
Stone Dog |

Well, there are only four real opportunities for Wednesday blogs left. There are six total Wednesdays till release, but one is a US holiday and the other is the day before release.
I suppose that there could be one on Aug 1st, but considering they will be working hard on Gencon that week I don't think one is likely.

Fuzzypaws |

I guess they're doubling down on the unpopular topic and we'll get more of it on Friday.
So, using my list from earlier... Hm. Humans/Etc after Sorcerer? Or maybe after Druid and they just don't talk about Golarion at all until sometime after the start of the playtest, because it doesn't directly affect players / character building.

QuidEst |

I guess they're doubling down on the unpopular topic and we'll get more of it on Friday.
So, using my list from earlier... Hm. Humans/Etc after Sorcerer? Or maybe after Druid and they just don't talk about Golarion at all until sometime after the start of the playtest, because it doesn't directly affect players / character building.
Blog says it’s more about items on Friday, yeah. (Specifically cutting down on the Christmas tree effect.)

Fuzzypaws |

In the wake of the mess that is Monday's blog, maybe Friday's should just be a complete text dump of the entire rules for Resonance and magic items from the playtest book to help people grok it. No need to actually show any items except in explanation of various points, just show the rules as they stand :p

DFAnton |
1 person marked this as a favorite. |

In the wake of the mess that is Monday's blog, maybe Friday's should just be a complete text dump of the entire rules for Resonance and magic items from the playtest book to help people grok it. No need to actually show any items except in explanation of various points, just show the rules as they stand :p
Let's be real; the items would be largely unreadable, anyway.

GentleGiant |
3 people marked this as a favorite. |

Not a blog as such, but the Paizo live show right now is going through creating a character (including showing the character sheet), with Jason Bulmahn.
Linky

Lucas Yew |

Ancestral Longevity? Huh, maybe not all elves get to enjoy centuries worth of lifespan this time. Or, (personally) better yet, all playable humanoids have a similar base lifespan, then further augmented by either ancestral feats or class ones (such as the Druid and Monk's Timeless Body feat(ure), if it still exists).

Stone Dog |

Ancestral Longevity? Huh, maybe not all elves get to enjoy centuries worth of lifespan this time. Or, (personally) better yet, all playable humanoids have a similar base lifespan, then further augmented by either ancestral feats or class ones (such as the Druid and Monk's Timeless Body feat(ure), if it still exists).
It also implies that a longer life span could be worth a feat at first level which is a curious thing.

Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |

Ancestral Longevity? Huh, maybe not all elves get to enjoy centuries worth of lifespan this time. Or, (personally) better yet, all playable humanoids have a similar base lifespan, then further augmented by either ancestral feats or class ones (such as the Druid and Monk's Timeless Body feat(ure), if it still exists).
Per the elves and dwarves blog:
the Ancestral Longevity feat reflects how some of their life experiences might fade from the forefront of their memory until they focus on them. This feat allows your elf to become trained in a skill of your choice when she prepares for each day.

Fuzzypaws |

Not a blog as such, but the Paizo live show right now is going through creating a character (including showing the character sheet), with Jason Bulmahn.
Linky
I see from that sheet that apparently weapon groups are NOT actually a thing... just simple or martial. Nothing like axes, polearms, etc. :(
Also by being grouped with magic items, I guess non-magical alchemical items DO use resonance. Whhhyyyyyyyy? :( :(
Apparently Rage requires concentration?! They said you couldn't use actions requiring concentration during rage, but apparently that's not a trait of the rage per se, it's because the rage itself is occupying your concentration "slot"... I guess that means you have to spend an action each round to maintain rage? D:
No ability modifier for ranged damage, unlike other modern games based on the d20 chassis...

Iron_Matt17 |

I guess they're doubling down on the unpopular topic and we'll get more of it on Friday.
So, using my list from earlier... Hm. Humans/Etc after Sorcerer? Or maybe after Druid and they just don't talk about Golarion at all until sometime after the start of the playtest, because it doesn't directly affect players / character building.
Yeah, they keep throwing those curveballs. Ranger is on Monday, and Sorcerer is looking good for the next Monday. Human/Etc for the Friday? Multiclassing? It could be anything...

AnimatedPaper |

I didn't think they'd release Rangers on Monday (editL this was back before they announced they would do it, my surprise hit on Friday, not two days ago), so that loosens my expected timetable a little. I still think exploration mode will be Friday, but now I think they'll churn out the last three classes in quick succession, followed by a Multiclassing blog. Humans/Half-humans can be done at any point in this process, depending on how controversial multiclassing winds up being.
I'm worried about that topic. That they've been disciplined enough to not let much slip this long is a little ominous. If all our tea leaves are right and they're doing dedication based multiclassing, that's going to kick off an explosive rune. But, in all honesty, I can see some serious downsides to simply allowing traditional multiclassing; namely in that, from what we've seen, you'd never be able to unlock higher level TEMLs or spell slots, and your contribution to the game would be at a disadvantage. Getting around that can be done I'm sure, but what's the best way?
I'm hoping they came up with a couple different ways and will let us playtest them all, rather than trying One True Way for the playtest that's going to leave someone in the cold.
Anyways, if they went with multiple methods, or at least stuck with one method that hues closer to traditional multiclassing than variant, then multiclassing can probably be safely placed on a Friday.

Captain Morgan |

I didn't think they'd release Rangers on Monday (editL this was back before they announced they would do it, my surprise hit on Friday, not two days ago), so that loosens my expected timetable a little. I still think exploration mode will be Friday, but now I think they'll churn out the last three classes in quick succession, followed by a Multiclassing blog. Humans/Half-humans can be done at any point in this process, depending on how controversial multiclassing winds up being.
I'm worried about that topic. That they've been disciplined enough to not let much slip this long is a little ominous. If all our tea leaves are right and they're doing dedication based multiclassing, that's going to kick off an explosive rune. But, in all honesty, I can see some serious downsides to simply allowing traditional multiclassing; namely in that, from what we've seen, you'd never be able to unlock higher level TEMLs or spell slots, and your contribution to the game would be at a disadvantage. Getting around that can be done I'm sure, but what's the best way?
I'm hoping they came up with a couple different ways and will let us playtest them all, rather than trying One True Way for the playtest that's going to leave someone in the cold.
Anyways, if they went with multiple methods, or at least stuck with one method that hues closer to traditional multiclassing than variant, then multiclassing can probably be safely placed on a Friday.
I think it is safe to say there probably won't be multiple sets of multiclassing rules given how much that would muddy data, but I also think multiclassing could be up there with Resonance as "Extreme change they want to try in the playtest and walk it back if it doesn't work, because that is easier than the other way around."

AnimatedPaper |

I think it is safe to say there probably won't be multiple sets of multiclassing rules given how much that would muddy data, but I also think multiclassing could be up there with Resonance as "Extreme change they want to try in the playtest and walk it back if it doesn't work, because that is easier than the other way around."
Normally, I would agree. It's certainly consistent with their other moves for the playtest. But unlike feature changing archetypes, that they have extensive testing on, the complete revision of how skills and proficiencies level means they actually don't have that same body of data for a more traditional version of multiclassing. Unless that's off the table entirely, which doesn't sound like Paizo, whatever fix they have or don't have probably should be tested. But at the same time, dedication-multiclassing, if they went that route, probably should also be tested. Indeed, it would be best if we could test both at the same time so that we could see if one was clearly superior to the other, in what ways, and if those ways could be patched or if it was an acceptable trade-off for flavor reasons.

Captain Morgan |

Captain Morgan wrote:I think it is safe to say there probably won't be multiple sets of multiclassing rules given how much that would muddy data, but I also think multiclassing could be up there with Resonance as "Extreme change they want to try in the playtest and walk it back if it doesn't work, because that is easier than the other way around."Normally, I would agree. It's certainly consistent with their other moves for the playtest. But unlike feature changing archetypes, that they have extensive testing on, the complete revision of how skills and proficiencies level means they actually don't have that same body of data for a more traditional version of multiclassing. Unless that's off the table entirely, which doesn't sound like Paizo, whatever fix they have or don't have probably should be tested. But at the same time, dedication-multiclassing, if they went that route, probably should also be tested. Indeed, it would be best if we could test both at the same time so that we could see if one was clearly superior to the other, in what ways, and if those ways could be patched or if it was an acceptable trade-off for flavor reasons.
I'm not sure that skills and proficiency are THAT different. Maybe for saving throws? I think the biggest problem I can name for traditional multiclassing would be starting skills; you'd be incentivized to take the class with the highest number of starting skills at 1st level, similar to how you were incentivized to take the highest starting HD in PF1.
Beyond that, the skill system should remain pretty class agnostic. Your feat access would probably be cut off the same way "You must be an 8th level barbarian to take this rage power" type things were before.
The same principles seem to apply to PF1: as long as you make the higher level class abilities good enough people will be less inclined to just dip all over the place.
What am I missing here?

AnimatedPaper |

Skill unlocks and skill feats are the biggest thing I see (besides saves, which you already mentioned). If it takes your rogue/ranger until 13th level to perform tasks your friendly neighborhood fighter was doing at level 8, some challenges might be inappropriate.
If your proficiency in armor and weapons doesn't limit the quality of the armor and weapons you can use, like you don't actually have to have expert heavy armor proficiency to wear expert heavy armor, then simply missing the +1 will probably not be a huge deal breaker. If you do (which a quick reread of the various blog posts doesn't answer, but I'll assume you don't), you're potentially locked out of level appropriate weapons and armor for several levels until you stick with one class long enough to get to Master, and you might never get Legendary.