When is the next blog?


Prerelease Discussion

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Aristophanes wrote:
We also may get a Wednesday blog or two for things like Multi-classing.

Wednesday blogs, if we get them, will be art blogs.


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Can we please have a blog now? Pretty please? With sugar and charisma-based resource allocation on top?


Well, there are only four real opportunities for Wednesday blogs left. There are six total Wednesdays till release, but one is a US holiday and the other is the day before release.

I suppose that there could be one on Aug 1st, but considering they will be working hard on Gencon that week I don't think one is likely.


I guess they're doubling down on the unpopular topic and we'll get more of it on Friday.

So, using my list from earlier... Hm. Humans/Etc after Sorcerer? Or maybe after Druid and they just don't talk about Golarion at all until sometime after the start of the playtest, because it doesn't directly affect players / character building.


Fuzzypaws wrote:

I guess they're doubling down on the unpopular topic and we'll get more of it on Friday.

So, using my list from earlier... Hm. Humans/Etc after Sorcerer? Or maybe after Druid and they just don't talk about Golarion at all until sometime after the start of the playtest, because it doesn't directly affect players / character building.

Blog says it’s more about items on Friday, yeah. (Specifically cutting down on the Christmas tree effect.)


Goodbye Who-ville.


In the wake of the mess that is Monday's blog, maybe Friday's should just be a complete text dump of the entire rules for Resonance and magic items from the playtest book to help people grok it. No need to actually show any items except in explanation of various points, just show the rules as they stand :p


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Fuzzypaws wrote:
In the wake of the mess that is Monday's blog, maybe Friday's should just be a complete text dump of the entire rules for Resonance and magic items from the playtest book to help people grok it. No need to actually show any items except in explanation of various points, just show the rules as they stand :p

Let's be real; the items would be largely unreadable, anyway.


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Fahoo forays, dahoo dorays!
Welcome Christmas! Come this way!


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Fahoo forays, dahoo dorays!
Welcome Christmas! New Blog Day!


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I'm tempted to make a song for Forum Grinches everywhere, but it would probably violate TOS. :)

As for me, I'm so enthused while waiting for the playtest rules, I'm about to pop like a Pus-filled Zombie!


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ENHenry wrote:

I'm tempted to make a song for Forum Grinches everywhere, but it would probably violate TOS. :)

As for me, I'm so enthused while waiting for the playtest rules, I'm about to pop like a Pus-filled Zombie!

And that pus-filled zombie's boils grew three sizes that day.


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You're a mean one, forum Grinch. You really are a drag!
Every time we see you posting, our cursors reach for "flag," forum GriiiiINCH!*

*No similarities towards actual forum members intended or implied.


The blog's hinted subject makes the Grinch reference extra fun.


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Stone Dog wrote:

You're a mean one, forum Grinch. You really are a drag!

Every time we see you posting, our cursors reach for "flag," forum GriiiiINCH!*

I wouldn't touch your points, with a triple nested spoiler tag!


Pathfinder Adventure, Rulebook Subscriber

Monday's blog is a "walk in the woods"

Clearly Ranger.


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

Or druids, but it does sound more ranger.


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Not a blog as such, but the Paizo live show right now is going through creating a character (including showing the character sheet), with Jason Bulmahn.
Linky

Front of character sheet
Back of character sheet


Ancestral Longevity? Huh, maybe not all elves get to enjoy centuries worth of lifespan this time. Or, (personally) better yet, all playable humanoids have a similar base lifespan, then further augmented by either ancestral feats or class ones (such as the Druid and Monk's Timeless Body feat(ure), if it still exists).

Silver Crusade

On the Twitch, Jason just said:

* Next week is Ranger;

* He just approved the Sorcerer blog but we won't see it next week, it's a process from approval to publication. (Wasn't clear if this meant week after next or ... future.)


Jason just confirmed Ranger for Monday.

EDIT: Argh, damn ninjas.


Paizo live show confirms ranger Monday and the Sorcerer is going through the approval process and will be coming up at some point after next week.

edit: ninjaed

Silver Crusade

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I love that everyone ran over here to share. I also love that I was first :-P

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

When they mentioned Monk was postponed, the delay was one week. Using this for a yardstick, I would say Ranger, class x, Sorcerer

I am greatly looking forward to how they handle pets. I wonder how it will compare to resonance


Lucas Yew wrote:
Ancestral Longevity? Huh, maybe not all elves get to enjoy centuries worth of lifespan this time. Or, (personally) better yet, all playable humanoids have a similar base lifespan, then further augmented by either ancestral feats or class ones (such as the Druid and Monk's Timeless Body feat(ure), if it still exists).

It also implies that a longer life span could be worth a feat at first level which is a curious thing.

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

Lucas Yew wrote:
Ancestral Longevity? Huh, maybe not all elves get to enjoy centuries worth of lifespan this time. Or, (personally) better yet, all playable humanoids have a similar base lifespan, then further augmented by either ancestral feats or class ones (such as the Druid and Monk's Timeless Body feat(ure), if it still exists).

Per the elves and dwarves blog:

Quote:
the Ancestral Longevity feat reflects how some of their life experiences might fade from the forefront of their memory until they focus on them. This feat allows your elf to become trained in a skill of your choice when she prepares for each day.


GentleGiant wrote:

Not a blog as such, but the Paizo live show right now is going through creating a character (including showing the character sheet), with Jason Bulmahn.

Linky

Front of character sheet
Back of character sheet

I see from that sheet that apparently weapon groups are NOT actually a thing... just simple or martial. Nothing like axes, polearms, etc. :(

Also by being grouped with magic items, I guess non-magical alchemical items DO use resonance. Whhhyyyyyyyy? :( :(

Apparently Rage requires concentration?! They said you couldn't use actions requiring concentration during rage, but apparently that's not a trait of the rage per se, it's because the rage itself is occupying your concentration "slot"... I guess that means you have to spend an action each round to maintain rage? D:

No ability modifier for ranged damage, unlike other modern games based on the d20 chassis...


What is TEML? I have not seen or heard of it


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Created a new thread to discuss the character sheet

Liberty's Edge

Ancestral Longevity is the Feat that gives you a free skill of your choice at Trained every day. The name's a bit odd, but it reflects them having picked stuff up over their long lives.

EDIT: Ninja'd. Ah, well.


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edduardco wrote:
What is TEML? I have not seen or heard of it

Trained Expert Master Legendary


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Pathfinder Adventure Path Subscriber

Alright, at least there's hope that sorcerer will be on the Monday after the one with the ranger blog.


Fuzzypaws wrote:

I guess they're doubling down on the unpopular topic and we'll get more of it on Friday.

So, using my list from earlier... Hm. Humans/Etc after Sorcerer? Or maybe after Druid and they just don't talk about Golarion at all until sometime after the start of the playtest, because it doesn't directly affect players / character building.

Yeah, they keep throwing those curveballs. Ranger is on Monday, and Sorcerer is looking good for the next Monday. Human/Etc for the Friday? Multiclassing? It could be anything...

Shadow Lodge

GentleGiant wrote:

Not a blog as such, but the Paizo live show right now is going through creating a character (including showing the character sheet), with Jason Bulmahn.

Linky

Front of character sheet
Back of character sheet

Are 'Hero Points' renamed 'Spell Points'?


Hero Points are a separate thing that functions as incentive to be nice to the GM and/or do awesome RP stuff.


It's today! It's today! Ranger today!


Iron_Matt17 wrote:
It's today! It's today! Ranger today!

Yeaaaaah boiiiiiiii

*air horn* wuh wuh wuuuuh

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Random thought that popped into my head as we await the Ranger goodness.

They'll have an ability grouping called Lodges. Maybe that'll determine their Favored Enemies or similar abilities.

Liberty's Edge

Are we getting a blog this friday? I think Mark said the whole team is off this week.


Paladinosaur wrote:
Are we getting a blog this friday? I think Mark said the whole team is off this week.

He said a long holiday weekend so I assume at most they have Monday through Wednesday off and should be back Thursday.

Sovereign Court

Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

They approve the blogs weeks in advance. I expect they planned ahead.


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If we get a blog on Friday it would be about pets?


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I'm still expecting exploration mode to be the focus of Friday's blog. We already basically know how pets will work. If pets get a blog focus it will probably be in the druid blog.


Fuzzypaws wrote:
I'm still expecting exploration mode to be the focus of Friday's blog. We already basically know how pets will work.

Do we? Where was this?


Voss wrote:
Fuzzypaws wrote:
I'm still expecting exploration mode to be the focus of Friday's blog. We already basically know how pets will work.
Do we? Where was this?

Check it out here.


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

I didn't think they'd release Rangers on Monday (editL this was back before they announced they would do it, my surprise hit on Friday, not two days ago), so that loosens my expected timetable a little. I still think exploration mode will be Friday, but now I think they'll churn out the last three classes in quick succession, followed by a Multiclassing blog. Humans/Half-humans can be done at any point in this process, depending on how controversial multiclassing winds up being.

I'm worried about that topic. That they've been disciplined enough to not let much slip this long is a little ominous. If all our tea leaves are right and they're doing dedication based multiclassing, that's going to kick off an explosive rune. But, in all honesty, I can see some serious downsides to simply allowing traditional multiclassing; namely in that, from what we've seen, you'd never be able to unlock higher level TEMLs or spell slots, and your contribution to the game would be at a disadvantage. Getting around that can be done I'm sure, but what's the best way?

I'm hoping they came up with a couple different ways and will let us playtest them all, rather than trying One True Way for the playtest that's going to leave someone in the cold.

Anyways, if they went with multiple methods, or at least stuck with one method that hues closer to traditional multiclassing than variant, then multiclassing can probably be safely placed on a Friday.


AnimatedPaper wrote:

I didn't think they'd release Rangers on Monday (editL this was back before they announced they would do it, my surprise hit on Friday, not two days ago), so that loosens my expected timetable a little. I still think exploration mode will be Friday, but now I think they'll churn out the last three classes in quick succession, followed by a Multiclassing blog. Humans/Half-humans can be done at any point in this process, depending on how controversial multiclassing winds up being.

I'm worried about that topic. That they've been disciplined enough to not let much slip this long is a little ominous. If all our tea leaves are right and they're doing dedication based multiclassing, that's going to kick off an explosive rune. But, in all honesty, I can see some serious downsides to simply allowing traditional multiclassing; namely in that, from what we've seen, you'd never be able to unlock higher level TEMLs or spell slots, and your contribution to the game would be at a disadvantage. Getting around that can be done I'm sure, but what's the best way?

I'm hoping they came up with a couple different ways and will let us playtest them all, rather than trying One True Way for the playtest that's going to leave someone in the cold.

Anyways, if they went with multiple methods, or at least stuck with one method that hues closer to traditional multiclassing than variant, then multiclassing can probably be safely placed on a Friday.

I think it is safe to say there probably won't be multiple sets of multiclassing rules given how much that would muddy data, but I also think multiclassing could be up there with Resonance as "Extreme change they want to try in the playtest and walk it back if it doesn't work, because that is easier than the other way around."


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber
Captain Morgan wrote:
I think it is safe to say there probably won't be multiple sets of multiclassing rules given how much that would muddy data, but I also think multiclassing could be up there with Resonance as "Extreme change they want to try in the playtest and walk it back if it doesn't work, because that is easier than the other way around."

Normally, I would agree. It's certainly consistent with their other moves for the playtest. But unlike feature changing archetypes, that they have extensive testing on, the complete revision of how skills and proficiencies level means they actually don't have that same body of data for a more traditional version of multiclassing. Unless that's off the table entirely, which doesn't sound like Paizo, whatever fix they have or don't have probably should be tested. But at the same time, dedication-multiclassing, if they went that route, probably should also be tested. Indeed, it would be best if we could test both at the same time so that we could see if one was clearly superior to the other, in what ways, and if those ways could be patched or if it was an acceptable trade-off for flavor reasons.


AnimatedPaper wrote:
Captain Morgan wrote:
I think it is safe to say there probably won't be multiple sets of multiclassing rules given how much that would muddy data, but I also think multiclassing could be up there with Resonance as "Extreme change they want to try in the playtest and walk it back if it doesn't work, because that is easier than the other way around."
Normally, I would agree. It's certainly consistent with their other moves for the playtest. But unlike feature changing archetypes, that they have extensive testing on, the complete revision of how skills and proficiencies level means they actually don't have that same body of data for a more traditional version of multiclassing. Unless that's off the table entirely, which doesn't sound like Paizo, whatever fix they have or don't have probably should be tested. But at the same time, dedication-multiclassing, if they went that route, probably should also be tested. Indeed, it would be best if we could test both at the same time so that we could see if one was clearly superior to the other, in what ways, and if those ways could be patched or if it was an acceptable trade-off for flavor reasons.

I'm not sure that skills and proficiency are THAT different. Maybe for saving throws? I think the biggest problem I can name for traditional multiclassing would be starting skills; you'd be incentivized to take the class with the highest number of starting skills at 1st level, similar to how you were incentivized to take the highest starting HD in PF1.

Beyond that, the skill system should remain pretty class agnostic. Your feat access would probably be cut off the same way "You must be an 8th level barbarian to take this rage power" type things were before.

The same principles seem to apply to PF1: as long as you make the higher level class abilities good enough people will be less inclined to just dip all over the place.

What am I missing here?


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

Skill unlocks and skill feats are the biggest thing I see (besides saves, which you already mentioned). If it takes your rogue/ranger until 13th level to perform tasks your friendly neighborhood fighter was doing at level 8, some challenges might be inappropriate.

If your proficiency in armor and weapons doesn't limit the quality of the armor and weapons you can use, like you don't actually have to have expert heavy armor proficiency to wear expert heavy armor, then simply missing the +1 will probably not be a huge deal breaker. If you do (which a quick reread of the various blog posts doesn't answer, but I'll assume you don't), you're potentially locked out of level appropriate weapons and armor for several levels until you stick with one class long enough to get to Master, and you might never get Legendary.

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