
Roswynn |

Having Bard details would be cool, but I’ve got Sorcerer, so I’m chill.
(Paizo, if you just want to start the playtest, I don’t mind.)
Yeah Paizo, whenever you're ready X)
I'm actually hoping for multiclassing, but bard would be cool too, most of all considering I'm really not sure we'll get to see Lem's character sheet on En World.

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I'm actually hoping for multiclassing, but bard would be cool too, most of all considering I'm really not sure we'll get to see Lem's character sheet on En World.
We won't, he's not on the list (the remaining two we'll get from there are Merisiel and Ezren).
What are we lacking at this point for class blogs? Bard and Druid?
Yep. And Druid got previewed in other ways.

RicoTheBold |

Lucas Yew wrote:QuidEst wrote:We have some information on how occult casting works! It’s still verbal and somatic components, but individual classes can (as with other lists) make substitutions. Bard can provide verbal components with instruments, for instance.Really? That's a shame (I strongly wanted Thought/Emotion). Where's the source of this, please?You could easily get them. They just would be tied to a Class (or several Classes) rather than a spell list.
And the way components work being Class specific is in the Spells Blog.
Emotion is a trait of some abilities, including barbarian (and badger) rage. I think it would be weird if it was both a trait *and* a casting action, but I don't know. I haven't dealt with any of the psychic casters, so I don't really know what makes the different components worth having in the first place.

Roswynn |

Roswynn wrote:I'm actually hoping for multiclassing, but bard would be cool too, most of all considering I'm really not sure we'll get to see Lem's character sheet on En World.We won't, he's not on the list (the remaining two we'll get from there are Merisiel and Ezren).
My impression as well.

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2 people marked this as a favorite. |

Emotion is a trait of some abilities, including barbarian (and badger) rage. I think it would be weird if it was both a trait *and* a casting action, but I don't know. I haven't dealt with any of the psychic casters, so I don't really know what makes the different components worth having in the first place.
The whole point of the Emotion Component is actually that you can't cast it while under the effects of emotion manipulating spells or effects (much like you can't do Somatic ones while grappled or Verbal ones while silenced). So the Emotion tag actually makes the Component play a lot nicer with the rules.
It would probably be renamed so as to avoid confusion, but conceptually and mechanically it would work fine.

Roswynn |

Gregg Reece wrote:What are we lacking at this point for class blogs? Bard and Druid?Yeah. And Druid was previewed much more thoroughly at PaizoCon. I’ve got a thread with the info.
Can you pass the link? I tried watching the PaizoCon video but it was a lot of people playing Burnt Offerings with percentile dice ;)

QuidEst |
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QuidEst wrote:Can you pass the link? I tried watching the PaizoCon video but it was a lot of people playing Burnt Offerings with percentile dice ;)Gregg Reece wrote:What are we lacking at this point for class blogs? Bard and Druid?Yeah. And Druid was previewed much more thoroughly at PaizoCon. I’ve got a thread with the info.
Here you go! If you go through the thread, there are more updates as I got the higher quality video.

Roswynn |
1 person marked this as a favorite. |

Roswynn wrote:Here you go! If you go through the thread, there are more updates as I got the higher quality video.QuidEst wrote:Can you pass the link? I tried watching the PaizoCon video but it was a lot of people playing Burnt Offerings with percentile dice ;)Gregg Reece wrote:What are we lacking at this point for class blogs? Bard and Druid?Yeah. And Druid was previewed much more thoroughly at PaizoCon. I’ve got a thread with the info.
Thank you kindly, dear sir *curtsies* - Be back when I'm done.

AnimatedPaper |

The problem with relying on that preview is visibility. As in even now, not as many as you'd think got the info from it. There were plenty caught off guard by the idea that druids would be primal casters, or that the spelllist was called "primal" at all. Just because those of us that post a lot see much and know a bit, doesn't mean it would be a waste to collect that info into a blog post.

Captain Morgan |

The problem with relying on that preview is visibility. As in even now, not as many as you'd think got the info from it. There were plenty caught off guard by the idea that druids would be primal casters, or that the spelllist was called "primal" at all. Just because those of us that post a lot see much and know a bit, doesn't mean it would be a waste to collect that info into a blog post.
I think it is likely that someone like that isn't reading all the preview blogs with enough dedication to notice if we slip by without the druid. Where as someone who is hawkishly reading all the blogs and fervently hoping for the druid is pretty likely to post on the forums or otherwise come across this information through other channels.
In general, lots of the people surprised by what you mentioned aren't even reading the blogs that closely, and certainly not the dev comments.

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Bard it is!
BURN THE BARD (aka Occult caster)
Comes equipped with highly-flammable paper rolls full of symphonies and nice wooden instruments for your burning convenience

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KingOfAnything wrote:Bard it is!BURN THE BARD (aka Occult caster)
Comes equipped with highly-flammable paper rolls full of symphonies and nice wooden instruments for your burning convenience
That does sound handy!

1of1 |

I know we're unlikely to get it, but I'd like a blog on some of the new alchemical items.
13 days left.
Considering my unhealthy obsession with alchemy, I totally get what you mean there.
Still, I suppose that also means that there's only thirteen days until we get the biggest post about them and everything else, yeah?

AnimatedPaper |

I can't figure out what the rest of the blogs will be covering.
Although I am curious; I've been assuming these preview blogs would end once the playtest dropped, and they'd possibly have a weekly/monthly blog during the playtest discussing what they'd like to see tested next and possibly discussing some feedback. But what if these ones kept going? Maybe they won't discuss multiclassing at all ahead of time, but will post a blog sometime after the playtest dropped discussing what they did and why as sort of a developer's behind the scenes take.
Although if they had, one wonders why they wouldn't have held off on a blog for Resonance, so we can argue over it rules in hand.
*shrug* Three blogs left. Same four topics I'd like to see covered. It'll be interesting to see what makes the cut.

MusicAddict |
2 people marked this as a favorite. |

It was brought up in another thread, but the possibility that Half-Elves and Half-Orcs become Human Heritage feats might raise some eyes if they went that route. Probably still less contentious than whatever they do with Multiclassing.
As someone who loves half-elves, I'd be far more upset about that, because I'd be stuck spending a feat just on defining my characters' pasts and upbringings, even if the benefits from the feat aren't something that fit the characters. It'd certainly negatively flavour my view of the entire playtest, even if I'm aware how extreme of a PoV that is.

Voss |

AnimatedPaper wrote:It was brought up in another thread, but the possibility that Half-Elves and Half-Orcs become Human Heritage feats might raise some eyes if they went that route. Probably still less contentious than whatever they do with Multiclassing.As someone who loves half-elves, I'd be far more upset about that, because I'd be stuck spending a feat just on defining my characters' pasts and upbringings, even if the benefits from the feat aren't something that fit the characters. It'd certainly negatively flavour my view of the entire playtest, even if I'm aware how extreme of a PoV that is.
Just as a note, you'll be doing that anyway. The ancestry tag doesn't bring any racial traits along, just stats, bonus HP, language, vision and speed.
You'll start with an ancestry feat to buy back a racial trait, but you'll only get 4 more (at 5th, 9th, 13th and 17th), to have your ancestry matter in some way.So for example, of the pregens:
Fumbus' only defining goblin racial trait is gobbo weapon familiarity, so he can use a dogslicer and whatnot.
Merisiel's only elven trait is being forlorn, which provides a bonus against emotion effects (+1 and success-> crit success)
For half elves, I'm not sure how this will translate. Skill Focus might get turned into an improved proficiency with a skill, and bonus vs sleep and enchantments might turn into something like Merisiel's forlorn effect.

MusicAddict |

MusicAddict wrote:AnimatedPaper wrote:It was brought up in another thread, but the possibility that Half-Elves and Half-Orcs become Human Heritage feats might raise some eyes if they went that route. Probably still less contentious than whatever they do with Multiclassing.As someone who loves half-elves, I'd be far more upset about that, because I'd be stuck spending a feat just on defining my characters' pasts and upbringings, even if the benefits from the feat aren't something that fit the characters. It'd certainly negatively flavour my view of the entire playtest, even if I'm aware how extreme of a PoV that is.Just as a note, you'll be doing that anyway. The ancestry tag doesn't bring any racial traits along, just stats, bonus HP, language, vision and speed.
You'll start with an ancestry feat to buy back a racial trait, but you'll only get 4 more (at 5th, 9th, 13th and 17th), to have your ancestry matter in some way.So for example, of the pregens:
Fumbus' only defining goblin racial trait is gobbo weapon familiarity, so he can use a dogslicer and whatnot.
Merisiel's only elven trait is being forlorn, which provides a bonus against emotion effects (+1 and success-> crit success)
For half elves, I'm not sure how this will translate. Skill Focus might get turned into an improved proficiency with a skill, and bonus vs sleep and enchantments might turn into something like Merisiel's forlorn effect.
You either misunderstood what I said, or are trying to misconstrue it, so to be more clear, I don't want playing a half-elves be playing a human with a "Is Half-elf" feat that says " you're elfy" and then I'm otherwise human, because half elves and half orcs had so much going on in terms of differentiation from humans, both in the golarion setting and mechanically.
I don't have an issue with a half elf feat that says "you're more human than elf and/or raised amongst people and have tried hard to learn how to fit in better, +1 diplomacy and deception, easier time convincing someone you are human". I feel like you should have more than one at first level but after seeing gnome feats, I prefer the overall changes to ancestry feats, because once you have a few, your race certainly matters. Gnomes can get crit effects for preferred weapons, even outside the handful of classes with access to crit effects? That's actually pretty substantial, considering the few crit effects they've previewed, where I usually forgot about a lot of racial traits after the first few levels in pathfinder unless they were already baked into the numbers.

QuidEst |
2 people marked this as a favorite. |

I wouldn't worry too much about it- I'm pretty sure they've said the playtest ancestries are core races plus goblin. They're not going to roll half-elf up into a feat, and they can't for half-orc because there's no orc ancestry to reference.
They've also mentioned that it's possible to take a dip in a class, so I doubt multiclassing is going to be VMC-only.

Voss |

Voss wrote:You either misunderstood what I said, or are trying to misconstrue it, so to be more clear, I don't want playing a half-elves be playing a human with a "Is Half-elf" feat that says " you're elfy" and then I'm otherwise human, because half elves and half orcs had so much going on in terms of differentiation from humans, both in the golarion setting and mechanically.MusicAddict wrote:AnimatedPaper wrote:It was brought up in another thread, but the possibility that Half-Elves and Half-Orcs become Human Heritage feats might raise some eyes if they went that route. Probably still less contentious than whatever they do with Multiclassing.As someone who loves half-elves, I'd be far more upset about that, because I'd be stuck spending a feat just on defining my characters' pasts and upbringings, even if the benefits from the feat aren't something that fit the characters. It'd certainly negatively flavour my view of the entire playtest, even if I'm aware how extreme of a PoV that is.Just as a note, you'll be doing that anyway. The ancestry tag doesn't bring any racial traits along, just stats, bonus HP, language, vision and speed.
You'll start with an ancestry feat to buy back a racial trait, but you'll only get 4 more (at 5th, 9th, 13th and 17th), to have your ancestry matter in some way.So for example, of the pregens:
Fumbus' only defining goblin racial trait is gobbo weapon familiarity, so he can use a dogslicer and whatnot.
Merisiel's only elven trait is being forlorn, which provides a bonus against emotion effects (+1 and success-> crit success)
For half elves, I'm not sure how this will translate. Skill Focus might get turned into an improved proficiency with a skill, and bonus vs sleep and enchantments might turn into something like Merisiel's forlorn effect.
well, I wasn't trying to misconstrue it, and I don't think I misunderstood, since that was exactly what I was pointing out- in PF2 they *don't* have much at all going on to differentiate them mechanically. Statwise they'll converge quickly to the same place as everyone else in their class (assuming they don't start out the same), and like you I don't see them starting with enough ancestry feats, though I also feel that they won't be a noticeable component of a character.
The one at 5th is OK, but I can't get behind elf or Orc blood even mattering at 9th level let alone 13th or 17th. Especially given that at those later levels PCs will be cliff diving for no damage and no longer need an atmosphere. 'I've learned the weapons of my people' is way out of place. Well, plus it's high level, so inherently doesn't matter much.

QuidEst |

Hmmm looks like some providers broke street dare releases... https://www.reddit.com/r/Pathfinder_RPG/comments/915r3o/got_the_2e_playtest _books/
Not too surprising, with all the FLGSs getting things. It’ll be nice to get a few extra details to ease me through this last week, but now that I’ve got all the classes, I’m pretty chill.

Xenocrat |

For those waiting futilely for ancestry info on half-elves and half-orcs, here you go.
You spend your level one ancestry feat on either half-elf or half-orc. Half elf gets you...
You get two of the following: Speed increase +5, Elven as language, training in Diplomacy, low-light vision. You can also select elven, half-elven and human ancestry feats.
So a more restricted at level 1, more flexibility in the future.

Tholomyes |

Since we know they're doing extra blogs beyond the Monday Friday thing, I've got a revised expectation on the upcoming blogs:
Wednesday: Humans & half-humans, as this was mentioned as "very soon" and in the same breath as the extra blogs announcement
Friday: Animal Companions, probably also covering summons and such, due to the Druid preview
Monday: Multiclassing, since controversy is always the domain of Monday blogs.
Tuesday (maybe wednesday): Doomsday Dawn, and maybe some Golarion stuff, since we know 2e will canonize the old adventure paths and such.
Next Wednesday (maybe Thursday, on launch day?): How the Playtest will be structured, and procedural stuff.

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Since we know they're doing extra blogs beyond the Monday Friday thing, I've got a revised expectation on the upcoming blogs:
Wednesday: Humans & half-humans, as this was mentioned as "very soon" and in the same breath as the extra blogs announcement
Friday: Animal Companions, probably also covering summons and such, due to the Druid preview
Monday: Multiclassing, since controversy is always the domain of Monday blogs.
Tuesday (maybe wednesday): Doomsday Dawn, and maybe some Golarion stuff, since we know 2e will canonize the old adventure paths and such.
Next Wednesday (maybe Thursday, on launch day?): How the Playtest will be structured, and procedural stuff.
It's physically painful not to respond to that with what I've read about multi-classing.