
It is one of many parts of 2nd Ed which I think are going in the wrong direction. Hopefully it will change when the finished rules come out.
I agree that unless one is full time looking into this it is impossible to keep track of all that Paizo is saying on the playtest.
Personally I am inclined to stay with 1st edition, but am open to be persuaded. Currently they are not doing that. But it might be that I am missing important messages. Stuff on blogs/streams/interviews need to be linked to a "Pazio Blog" on the site.
While you would loss some of those classes charm if they did not have any spell specific to them, I think that simply having access to level 1-6 spell from an existing list would be OK. Having spell accessed at different spell levels was often problematic so is a good idea to get rid of. This stance if continued will reduce their future design flexibility.
I have no problem with Rangers and Paladin's being spell less.
Plans are made to approach the humanoids to the north. They gather a variety of things the humanoids might be interested in and assure Ramona not to necessarily expect them home each evening. The party depart Talmandor's Bounty, heading up the west coast of Ancorato. Shortly after leaving the colony Chrome spots a humanoid figure hiding in the edge of the forest. From the description Braith identities it as a sahuagin “Shark-folk. Stone cold killers, vicious raiders. Definitely not good neighbours. I hope these are not the people the scouts have spotted.” The party act as if having not seen the figure but it melts away into the cover very quickly.
When the creatures notice their approach, they begin to burble excitedly to one another. One of their number approaches you with hands spread in a gesture of greeting. A strong fishy odor exudes from her.
Chrome mirrors the peaceful gesture. Thanith then approaches and talks in Aquan "Good day to you, Koloshkora! My name is Thanith, and these are my companions: Braith, Muxo and Chrome. We come from a newly established colony in that direction." he says, gesturing first to each of the others in turn, then to the direction of Talmandor's Bounty before continuing, "We are glad to meeting you, as well. Our apologies for taking so long to come and make ourselves known, but we have been very busy getting ourselves settled in to our new home. I'm afraid that I am the only one in the colony who speaks the Aquan tongue. It is our sincere hope to establish a good relationship with you and your people. To that end we have come with some goods that we hoped might interest you and show our peaceful intentions." he continues, gesturing to the sack they carry containing the things they brought with them.
Koloshkora continues in common "I shall continue in the surface tongue, it is easier for your companions, and it is good for me to practice. We heard rumours that humans had come to this place on a ship many months ago, but when we arrived, we found only empty buildings. It is my pleasure to finally meet you all! I am a shokokoba--a culture seeker. Much of our history was lost in a cataclysm long ago, when the stars fell from the sky. Since then, our people have striven to forge strong bonds with new species to add new ideas and concepts to our understanding of the world. But there are not many people in this region, and I have not had the opportunity to perform my tasks until now! I would be happy to teach any of you the Aquan language in exchange for insights into the ways of your people."
Muxo peers about the village, taking in their rustic practices. He sniffs the fishy sea air and says, "I suppose that depends on how much you need to learn about us. Have your people lived here that long - since the Starfall?"
Chrome takes up the conversation ”I am sure that mutual trade can benefit both our peoples, and we would be happy to help with that. We are also interested in the disappearance to the people who came before us. Do you have any Ideas of who may be responsible”
Kolshkora scowls. "Unfortunately, yes. Several treats inhabit the shores of the island. Skum have dwelt here since the cataclysm long ago. But we have not seen them in this area in several weeks.
Muxo interrupts to Chromes annoyance ” Sahuagin, Braith isn’t that the name you used for the figure we saw skulking around the colony. The Shark-folk.” Braith just nods.
“OK, I am sure we can mutually assist each other with these sahuagin. This city you mentioned. Can you tell us more about this.” Chrome asked steering the conversation back to trade
Arrangements are made to move the locathahs camp and for a messanger to be sent when you are ready to approach Vriskirsa
You rest overnight, and are planning to depart Talmandor's Bounty, heading east across the island of Ancorato. However two of the colony soldiers bang on your door. Colson Werton and Sighra Harleau limp into the house with visible injuries. "We were investigating the disappearance of Soran, He went fishing in a canoe a couple of days ago and has not returned" Colson says gruffly. "We went down the west coast on foot to look for signs of him, but a pair of strange, winged reptilian creatures ambushed us!"
“So where was the attack and describe the creature in as much detail as possible” Muxo asks, suddenly all business.
Well, They were reptiles on two legs about the size of a BIG dog. They had manes of spikes running down their scaly backs and large, batlike wings. They attacked us 3 miles south of here, on a rocky stretch of coast by sheer cliffs near the mouth of the bay.” says Sighra. “A BIG BIG dog” agrees Colson.
The party gather their gear and set off down the beach. Even with the warning where the creatures attacked Colson and Sighra, they reptiles still ambush the party, launching from the high cliffs they claw Muxo and Thanith as the fly past. They loop back over the sea and claw Muxo and Braith before anyone can react. Thanith summons a jet of acid but misses the agile flyer. Muxo readies himself if they fly past again. Chrome buries a crossbow bolt deep into on and Braith grazes the other with an arrow.
The creatures Fly in and land beside Muxo and Braith clawing Muxo for a third time, but this time Muxo is ready and stabs deeply with his rapier. Thanith scratches it with his spear. Muxo then finishes his one off before the survivor flees.
“Well I have never seen flying chupacabra before. Well technically I have never seen a chupacabra before. But I have heard of them, just not with wings. Nasty blood sucking predators. I suppose we will have to look for a nest, just in case” Thanith peters out. “you mean you want me to climb around and see if I can find Soran’s body” Braith grumbles
As they slowly gained their feet Braith voiced what was in all their minds ”I don’t know, what her powers are, but the next time we meet I’m going to kill her”
They come across a grassy field pockmarked with piles of fallen stone and sparse trees stands a monument that is relatively free from damage. A path of broken white marble leads from it, and the grass is curiously cut and edged away from it. The monument itself is a smooth marble disk, about thirty feet in diameter, and marked with representations of the phases of the moon. A semicircular row of thirteen columns surrounds the northern side on a curved marble base, the ends of which have broken off and subsided into the ground. Two adjacent columns near the center are broken and the lintel between them is sundered. Two curved stone benches sit before the semicircle on either side of the path, and two stone buildings lie between them and the monument.
Muxo gives Braith a long look. Oh. This is my que is it? You think I should creep in look around and report back what I see. Braving any dangers that are in their on my own, as you look on. Brraith asked. Chrome ginned back Well you don’t expect a holy priestess to know how to skulk around do you?” Seeing Braiths face She quickly added ”Oh and swearing in front of a priestess is a no no as well”
Braith uses the cover to recon the area. Both buildings have pitched stone roofs and columns on all four corners, with open window spaces that admit light and air. Each has a single door that faces the other structure. Inside each is a simple stone table flanked with stone benches, suitable for temporary gatherings or prayers. Braith scouts both builds looking through the windows. He also sees two metallic sculptures of idealized women. They sparkle in the light of the setting sun.
This causes a quick conference Chrome, who was considering the difficulty of fighting two metal women, and knowing they were seeking a place to camp, shrugs and finds a place to sit. "Might as well learn something. By the way in case you don’t recognise them our hosts are celedons, immortal automatons of perfect faith. Forged of the purest extraplanar metals, every celedon exists to serve a single deity. Each possesses a boundless willingness to praise their deity's name, whether through song, oration, mock battle, or whatever performance their creator favours. Most spend the entirety of their existences tending a single holy place, repeating rituals, perfecting services, and creating new works to laud their particular deities. " She says, sighing. "Thanith, you might want to point out that you are the only Azlanti speaker here”
The celedons, who give their names as Ariel and Urlana, begin to lecture about their goddess. And they offer to instruct the rest of you in the ancient language as well.
Packing quickly and making your way back to the colony with all due haste still takes most of the day carrying Rayland’s body. When you return everything seems to be as it was left. Apart from a few eager eyes that have been watching for signs of your return with news of your expedition north.
Braith answered "Yes, it's Rayland. And Eliza, another of the first colonists to arrive was also there. We found them in an old Azlanti prison facility but, under suspicion that their minds were being controlled, we asked them about Silas. When the answers didn’t add up, they attacked us. Eliza is a psychic and Rayland has lost none of his combat ability.
After waiting for Ramona to make any orders she wants, Thanith will explain more thoroughly.
As the meeting breaks up Thanith gathers together Carver, Eamon, Kurvis and Perrell
Eamon perk up with excitement. Carver is just open mouthed in astonishment. Kurvis grumbles ”I wish I had time for such interesting diversions, I am sure it will be as fascinating as you have suggested” Perrell appears lightly shy in the company, but turns to Kurvis ” maybe this is exactly what you need. It will give you an outlook away from the demands of your flock”
The four started planning when they can get away from their jobs. Braith chips in. "I tried to convince them to come back to the colony to continue their teaching, but they refused; apparently that area is a holy site to Acavna. You might have more luck convincing them to join us back here than we did. I think it's at least worth trying."
The next several days pass relatively quickly. Alba helps to dose Eliza and keep her in an addled state, though Ramona is sure not to relax the guard around her just yet. After five days, the domination effect fades away, though the psychic remains unrepentant when questioned.
Several weeks pass, growing the colony and ensuring the food supply. Eventually Ramona gathers them all together.
"Now that we're a bit more settled here on Ancorato, I have some tasks for you," Ramona continues. "Perrell Beys and Lyra Heatherly are both occupied with other missions, so I'd like your assistance in surveying the island to chart its geography and secure resources essential for maintaining and expanding the colony. Their tasks include locating a quarry of stone suitable for construction of larger buildings, prospecting for precious metals or ore that could expand the settlement's trade arrangements, flagging forests to establish lumber camps, and discovering whether there are any peaceful indigenous inhabitants—and if so, opening diplomatic relations with them. In fact, our scouts have spotted aquatic humanoids of an unknown nature just up the coast to the west of Talmandor’s Bounty, which may be a good place to start investigating."
So I have created a few characters for "The Lost Star" and am starting to look at 4th lv for the next installment. I don't have any earth shattering insights but the following have occurred to me:
* the 150sp allowance appears to allow you to be better equipped the in 1st Ed
Generally the AP is very good. We are having great fun with it. It does have some issues.
The original exploration of the colony had too many intelligent humanoid like monsters for my taste.
Some of the encounters in Book 2 appear overpowered for the party levels.
The party find the first wave of colonist disappeared. But then nothing is done about this till the start of the 3rd book, when suddenly the party is expected to rush head long into a rescue, weeks after the original abductions.
There are some story issues in the underwater city. You many want to read the specific treads about that.
None of these are insurmountable, and many may well not be noticed by players as opposed to GM's
Recently we mainly play AP's.
Kingmaker we have a party who's only healer/status remover was a Paladin. As we entered the 11-12 level area it became increasingly difficult.
Jade Regent. The parties only arcane caster is a Summoner. At 8th level it has not been a problem. But I think it will become so.
Serpents Skull had no character with a full BAB. This caused increasing problems, but mainly due to the GMing style. The 3/4 BAB characters rarely had an opportunity to buff/prepare before combat.
Is it a necessity to have a balanced party? No but as you go up in levels it becomes increasingly telling.
I am strongly of the view that if a group decides on a non balanced party it is the player job to make it work, not the GM's.
Through the door is a featureless dark chamber, empty except for a large ring of an unusual-looking metal embedded in the floor.
Studying it for a short time, Thanith determines that anything within the circle will be subjected to a detect magic effect, but the results of this effect are visible to anyone in the form of coloured auras of differing intensities.
The ramp winds up to the next floor. Much of this level is a room that wraps around the tower. Another ramp on the south wall ascends to the floor above. Against a wall to the southwest is a table suitable for quiet study. The western side of this area sports half a dozen bookshelves covered in the dust of deteriorating paper and leather. Opposite the shelves is a small stone plinth holding a clockwork bust of a nondescript woman. A large table surrounded by a few stools occupies the eastern side of the room.
Muxo advances and takes a powerful attack of opportunity landing a blow of his own in exchange. The powerful skum strikes back but Muxo parries the blow. Thanith and Chrome advance. Chrome heals Muxo and Thanith launches a Jet of Acid that wings the skum.
Braith tumbles into the combat and stabs deeply with his shortsword. Muxo misses with a flourish of his rapier. It decides to take out the healer and steps towards Chrome but misses. She strikes back with a strong blow.
Braith’s sneak attack leaves another massive cut in its body. It claws Chrome before Muxo slays the skum.
The skum had a magic potion and a magic glaive, and a ring of five keys.
Looking at the water tank now more narrowly, Thanith seems suspicious.
Studying the aura on the tank, Thanith surmises the spell creates a barrier to keep the water from spilling out. Even if you were to open the door, the water would likely remain within its confines.
Braith quietly retreats back down and reports his find. Chrome casts Detect Thought
They then walk up the slope.
Braith smiles broadly walking into the room "Eliza, Rayland, we have been looking for you. You appear to have something terribly wrong with your skin. Are you in any pain?"
Eliza says. "I'm not entirely sure what happened. I remember coming up here and opening the small chamber and then...everything gets fuzzy. I think something has been tampering with my memory. Somehow Rayland got here too, and this happened to us." She gestures to her translucent skin. "It's very painful. Our skin dries out if we don't immerse ourselves in water every hour or so."
Eliza replies "I'm not entirely sure what happened. I remember coming up here and opening the small chamber and then...everything gets fuzzy. I think something has been tampering with my memory. Somehow Rayland got here too, and this happened to us." She gestures to her translucent skin. "It's very painful. Our skin dries out if we don't immerse ourselves in water every hour or so."
"Alright? He seemed... agitated. Quite upset at Rayland, in fact.
"I don't know," Rayland says. "I don't recall doing anything that might have upset him."
"There are gaps in Rayland's memories, too," Eliza says. "We don't even know how long we've been held here for."
” Well it’s just that Silas’s ghost told us Rayland killed him. That, the fact that you still have your weapons and that Rayland appears to be enchanted”
Chrome added to the conversation ”Eliza, your thoughts give you away. They are hostile and you do not see us as liberators at all”
Eliza’s face suddenly turns into a mask of fury. ”Kill them Rayland, kill them all” she snarls. Anticipating this, Muxo moves to the left next to Braith, looking to block and advance to the spellcasters and ready’s an attack. Braith takes a defensive posture. Rayland advances, shrugs off Muxo’s attack and hits Muxo with his sword.
Muxo shouts ”We have defeated Grindylows, monkey goblins, skum and many kinds of constructs. Ankhegs, Assassin vines have all fallen to us. Do you think you will prevail” and hits Rayland. Raylands confidence drains out of him. Braith tries to skip past Rayland but gets stabbed for his lack of caution. His return strike wounds Rayland deeply. Eliza summons her psychic magic and pushes a mental probe into Braith’s mind causing some mental damage. ”That hurt, I’ll get to you next, witch”
Rayland steps away from the flanked position he was in. Swinging his sword at Muxo and the shield at Braith, missing both. Thanith’s sleep spell fails to affect Eliza, but the follow up Ray of Frost destroyed an image. Chrome stayed near the ramp to stop anyone escaping, she then channelled healing energy to her friends. ” What are you witch. What have you done to Rayland and all the others?” Chrome questions
Muxo stabs at Rayland, but the experienced warrior avoids the blow. He could not also avoid Braiths cut. Eliza casts another psychic spell ripping into Braiths mind, who slumps to the ground. Rayland lashes out at Muxo with both sword and shield, getting a glancing blow with the shield. Thanith’s Ray of Frost knocks down another mirror image. Chrome stabilises Braith.
Muxo and Rayland trade blows, with neither able to land anything telling. Eliza uses her Mind Thrust on Thanith, leaving him clinging on to consciousness. He moves closer to Chrome and collapses. Chrome heals each of her allies with healing energy.
Muxo and Rayland continue to miss each other. While Braith plays dead Muxo shakes off most of another Mind Thrust. Thanith uses a burning hand spell to injure Eliza. Chrome advances and knocks down the last Mirror Image.
The two fighters carry on searching for a weakness in their opponents defence. Eliza uses her last Mind Thrust and knocks Chrome out. Thanith hits Eliza with a jet of acid.
Muxo finally finds a way through Rayland defence, stabbing him through his heart. Rayland slumped to the ground dead. Eliza uses darts of magic force to drop Thanith. She then moves to the large water tank.
Before Muxo can stop her she flees into the water. “Good job I am stocked up on potions” he mutters as he revives his friends.
Page 55 of Book one talks about "At some point
I took this to mean there were two supply ships who travel in a six week schedule (possibly with a change of crew)
The ships will be able to message each other to coordinate purchases etc.
Following on from my previous post.
C2 Buried Laboratory
All of this and the encounter follows a very dangerous haunt.
I normally add material to AP's, customise it etc. I do not normally change the encounters. In this book it looks like I am going to have to double check each encounter!!!!
In addition, the tower has what appear to be stone posts directly abutting either side of the door, hinting that there was at one time a walkway or some other structure attached to the tower.
Two skum step through the walls like they're not even there, tridents raised to strike! Muxo strikes deeply with his rapier and Thanith barely misses with a ray of magic cold. Braith’s swing is wide of the mark. This all put the Skum off who miss the stabs.
“ Well I am going to try and deactivate that panel keep an eye out for me” Braith declares
Because we mainly play AP's we don't start new characters very often. So some of the ones below are due to lack of opportunity. Never seen:
The next AP we start is likely to have a Pyscic and and Alchemist, so we are slowly getting here
While resting the party notice a group of fishermen running back towards Talmandor’s Bounty. Sensing a problem Muxo runs towards them. Braith quickly jumps to his feet and runs towards the flank. The fishermen are being attacked by three aquatic humanoids, lumbering up the beach. They manage to lay low a fisherman before the others flee shouting.
Well this is the first clue to the previous colonist. I want you four to prepare for this. We do not want to get this wrong by rushing into something that has been hidden for weeks. Anything you need in my power, I arrange for you have.
Is it just me, but what is a Feeder in the Deep (CR8) doing in encounter E?
On top of this the party are not yet likely to totally prepared for underwater combat.
Obviously they may have Koloshkora with them, but that is not guaranteed. Without her it looks to be a TPK. With her I can still see several character deaths.
The following morning the party, refreshed and rested returned to the well. The lid was removed and they descended. They follow the same cramped passage but took the right fork. This lead to a cave, luckily Braith’s sharp eyes spotted movement on the ceiling. Not sure what is up there but something is hiding.
Braith looking seriously unimpressed ”Should we let them kill each other? They are both pains in the …”
Chrome goes back to their house. ”What did you say to him? Offer to sleep with him?” Braith quipped and misjudged his duck and got a whack around the ear. ”For a supposedly intelligent man you really should anticipate when you will need to duck” Thanith chuckled.
Several days later the party are scouting to the south east of the colony when the trees thin out around this field of shattered stones and fragments. Toppled marble columns jut haphazardly from the ground and are partially covered with moss. These rocks are the only evidence that buildings once stood here, but the passage of thousands of years has left little but their broken stone skeletons. One remnant remains incongruous with the ruins: a circular marble dais carved from a distinctly lustrous pinkish stone, perfectly preserved but surrounded by a crumbled stone rotunda that has not weathered the ages nearly as well.
After Thanith translates for the others.
The journey back was interrupted by a fearsome predator. As they moved across a clearing. A pony sized dragon burst from cover and spat acid at the party. Braith with the reflexes of a cat jumps out of the way. Chrome takes the brunt of the acid, The drake the charges and bites Chrome who falls to the ground. Muxo stabs it for a minor wound. Braith manoeuvres to the side and sneak attacks. Thanith launches a jet of acid that just washes off the drake.
Muxo shrugs ” I am OK with this, people are not always able to be up front with all their details. However understand we are here for the colony, not some semi secret team of meddlers.”
The journey to the dais is uneventful except for the heavy rain.
As Carver approaches the dais the image appears. "That helmet! Do you realize its significance?" He glances around furtively, looking particularly at Muxo for a few moments. The swashbuckler betrays no emotion, though, so Carver shrugs and turns back to you, seemingly having made up his mind about something.
There is much debate about the fate of the monkey goblin captive. After as much interrogation as a tongues spell allows it is let free.
The party manage to get a couple of days rest. Thanith spends time scribing scrolls and transferring spell into his spell book. Braith and Chrome spend a few hours a day helping with the building, while Muxo spends a few hours doing guard duty. All much easier then fighting off murderous creatures.
Okay Daib, try not to chat about this until Chrome and her friends deal with this. When he leaves, Romona turns to you. OK, track this thing down and kill it or drive it off. If you need help with tracking Anya is free to help.
Anya soon find some small star shaped tracks heading south, these headed up the hill towards Levins Farm, which had retained its name despite being occupied by the patch family. The tracks led to the well.
So who going down first. I can supply light. Thanith asks Ladies first? suggests Muxo, and gets a punch on the arm. [/b] I’ll go first, just don’t pull that “ladies tosh” with me[/b] Chrome laughs
The Patch family are warned to stay indoors and keep a look out
Eventually Braith goes down the well with a knotted rope with a light spell from Thanith. He finds at the bottom of the well, just above the waterline, a narrow break in the wall leads north.
The party take the left hand fork The cramped tunnels open up into a larger cavern. Its irregular walls open to dark spaces. A suspicious-looking pile of bones sits in the center of the floor, a faint scent of blood and viscera has almost—but not quite—faded away.
Ok Thanith, you are not to ask any more questions like that again. I did not want to find out what the parents were like. That was very nasty. Let’s finish your magical sweep and get these two back to Eamon
I completely agree that wizards are powerful and versatile, I just think it can be over emphasised. Scribe scroll is indeed very useful (even more for class which know their entire spell list like clerics) for utility.
I was simply pointing out that a wizard can do many thing, but not necessarily everything in the same day, and is best with some foreknowledge.
I have a serious love of the inquisitor, however you do need to understand their limitations:Bane is only rounds per level (and does require you to identify what you are fighting
Judgement lasts until combat ends, so cannot be put up before.
Both are swift actions so often you cannot put up both at the same time
They have limitations as a parties only/main front liner
This is true but a 5th level wizard has limited 2nd and 3rd level spells. This goes back to my point about prepared casters shining when they know what to expect. Spell casters can make encounters easy, but only so many times in a day.
Also climb is one of the easiest skills to replace.
The caster vs martial balance depends on many things (as well as the table)
Clearly each table has it’s own balance. We have never really found a problem. Pathfinder has certainly levelled things out. We certainly find no shortage of people playing martials which is the real test.
• Battlefield control is useful, but not easy to pull off in reality, as opposed to the theory, without also hindering your colleagues
The Peregrine sails south back to Talmandor's Bounty, making the journey in a couple of hours. Upon arrival, the ship drops anchor in the bay and both the crew and colonists work together to begin unloading the ship using the ship's boats.
The Peregrine will depart tomorrow morning, Ramona says. "If you have any treasures you wish to sell, you can leave them with Captain Markosi, and he will send the proceeds of your sales back with the next supply ship. You may also place an order for equipment and special provisions.
Muxo takes the lead
"Most of the buildings are in pretty good repair. You'll notice that most of the tools remain in the tool house here. We are also temporarily using the Tool House as safe food storage, due to the infestation within the Food House.
Ramona listens to Muxo’s descriptions as she tours the colony. "Yes, it looks like we'll have a good leg up settling down here. I'll have Luetin go through the smithy to make sure he has everything he needs to set up shop there.
It takes the majority of the day to get everything unloaded from the Peregrine. The ship stays the night and the crew replenishes their fresh water before departing in the morning. During the next day, the existing houses are assigned with the understanding that there may need to be compromises made if the original colonists return. Ramona also assigns work details and specialized crews. She declares the four of you the colony's trouble shooters. While you have no official daily jobs, you're expected to be on standby to respond to any situations that might arise. Aside from that, however, you have free rein to spend your days how you wish.
The next several days pass rather quickly, with work beginning in earnest to get Talmandor's Bounty up and running again. As the farmers clear the fields and tend to the crops, the carpenters focus their work on finishing the palisade wall. By week's end, the wooden fortifications are complete, creating a secure barrier around the core of the colony.
After several days the governor asks you to see her.
"Since the roaches destroyed a good portion of the food stores here, we need to stock up on fresh meat. I've asked Anya Sandstrider to organize a boar hunt tomorrow. I'd appreciate it if you and your friends could help in that endeavour. Please be ready at a couple of hours before first light"
The next morning the party meet Anya and some of the colony soldiers. I have found several trails used by the boar. I propose to take the soldiers to one and want you four to cover the other.
Muxo replies That works for us. We have got used to working together over the last few days. We wouldn’t want our crashing about to spoil your stealth
After an hours walking Anya points out a trail and the tracks she had spotted. They will come down here just after dawn, be ready
After several hours waiting they see two boars walking down the trail. Braith shots his bow and hits for minor damage, Chrome misses with her Xbow. Thanith casts a defensive spell. Muxo moved into a better position as the boars aggressively moved up Hold them off while I flank them he shout. Braith buries another arrow into the boar. Thanith fires a magic force bolt, while Chrome draws her moringstar and moves up to protect Thanith. Muxo charges out of the woods into a flanking position and misses with a wild swing. Large tusks flash in the morning light but both Chrome and Muxo manage to dodge the vicious blows.
The quiet of woodland path with the sound of the melee, but not the sound of any blows landing as he boars and the party then missed each other for a while. Finally Thanith summons a jet of Acid which hits as Chrome manages to connect with her Morningstar. One of the boars finally catches Braith with a dangerous gore.
Chrome and Thanith (using his spear) double team one of the boars and it falls. Finally, I prefer dinner which does not fight back Thanith mutters. Muxo and Braith finally manage to strike the surviving boar putting it down.
The party sling the boars under two poles and walk back to the colony triumphantly. Anya and her group have also brought back 2 boars. Well we certainly aren’t going to use the pelt of this one says Anya, inspecting the acid burn on it’s flank Food was always the priority, and none of you ended up as boar food, so it’s all good. We must be careful not to over hunt these boars. We don’t want the rooting up out crops, but they will be a useful food supply if conserved
Ramona organises two of the boars to be preserved and the others cooked for immediate consumption. A property welcoming feast is prepared with the whole colony taking part in the preparations. While this lifts the colonists spirits, the fate of the first wave hang over the gathering.
During the party Braith has a conversation with Ramona The tension in Talmandor’s Bounty isn’t going away until we find out what happened to the previous colonist. We aren’t talking about it, but it isn’t going away
Ramona relies Tell me something I don’t know Braith, better yet come up with a clue to follow. At the moment all we can do it make the colony succeed and hope we find something to point us in the right direction. Your team, Anya and Lyra will be my eyes as you explore the areas closest to the colony. Let’s see what turns up.
While we are talking about this stuff. Lyra has been talking to Alba and they think they have identified a site an hour away. It appears to contain loads of plants and stuff Alba needs. She will give you instructions about what to look for. No need for an early start, enjoy the party.
The following day you depart Talmandor's Bounty mid-morning, heading east towards the island's interior. This is better then up before dawn, boar hunting. And herbs don’t fight back Chips in Muxo.
The party are rowed over to the ship.
An uneasy air hangs over the ship. The tension among the passengers and sailors alike is so palpable it can be cut with a knife. You overhear whispered conversations that the expedition should be scrubbed and everyone sail back to Almas. The ship's officers and crew look sullen and apprehensive.
Muxo approaches one of the expedition soliders. Antona Sedgewick, Muxo remember some gossip from the voyage. Antona had romantic feelings towards Ramona, which were not reciprocated.
Muxo asks for a private word Look you are meant to be one of the protectors for these people. Your private feud with Ramona is putting people at risk. This ship does not have the food to get everyone home. Shape up solider or we will have to deal with you, to protect the colonists
Antona starts at these words. Okay, maybe I need to toe the line a bit. I’ll stop bad mouthing the expedition. You are right it’s my job to protect these people. Any one ever tell you “You catch more flies with sugar then vinegar?”
Thanith approaches Faedwyr Trundlebrook one of the farmers. A timid man he was a popular figure among the colonists with a generous nature and clearly a knowledgable farmer. Thanith quickly realises Faedwry simply need reassurance about his safety in a weird deserted colony. Thanith arranges a mock fight between Chrome and Braith. Braith using his acrobatics and Chrome mixing in orisons produce a good display, calming Faedwry down.
Mean while Thanith has moved on to talk to Perrell Beys, a short red haired woman. Thanith has had several conversation with Perrell during the voyage. They shared a scholarly nature and had some wide ranging conversations. Thanith quickly worked out that Perrell was simply worried about the unknown. She was uncomfortable with uncertainty. Chrome was soon able to reassure her that such things were to be expected when travelling to a different continent, far from home. It would be unusual if unexpected stuff didn’t happen.
With the colonist calmed down everyone eat roast boar and bedded down for the night.
After breakfast, the party get back into the row boat. Chome did not trust her swimming skill and waited in the boat. The others get into the water and start to swim under the boat when Thanith sees a pair of small brightly coloured fish attached to the ships hull.
Thanith casts a minor protective spell (resistance) on Braith, who swims up to the strang fish and misses a stab. Muxo tries to move up and support Braith but just splashes around. Thanith not wanting Braith to be isolated cast a similar protective spell on himself and advances. The fish take this as an invitation and bites him, latching on. Muxo manages to get the hang of swimming and attacking underwater and impales on fish on his rapier. Thanith summons a jet of acid which injures the survivor who flees.
Looking on from the boat Chrome a spots a lone grindylow bobbing just beneath the surface of the water, observing the fight. It jets off to the north, departing quickly in a stream of bubbles.
The others join her on the boat and go back to report to Ramona
"I saw it too!" a sailor says. "That little bugger jetted off toward a partially submerged sea cave over yonder!"
The party are rowed to the cave and clamber over the rocks to the cave. Spotting a couple of grindylows hiding below the waterline. The grindylows surged out of the water and threw spears hitting Muxo. The party moved in finding the cave has about 5 foot deep water. Muxo hits one a good blow, Chrome with her xbow and Braith both miss.
I hate grindylows snarls Muzo. they can’t miss me Chrome casts a healing spell Zohl’s holy power will wash over and heal your hurts.
They move on spotting move grindylows at a junction. Braith moves to attack and misses, Thanith also misses with a ray of frost. Both Muzo and Braith are hit but avoid being tripped. Muzo misses and Chrome waits to see an opportunity to shoot an enemy.
They advance but come to a cave with deeper water. Personally I am happier going the other way, with feet on the ground. I know it’s not a long swim, but who knows what hostiles are in there. Chrome says
They advance up the original corridor. This sets off a roof cave in which the grindylows had rigged. Chrome heals the damage on them all.
After a sharp switchback in the tunnel, a gradual upward slope leads out of the water and into this roughly round chamber with a dome-like ceiling. The floor is covered in a mixture of sand and coarse stones. Rising from the ground near the center of the room is a massive statue of a hand, carved from a smooth, pearlescent, sea-green marble. The hand is bent back at the wrist and posed as if to catch something or to cradle something in its palm. If anything more exists of the statue, it is buried beneath the earth.
The Giant grindylow charges Braith stabbing him deeply with her spear. Braith desperately swings back, bouncing off the creatures hide. Chrome channels healing energy again, Muxo moves into position and hits for a minor wound. The ferocious grindylow stabs at both Muxo and Braith missing them both. This breathing space allows Braith to get in a strike. Chrome moves to support but misses as does Muxo. Thanith uses his acid jet but fails to hit in the confusing melee.
Braith was brought back to consciousness and the party searched for treasure. Finding a magic amulet, spear and ring. Plus a chest which was taken back to the ship.
I don’t know about anyone else, but that is something we leave to the priests on the ship Brath gasp’s. Sounds good to me agrees Thanith.
This building is constructed of mud bricks on a wooden frame. The western portion is of the structure is enclosed by four walls. This section has a single open window on the south side, with a canvas curtain hung across the opening. The single entrance is a wooden door, standing slightly ajar, on the southern end of the eastern face of the building. A ten-foot extension connects to the building on the east side. This extension has only a northern wall and is otherwise just a roof sheltering the space below, which is open to the outside. Underneath this cover is a forge with an exhaust flue directly above it, a worktable covered in metal scraps, a small tub of black water, and a partially sheltered anvil.
Muxo and Chrome both draw daggers but miss with the unfamiliar weapons. Braith slips out of the cover he was hiding in to flank one of the vermin. A quick slash of his short sword finished the creature off. Thanith quickly backs away and casts a bolt of force at the one trying to bite Chrome. Muxo finds defending himself using a dagger instead of a trusty rapier is more difficult and is bitten. The final 2 vermin then die in a flurry of attacks.
Well I suppose there is still time to investigate outside the stockade. We should have a look at the fields and the outlying properties. Chrome suggests. So far the stockade has been dangerous enough. Hate to think what will be out there muses Muxo.
They travel down a path going from the tents, looking at two fields. I know nothing about farming and growing stuff. But I grew up in Darkmoon Vale. I do know when plants have that number of bones and skulls ad stuff by them it is because they have killed things. That large plant there is unlike any of the other, I reckon it is dangerous He gets out his bow and shoots the biggest plant in the field. The others follow suit.
Are you sure about this Braith Chrome asks, reloading her heavy crossbow. We don’t appear to be doing anything and nothing is moving
Braith switches to his sword and slashes the plant. It then releases a cloud of pollen. Blinding everyone except Muxo. Realising the desperate situation Muxo impale the plant with his rapier.
Whether by bad luck or chance the party never found out, but at this time two ankheg nymphs decided to attack from the other field. One of them attacks Thanith as he had retreaded away from the plant creature. The nymphs bite causing the frail elf to fall unconscious. Muxo continues taking on the plant as it edges towards the blinded people, landing a solid blow finally finishing it off.
Chrome moves to a better position, dodging a bite and lets off a burst of holy energy healing Thanith and stopping him from bleeding out. Muxo moves into combat with the new threat, but it is Braith who land a solid blow. Thanith plays dead as the little monsters continue to bite at Muxo and Braith. Finally with Chrome keeping them on their feet the two of them cut down the Nymphs.
I told you he plant was dangerous. Sorry about not spotting those ankhegs One good thing. That is a plum tree Thanith points. That should be our next place to go. After that there is the cottage on the hill Muxo look at the elf with new respect. Are you sure you want to carry on after that By Aboddon yes, I don’t want any of these thing disturbing my sleep. Lets push on
Standing south of the fields is a fruit-bearing tree with spiny branches and reddish-purple, apple-shaped plums. A few plums have fallen to the ground to spoil in the heat and birds have pecked at others. Nevertheless, there are still many fruits still fit to pick and eat.
Well this brings more question rather than answers. There was clearly dissention in the colony. I wonder what “fishing trip” means Chrome muses. Well if we feel up to it lets look at the cottage on the hill
Atop a sloping hill stands a solitary cottage built apart from the rest of the colony. A stone well has been built not far from the house’s front door. A large stone near the entrance is painted with the words “Levin Farm.”
The party approach when a large bird charges (unsteadily) out of the cottage down the slope and aims an unsuccessful peck at Muxo
A careful approach shows the cottage to be empty. A small barrel of beer has had the top smashed in, presumably by the Axe Beak. The do find under the floor a magic Rapier, possibly Azlanti.
The party go back towards Government House. It is Mid-afternoon, the sky is getting cloudy. By the time they get to the second story building It is raining. They climb to the upper floor and rest And level up
The party wake to a cloudy warm day.
Can I suggest we do a circuit of the colony before we go and join the Pregrime. We may find some useful tracks. Chrome suggests
OK who has been thinking in her sleep Braith quips I doubt we will find anything. But that doesn’t mean we shouldn’t try. Straight after breakfast.
Braith proves to be correct. No useful tracks are found.
Looking to travel north the spot a large area of disturbed ground. The meadow is full of large holes, a pile of earth beside each one.
Do you think we have found mummy, from those nymph’s yesterday Muxo asks
Well lets check, if so we can come back with the colony soldiers Braith suggests. They approach carefully, weapons at the ready. Despite their caution the ankheg still surprised them as it charged from one of the holes, luckily missing a bite at Muxo.
Muxo responds with a deep trust of his rapier. Thanith unleashes a missile of force. Braith rushed to help Muxo but misses his strike. Chrome shoots his crossbow, but is nowhere near.
Muxo repeats his strike, before the ankheg bites muxo deeply and keeps hold. Acid drips into Muxo’s wound.The party rain blows on to the ankheg hide with only Braith managing to pierce the armour. Muxo passes out from the continued damage. Thanith digs into his arcane power and a jet of acid burst from his hand, striking the creatures head, killing it.
Chrome heals Muxo Next time we wait for the colony soldiers. Scrub that, no next time. Anymore ankheg’s we use bows and stuff. I can see hatched eggs here, no unhatched ones. Hey we have a skeleton here Thanith shouts.
The skeleton turns out to have a ring of protection.
The party start travelling north. Generally following the coast, coming inland when the terrain forced them to. Pines and live oaks make up the majority of trees in the inland forests, with palm trees appearing near the coast. Small evergreen shrubs cover the ground along with short palmettos.
The party enter a clearing in an oak forest to be confronted by 2 boar, They charge the party, missing with their tusks. Muxo hits with a good cut, Braith and Thanith both miss their strikes Good job these aren’t fully grown yet thanith puff’s trying to land a blow with his staff. Chrome crushes the skull of the boar in front of him. The surviving boar turns tail and runs.
Well I am sure the ship will appreciate some pork Braith says. Lets find a branch to sling in on
The party continue their journey. As they are walking along the beach a human figure stumbles out of some undergrowth. As a sign of their time on the island the party initially reach for their weapons before talking to the person. This proves to be wise as it lurches across the beach towards Muxo. The figure is clearly no-longer alive, and move with the distinctive lurch of a zombie. Strangely it has some kind of shell on its head.
Its lurching run across the sand result in it hitting Muxo for a minor blow. Thanith launches another jet of acid but misses badly.
Finding nothing on the beach the party move on. Swiftly being forced inland by a large headland. Mid-afternoon the come across a strange sight (that does not attack them)
A section of ground approximately ten feet wide crossing their path looks as if it is grooved, covered with minute depressions and trampled grass. A first impression suggests a path left by hundreds of thousands of insects marching in a tight formation, but none of the plants appear to be eaten or damaged. Where the strange trail intersects with obstacles, it either splits and goes around the obstacle like water, or veers to avoid it entirely.
Braith and Chrome investigate while Muxo and Thanith cover them. After some minutes the investigations revel a few novel fact
The trail is not perfectly uniform in width, but it is consistently about 10 feet wide with some minor variances, usually where the terrain is uneven. Close examination reveals tiny pointed impressions, like the trail was formed by hundreds of stabs from small spikes. The trail was created by hundreds of creatures or objects, rolled or rolling across the ground. Each is heavy enough to leave a slight impression but not enough to flatten the ground.
Well we all travel across the sea to see wonders. Personal I think that qualifies Chrome states
It was an ocean not a sea replies Braith. But everone can see his heart is not in the banter as he looks at the trail.
As they approach the group they recognise Ramona Avandth and Eamon Caranth together with two colony soliders. Eamon is one of the priests on the Peregrine.
You’re here, that’s a relief. We had some... unexpected problems. I’ll tell you about it, but first I’d like to hear your report on the colony. What did you discover Ramona greets them.
Thanith stepped forward The colony is basically sound. The buildings are fine, the crops need attention, but have been planted. The stockade needs to be completed. The tools are still there. As to the colonist, there is no indication where they have gone or why. There is some clues as to internal divisions within them. Some creature had intruded, but have been dealt with. The chapel appears to be haunted. On the bright side we brought fresh meat
As Thanith is talking you can see Ramona becoming more positive. Well the situation is not ideal, the best course is to have the colonists disembark at Talmandor’s Bounty. That is, if the ship can actually get there.
Can I ask you to have an inspection of the bottom of the boat. There must be a reason for what happened. I think you may have a better chance of recognising the problem then the sailor
Elaine Mystica wrote:
Going back to the question earlier about why do the PCs get sent to the island I'd definitely big up the positives if they enquire - 'soldiers are great guys in a fight but investigation needs more flexible approach and you guys have really impressed me, plus I may need them to defend the ship.' seems much better. I was really bugged by the food excuse, the ship has already been described as carrying extra supplies for the whole colony.
One of my players came up with "We mix unique abilities with expendability."
I just had Ramona nod
The next building is one of two long, rectangular buildings are constructed entirely from planks on a wooden frame, with a pitched thatched roof. Each building has two doorframes on the side of the buildings opposite the palisade, but lacks doors. Four window frames open into either side of the long walls, a few of which have no cover and others only a canvas draped across the inside. Inside, the floors are hard-packed earth, and along the walls are wooden bunk beds. Many of the pallet beds are covered with blankets that now gather dust. Those beds have sacks or tied bundles of clothes sitting at their feet.
Muxo and Thanith enter the building. Well aren't you an ugly one mutters Muxo. Keep an eye on the bug Thanith says as he starts searching away from the nymph. Brath was guarding one of the doors with his bow.
The ankheg nymph darts out from under the bunk, it spits a line of acid at Muxo and Thanith. The arcanist manages to duck behind a bunk to reduce the damage. Muxo takes the full brunt of the damage.
Muxo misses with a swing of his rapier. “Blasted acid is in my eyes” he mutters Chrome creeps in and fire with her crossbow, with the bolt hitting the ceiling. ”Well at least I didn’t hit Muxo”
Thanith not appreciating being doused in acid fires a dart of magical force, this buries itself deep into the nymph. The nymph moves closer to Muxo and savagely bite him. Distracted by the pain Muxo swings widely. Chrome does not like the look of the situation and advances and heals Muxo of some damage ” This is something I know I can do”. The fight descends into a series of misses, until Muxo skewers the dangerous critter through its eye.
A careful search of the bunk house revealed some coins a wand together with a small charm.
The next building is the only two story building as well as one of the largest structures. It has the appearance of a rural courthouse or city hall rather than that of a residence. The front features a small porch supported by rough log pillars, with double wooden doors facing west. Numerous window frames with shutters, some of them open, wrap around the building on both floors. The roof is not thatched, but has wooden shakes instead.
They all enter the building the main doors is a foyer opening to a large chamber that occupies most of the main floor. This room is open to the second floor, and two flights of stairs lead to a gallery that overlooks this space, supported by columns on the main level. At the rear of the chamber against the east wall is a raised desk, like a podium. Tables and chairs are arrayed in front of it like a courtroom. The gallery above has simple wooden chairs so that citizens can observe whatever business is conducted here. Doors at the north and south ends of the main floor lead to what appears to be separate offices.
”Right lets not get ambushed. That nymph has me worried about what else might be here Chrome suggests. The others follow suit looking for dangers before searching the offices for clues on what has happened.
However they spot nothing. A search of the main room reveals nothing, so they look into the separate offices. The northern office contains a looked coffer. The lock was no match for Brath. ”Where did you learn how to do that” asks Chrome looking on wide eyed. ”Oh I picked up lots of useful skills as an orphan in Almas. Ah look this appears to be the colony’s logs. They all stop about a month ago” Brath passes the journals to Thanith to study. The elf discovered magic writing on the back cover. “What on earth does Plum Tree mean” No one had any idea.
As they look to search the rest of the building Muxo spots a small metallic sphere moving towards the window. Chrome raises her crossbow misses by several feet. All they could do was watch as it flew off in a north north easterly direction.
“Does anyone have any ideas what is going on here. The colonist have disappeared. We don’t know why and there was a clockwork spy” Thanith shrugs, “I don’t understand much of what you humans do, but this is puzzling”
Brath has a closer look at the colony’s log. “look at this. Someone skilled has removed several pages. They used a very sharp blade, left virtually no sign”
“ I would not even know where to look for something like that” Chrome mutters. “ Well I can’t heal people Chrome. Ramona knew we all had different areas of expertise. Brath replies, before adding "I think we exhausted this building, lets move on”
The next Cabin has a sign nailed to it Arkley. Everyone was aware that Rayland Arkley was the leader of the first wave of colonist.
The inside of the house is relatively organized and tidy. It contains plain wooden furniture, with simple amenities such as wall racks for weapons and armour, a modest dining table and chairs, and a sitting chair with a makeshift cushion and footstool. A separate bedroom features a wooden bed frame and pallet mattress, a boot rack, and a large unlocked chest.
A search of the cabin reveals three unusual items. Firstly was a pocket watch fallen under a cushion. More intriguingly is a piece of paper tucked into a roof beam. Brath decided climbing a wall to get it. “Why did we not just move the table as stand on it?” Chrome asked. Getting a cross look from a puffing Brath.
The parchment is actually four sheets that have been folded together and tightly creased. When unfolded, it proves to be the Talmandor’s Bounty colony charter. This legal document declares the island and the colony to be under the protection of the nation of Andoran, outlines the colony’s relationship to the Bountiful Venture Company, and enumerates the rights and responsibilities of all colonists. It bears the sealed signature of three members of the People’s Council, representatives of the Bountiful Venture Company, and every colonist that came aboard the Liberty’s Herald. All of the characters remember signing a similar document.
The group continue their circuit of the colony. The south side of the palisade fence is the only finished side. A large gate set in the fence can be barred from within. The gate is open, however, and the large wooden bar leans against the fence. Beyond the gate is an unpaved road where homes have been built or are in various stages of construction.
The small chests lock does not slow Brath and contains five bags, each of which holds 5 pounds of powdered silver, four blocks of incense, and a pouch with 100 gp worth of diamond dust.
“This is my area of expertise” Chrone excitedly exclaims “ These are the material components for bless water, augury, and restoration spells. Not that I can cast them all”
The group moves on to the next building. This large building is durably built in a log cabin–style construction with a thatched pitched roof and three gables. Its several open windows are uncovered, and the sole entrance on the east side of the building is bereft of a door. A small porch covered by a gable shelters this door, though the porch has not been swept and dirt and dust have started to accumulate, while one end of the gable is starting to sag from neglect.
Suddenly the statue of Talmandor flies at Thanith but goes over his head. Everyone starts looking for a hostile force. When the ceremonial rod gives Muxo a glancing blow, they start muttering about poltergeist. As they start edging for the door a voice booms out “Why did he kill me. Why?”
The party react by running for the door.
The Ruins Azlant
After six long weeks, this morning the crew of the Peregrine sighted land to the west. A few hours later, the Peregrine sails into a natural bay with a sandy beach within rowing distance for the ship’s boats. As the crew begins to untie one of the smaller boats to lower it into the water, the sailors pass a spyglass among themselves and finally hand it back to the captain. Captain Jacob Markosi peers at the island for a moment before grunting and handing the spyglass to expedition leader Ramona Avandth. “You should see this,” he says quietly.
“Something is wrong. Nobody’s in sight. There’s no smoke from cook fires or the smithy. Some of the tents have collapsed. Sailors can’t keep their mouths shut. Soon all the other colonists are going to hear about this—if they can’t see for themselves already—and things could become… tense.”.
Muxo a tall slight man with a wiry build looks puzzled. “Why us” He bluntly asks. Brath Fletcher replies before Ramona can answer, “Because Ramona thinks we have the right mix of expendability and competence. None of us are that important to the colony, but we all have some speciality that might be useful.”
Brath looks directly at Bard. Ramona simply nods and continues “Exactly. I am going to ask Captain Markosi to sail north along the island’s coast to a secondary landing site determined by the expedition’s surveyors as an alternative spot to found a colony. The site was later designated as an emergency extraction point should any danger befall the first wave of colonists. After you have check out Talmandor’s Bounty rendezvous with us at this site. It’s about a days journey north.”
The party load onto one of the ships boats. Chome and Brath rowing towards the jetty on the beach. Muxo sitting in the front of the boat on lookout spots two small goblin-like creatures laying in ambush. “Hostiles” He shouts, standing up and drawing his rapier. The rowers stows their oars and draw weapons.
Realising that the ambush had failed the monsters charged but missed. “Freeze sea goblin” shouts Thanith. A ray of cold shoots from his finger, hurting the little savage. The Thanith looks sheepish “Sorry I will try not to shout like that again” Muxo swings and misses. “Hey staying up isn’t as easy as it looks” He whispers.
The last grindylows jets away in a huge burst of speed. This is followed by a rousing cheer from the deck of the Peregrine.
The group land at the jetty and move on to the beach. Looking back Brath see’s The Peregrine sailing out of the bay. [b]“That’s not the sight I really wanted to see” Muxo nodded “I does feel like being deserted” Chrome starts up the path with the others following.
A well-worn path in the grass rises up a slope toward a cluster of buildings to the east. The buildings are arranged in a rough triangle, with each point ending in a wooden circular enclosure with rectangular notches cut intermittently, like battlements. These round enclosures are clearly meant to be three points of a wooden palisade fence, which would enclose this first group of buildings once completed. The palisade fence, however, is complete only along the south eastern side of the triangle and is obviously unfinished elsewhere. The grass around the settlement looks like it was cropped at one point, and many paths exist between locations in the settlement, but in less well-trafficked spots, the grass has started to regrow.
All the buildings are constructed of either rough timber or mud bricks set in a wooden frame, and have pitched thatch roofs. Many have open window frames, but only a few have actual shutters or even a canvas curtain for privacy. Doors are basic, wooden affairs, too simple for locks, and some buildings lack them entirely. The construction is new, quite rough and unfinished.
The party approach straight towards the stockade. Firstly they look at seven canvas pavilion tents were set up outside the incomplete wall, all of which are large enough to shelter two to three people each. All but two tents have collapsed due to wind, rain, and lack of maintenance. The two that remain standing lean haphazardly and do not appear to have been entered for a long time. Grass has begun to grow around them.
A quick search finds no one, but mixed up with the personal effect were some healing potions and a magical shirt.
They then entered the compound and approach a windowless brick building. Opening the door they are hit by the smell of dried herbs and rotting vegetables.
Inside, the ground has been dug out to a depth of 3 feet so that the floor is lower than the ground outside. A short flight of steps set with flat stones leads into this darkened area, lit only by any ambient light coming through the door. The temperature is cool and the smell of rotted vegetables and meat is strong. Strings of garlic hang suspended from ceiling crossbeams alongside chunks of salted meat and bone. Debris and refuse is strewn across the floor between stacks of crates, boxes, and barrels against the walls.
“Why go to all the trouble to dig the floor down” Thanith askes. [b]“It is a lot of work doing that.” Seeing the blank faces of his companions “I thought it must be a human thing. I’ll ask a farmer at a later date” Thanith goes to enter the store room. Brath asks “Is elf flesh immune to insect bites” Thanith looks at him quizzically. “There are lots of cockroaches in there. Thousands of them. I am not planning on finding out how hungry they are” Thanith jumps back and peers in more carefully “Agreed, we can consider how to deal with this from a position of safety.”[/b]
Muxo quickly closed the door. The next building has a sign Tool House The building does indeed contain the colony’s tools. Vital to the future of Talmandor’s Bounty. There was also a looked box. This contains a swarm suit and 2 alchemist fire.
2. You have stated this is for PFS. So think what does my character contribute. Perception is the most useful skill in and out of combat.
Peronally I love skill points, so do play rogue. The other disadvantage is you need to understand how many of the skill in the game work instead on concentration on just a few.
On your specific character I would move the skill points in appraise and slight of hand skill. I would also question why you have combat expertise feat. If this is to lead to improved feign then fine, otherwise pick a feat which build on your chosen combat preference.
Hope this is of help
I have been excited by this AP. However on reading the first book, I was struck that Talmandor's Bounty is infested by intelligent humanoids.
The Grindyylows can be understood as they are not likely to come on shore and trouble the colony. However I think the monkey goblins and choker break the deserted colony feel.
So I am replacing them with animal. As a side issue the 1/2 CR animals appear a lot weaker then the monkey goblins. Yet another example that CR is more art then science
The Party are trooping back to town, recovering from the effects of the brackish water they just swam through.
Kolaya suggest they make a short trip to visit Khonnir’s adopted daughter “Val” before then visiting the adjoining Foundry Tavern. This meets universal approval.
“Val, what happened here” asks Gellima.
The next day the party goes shopping, with most of them upgrading their armour.
The party root around and found several artefacts from the time of the spaceship. Benhaim inspected them.
Kolaya decides she doesn’t like the idea of sticky sand and throws a javelin, which glances off the stony carapace. Gellima finally finding a target no surrounded by friends throws a bomb, which blasts a chunk off the rock showing some fleshy lumps. Two long tentacles lash out at Zem, both hit doing terrible damage. Zem falls to the floor. An arc of flame flashes from Benhaim into the creature burning flesh. Kolaya misses again with her javelin. Gellima throws again but does not hit squarely. His bomb still does good damage. The strange creature pulled itself along and lashed out at Gellima (as the most dangerous opponent) but misses.
Seeing Gellima and Kolaya repeat their actions, Benhaim repeats his flame arc, but it shoots into the chamber behind. Kolaya decided to do something useful and stabilises Zem. Gellima steps back and throws another bomb. It lodges in one of the holes in the carapace. The creature is blown apart.
“Well I am ready for a drink” declares Zem. The others agree it will be dangerous to continue.
Gellima and Kolaya have become unlikely friend over the last few months and are discussing the disappearance of Khonnir Baine over a drink in the Foundry Tavern. The fate of the various expeditions also come up in conversation. Gellima knows some the missing people and Kolaya natural compassion means that they are both interested in the safety of those who have gone missing.
Councillor Freddert is happy to see the four
The party emerges into a dark cave. Initially lit only by Benhaim’s magic. The air is bitter and Zem and Benhaim are both affected by the foul water, coughing and retching.
Leupel leads Kolaya and Zem to a short passage between two of the huts. The cramped cave beyond is filled with metal junk covering almost every inch of ground. The precarious pile rises up in a heap-like hut to the northwest. Another female Humanoid awaits here, numerous daggers strapped to a harness crossing her otherwise naked body.
"The gremlins are malicious pests," Sef says with a scowl. "They are always sneaking into our caves and tinkering with the items we discover on our foraging trips into the Darklands. Those items usually end up broken or cursed. Sometimes they even go so far as to attack us directly if they catch one of us alone. I've grown tired of their little 'pranks' and wish to see them destroyed or driven away from these caves."
“Our purpose here is to find some missing people from the surface. Can you confirm who has been through here recently” Kolaya asks
"There have been several groups that have come through. I didn't catch many names. The first visitors were a purple-haired woman and a band of humans, orcs, and rat people. She met with my predecessor and arranged a significant payment in return for an agreement--my people would attack and kill any and all others who passed through the caves. They went north through the gremlin caves and have not returned since.
Gellima enters the room and draws his spear, reasoning that the situation is a bit too tight for his bombs. “I’ve got you mite” shouts Zem as she rushes in to miss her sword swing by a long way.